Thanks. But how do I get Arnold using the tx files after converting? What ever I did so far in the Converting Untilities don'wor. The Object stays grey!
@cirocardoso3v Жыл бұрын
In the Arnold Tab, Textures and select the option Use Existing TX Textures. You have now an option to Automatically Convert the textures to TX files.
@achimschnick4890 Жыл бұрын
@@cirocardoso3v Thanks a Lot. meanwhile I learmed very much
@ektorthebigbro5 ай бұрын
ummm so how about 18 udims * 16k textures from reality capture will that work?
@cirocardoso3v4 ай бұрын
There are no limits. And now with the latest's Arnold versions a lot of this process is done for you automatically.
@cliffordjohnathan61402 жыл бұрын
Thank you Thank you Very much.
@wordsshackles4418 ай бұрын
Thx. Do you know who to specify a specific output folder for .tx files ?
@cirocardoso3v3 ай бұрын
Arnold does now this automatically, the only way is to create a script to copy those TX files to another location and relink all the materials to that path.
@francescochiara54232 жыл бұрын
Hi would you know how to import .TX textures in 3dsmax? Thanks very much
@cirocardoso3v2 жыл бұрын
Hi Francesco, you don't need to import the TX textures. As long they are in the same folder as the original textures and you have the option to use existing tx textures, you are good to go.
@davidemassi Жыл бұрын
Thanks for sharing. When I convert a file to TX nothing seem to change in the file. I mean if I rename the TX as tif to show the result , it looks the same. in other words I don't see downsized textures added to the image ... is that normal? the work of the exe file is hided to the eye? thanks a lot p.s. nothing change even in rendering time. so I guess I miss something
@cirocardoso3v Жыл бұрын
Sorry missed this comment. How do you convert the file? Do you use the option in 3ds Max? You also need to tick the option of using TX files when available.
@davidemassi Жыл бұрын
@@cirocardoso3v don't worry! I launch the executable from the dos shell and then I load the TX file as a normal texture
@pproestos3 жыл бұрын
awesome, so when using existing tx option, I gain more time from auto convert to tx, as long I have already converted my materials to tx...
@cirocardoso3v3 жыл бұрын
The Auto Convert option will convert all the textures for you. The time that you gain will depend on each project and also on the texture resolution you are using.
@SBRSR.3 жыл бұрын
Thanks for this superb tutorial, I tried to run the Bat file but when I send to convert the command prompt does not open and my tx format is not getting created , Will you be able to guide me please
@cirocardoso3v3 жыл бұрын
Hi Binesh, I am glad you enjoy it. If you update to the latest Arnold version, you have now the option to create these files automatically. Press F10, go to the Arnold Renderer tab, scroll down to Textures and tick the Use Existing TX textures and the Auto-Convert Textures to TX. Let me know if this helps you, otherwise, I can give you a hand with the batch file.
@almostdead95672 жыл бұрын
hey mate , maya user here , is there any way to create a material library using .tx files
@cirocardoso3v2 жыл бұрын
Not sure if I would recommend doing that. TX files are bigger then your normal textures. Usually once a project finishes I just delete all the TX files to save space. But answering your question, yes you can replace the jpg\tiff\targa with the tx and will still work.
@almostdead95672 жыл бұрын
@@cirocardoso3v thanks mate , do u know how to create that library , recently i got coupla materials but they are .ma files and load directly to layout tools in bonus tools , i want to add .tx files also either to layout or content browser