Arnold aiStandardSurface Material settings on Maya 2019.

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BuzzlyHaN Channel

BuzzlyHaN Channel

Күн бұрын

Пікірлер: 22
@jelasco3775
@jelasco3775 3 жыл бұрын
By far one of the most helpful videos
@hazaonly
@hazaonly 4 жыл бұрын
That all I need to learn. Thankx buddy for putting everything into one video! God Bless u.
@cliffhton3199
@cliffhton3199 4 жыл бұрын
Thank you so much for this info bro! It helps me a lot!
@juanbolanos7432
@juanbolanos7432 2 жыл бұрын
You saved my fucking semester!!!! Thank you very much.
@rohithkumar6279
@rohithkumar6279 3 жыл бұрын
Hii bro In maya aistandardsurface is not working and also arnold render view. When I click on these arnold it turns off the maya
@AnimationDunk
@AnimationDunk 4 жыл бұрын
Hi, I don't get why we put only the luminance value for the normal map?
@mahadihasan9713
@mahadihasan9713 2 жыл бұрын
no sound in the tutorial
@Houssamb99
@Houssamb99 3 жыл бұрын
Thanks for the tutoriel, infortunatly, i couldn't do it on a Cube, i am still trying .. do anyone have any tips ? i m not used the UV editor and still fiduring it out :/
@buzzlyhan
@buzzlyhan 3 жыл бұрын
Hi, Thanks for waching! Try the plane object before the cube test. Actually, I think the image for mapping doesn't well for all other shapes. Mapping needs the combination of shapes, images, UV settings. This video describing fo Nodes connections. UV settings were simply the camera axis. 😄
@yukimoxd2810
@yukimoxd2810 6 ай бұрын
The video has audio? Or no?
@buzzlyhan
@buzzlyhan 5 ай бұрын
Sorry, most people prefer sound, but there is no sound in this tutorial. 😭
@quanghungle2262
@quanghungle2262 3 жыл бұрын
Thank you! You help me very much!
@jamesdavis625
@jamesdavis625 4 жыл бұрын
Only negative about this tutorial is, I'm literally begging for a split screen where I can see the shading network and render at the same time
@vfxjassyt
@vfxjassyt 2 жыл бұрын
Thank you ❤🔥🔥
@hazaonly
@hazaonly 4 жыл бұрын
bro can u also tell me where to connect "metallic map", "height map" in the node editor.
@rik10219
@rik10219 4 жыл бұрын
you are god, I learnt so much!!!
@HAJJ101
@HAJJ101 3 жыл бұрын
Was this sphere UV mapped by yourself? And did you increase tessellation for high polygons? If so, what was the polygon count?
@buzzlyhan
@buzzlyhan 3 жыл бұрын
Hi, This UV of mapping is very simple my created. UV is a planar map from the camera. see 7:49 That isn't so high polygons object but displacement mapping needs enough polygons. It is realized subdivision settings by Arnold. see7:00
@HAJJ101
@HAJJ101 3 жыл бұрын
@@buzzlyhan Thanks so much for giving me this info! Have a good one
@christianrobertson7442
@christianrobertson7442 Жыл бұрын
merci beaucoup
@justarandomguy5731
@justarandomguy5731 4 жыл бұрын
Plz speak
@roshandhimal5065
@roshandhimal5065 3 ай бұрын
no sound, no learn able
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