I wouldn’t mind having co-op come back, not to the “you have to be online and have servers and people playing to play the campaign” extent that Chromehounds and AC5 went but missions like ‘Intercept the Redguns’, ‘Destroy the Drive Block’, and ‘Take the Uninhibited Floating City’ really make me want to have a PvE experience where you and your friends fight in big battles. Even something like Frontier Defense from Titanfall 2 could be fun.
@danielearl359111 ай бұрын
Yeah, either a wave survival mode or more challenging co-op levels
@miklow327811 ай бұрын
PvE co-op survival/missions
@FUNFUN_10111 ай бұрын
Exactly pve would be way too fun in this game
@quassigio739511 ай бұрын
You should really be able to replay missions in multiplayer once you’ve already completed them your self.
@haxor737210 ай бұрын
I’d do anything to have co-op campaign in AC VI, the fights are awesome
@joshnoritake316711 ай бұрын
Fromsoft did land the campaign, which is the most important thing imo. If they make a sequel, I’ll consider preordering it just cuz the first was so good.
@gefehede778311 ай бұрын
I agree, the single player was awesome, and the combat in 6 is amazing.
@Nine-Ball11 ай бұрын
10 years have I waited for AC6, and God damn was it worth the wait.
@xenosayain150611 ай бұрын
For the pve. Pvp is dogwater. My prayer is honestly a coop based horde mode.
@spooks19610 ай бұрын
I don’t want to wait that long
@HAZNOLIFE4711 ай бұрын
i just wanted a remastered version of previous armored core but i don't mind if they add another armored core
@sunbathing.vampire11 ай бұрын
My take on the posture changes is that they should remove the increased damage from stagger And treat them as a way to open up for the attack window
@ougioshino694011 ай бұрын
The final ending feels like a setup for a sequel which I hope for. Coral piloted ACs is a really cool concept They could even use the armored core strat and make the new protagonist fight 621
@firstername11 ай бұрын
better have faction endings if we're taking the for answer route
@nogitsune445211 ай бұрын
I can see a lot of problems occurring after ending 3 happened. Forced metaphysical change across potentially trillions can't be good, and if it was, then why would we get another game if all is well?
@Jetiko2711 ай бұрын
@@nogitsune4452 We could get a game about how exactly it's not "well" at all. The series is no stranger to apocalyptic scenarios.
@voidgivenfocus4 ай бұрын
Liberator ending seems most fitting for a sequel
@TheRationalPi11 ай бұрын
I think mission rankings have a similar design intention to the debt system. Both systems encourage you to play more strategically, avoid damage, and minimize wasted ammo. But where the debt system could feel punishing to new players and discourage experimentation, working for that S-rank is a goal specifically aimed at invested players wanting to test their optimization.
@SCRAPSTrash11 ай бұрын
Id love to see more "strider style" boss fights. Shadow of the colossus type fights mega structures you have to learn to navigate. The mission bring down the xyleme could have been so much cooler
@morepower680010 ай бұрын
One thing i love and respect about AC6 is that fromsoftware kept the identity of armored core and yes they added new elements which is needed to enhance it but not on the expense of killing the identity of AC and that's why we are blessed to have fromsoftware in our lives
@RLQFK2 ай бұрын
I know this is 8 months later, but I just had to ask what you were smoking lmao it is literally not even the same genre of game, the old games were heavily movement based shooters while this is a close range mech action game closer to sekiro than the older AC games.
@Kazrel11 ай бұрын
Honestly hoping they listen to the community and add Co-op in some way, maybe a horde survival mode with Sherpa resupplies. Fromsoft has been pretty active in addressing community feedback so I have hope.
@Danuke7089 ай бұрын
Honestly they can make anything with armored core story or gameplay i don't care. Mech games will never get old especially by fromsoft
@warzival10 ай бұрын
I love AC 6. I hope they make a 7.
@marcushenry602011 ай бұрын
I feel with the coral spreading you get a wide range of factions for new stories. Sentient coral taking over human systems like an invasive species. Coral AC’s, AI, Non-augmented humans, and ranging augmented humans between those who can communicate with coral and those who can’t. Who and what will all of these parties fight for? What does it mean to be sentient?
@SeraphimDragon10 ай бұрын
I don't think stagger windows and bonus damage from staggers need nerfs so much as how easy it is to inflict the damn thing in the first place. The whole point of stagger is to capitalize on it as a window of opportunity to finish the match faster, and I'm okay with that cause I don't like the idea of dancing around for 5 minutes with reduced damage just for the sake of trying to make PVP take longer. I would prefer for the ability to inflict it (for PVP only) much more difficult rather than zooming around and spamming one weapon or another just to eat a pilebunker or giant shuriken weapon to the face and auto lose.
@GAMEFACE18311 ай бұрын
6:30 totally relevant to the video, but that's some armored drip
@morepenguins624711 ай бұрын
I really hope that stabilizers are added to AC6, but not just because of the functions. I just really like antennae, and I wish I could stick one on existing head parts. Horns are cool too.
@MBunn-uf1we11 ай бұрын
you mean the shoulder extensions right?
@NineHazes11 ай бұрын
@@MBunn-uf1wethey mean the stablilzers found in 4th gen, used for altering the AC's balance and such
@31emanual11 ай бұрын
Maybe this is a dumb idea, but the debt mechanic could be used in a rogueluke campaign that could be offered alongside the main campaign.
@HasekuraIsuna11 ай бұрын
There should be a Challenge Mode with debt and limited possibilities to repeat missions.
@alfianfahmi54305 ай бұрын
PvE co-op, Redguns route & ending, melee compatibility for right arm. The list goes on, man 🗿
@kadebass618711 ай бұрын
I think what AC6 should have done is use those supply sherbas as the healing mechanic. Have your heals drop into combat. There could also be a customization factor to them too (how much they heal, how many you get, do they drop on the field or do they directly seek the player) I think the stagger system is actually fine where it is the problem mainly lies in how it’s approached; you won’t find any weapons that do flat damage or more damage outside of stagger based damage if they added some variety to that it would really make the stagger system more integrated into armored core
@commanderstorm887411 ай бұрын
The flamethrower actually does almost zero stagger damage but does normal damage and the weird bubble weapons wreak shields and take out health and do little stagger damage
@VictorIV031011 ай бұрын
@@commanderstorm8874That thing’s a lifesaver in “Intercept the Redguns”. Cooks MTs like you’re in Hell’s Kitchen.
@kadebass618711 ай бұрын
@@commanderstorm8874 the flame thrower is quite limited as it is and the bubble launchers are also fairly limited not to mention energy dependent so they can be unreliable if your opponent is energy resistant. Noteworthy in the context of PvP
@spooks19610 ай бұрын
I wish for no supply sherpas and mission more accurate to the AP. No other ac games had in mission repairs. It takes away from the life or death aspect.
@commanderstorm887410 ай бұрын
@@spooks196 the resupplies are completely optional so you don’t have to use them
@sirchby11 ай бұрын
On the contrary, I want to see Coral becoming yet another faint traces of lost technology just like how Verdict Day rediscovered Kojima Particle from AC4. This will make every single Coral Weapon a truly lost weapon of destruction spanning galaxy-wide.
@fusioncell766910 ай бұрын
6:52 The flipside of the stagger damage question is that base damage without using stagger is too low, so it takes too long to kill tougher enemies if you don't use it. If it were raised just a bit higher it would be better I think, even if its just going from x1.0 damage to x1.1 or x1.2 damage. 7:22 As long as it doesn't require completing every mission with an S rank to get every single tuning point I wouldn't mind it. If AC6 does get a direct sequel, I don't think it'll follow the events of the FoR ending. I base this on the fact that previous direct sequels carried over all the parts of the game preceding it, so there'd have to be a logical reason why you can still obtain the RRI parts, especially those that utilise Coral.
@tood761411 ай бұрын
Not exactly an original take because I'm sure most AC6 fans would want co-op PVE but imo an endless horde mode with a whole squad of 6 or 3 friends would be insanely fun. Imagine you could have like your own group names and stuff like the Vespers or Redguns.
@BigYabai11 ай бұрын
The fact that they're adding new parts means I think we won't get a 6.5 Instead we'll keep getting new balance patches and parts additions, and hopefully that includes stuff like weapon arms and ammo boxes. And maybe a DLC will bring bigger changes like radars, head sensors, night vision, shoulder extensions etc. I don't think we'll see a return of the heat system until gen 7 though. Also gen 5 being slow is a misconception and a lie spread by angry 4A fanboys. It's no slower than the oldgen games, you just need to build a fast AC because builds actually matter in gen 5, unlike gen 4 where everything from stickbugs to tanks was a fighter jet.
@lesslighter11 ай бұрын
Also the proto-type sekiro stagger mechanic has been incorporated in 5th gen AC so its not exactly "new" new the difference is that its now shared by everyone
@TheRibbonRed11 ай бұрын
They were harder to stagger than 6th Gen though.
@lesslighter11 ай бұрын
@@TheRibbonRed depends really light weight ACs fighting the remains of motherwill will know how bad it can get with its CE missile spam
@TheRibbonRed11 ай бұрын
@@lesslighter 5th Gen Raid Bosses' mechanics is bad in general. They're balanced for a full 4 AC squad.
@mortum_potato612410 ай бұрын
I would like weapon arms, shoulder extensions, dual melee weapons, overweapons, and back weapons that take both slots. Stagger really needs to only cause a momentary stun and no boosted damage. I'd also like a core extension that creates pulse radiation bubble that deals damage over time like J's phase 2.
@spooks19610 ай бұрын
I miss grenade launcher arms
@neziaojuara176810 ай бұрын
If they continue the series then I'd bet that lore wise they'll take a 40k approach to the universe, where humanity has spread so vastly across space that people have literaly no idea what's going on on distant places. Yeah, Coral is a big thing on AC6, but maybe on the planet AC7 will take place people there will never have heard of coral, or archebus, or the PCA. A place so far away in either space or time that the events of AC6 will have little to no repercussion there.
@TheTrveMothlord6 ай бұрын
So BattleTech?
@samnathans291511 ай бұрын
From this point onwards, I will be a stan in the comments in your future video. Why? I would also like to know that.
@Rigel_611 ай бұрын
I never played AC before 6, but having read about a countermeasure part slot, like flares and chaff, I really wish it was in 6 too
@somnolentSlumber11 ай бұрын
it's crazy bc some of the bigger PCA's AC-sized mechs launch flares sometimes when you attack them
@Rigel_611 ай бұрын
@@somnolentSlumber Yeah, one of the reasons I even though about it. I saw them do it a couple of times and thought "Man, wish I could've done that when fighting Balteus"
@colbyboucher639111 ай бұрын
Yeah, it'd be a great counter against missile rats. Oldgen AC had anti-missile systems built into cores as well.
@Axoliam_animation10 ай бұрын
Armored core 6 the liberators flame It takes place after the liberator of rubicon where raven had become a leader among the rubicon liberation front but you are a little goober that stole a ac from the rlfs work space and stole his pilot ID A lot of the combat in armored core liberator’s flame will be in space/none ac boss fights
@gabrieln800311 ай бұрын
I hope they port the previous games to modern platforms
@hawkaiserthefinalbrave185911 ай бұрын
Without stagger melee weapons become near useless again. Hard lock is much worse in terms of handholding than stagger is.
@thaearthquake10 ай бұрын
I just want *MORE!*
@UGNPFU11 ай бұрын
Regarding Stagger, it has always been in Armored Core but it was imbedded with Impact damage from grenade launchers, rocket launchers & other high powered weapons. Now going forward Stabilizers should be the primary part to reduce Stagger Damage & the impacts of Staggering. Also other part that should return are Core extensions
@bohba1310 ай бұрын
I think upping the effectiveness of Raw Damage builds like lasers and plasmas while also almost completely removing them from the stagger system may help. Make their identity as direct damage weapons more apparent. as for the stagger system, either lean into it completely on stagger based weapons, or de-emphasize it.
@LP_Amadeus6 ай бұрын
6:38 Great point here. I don't think most people realize how simply tweaking and adjusting a few numbers can improve balance immensely, instead of fundamentally changing a system altogether. I would also like to see a nerf to assault boosting, because giving additional attack and defense to such an effective movement option (not to mention the kick) is just silly.
@AcceptGamingDKD11 ай бұрын
We still need gun arms to come back
@adoorframe935310 ай бұрын
Omg! "Armored core began" is the best 3 second audio of a video before I clicked off of it I've ever watched
@JessFromMead11 ай бұрын
I think stagger is my only complaint about this game. I get that it adds a level of strategy into the game by having players build towards it, but that very intent is also what makes it unfun to play against. I do miss the damage system from acfa where everything did damage to your AP, but the parts you used acted as a sort of buffer that mitigated some of it. Stagger has existed in previous titles, but it was generally a gimick reserved for the heaviest of weapons
@berzerk-_-fury547011 ай бұрын
The stagger of previous games was really just a hit stun from a big weapon, or by taking a moderately large hit while in the overboost in 5th gen. A full stagger from collective smaller hits that then makes you take crit damage is entirely new and people need to better differentiate between stagger and hit stun.
@Sultingas11 ай бұрын
One of the big issues us that it takes too long to dissipate, even on a light build. I kind of also wish they would have built into the damage types from ACV. They have three types, Kinetic, Energy, and Explosive, but they really feel negligible for defences. It would have been interesting if a fully built explosive defensive AC had significant impact resistance to explosive weapons, encouraging players to consider what weapons will be effective. If you play the single player mode without the most oppressive stagger builds it's insanely fun. However, if you focus IPS(Impact Per Second) it's just a cheesy easy way to beat the game. It is an easy mode. The worst is, it doesn't translate well to the PvP and bottlenecks build customization.
@Clutch18011 ай бұрын
First i wanna say nice video. Good edits and pieced together thoughts. Stagger makes fights happen faster which I feel is what we need to keep a more casual crowd drawn in. The 2nd thing I feel keeps a crowd drawn is a variety of online game modes perhaps with proximity chat, so it's more appealing to streamers which will boost its online presence and permeability. Give us some competitive co-op. Push the cart. Protect the thing with a timer. Capture the flag. Protect the hidden King. Put a giant soccer-ball on the field (AC Rocket League probs be hella fun). Bring back blade-on-blade cancel-outs while sparking i feel a drawn out stagger would make Tanks more obnoxious and Missile Boats completely uncatchable unless something else is also done to balance out this eventuality. Don't get me wrong I miss my 45 minute long matches with the fate of the round balancing on a series of 5 blade-on-blade cancels to the top of the arena. I'd love to see the return of some longer missions (perhaps optional with part rewards) here and there without supply drops that would require a heavier AC able to carry more ammo to complete the mission while still being agile enough to engage in a final power boss. I kinda felt like the supply drops were cheating though I understand their intent for the mainstream. Assault Boost Melee Rushes can easily be crushed by playing around a building or a pillar or a tower or being above them or below them or closely behind them or kicking them or shielding the kick or hitting them with a charged WUERGER or manual aiming two grenade shots into the ground as they close in or manual aiming two cannon shots into them since manual aiming does not trigger the warning bleeper or a perfectly timed Power Bunker will beat a kick........ there are a lot of options to break someone's rush. Terminal Shielding needs a nerf. I will say: PLEASE continue the art direction. @#%!#% beautiful art direction.
@theghostoftom99167 ай бұрын
Armored Core Wishlist 1. Shoulder mounted weapons and Attachments. 2. Chest mounted weapons; like in previous games. 3. Arm Shields; not just back mounted shields. 4. The return of Boosters; for speed builds. 5. More Nightfall Storyline. 6. Two handed weapons (I know this will never happen, but I can dream damnit!). Also I can see this is a viable way for people creating pure melee and sniper builds. Or have the ability to wield a one-handed weapon in both hands; but double ammunition and accuracy. 7. Transformable legs; Example: tank treads that form into bipedal legs. We already got quad legs that morph into the hover tank, so why not? 8. Non-energy based shields and melee weapons. A good workaround for this play style is a durability meter; use repair kits to recharge the durability. 9. Randomly generated levels for missions; this will create a type of longevity for the game. Players will encounter previous enemies, with different stats and weapon loadouts. Have the rewards be variants of previous parts and weapons. Example: Nioh 2 does this to great effect. 10. The return of AI AC companions; for long difficult missions with crazy strong boss fights. This was a feature that was back in armored Core 5. Don't have the players create the AI for themselves that was extremely difficult, instead choose an artificial intelligence that mimics other AC pilots from the game. Final thoughts: I realize that some of these are a tall order, others are just the return of previous features. But all the same I am looking forward to the progress of armored Core in the future.
@justsomejerseydevilwithint46064 ай бұрын
I just want more gen 6 Armored Core.
@HasekuraIsuna11 ай бұрын
I just reaaaaaally like that we have access to all four weapons at the same time. It looked really silly in 4A when using back weapons. That they did this AND still included the excellent hangar system from AC5, makes me really hopeful for the series onwards.
@teagancombest604911 ай бұрын
Going back and playing 4A and just piloting your mech and mastering all the systems is the hardest part of the game, the analog stick is the hardest boss. I know some older franchise fans appreciate that and think it's "the point" but this older fan never enjoyed that part and 6 pilots soooo cleanly like you are part of the machine. And having access to every weapon intuitively is a huge part of that. Plus it just makes sense for the more futuristic setting for piloting computers and human enhancements to be better, thanks coral!
@HasekuraIsuna10 ай бұрын
@@teagancombest6049 What I personally really miss from AC4A are the many parts, and especially non-weapon parts like radar or extra boosters. I think some passive "weapon" parts would be a great addition to AC6.
@willowhealy45310 ай бұрын
@@HasekuraIsunayeah, ive only played ac6 so far because i dont have spare kidneys for decades old consoles, but the passive parts/more unique slots in general for stuff like backup weapons or flares, as well as physical metal shields alongside the energy ones in ac6 would just be really nice in a for answer style sequel or just ac7, as a return to a sleeping franchise ac6 is great, but i really hope they nail the expanding variety that the older ac games had in any more ac games they release, please dear god some flares, i ended up making a jamming bomb build just because i was so sick of dealing with missile builds
@spacewargamer41819 ай бұрын
I didn't like the four weapons at the same time. AC4A left free more buttons, wich allowed his superior movement.
@Armored_Core_Guy11 ай бұрын
My biggest gripe is the camera control/free float camera and how much control you actually get over you ac. I'm not asking for turning speed to come back but I think the camera absolutely should have stayed fixed to your ac. Having them move independently hurts how much control you have on your ac itself and your own visual awareness. When I want to strafe to dodge something, I would like it to actually strafe laterally not fully turn in the opposite direction of that I want and then doing a u-turn vaguely in the direction that I inputed. It doesn't feel like you're controlling your ac, it feels like your controlling an invisible pen that your ac is just following as if attached to it by a string. Also had to add, yea this version of stagger sucks. It doesn't incentivize strategy it just incentivizes spamming all your weapons until something happens.
@Kiyosuki10 ай бұрын
-Co-Op system. I don’t see why it can’t be an official option. -return of built in weapon parts like weapon arms -melee weapons equip-able in both arms, maybe incorporate power stancing from the souls games. -transformable parts: I’ve wanted this for a long time. Many of the PCA enemies transform into other modes so I feel like there’s precedent to this. -lots of QOL changes to pvp I could list.
@DeathMetalThrasher11 ай бұрын
I want weapon arms, extentions, and part tuning back
@TheTrveMothlord6 ай бұрын
Main campaign should stay single player, but invest in a proper co-op mission pack/gameplay mode. Rewards should be carried between campaign and multiplayer. Debt should come back as well as better rewards for rankings. I think checkpoints should cost more but not be punishing. Alongside this we need proper tuning back for frame and unit parts, that costs a decent amount of money and requires payment to respect encouraging replaying missions. On that note, more missions in a more raven/mercenary esque manner and less linear. Even generated missions the way of Mechwarrior 5 to have a mercenary sim sandbox might not be terrible which would give more opportunities to make credits without having to replay old missions all the time. Debt could also unlock other missions and storyline’s could be very cool kind of a throwback to how human plus was unlocked with massive debt. Personally, rework how healing works… it’s immersion breaking and borders on magical having some “kit” magically restore armor points…
@BigRaidah10 ай бұрын
If it weren’t for the Dead Space remake this would be my GOTY for sure. Absolutely love this game.
@Nexuish11 ай бұрын
Besides hoping we get more and a major step forward in polish for the mechanics and more more parts/weapons in the expansion, I have an idea for “fixing” the stagger mechanic: Flip the loop around. Your heavier hitting weapons are more so meant to expose weak points on a boss vs stagger and then do big big damage. More fights like the Walker basically. Either strip their defenses way way down in a war of attrition ( what you’ll likely do on your first playthrough ) or strip a single weak point and tear them apart ( I do want to maintain a reward for aggressive, close range play )
@cabellism11 ай бұрын
I'm just happy we got another Armored Core. It being as good as it was/is is just icing on the cake.
@lucianjaeger489311 ай бұрын
What i think would be interesting in keeping coral around is making the all mind ending Canon. Humans being humans not all humans would accept coral or an unintended side effect of coral expansion is over distance from the centre it loses its sense of self and becomes violet either way. Humans that want to fight have to rely on old tech from previous generations, ending in humans once again relying on Kojima particles to stand a chance against Coral power.
@DariusVladimirAuditore11 ай бұрын
I feel like From Soft will attempt to turn Armored Core back into a flagship series. I bet even they weren't expecting 6 to be such a huge success with the general audience. I expect Armored Core to grow to a point where we'll see a resurgence of mech games, similar to how Dark Souls changed gaming way back when. For now, I'm glad FromSoft took a break from Souls, especially in this oversaturated market, to focus on Armored Core. My immediate expectations for the series is that we'll probably see a sequel to 6, like 4 Answer and Verdict Day. And I also hope we can get some serious remasters on some old games, maybe like a Legendary Collection type bundle.
@malcomalexander943711 ай бұрын
My dude, Armored Core was From's flagship series for a while, go on From's Wikipedia page and count how many times Armored Core pops up in the list of games they made.
@malcomalexander943711 ай бұрын
HIT: It's more than six.
@AORaiMechWork11 ай бұрын
Ac6 For answer of course
@justsomejerseydevilwithint46064 ай бұрын
I really really want ten thousand more parts, or variations of parts, or ways to tweak parts. I heard of a game series where you could augment your mech NEARLY INFINITELY, and so this chunkier, much lower amount of parts that each take up much more customization real estate, if that makes sense, has really disappointed me. I want to be able to make seventy three different tweaks to what is over all the same build, changing its performance to my preference, even if suboptimal. Basically, I want WAY more parts with WAY less difference between parts of the same type, or some way to tweak parts and change their values up and down, more weight for more ammo, less power for longer range, or less armor for less wight, or better efficiency for more weight, or less EN load for less speed, or better boost reload speed for less EN capacity, and I just want the ability to put tweaks like that on every part, for credit cost, of course. What I'm saying is the builds in AC6 seem too restrictive and rigid, and so I want much more build flexibility in the future of Armored Core.
@uberrobi11 ай бұрын
Add in a coop survival mode with wave after wave and boss fights! This should refresh the player pool
@curbthepain10 ай бұрын
Sub earned. Mech on mech combat is where this game shines. Hence the new ranked multiplayer
@leafyisnthere93969 ай бұрын
If there was a change to ACS overload/stagger, there should be a better reason to use missiles more.
@guncellar11 ай бұрын
From this point onwards, I will be a hater in the comments in your future video. Why? I would also like to know that.
@bobikoart11 ай бұрын
Lovely comment
@guncellar11 ай бұрын
@@bobikoart why thank you.
@chaserred415511 ай бұрын
Iguazu is bro's spirit guide
@iknowslotabouttanks724611 ай бұрын
@@chaserred4155 bro inherited his hate
@Moon8Man11 ай бұрын
@@chaserred4155lmao like coral, Iguazu is multiplying.
@roninsghost10811 ай бұрын
I entered this series with ninebreaker, not the best entry point ill admit. But with the reveal trailer of 6 brought my intrigue back to the series. Im still yet to play AC6 but am lookong forward to getting to play it, and any future entries in the series
@AngryTexan-sm8om11 ай бұрын
Still waiting for those PCA weapons or parts
@bigmikufan73710 ай бұрын
I think the best thing fromsoft can do as of now is to expand on rubicon because there is a lot of stuff we still don’t know! And i think (in my opinion) the gameplay is absolutely fantastic perfect dare i say but i think speed could be cranked up a tad bit but maybe thats just me. Armored core depends on the player at the end of day and fromsoft knows that. I hope that in the new gens they bring back some old stuff from the older games like debt or more parts!!! Returning back to my point on speed i think they should crank it up a little bit but not batshit speed like 4 or for answer. But thats just me tho jajajajaja
@VictorIV031011 ай бұрын
What’s NEXT?
@CrashD611 ай бұрын
I don't think they'll make a full sequel like in the past, considering that these sequels in the same universe were more similar to what we have today like a big DLC... that being said, I think that's exactly what we'll get, "but Armored Core never had DLC", but the Soul series did, and judging by the new additions, like the stagger meter and hard lock, they are not afraid to make things a little different this time. Not to mention that a full standalone game with reused content/assets today would be looked down and heavily criticized, a big DLC is far more likely, they've also been patching the game since launch, another thing that couldn't be done before the PS3/360 era... truth be told, I can't wait for AC6 DLC xD
@vierv379811 ай бұрын
man Armored core 6 is really good definitely no complain the result is really satisfied me
@kuroc511611 ай бұрын
I personally hope for 4 things: UI customisation, parts customisation, shields and melee being not completely bound to the left side, and more multiplayer modes
@jordanthomas255411 ай бұрын
I think they should add co-op plus more parts and weapons that can counter the current metas
@CosmicSquidward11 ай бұрын
Next would be a NEXT in AC6.5
@TheLilbigBlack11 ай бұрын
Bring back auxiliary boosters
@anubis52010 ай бұрын
While some of the bosses in AC6 are cool, to me they took too much of the attention for me. I agree more of the attention should be on the AC fights. In general, ACs were treated the way bosses were treated in AC6. I do think more mission variety would help as well. having done the missile defense missions 50+ times it kinda gets old. I think something like the enforcer mission (Depth 2) where you are actively pursing an enemy would be cool instead of minor jumps where it just waits for you. a large scale battle field like defending the old spaceport would actually have been a really cool fight and its a shame we didn't get to see it in ng+ or something. A mission like wall climber would have been cool with an AC fight in the first half as well (not that mission in particular but one like it).
@bejdiodwjxjxkx983411 ай бұрын
I absolutely love ac6 as à newcomer to the ac series and really hope there will Be sequels in the ac6 storyline
@somebirds99104 ай бұрын
This is just a theory of mine and lmk if im wrong or anything but i dont think they will make another 6th gen armored core game, since ive looked at other armored core games and noticed the ones that have sequels are all the armored cores beforehand had JUST numbers after the title then a couple years later there was an named sequel without numbers considering that armored core 6 fires of rubicon has a name after the main title i THINK there wont be another 6th gen ac game i would like to be positive bout that but i really dont think fromsoft wanna spend millions of dollars making a game that will just barely give them back what they earnt Imo they probably wont they probably will make another ac game tho ik fromsoft ain't like other companies and they actually have passion and thought put into their products Once again this is just a theory if there is anything that i said was wrong or incorrect lmk
@GamersBlogX11 ай бұрын
I agree with the stagger changes suggested. Its too much. Not only does AP get shredded in seconds when in stagger, but you can't even really DO anything about it since you get frozen in place and forced to just kind of take it. This is more painful since some weapons can build up stagger near instantly. Not to mention it makes every AC vs AC fight in the single player game an absolute joke since the AI isn't all that smart. I remember the Raven vs Raven fight and getting really hyped up for it during my first playthrough, only to stagger them once and then Pile Bunker them and it was over before it could even begin. Thematically its still a really cool fight, but stagger just makes the actual fight feel less impactful since its so strong.
@marczwander8937 ай бұрын
Such an amazing game
@Pinoisreadingabook11 ай бұрын
armored core 7 buddy
@itsdad745511 ай бұрын
Hopefully coop
@theneef17410 ай бұрын
Hopefully it's not yamamura being in charge. Sekiro was fun but holy shit why is everything about stagger in this game
@lawful619311 ай бұрын
Exelent take
@TsDwelling5 ай бұрын
I honestly want the Sekiro stagger completely scrapped and to never return to Armored Core. It doesn't fit and it's the main reason I found AC6 so frustrating. I think it would have been my new favorite in the series if it weren't for that BS. ☹ I honestly hated it so much that if it's still in the next game, I probably won't buy it.
@billrich972211 ай бұрын
So, this is just pure speculation, isn't it? Fucking clickbait title.
@bbyponk11 ай бұрын
this was boring
@ParkerRat11 ай бұрын
I am inclined to agree
@DarkLordZezim11 ай бұрын
From this point onwards, I will be a stan in the comments in your future video. Why? I would also like to know that.