Blender 4.1 Alpha - EEVEE Next Displacement Available In Alpha!

  Рет қаралды 32,772

askNK

askNK

Күн бұрын

Пікірлер: 57
@DissonantStudios
@DissonantStudios 11 ай бұрын
This is a game changer
@CGKey
@CGKey 11 ай бұрын
This is insane
@vizdotlife
@vizdotlife 11 ай бұрын
Great news for EEVEE folks like me!
@yendatv5170
@yendatv5170 7 ай бұрын
It's a game changer...Loud !
@3dsoft
@3dsoft 11 ай бұрын
I hope eevee next have enable panoramic equirectangular 360 stereoscopic
@joeljose4386
@joeljose4386 11 ай бұрын
Yaeh, im too waiting for that.
@tlilmiztli
@tlilmiztli 11 ай бұрын
Eevee is honestly one thing I really miss from Blender. Well done.
@texam4975
@texam4975 11 ай бұрын
Finally ❤️
@victoroctavio79
@victoroctavio79 11 ай бұрын
Blender's displacement solutions always depending on your current subdivision level is such a turn off tho
@tlilmiztli
@tlilmiztli 11 ай бұрын
displacement always depends on subdivision - blender or not. You need geometry to be DISPLACED by the map...
@TheAmazingJimmy
@TheAmazingJimmy 11 ай бұрын
Turn on adaptive subdivision, don't know if it works in this version of EEVEE, but it works in cycles.
@drunkenmuse
@drunkenmuse 11 ай бұрын
I wish they could get the parallax occlusion build functionality in main, it was awesome
@paulatreides1354
@paulatreides1354 11 ай бұрын
@@tlilmiztli no check octane
@bookle5829
@bookle5829 11 ай бұрын
​@@paulatreides1354 It's the same there too.
@drinya88
@drinya88 11 ай бұрын
EEVEE Next is awesome!
@cg.man_aka_kevin
@cg.man_aka_kevin 11 ай бұрын
The True Game Changer...
@nic-ori
@nic-ori 11 ай бұрын
👍Thanks.
@josebarria3233
@josebarria3233 11 ай бұрын
If Eevee next can do tesselation in real time I will then drop cycles forever
@DLVRYDRYVR
@DLVRYDRYVR 11 ай бұрын
❤ EV
@w99910
@w99910 11 ай бұрын
Dang hype!!!
@PixelVagrant
@PixelVagrant 11 ай бұрын
just worth pointing out : I noticed if there is a emissive light and its not within the camera view bounds.. eeve next doesn't calculate that light. not sure if its already reported
@unicornhuntercg
@unicornhuntercg 11 ай бұрын
That's because eevee only supports screen space raytracing. Meaning it's faked using what's visible on the screen as opposed to traditional path tracing.
@moreboss
@moreboss 11 ай бұрын
Amazing ❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥
@formxshape
@formxshape 11 ай бұрын
Perfect.
@cgndev
@cgndev 11 ай бұрын
고마워요!!!!!! 2nd
@reyiz9622
@reyiz9622 11 ай бұрын
DirectX 11 Features
@dyk0s96
@dyk0s96 11 ай бұрын
HOW CAN I GET THISSSSS
@AnityEx
@AnityEx 11 ай бұрын
Download the 4.1 alpha
@RoN43wwq
@RoN43wwq 11 ай бұрын
no need this for work
@paulatreides1354
@paulatreides1354 11 ай бұрын
needs subdivisions =garbage
@lastone032085
@lastone032085 11 ай бұрын
You can always get Renderman and bypass the issue.
@tlilmiztli
@tlilmiztli 11 ай бұрын
And how you want to use displacement without geometry to displace? Thats not normal map. You are literally DISPLACING geometry. It works the same no matter the software.
@paulatreides1354
@paulatreides1354 11 ай бұрын
@@lastone032085 i want displacement like octane
@paulatreides1354
@paulatreides1354 11 ай бұрын
@@tlilmiztli voxels based displacement check octane , no subdivisions needeed
@xanzuls
@xanzuls 11 ай бұрын
@@paulatreides1354 It crashes octane, adaptive subdivision is more optimized in Blender.
@sebbosebbo9794
@sebbosebbo9794 11 ай бұрын
uhhhh...,,no way"..... 💪💥🗯💭💨🕊
@ZUEDA_
@ZUEDA_ 11 ай бұрын
Up until Now, this was achievable only with an Addon or using a complex node setup. Absolutely amazing that we're finally getting this Natively in future releases ❤
@otarikokojevs
@otarikokojevs 11 ай бұрын
Finally. Been waiting for this, amazing! 🙌
11 ай бұрын
"Eevee Next" Awesome! "Displacement" is mandatory for those working on historical places.
@amruzaky4939
@amruzaky4939 11 ай бұрын
Woah, this is pretty quick
@gailan8393
@gailan8393 11 ай бұрын
great feature! I can see eevee next heading towards a direction where it could replace cycles in certain scinarios.
@komo4580
@komo4580 11 ай бұрын
The blender Team never disappoints trust the process
@seansvensson4400
@seansvensson4400 8 ай бұрын
Are eevee next using gpu or cpu when rendering?
@rs305
@rs305 11 ай бұрын
Nice update, wow I feel like I missed so much since the 3.5 release lol.
@S9universe
@S9universe 11 ай бұрын
tested it a few hours ago lol ♥i forgot eevee for a long time, but eevee next looks fire
@spiritwolf_master
@spiritwolf_master 11 ай бұрын
I can't wait for Eevee next😮
@lukayz1363
@lukayz1363 11 ай бұрын
Wow!
@starwarz8479
@starwarz8479 11 ай бұрын
Did you know that Topogun 3 is finally out?
@lokyloky3420
@lokyloky3420 11 ай бұрын
Exciting news, really looking forward to the release! :D
@unfinishedproductionstudios
@unfinishedproductionstudios 11 ай бұрын
now this is legitimate hype
@firstnamelastname061
@firstnamelastname061 11 ай бұрын
Meh. When are we getting displacement through occlusion mapping instead of relying on pure geometry.
@inkoalawetrust
@inkoalawetrust 11 ай бұрын
What do you think this is ?
@davekite5690
@davekite5690 11 ай бұрын
Very Cool.
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