Yea, so there's a mission that's about 40% functional. That's pretty werid I guess. Uhhhhhh... it's cool-ish. #armoredcore #armoredcore6 #unused #armoredcorevi #armoredcorevifiresofrubicon #mod #modded #modding
Пікірлер: 20
@user-bv7ys1st8d2 ай бұрын
It makes me wonder if in the original concept, the choices you made in the story were supposed to effect future missions, such as Arquebus being more prepared for your arrival in Steal the Survey Data, thus the much larger force and the strategic chokepoints / barriers.
@marselo13162 ай бұрын
Was disappointed when I found out the game didn’t have branching story missions, or even altered missions based on what order you do them in. Would’ve been really cool
@GregTheWarlockKing2 ай бұрын
There are alternative missions once you complete the base game; some of the missions change the outcome of the game’s story.
@user-bv7ys1st8d2 ай бұрын
@@GregTheWarlockKing I mean, in an option where you have two missions to choose from and neither of them branch the story (so you have to do them both,) each mission changes depending on WHICH one you do first kind of thing. Attacking somewhere else first results in the other place having greater defenses, for instance, but doing it in reverse might make the second mission easier for in-lore reasons.
@marselo13162 ай бұрын
@@GregTheWarlockKing but that whole ng+ thing is lackluster when u realize that just doing all the new missions gives u the new ending and missing one means you dont. plus in base game only one actual decision matters which is what i was referring to
@love_ark2 ай бұрын
I do appreciate these behind the scene type videos that explore the files that we don't see. This feels like an alternative mission where Arqebus ambushes the player as they were tipped off somehow. x_x
@Quickdrawingartist2 ай бұрын
Feel like that makes sense.
@turretbarrage2707Ай бұрын
looks like the leaked pixelated pictures from long ago before AC6 was announced, the honeycomb section is what jogged my memory.
@Cheese3342 ай бұрын
I'm sure someone's gonna come along and mod the pulse gear to look golden like the old photo concepts
@themaskmaster80132 ай бұрын
Very interesting how this sorta “beta level” was kept in the game of all missions, maybe there was some event that they had to remake the mission from scratch?
@Spicy_Magma2 ай бұрын
Maybe the heavy warship has the troops in the back hangar of it? They might be stored in there to make it easier to spawn them in there because that’s where they deploy from.but you should check the back of the heavy warship behind the thrusters and near the bottom
@maybebirb2 ай бұрын
@@Spicy_Magma They aren’t even in the mission’s entity list, they don’t exist
@N1GHTSTRIKER-452 ай бұрын
Imagine In A DLC They Remake This Mission
@kylejohnston34422 ай бұрын
disappointing. this map has lots of potential.
@ruffah98112 ай бұрын
The final version of this mission has been in the game since release...
@maybebirb2 ай бұрын
Not sure what your point is...? This version is still unused and present in the game's files
@ruffah98112 ай бұрын
@@maybebirb Every asset that you've shown is in use. It's like showing Version 1.0.99 when they released 1.1.0 with a touch more polish.
@maybebirb2 ай бұрын
@@ruffah9811 If that's what you feel like this is then ok, I think it's interesting to see what the devs were cooking in the development stages and theorize why it was scrapped- or what lore changes there would've been
@GregTheWarlockKing2 ай бұрын
@@maybebirbYou may be seeing enemies in that display as a result of that area being used for 3 different missions; for all you know you’re seeing the enemies from “Data Survey”, “Neutralize the HC and LC units”, etc. Just a thought.
@maybebirb2 ай бұрын
@@GregTheWarlockKing Nope, not how missions work. A mission loads 3 maps- Environment, Mission, and Collision. In this instance, I'd only loaded the Environment and Mission in the viewport, so all I was seeing was the environment and the enemies specifically set to appear on that mission. It's decently common for there to be more enemies in the viewport than one usually sees in-game, as many are linked to specific events and therefore don't spawn until said event is triggered