My glorious friends, thank you for joining us today as we showcase more of our caravan systems! Please remember as we continue our development towards Alpha Two, art and performance will continue to improve, specifically around character models, vfx and ui. Your feedback is paramount. How did you enjoy the caravan system shown today, the PvP and water transition. Join us in discord or on the forums and leave your thoughts. Much love!❤️
@khaansulu56958 ай бұрын
I love the caravan system and the animation team is awesome. I love that you guys have fun testing everything out too, if you don't enjoy your own game what's the point right?
@klaus_018 ай бұрын
How many usable abilities are there in the active slots? I think it is better to not have too much
@stickyrubb8 ай бұрын
@@ctm1328 Firstly, that's an unsupported claim, and secondly, the tetris inventory system adds depth to gathering. I've played MMO's with that mechanic, and it was fun and led to creating a healthy gameplay loop. Besides, it's only for resources. By the way, leaving comments like that just because you don't like a certain mechanic is counterproductive and makes you look a bit silly.
@gonmordevol72458 ай бұрын
Dont play it, go play WoW or Fortnite. We don't need ppl like you in this MMO@@ctm1328
@repkar58288 ай бұрын
So, as I'm watching the new Dev update, I'm excited to see the caravan will convert to a raft, and I can't help but think to myself, "man wouldn't it be cool if we had canoes?" but not your standard water or land mount, a kind of niche mount. Think about this, (Hypothetical numbers). A land mount goes 100% speed, and you can go anywhere on land. A water mount goes 100% speed, and you can go anywhere on the water. But what if we had canoes, that could only go on rivers and auto dismount in the ocean that could only travel the direction of the river, but the speed of them was like 200%. Can you just imagine seeing players actually going up and down streams and rivers? I feel like this would make the world feel more alive. Again, its niche, it isn't necessary. But it would bring an aspect to this already amazing looking MMO that no other has to my knowledge. It would bring meaning to the concept and creation artists to channeling the flow of water of zones and not just for aesthetics, but mechanics. It also could possibly open up new lore avenues or exploration, maybe you can't cross the rapids into a cave without a canoe?
@keenow00318 ай бұрын
I wish the caravan had one or two free seats to ride on, so if you were on a long trip, a party member or two could afk in the seat if they needed to go the bathroom or something so the whole caravan didn't have to stop or leave someone behind. Maybe they could sit on the top or back or something? The raft looked so fun!
@galador80898 ай бұрын
Thats an awesome idea, i really hope they do this
@pietro60328 ай бұрын
that's perfect
@sticqeno2888 ай бұрын
THIS IS HOW YOU START THE YEAR!
@AshesofCreation8 ай бұрын
With a banger. 😎
@amanapart18118 ай бұрын
Heck yeah!
@nataslaih8 ай бұрын
Even at its bare bones you can just see this game will be fun. Few questions and suggestions: 1. Water current is a neat thing, but will there be air current? Will that affect sea traversal? How will weather conditions affect water traversal? Will we see giant waves on the open sea? 2. Water shaders were so good for this showcase. Will there be different ones depending on body of water? 3. Ball of Lightning sticks out like a sore thumb in massive pvp. Remove the outer ball part, leave the ball in the centre. 4. Game is still a bit saturated with color and still a bit dark in some areas during the day. Its almost like there is no bouncing lights present in the game. Some spells suffer from this unnatural lighting, like Absorption Field and Ball of Lighting. 5. You fixed some of the ice effects. It doesn't look like crystal meth anymore. Very good. Perhaps unimportant at this current stage, but your armors are too angular ( something mainly reserved for dwarves) and shiny. They needs some grit and more decoration ( embossing, etchings etc.). One other thing that is immersion breaking is armor moving as character breathes and twists its body.
@darrellpugh61868 ай бұрын
about the gritty armour , good point, however some players may wish to polish thier armour often to make it shine
@righteous77888 ай бұрын
The moving armor while characters breathing things always bugs me in games. I know its a video game but my brain just says armor shouldnt do that
@MadPutz8 ай бұрын
Comment on the feedback thread per showcase on the forums. They formally file those suggestions
@slavbruner23278 ай бұрын
Armor moving in video games has to happen if you want the character to share animations across all outfits. They could have a set of animations for when you wear a cloth shirt and a separate one for armor, for example: bending forward with a shirt on and when you have armor should be very different, but it comes down to money and time. With today's way of doing things (manually and then retargeting animations) it's unrealistic to expect bending armors to change in the near future, especially for Ashes.
@Ithirahad8 ай бұрын
@@slavbruner2327 They would have to add extra bones to the player skeleton for armour plates and attach nonflexible armour pieces to those, probably. As such, unless they want to revamp every single armour they already have it's basically too late :\ Probably the best thing they can do now is just make the breathing animation a little more subdued so you notice the bending less when the character is standing still.
@EasyLifeEntertainment8 ай бұрын
Can't wait to see how these systems further develope. Especially loved the water caravan. Was cool to be in this test thanks Intrepid !
@CrachuaGaming8 ай бұрын
can we get long range boats?
@EasyLifeEntertainment8 ай бұрын
@@CrachuaGaming I hope so ! At leaat we have big gallion ships 👀
@StiviRibar8 ай бұрын
You guys have done a great job at communicating combat weight and not making it feel floaty. The visual and sound effects really seem to make it satisfying when a hit lands. I remember back when you said you would do just this. Well done!
@AshesofCreation8 ай бұрын
We are constantly making improvements and are glad to hear you are enjoying them! 💪
@Test-n7y2l8 ай бұрын
@@AshesofCreation
@bastianvalero46128 ай бұрын
The amount of details into this, there's currents or streams in the rivers to make you faster, damn.
@FreddyPrays8 ай бұрын
BE PREPARED YE SCALLYWAGS, THE BLACK FLAGS BE RAISED AND YE LOOT BE OUR PLUNDER!
@timasaphin13938 ай бұрын
It is great. It was in ArcheAge back in 2013. I appreciate developers didn't forget such great mechanics. Looking forward for more. The video is great
@FreddyPrays8 ай бұрын
@@timasaphin1393 I like how my comment is hidden.
@tommyho788 ай бұрын
20 years wow player here , cant wait for this game to come out
@moontsuki97912 ай бұрын
20 years in WoW.... brother how did you manage to stay there for so long. I can't force myself to play for more than 1 season hahaha
@Antid0te878 ай бұрын
my favorite showcase thus far!! i love how dynamic this game seems to be. A true MMO where you have to work together to make progress!! this has got me so stoked!
@derekjay.s8 ай бұрын
Bro same lets make a guild lol
@ValkiosRPG8 ай бұрын
This was so good. Your work gets better with each passing year, Intrepid.
@TheBrunov28 ай бұрын
Valkios, vc agrega muito pra comunidade brasileira! Obrigado!
@Antid0te878 ай бұрын
all of these systems are fantastic! complex, engaging, and player driven - love it! the performance seemed a bit lacking. i'm sure you guys will dial in the lag and stuttering! can't wait for A2
@LostMyselfInTheDust8 ай бұрын
I love what I am seeing! Can't wait to get into alpha 2 and help you create the perfect game we want!
@AshesofCreation8 ай бұрын
We look forward to having you all assist with testing! 💪
@fitzgibbon67178 ай бұрын
@@AshesofCreation My launcher keeps saying unable to connect to server. :(
@T1mbothy8 ай бұрын
This is really incredible. HOWEVER! Spell effects are so big and flashy, it was hard to tell which side was casting what spell. Would love to see spell effects in pvp reflect enemy spells vs ally spells.
@meurumtrain47478 ай бұрын
Maybe a slight outline like red if it’s an enemy spell?
@T1mbothy8 ай бұрын
@meurumtrain4747 yea that'd be good. I dunno if that'll be customizable as part of the UI or how they plan to do it tho
@eerietheghoul8 ай бұрын
Always love seeing the development updates. Ashes of Creation keeps getting better and better.
@baska-8 ай бұрын
Combat albeit a bit too flashy looks fun and hopefully it is also fun to play. "Caravan PvP" is something I miss ever since I quit Silkroad a decade ago. Hopefully Ashes will make Caravans great again!
@Nyce-Gaming8 ай бұрын
Amazing showcase! Very impressed by the water physics! Hoping to see and/or partake in more PvP in the future!
@WhoAsked-ls9jh8 ай бұрын
I would bet that it's the fluid flux pack on the store and they didn't do absolutely nothing
@Nyce-Gaming8 ай бұрын
@@WhoAsked-ls9jh who asked?
@WhoAsked-ls9jh8 ай бұрын
@@Nyce-Gaming you, just now
@Babayugah8 ай бұрын
@@WhoAsked-ls9jh They are not using fluid flux.
@rickaspentv8 ай бұрын
Man this made me so excited and this is the reason i backed the game on kickstarter.. Finally some PvP with actual risk vs reward. ive missed it so mutch and cant wait to roam with my buddies trying to find pvp fights in Ashes of creation.
@jamelioful8 ай бұрын
either the swim speed is to fast or the raft is too slow... combat still needs alot of work... you guys got the right idea....keep up the good work
@coldsteel8658 ай бұрын
This was fun to watch. You guys are doing a great job. A few observations. I like the height variation you have in this game. It makes it fun for tactical advantages in PvP. Having where, when, and how to engage a target like a caravan makes PvP fun. The Rangers in stealth mode engaging in PvP from a high-ground cliff face was great. The caravan dropping loot all over the place was great. Choosing to grab what you can carry and go or summon another caravan to haul off all the loot was nice. Having options makes the game fun and not static. Being able to convert from a road caravan to a river raft was icing on the cake. Having currents impact speeds is game is immersive. Please have smaller rivers freeze over during winter, especially in the tundra or frozen biomes. Having seasons impact travel and change options is great. I would love to have it where you can risk taking your caravan over a frozen lake in winter to save travel time with the risk of having it break through the ice and sinking. Ice road trucker moment. I would like to see the caravans have visually damaged states when they pass 75%, 50%, 25%, and 10% health. Visual cues to help raiders and defenders know where they are in the battle. If you’re a defender and you see the caravan, you are protecting at 10% and only a few of you are left standing in the fight you might want to brake and run. If you are a PvPer and see the visual cue while fighting that the caravan is at 10% and your team is losing the PvP battle with the defenders, you decided to stay in the fight just long enough to concentrate effort on the caravan so you can loot and run. All in all, this was a good job guys keep up the great work.
@OnlyCloud78 ай бұрын
The observations you made are spot on. As I was watching it, I was thinking to myself, "They've mentioned this being a CORE mechanic, so if it's repetitive, it'll get boring quick" - but was quickly relieved to see the different options you'll have. Knowing there might be "meta routes" for Caravans, or you hear off a friend that a particular path isnt monitored by potential looters is also great. It isn't just a static Point A to B moving PvP point. Its incredibly dynamic and I'm here for it.
@edgeofnothing678 ай бұрын
Holy moly alpha 2 still?!? My son was born on the day the Kickstarter finished so I check from time to time. Now he's pushing 7 and I am excited he might get to play with me when this is finally done. He is aggressively learning to read so he can play more complicated games!
@MrGrimord8 ай бұрын
This looks actually impressive. The fact that your caravan can switch from ground to water and water to ground opens a lot of possibilities. It would be cool tho if the attackers could kick off the driver or just stop the caravan when attacking.
@vaidenkelsier77578 ай бұрын
Okay, this is the first video that's absolutely sold me on the potential of the game.
@ThePvperson8 ай бұрын
I know this is just a first look, but I'd love to see naval combat kind of how Archeage does it. Full physics based ship on ship battles. I think it'd be a lot cooler if the raft for example had momentum, meaning it takes a little time to accelerate, decelerate, turn, etc. Looks very cool as a first pass though! Great job!
@guaz42398 ай бұрын
Great stream and its always cool to see how things improve from stream to stream!
@Liq388 ай бұрын
The progress in development has been amazing. Im really looking forward to seeing what AoC looks like in the coming months.
@arcateker76648 ай бұрын
When back in the day (15 years ago) while we play Silkroad online I always tought that thief-trader job war such a wasted potential. And today while watching this cant help myself to feel the nostalgia in a good way. Cant wait to the release date!
@yurf08 ай бұрын
Steven thank you for these showcases! So excited for the next stream.
@shadowven95658 ай бұрын
Was great stream like normal. Thanks for showcasing the pvp event and the bard prototype goofy vid
@jonathanhaven16908 ай бұрын
Wait...they showed the Bard?!?!
@mikoyb.12918 ай бұрын
@@jonathanhaven1690 Steven leaked on the AOC Discord
@d5rickOshay8 ай бұрын
Open world pvp is so vital in mmo’s for me! Super happy to see the importance Ashes puts on it!
@salutations46868 ай бұрын
The game is starting to look great, it's very nice to see the systems coming together and interacting. Always love the details you add in the game, like the river currents or when you showed the fishing panel years ago. Those things add a nice level of depth to the world. Looking forward to seeing large scale combat once you've had time to do some passes on raid group dynamics. The effects are definitely still too flashing once everyone starts spamming those huge balls of lightning but I'd say things are moving in the right direction! Would be nice to see the effects sliders in action during a future stream.
@Dra6nheart7 ай бұрын
I love how this is coming along. It looks amazing. I only hope some of the boxes you all have popping up to do different things ends up being simplified, if possible. Just watching Steven have his hand held and walked through how to use everything going on can be intimidating....let alone, when we have to end up doing it on our own.
@georgehric77628 ай бұрын
Long time listener, first time commenter: this is all amazing! Love all the aspects of this game so far!!
@derekjay.s8 ай бұрын
LOVE THISSS!!! If I may suggest something… Would be super helpful to be able to ping a mark on your map for the rest of your party to see. The part where you get ambushed as a raft on the water, half of your team jumped over to land so they could fend off the attack. In that moment I could ping a place on the map where we are to meet up again, or maybe another person in the party could ping on the map a good place to convert back to a caravan? Would be super helpful in tight situations like that where team communication means everything
@derekjay.s8 ай бұрын
And also maybe a ping on a target that everyone is to attack first
@Schmitzerize19928 ай бұрын
Great video overall! Loving the raft. Maybe it would be a cool idea if you had to put the lootcrates physically into the raft or something. Also in the end, Steven wants to give everyone participating in the raid their money. Maybe there should be an option for 'give everyone in the raid x amount of gold' so you don't have to trade everyone individually
@RadmanOZ8 ай бұрын
Looks amazing!! I still think some animations need toning down a bit. Keep up the good work 👏
@consumoholic7 ай бұрын
love the fact that you show quite large scale and realistic ingame pvp with all effects on and still manage to have fine fps. i really hope this game will be great, with good engame content and hold up for a dacade or more
@Brightside1878 ай бұрын
We love you Steven, and the rest of your great team! You are leading a project with insane progress and I am eager to play your game. :)
@mugetz6968 ай бұрын
Ooh shit.. An new MMORPG with swimming? Havent seen those in a while :D.
@PineappleZach6668 ай бұрын
Things I liked: A lot. The combat wasn't too noisy as I thought it would be. *cough cough overwatch* The attacks were beautiful and powerful looking but didn't overpower my ability to actually see what was going on. I love all these visual affects. I love the idea of having to wait. I would have been really dissapointed if a caravan just appeared to pick up the goods. or the raft was built in mere moments. On that point beng able to trasnition to a raft is great and was my favorite part of this. If the current lag is how it is now I'm excited to see how will be when it comes out cause it ain't that bad with that many people attacking all at once and moving around. Things that I'd like to see: I don't know maybe this is already a thing or will be I know I said I like the visuals buuut, an option perhaps to lower the opacity of teamate visual affects to more easily tell what is friend or foe with so many things happening. This isn't a dealbreaker but would be nice to see personally. If buff mages could buff caravans. and vis versa wind mages could influence the raft version. Should be mana intensive but would add more of a dynamic for what classes you bring with you to protect your caravan. A way to better craft your caravan. Like balistas on the top as an upgrade. and/or mini carts with similar defensive capabilites. I'd just really love to see the caravan system being able to be built upon as you play. Your clan or whatever can put lots of wealth towards making deliveries easier. Perhaps these upgrades make it take longer to turn from cart to raft.
@OMFGoddess8 ай бұрын
I'm excited to see that trade runs wont ever be solo runs usually. I'm SO GLAD to see the huge promo of constant group PvP , makes me feel super needed as a healer - also that bard discord preview might make me swap to cleric+bard or bard+cleric if its anything like songcraft for AA
@Kussi_Slayer8 ай бұрын
This is such a feverdream of a journey allready so far. This game has so many cool things going and not for one damn second does it feel like stuff is there by accident. This is beyond cool and im so excited so see how much more you guys can add in the future.
@Shonenİmparatorluğu8 ай бұрын
It's beautiful. It's like Silkroad Online's caravan system.
@duncanwallace77608 ай бұрын
Pvp with an actual purpose, great stuff!
@jamesweible53578 ай бұрын
I'm a sucker for the color of copper and MAN that armor looks nice! The water conversion looks really cool, and I love the vulnerability while you convert. The new system of stolen goods vs swapping to your caravan is nice, stolen is a smash and grab(with penalties for taking the loot now), while moving it to your caravan gives the originator a chance to get it back, makes you defend your own caravan, but gives more rewards if you succeed, which is as it should be. LOVE this system, and it looks so fun. I rarely find watching people play MMOs fun, as it's way too often just the same old grind, but this is different, and the possibilities are fluid. Even knowing this was scripted with a specific outcome was still fun to watch. The water currents is a nice touch, and I can see lots of benefits and detriments to the player, which is a nice balance. I hope there are caravan damage options for going through rapids. Y'all are doing such a great job with this game, can't wait to get into it and explore.
@JudeLux_8 ай бұрын
I love how he cursed and back petaled so genuinely. such a gamer thing during an event
@disyu41208 ай бұрын
Im getting more and more hyped for Alpha 2 and as always a great video. One thing im kinda anxious about is the bow balancing in PvP. Because in 04:56 the enemy just gets blasted with no real counterplay. If Steven and the others kept spamming this Arrow Ability there would also be no counterplay again. Of course they are 6 or 7 people shooting all at once but thats not the highest number of people Ashes Of Creation is gonna bring together. So I guess I hope that these point and click spells cannot be abused in PvP. Keep up the good work! :)
@CasabianN-xr5sc8 ай бұрын
Thank you for not trying to reinvent the wheel with helms this time!!! The one that Steven wore reminds me of Norman kalota!!!!!
@Test-n7y2l8 ай бұрын
I"m at peak excitement for ashes right now. The team is delivering on what was pitched. CAN"T WAIT FOR A2
@thomasmilligan35028 ай бұрын
That battle looked amazing. It would be cool if the caravan could have progressive visual damage based on remaining hp
@coldsteel8658 ай бұрын
Showing the damage state would be a nice visual touch.
@rext34048 ай бұрын
Great idea! Little things like that add so much to immersion!
@alreawon12128 ай бұрын
@@divinelyshpongled I like the effects and colours of the spells. It looks very good and it still didn't lag despite so many people fighting. Looks like a fantasy game. Also, if there's too much going on on the screen, there could always be an option in settings to limit visible spells, especially these coming from teammates.
@MixMeister50008 ай бұрын
@@divinelyshpongled There will more than likely be a slider for spell effects. Or they will be faded to others like in Diablo 4
@senaesul31288 ай бұрын
There has to be some kind of way to reduce the effect clutter. There HAS to be a way to discern enemy spells from your ally's. A pass should be done to make everything more subtle
@nicktheshotgunm8 ай бұрын
there will be a slider for this so you can tone down everything.
@thegolosyofk.....98358 ай бұрын
Looking at this amazing fight, the thought creeps in how difficult it will be for melee soldiers in such battles.
@PineappleZach6668 ай бұрын
Yeah gotta be either rather tanky or have decent movement skills to bumrush.
@rext34048 ай бұрын
It seems to be like that in a few games I've played. Tanks good to go right in, but squishier melee, we either had tanks pull enemy to us or did hit and run on the flanks and would take out the ranged back line. I actually like having to use strategy as opposed to everyone can just run in like the main character and demolish people.
@helljumper_8 ай бұрын
I never got to experience ArcheAge, but I've seen footages of their version of the caravan system and it looked amazing to me! I'm so excited about all the possibilities, PvP, and other player interactions (whether it is becoming a mercenary, or hiring mercenaries myself) keep up the great work Intrepid!
@DoingFavors8 ай бұрын
The ocean content is gonna be insane, we got good water physics by the looks of things.
@OnlyCloud78 ай бұрын
The first time I've seen gameplay that paints a promising picture of the end goal! Previous iterations/showcases have seemed hollow by comparison (by not depicting organic gameplay). Although this video was clearly scripted to a certain degree, the unscripted mess that happens in large PvP was displayed in all it's glory here. "Stop following me and go kill the guys!" Loved that authentic interaction and would love to see more videos like this.
@Ugouka128 ай бұрын
As a PvP non-enjoyer, this is definitely the system I'm looking forward to the least, but I'm happy it's looking nice for those that want it. My cynical side just sees this system never working in favor of the merchants and always defaulting to bandits until the system itself dries up and merchants transport goods by hand, but we'll have to see. On a lighter note, things are looking good! The currents in the river are very neat and I'm excited to see some of the rougher waters.
@dinger_03758 ай бұрын
Looking foward to Alpha 2. The caravan water mechanic looked slick! 👍
@Tofos948 ай бұрын
17:47 this scene gives me goosebumps. How those two mages charges there attacks. This looks so cool
@vexillian8 ай бұрын
Starting the year off strong with this livestream! I can't wait to see how the livestreams are going to develop come Q3.
@8vI8 ай бұрын
Wow, just standing around looks great. I am so excited to play this!!!
@bos75228 ай бұрын
This went exactly how I imagined it would. Intrepid are making something great. This game will change video games forever. Call it hopium or whatever u want, but no studio has ever shared this much with the community, acted on feedback, scope-creeped to absolute max and still somehow are delivering on their promises. They are not developing a game at this point, they are developing a whole other world for us to enjoy(or despise). I hope this succeeds, whether I'm alive to play it in 50 years when it comes out or not. Give it all the time it needs to be the best that it can be, this game has something for everyone, there will be nothing that competes.
@Bigsolrac8 ай бұрын
This game should have mounted combat, just imagine you are beign attacked by overwhelming bandits, and suddenly you look up to a cliff and there are the Rohirrim from a close node coming to help, would be really cool.
@MikeKibby8 ай бұрын
Amazing job Hal and whoever else worked on caravans. Amazing. The entire team creative is inspiring. Keep it up, Intrepid! You guys are awesome.
@starboy74838 ай бұрын
Nice , just like archage when we used to steal value packs in the open and you'll need to summon your own galleon or vehicules to transport them which makes the risk of losing them even harder if the guild you attacked comes back or you meet other enemy guilds , very nice job Ashes of Creation team , looking forward to the sea content and how pirates have a place inside the game
@Crash1991.8 ай бұрын
Envenusyoki running the wand and shield. Love to see it!
@khelouch44618 ай бұрын
I'm very happy about this update, i have some feedback though. I really don't like spawning the caravan from nothing. You should either need to have one prepared ahead of time, or maybe have some other kind of vehicle or mount that does this (e.g. can only carry a single box that's super visible on it's back, but it's faster / deals better with rough terrain). Also, everyone carrying crates to the new caravan together in a rush (with let's say 25% move speed) would be dope. You could also carry a crate away in the chaos, either as the owner running away with the most valuable box or maybe attacker that got greedy. Maybe even hide it in the bushes and come back later for it? Bandits suddenly turning on each other over really good loot would be super immersive and also nerf the outlaws a little bit (through distrust). Caravan dash skill might be cooler if it's not a cd, but stamina based, so if your horses are rested you can kinda try running away, but at the cost of longer travel time, since you were saving that stamina ( might work better if that stamina regens much faster when it's low). A tracking skill might also be amazing for this kind of gameplay. You could make it similar to witcher 3, with glowing tracks that appear slowly on the ground (as your character analyzes the clues. Way faster on higher levels, so only a good tracker is of use in pvp, but you can train this by, say, hunting elusive animals. It should also probably be super grindy, or maybe take up a profession slot, so it's not like everyone has it because it's so useful, but you can hire one. Putting that aside, i also think it may be a mistake to go too far into tab targeting, especially with ranged skills. It was cool how you guys sniped the one person at the start of the caravan fight, but what's the point of sneaking up to them? They couldn't do anything to stop it either way. Now if that was a skillshot that can miss, shooting an unaware target makes way more sense. Also i think it would feel really good to spot the attack at the last second and dodge that salvo. More importantly though, WoW arenas and bgs prove that ranged characters are way stronger in any bigger battle and melee needs ridiculous buffs to keep up. The whole point of shooting is the tradeoff of attacking from safe distance but you can miss and do nothing, yeah? Fights between 2 ranged easily devolve into basically who does more dps. I think they're way more fun when you can shoot and dodge/block the enemies' attacks On the visual side: I think a camera distance limit should be halved at least. In almost every pvp game it's meta to have it furthest you can, so you can see the most, but having it this far ruins the immersion imo, since it's little figurines fighting now. You're not in there, with spells flying above your head, you're far above combat now. You shouldn't be able to see this much either. How are you supposed to, say, hide behind something or sneak up behind when someones "actual eyes" are orbiting them 15 meters away from their body. Also, please scale back flashiness of skills. It should be just enough to easily recognize, but no more. Especially if you're going for large scale battles. I already had trouble seeing what's going on. Think elden ring or monster hunter. Our brains maybe like the flashing pretty colors, but true enjoyment comes from mechanics. Sometimes it doesn't look so good, but feels amazing to play. Like the ranger jump skill. The jump itself is cool enough, no need for the extra effects that obscure vision. Please, i'm blind, lol Keep up the *great* work!
@benjaminvega18588 ай бұрын
the game is looking fantastic guys
@cmdr_thrudd8 ай бұрын
That looked fun! I hope you can balance things though so that theres enough value in defending the caravan too rather than everyone just attacking to steal everyone elses stuff.
@josefplacek42008 ай бұрын
18:45 I hope the movement of the raft gets better. It looks good, but I think the raft should have some momentum and not go forward only if you hold "W"
@HT-jj5sx8 ай бұрын
I really, REALLY hope they rethink the idea that attacking and protecting caravans having the same reward. Protecting the caravan needs to be more rewarding or it'll turn into just another part of the game that no one plays because it's griefing. I'm confidently they'll figure it out though. Hopefully before launch.
@r6993tt48 ай бұрын
great caravan machanics, pvp looks fun, I worry for too many effects being confusing, and melee is always at a huge disadvantage in large scale pvp, I'm sure you're aware of this, look forward to A2
@lewisjohnson278 ай бұрын
One small detail im so happy about is the use of normal damage numbers and not what we see in lots of mmos where the hitsplits are just "1000000!!"
@lekanal92318 ай бұрын
This blew my mind. Amazing!
@hame-plane8 ай бұрын
Looks great all around Intrepid Studios keep up the great work!
@gonmordevol72458 ай бұрын
OMG totally mind blowing. It gives me so much archeage vibes but better. Congratz Intrepid, you did it. We will have the MMO we deserve
@rext34048 ай бұрын
You've done it again! Looks smooth as hell! Only feedback I could provide is that the blue balls from the mage are too big. No one wants big blue balls, lol. Though, I believe it was mentioned in another stream mage skill effects were changing a little.
@coldsteel8658 ай бұрын
Thats the truth Graphic for the lighting ball needs work to keep the idea of it but not have it impact so much visually.
@rext34048 ай бұрын
@@coldsteel865yeah. I'm not sure what they would do to change it. If you make it smaller, you don't give the visual feedback of the area it covers. If they make it more translucent maybe that would alleviate the issue? Perhaps they could actually make it smaller and have electricity coming out of it that extends to the proper range, giving us good visual feedback of "where not to stand" so it can be avoided while not taking up to much visual space. I will say, stand alone, if it was single player it would look cool. 🤔
@mynameisforrest8 ай бұрын
Great stream! Looking forward to A2
@CatSnievans8 ай бұрын
Hell yeah! Glad to have been a part of this!
@kudosstyle248 ай бұрын
This looks amazing! The return of world pvp in mmo's looks crazy
@galador80898 ай бұрын
The thing that makes me most hopeful about this is that there is a very clear implementation of feedback with the combat, people complained it felt weightless and now the hits feel a lot stronger. Awesome that you are listening to the community! My only complaint is that combat is still a bit too flashy in the sense that there are too many particles flying around, maybe scaling tjat down would help. I also agree with others that the lightning ball sticks out a bit much compared to other spells
@tannato48648 ай бұрын
Im a depressed guy from Brazil, i used to play lineage2 back in the day. im 26 now. This video gave such a nostalgic feeling.
@heman98138 ай бұрын
I love seeing the progress every month this is going to be an amazing game.
@iTheVeil8 ай бұрын
You guys are doing a fantastic job with this game thus far. A gentle reminder and I'm sure most of us can agree. Please and I mean PLEASE nail the combat in this game. That is what it truly revolves around. If the combat is bad, it WILL flop. You guys can do this. I cannot tell you how excited I am to play this.
@artharionsanchez17938 ай бұрын
Stream goods really good, but try to adjust the spell and effect colors to not be that bright. In massive engages there are too many lights.
@ADBaker04098 ай бұрын
Keep grinding and crushing it! Can’t wait to see bandits asking for a tax to cross a self made check point.
@AdemirMCoelho8 ай бұрын
As a Silkroad player, I'm really happy to see this. 🔥🔥
@TheGoyongo8 ай бұрын
Incredible, really impressed by the developments you did !! 😍😍
@djarcforceable8 ай бұрын
God I can't wait to play this game. I'm still playing WoW (classic) out of habit and nostalgia at this point, to hold me over until AoC goes live. This game is going to be a paradigm shift in MMOs.
@M.A-k6u8 ай бұрын
🌟Hey AOC 🌟 One problem that old MMO's face is where the player's eyes are focused. I can explain: In games such as wow, if you're a healer, your eyes are focused on the top left corner of your screen. If you are a DPS, most of the time your eyes are focused on the bottom center of your screen... Infact the only class where the player focuses on what's infront of them in the game is the tank because they only need to use certain spells to avoid something incoming from the monster or reposition (Also the reason why I always main tanks)...The player is missing most of the game by just being hyper focused. Are there any plans to have the player's eyes focused on the target they are attacking, rather than at the health bars on the top left or the spells in the bottom... Or do you plan on sticking to the current formula? Thanks =)
@infinitely-random8 ай бұрын
Agree 100% Creating a beautiful world, just to look at text and bars at the end of the day.
@ewokpants48918 ай бұрын
As always looks great and my group is just waiting for this to be our next "everyDay" game. That being said, im curious if it wouldnt look nicer without the spell effects. There's an amount of visual clutter typical of mmo's. Will there be options to turn them off/turn them down - rather than bright pink or blue energy explosions, could we just have dust particles being kicked up instead?
@Asian_Import8 ай бұрын
It reminds me of Overwatch, everyone defending the payload "caravan" as it moves through the map. Really cool!!
@Megaman88808 ай бұрын
This reminds me so much of Silkroad Online. That is by no means a bad thing. I adored that game and I can barely contain my excitement to play this game.
@Grazzt8 ай бұрын
I never was into PvP, but this looks really fun, I'll certainly try it !!
@Christopher-on7og8 ай бұрын
Looks way better than a lot released mmo !! Very good job ! It feels like I will fell the old DAoC rvr feeling 🤘
@SurBENTLEY8 ай бұрын
Since the Lighting balls/Orbs are the only constant ability that has no signature of being friendly or foe, maybe they should be color coded? Or be able to damage your own teammates?
@coldsteel8658 ай бұрын
I agree with that. Being able to distinguish between friendly or hostile AoE would be nice if your squishy is critical.
@galador80898 ай бұрын
Yeah, could just be blue if friendly and red if foe
@JI-ev9pp8 ай бұрын
With the sails on the raft and such will wind also be a factor in navigating the water ways etc.?
@12flare8 ай бұрын
Love the showcase, great job :) I think I would like it more if the attackers also had to drive their caravan there instead of summoning it.
@TheHadMatters8 ай бұрын
Yup, the gameplay looks great, as expected, I never had any doubts about that. The part that will need a lot of attention and clever planning will be making both attacking and defending/running caravans (in spite of the potential losses to ganks) sufficiently profitable for either side. Personally I think most of the value should be related to sieges. Even private caravans run by players to gain gold should have some influence on the offensive or defensive sieging strength of their node. That way, regardless of who gets the money, territorial interests will motivate players to attack as well as defend and run caravans.