Spine: 2D Animation Review
11:26
Attachment tips in Spine
1:39
2 ай бұрын
Combine 2 skins in Spine
1:34
4 ай бұрын
Stickers 2D Animations in Spine
1:04
Animating Stars VFX in Spine
1:07
Adjusting the timings in Spine
3:37
Пікірлер
@Zeynur
@Zeynur 3 күн бұрын
I’m really sorry to hear this, it must be so tough. I hope everything gets back on track soon and you come out stronger. I’m here for you and wishing you all the best :,(
@armanimationn
@armanimationn 3 күн бұрын
@@Zeynur thanks 🙏
@adrianzak
@adrianzak 4 күн бұрын
Wow! Look great!!❤❤❤
@3XP3XP3XP
@3XP3XP3XP 5 күн бұрын
WOHH FUNDYY!!!
@nekokna
@nekokna 5 күн бұрын
ohh armann,sad, the ole pdf,uh? i will follow your need insta(even if i barely use instagram)i hope everything else is good!
@armanimationn
@armanimationn 5 күн бұрын
@@nekokna thanks 🙏
@armanimationn
@armanimationn 5 күн бұрын
Gmail did not catch the email as spam because instead of sending to multiple targets they targeted just me most likely to steal the youtube channel. Gmail did not catch the zip file when scanning because it was protected by password.
@TheVigore
@TheVigore 5 күн бұрын
I had a similar security issue with Instagram specifically. The app ux-wise is so really badly made, that I would rather stop using Instagram at all than dig through manual labor to make it work as I expected it to. So hell will it then, I thought
@motionhokage
@motionhokage 5 күн бұрын
грустно получилось, уже подписался на ваш новый аккаунт, поддерживаем! :D
@armanimationn
@armanimationn 5 күн бұрын
@@motionhokage спасибо!
@borovikmotion
@borovikmotion 6 күн бұрын
sorry this happened. yes, hackers, these mfkers can infect the pc and do whatever they want. the safer approach would be use a separate device or at least a virtual machine to work with emails, and keep the sensitive data separately
@Magic__Man
@Magic__Man 6 күн бұрын
ауч((((
@Magic__Man
@Magic__Man 6 күн бұрын
Арман, ты так космически выглядишь! Так соскучился по тебе)
@gregorymagid85
@gregorymagid85 6 күн бұрын
I'm sorry to hear about this. it’s truly unfortunate. I can relate, as I once lost 15 gigabytes of data due to ransomware and had to format my PC. It seems the bigger you get, the greater the risk of losing crucial data. I really appreciate your transparency in sharing this, and I hope your clients and business recover quickly.
@supreetkaur2782
@supreetkaur2782 8 күн бұрын
Thank you so much
@dailycursed.plankton
@dailycursed.plankton 8 күн бұрын
how do i add root for each rig ?
@armanimationn
@armanimationn 8 күн бұрын
@@dailycursed.plankton root is unique per skeleton. You can add bones as container
@supreetkaur2782
@supreetkaur2782 9 күн бұрын
Hey Arman! you taught in one of your videos that we can select particular keys and play a part of animation. I forgot how to do it. Could you please help me in that part
@armanimationn
@armanimationn 8 күн бұрын
There are buttons called "Loop Start" and "End" use those to create a local temporarily loop in your animation
@ChemicalViruS004
@ChemicalViruS004 10 күн бұрын
Why he speaks like Viktor from Arcane????? Thank you for the tutorial, I am learning spine.
@OneEyedCat873
@OneEyedCat873 14 күн бұрын
What to do if it creates two files of image sheets? I'm guessing its too big for one, but when I scale it down in Spine it still does the same thing.
@armanimationn
@armanimationn 14 күн бұрын
@@OneEyedCat873 latest spine has option called auto scale in texture packer setting when you export. It will re-export several times until textures fit in one sheet. Will take long
@OneEyedCat873
@OneEyedCat873 14 күн бұрын
@@armanimationn Thanks for fast replies man I appreciate alot! You the best
@OneEyedCat873
@OneEyedCat873 16 күн бұрын
Thanks for doing this, I don't know what I would have done with out you. Only one thing: After converting it says all my Bezier curves have been changed to linear. So Im guessing my curves became straith yes? Is there a way to avoid that or no?
@armanimationn
@armanimationn 16 күн бұрын
@@OneEyedCat873 no way to avoid. Sadly
@OneEyedCat873
@OneEyedCat873 16 күн бұрын
@@armanimationn Yeahh figured. Plus I converted it from 4.2 to 3.8 so alot of things are now different - have to relearn it xD...
@armanimationn
@armanimationn 16 күн бұрын
@OneEyedCat873 ah from 4.2 you can just export and select the version from spine directly. No need to use command line
@hels1520
@hels1520 18 күн бұрын
Привет. А зачем анимировать в спайн? Из него идет конкретная интеграция в сам слот? Почему это не сделать например в АЕ Интересуюсь потому что думаю начать изучать спайн как доп прогу)
@armanimationn
@armanimationn 18 күн бұрын
Символы иногда делают в after effects а вот персонажи и background лучше делать Spine. Spine даёт возможность экспортировать другой формат что позволяет играть долгие анимации не загружая видеокарту. Формат называется Json+atlas spritesheet
@thua6314
@thua6314 19 күн бұрын
10:24 key 11:19 TT
@Toebiscuit
@Toebiscuit Ай бұрын
I've been looking for this solution all morning! Arman again to the rescue. Can't wait to buy your course this Summer. <3
@armanimationn
@armanimationn Ай бұрын
Why wait? Its live now :)
@opujk2846
@opujk2846 Ай бұрын
Thank you
@Zeynur
@Zeynur Ай бұрын
Thanks for the video, it was really helpful! I’d like to add that you can use different clipping masks under the same skin placeholder to make things even easier. This method has really sped up my projects. 🌺
@armanimationn
@armanimationn Ай бұрын
@@Zeynur great point! That applies also yo path attachments
@akshayr6
@akshayr6 Ай бұрын
cool
@ivonab.904
@ivonab.904 Ай бұрын
Thank you for making the tutorial so detailed and long. You mentioned that it'll be edited down to 10 minutes so I am glad it ended up longer. This is one of the best tutorials on rigging that I have watched and it meant a lot to me.
@alexbernstein7805
@alexbernstein7805 Ай бұрын
I'm working with spine for years and this stuff was new to me :) Thank you for making my process better
@SmartBiz_AI
@SmartBiz_AI Ай бұрын
Not telling how to add bones... this is not suitable for me...
@armanimationn
@armanimationn Ай бұрын
@@SmartBiz_AI check the full stream in the description
@stalkborn
@stalkborn Ай бұрын
next review idle animation
@armanimationn
@armanimationn Ай бұрын
@@stalkborn Will be very boring, spine animators are very good at animating idles :)
@armanimationn
@armanimationn Ай бұрын
Maybe attack animations
@sitangshuchakraborty7368
@sitangshuchakraborty7368 Ай бұрын
I want to work with you.....
@armanimationn
@armanimationn Ай бұрын
@@sitangshuchakraborty7368 send me your proposal at [email protected]
@nekokna
@nekokna Ай бұрын
yay! i do the hair springing up and down on hair when the walk//run is playful (because i lived my whole live with long hair in a pony tail :D my hair is not curly but when i do hair thats not straight like mine, those spring up and down. having loong hair in a braid helps learn rope physics
@ahmadzahidgani9140
@ahmadzahidgani9140 Ай бұрын
learn some interesting stuff, thank you! would love to see more breakdown and review on interesting sprite out there. ex: maybe like how they do it on fighting game or exeggerated/flashy trend on gacha games
@Rework1
@Rework1 Ай бұрын
This is super cool tips. Thanks so much
@Zaylin88
@Zaylin88 Ай бұрын
This is cool.Please want to get you a high tire!!
@krislou1184
@krislou1184 Ай бұрын
Amazing
@berlindort
@berlindort Ай бұрын
Great method. I don't know why they don't just add some custom shapes in.
@berlindort
@berlindort Ай бұрын
even the hotkey for brush size of weight is not funtional till this year.
@berlindort
@berlindort Ай бұрын
And there are no bevel and subdivision when edit mesh.
@berlindort
@berlindort Ай бұрын
Evething is so primitive OMG....
@SvetlanaRomasko
@SvetlanaRomasko Ай бұрын
Thanks for the great video need more this type of content.😀👍
@nekokna
@nekokna Ай бұрын
that trick to avoid the constraint for the front/backbone is super smart!
@JinishaNagar-yd8tn
@JinishaNagar-yd8tn Ай бұрын
how to export it
@armanimationn
@armanimationn Ай бұрын
@@JinishaNagar-yd8tn depends on what game you make it
@RafaelArame
@RafaelArame Ай бұрын
Great content!
@RINHu
@RINHu Ай бұрын
Thanks to you