What about the secondary ray bias issue, i get black surfaces when 2 geos are close to each other and not intersecting?
@R1PPA-C Жыл бұрын
I just wish GPU rendering was fully functional, there's still quite a bit that will only render in CPU mode, is it on the roadmap to have things like Blend textures, Caustics and everything else that's missing from GPU rendering...I don't know how to render out seperate passes for wetmaps for instance, CPU rendering on scenes that require wetmaps is just no feasible
@luckysiddiqui4673 Жыл бұрын
This video is very helpful for Industry
@jmorv8866 Жыл бұрын
Now THIS is a very helpful video! Thank you!!!!
@omaradel506610 ай бұрын
I have a problem with a render time warning num of samples per thread reduced to ...... render might be slower what is the reason and how to fix it please
@viplavgoverdhan555511 ай бұрын
I am encountering cuda 700 error, does anyone know how to solve this isssue ?
@F10F11hm Жыл бұрын
Super useful! One issue VrayGPU has is the long time it takes for Forest Pack to compile and the second one - I'd be great if it didn't have to load the same textures between each frame in an animation, it can take longer than rendering! Can we hope these issues are being addressed?
@R1PPA-C Жыл бұрын
I'd love to see the issue of textures constantly having to be reloaded for every frame fixed, I don't understand why this even has to happen?
@nasimaktar1702 Жыл бұрын
Hi dear Chaos can you please tell me when will you push another update for vray Maya...
@ChaosOfficial Жыл бұрын
We pushed an update today, update 1.1: www.chaos.com/vray/maya
@nasimaktar1702 Жыл бұрын
thank you so much dear chaos it means a lot for me@@ChaosOfficial
@bgtubber Жыл бұрын
And another tip for crashing renders. I've learnt that this might be caused by overclocking and undervolting too. So try to revert back both the GPU and CPU to factory settings.
@ichingls Жыл бұрын
The biggest issure with GPU - unable to render the AO layer when on GPU mode
@bgtubber Жыл бұрын
I'd love to use the V-Ray GPU rendering engine as it's pretty fast with my RTX 3090 (faster in pure rendering than my 32-core Threadripper), but unfortunately it can be quite slow with IPR updates. Especially in larger scenes (mostly exteriors with scatters). In such situations I have to wait up to 20 seconds for a change to take effect in IPR. I assume work is being done in this direction?
@blendermind Жыл бұрын
Having to downgrade the version of Nvidia drivers is absurd, if most programs ask for the latest version