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@wladimirkarageorgevitch44394 ай бұрын
I have never used EEVEE before. Thanks for this superb tutorial. I will try it out in the morning.
@gurratell73266 ай бұрын
Looking really good! Eevee is starting to look more like an alternative to Cycles. Just a tip about that bump map, change the Texture interpolation from Linear to Cubic and it will look much more natural :)
@hamzameo6 ай бұрын
Ooo! Will try this with the next scene.
@Xavier_Astraeus6 ай бұрын
I do this all the time with bump maps, Smart interpolation also works!
@SKENJA-u2k6 ай бұрын
Answer: I created a new schematic BSDF instead of the old, then it was fixed. I don't know what the reason was. The new/old schematic BSDF had all the same parameters. It was a 4.2 bug. Why didn't the lighting affect the OBJ model? Answer: I created a new schematic BSDF to replace the old one, and then solved it. I don't know why. The new/old schematic BSDF has all the same parameters, this should be a 4.2 bug
@hamzameo6 ай бұрын
Can someone explain what this means? 🤨
@carsonreader5156 ай бұрын
@@hamzameo Not sure what 'schematic' BSDF means. Maybe their post is not originally in english and it is a translation error from 'principled BSDF'.
@SKENJA-u2k5 ай бұрын
@@hamzameo Oh, sorry, it's 'principled BSDF', not "schematic BSDF"
@akhavo5 ай бұрын
great!!! thanx bro! i fix it!
@mentalsplitmusic3 ай бұрын
@@SKENJA-u2k U THE GOAT
@RootsBloodyRoots17812 ай бұрын
A specific tutorial or alternatively a video summarizing the various modeling and texturing phases of this scene would be fantastic.
@MikeBurnsArrangedAccidents22 күн бұрын
I appreciate the master class in lighting but I was hoping for instructions on optimizing render settings in EEVEE.
@MEMES_0_05 ай бұрын
VERY NICELY DONE
@ariandesign39815 ай бұрын
Amazing work! Loved it! A big ciao from Italy and long life to Blender :)
@userunfriendly93044 ай бұрын
this is so big because of the performance hit I get because of cycles not liking AMD graphics cards. The extra VRAM for a lower price is nice and it helps to prevent crashes, but the speed is 2 generations behind what NVIDIA offers.
@naumanbarcha4 ай бұрын
would love to see a tutorial about product visualization and lighting in blender eevee next
@BroSender6 ай бұрын
I swear eevee next gonna be the next big thing
@BracerJack4 ай бұрын
Hello, in Eevee Next, for what you have shown in 4:28, checking Backface Culling for the Camera and Shadow successfully allows the light behind the false white plane to shine through. That's great. Unfortunately, if you turn up the emissive strength of the false white plane bright enough, you will see that it is still contributing to the overall GI in Eevee. Is there a way to stop that false white plane from contributing to the overall GI calculation in Eevee Next such that it serves as nothing more than a visible white plane? Thanks.
@ProjectHelisexuality3 ай бұрын
Late reply, but you might be able to use the light ray node in the shader editor. Pick the "is camera ray" output from that node, and use it as the factor in a mix shader node (which could have emissive on what's visible to the camera, maybe transparent for everything else/light rays).
@BracerJack3 ай бұрын
@@ProjectHelisexuality Yeah, I don't know how to do any of that without visuals, but thanks anyway 😇
@Blendas2.04 ай бұрын
Thanks you so much for this quality video
@pxrposewithnopurpose58015 ай бұрын
Keep it going i am almost there 🤤
@SkyAlphaPrime5 ай бұрын
Great Stuff. A Lot of work for me (Beginner)
@mentalsplitmusic3 ай бұрын
Hey! any solution to my issue? while putting the first spot light on the model it just doesnt get light up, like the spot never shows light on the model or anything, it just keeps the original colour without any lights or something
@ButtercupVisuals6 ай бұрын
Eevee Next looks sick!
@500shanth6 ай бұрын
What an incredible work. Awesome. May I know your pc full spec please? Thank you.
@hamzameo6 ай бұрын
Nothing high end. Its a machine with 1660Ti, 16 Gigs of RAM, 9th Gen i7 processor and an M.2 SSD for running apps.
@GARfearfak4 ай бұрын
Amazing Render. ... the image quality is amazing but why does the environment look like an eraly modern industrial ruin? i see eroded concrete. the pillars are clearly neither natural stone nor brickwork. same as the moleded concrete looking stairs. and there even a metal handrail, made from large standardized pipe segments. If you were to toss a medieval helmet and an broken vintage radio into the rubble, the only thing looking out of place would be die medieval helmet.
@fortissimoX3 ай бұрын
It would be great if you would share how much time did the renders take with finished scene?
@hamzameo3 ай бұрын
My other Eevee next video: The Wooden Shed scene, has just the information on popular request 😄
@Glimmer114 ай бұрын
when I add this object to the scene it doesn't get affected by the light that I added
@user-dXNlcm5hbWU4 ай бұрын
I am noticing shimmering around the stares and the edges of the pillars. Is it aliasing? Where has anti-aliasing gone in 4.2?
@hideckiАй бұрын
BRING BACK BLOOM! abd i shall give it a try :P
@alocrisis3 ай бұрын
Is light probes now useless in evee next?
@AtrusDesign5 ай бұрын
Nice tutorial and very good scene, even if there is no way a structure like this can be a Templar tomb. 😊 a serious question, what about the fact objects stop to give indirect light to the scene when the they are out of view? Did you have to handle this problem? Some tips? Thanks again.
@hamzameo5 ай бұрын
Keen observation, I like it! So for the loss of indirect lighting, you can use light probes to bake the lighting in. This can become challenging if the light source moves in the scene (hence indirect lighting changes every frame) and will need to be baked for every frame using some kind of script.
@Time4TheMoonlight6 ай бұрын
Dude, this is awesome! It's refreshing to see someone using Eevee to its full potential! I have tons of problems with Eevee, I'm actually on the brink of giving up rendering on Blender to render on UE5.. I just can't make it work and I'm going crazy haha
@hamzameo6 ай бұрын
Thanks! What are the most significant problems you are having with Eevee?
@Time4TheMoonlight6 ай бұрын
@@hamzameo Lighting.. I just can't make it look natural like yours, so I always end up going back to cycles..
That too in the negative! Keen eyes there! Could be a bug? As 4.2 is still in beta.
@ukmonk6 ай бұрын
Looks great!! How’s the performance compared to last gen Eevee please? In viewport I mean, is this closer to ‘real time’? Like UE 5 for example ?
@hamzameo6 ай бұрын
Thanks! I’ll do some testing with my next sequence and address this question.
@ukmonk6 ай бұрын
@@hamzameo thank you so much!!
@cgimadesimple4 ай бұрын
10x for the video!! :)
@EvokAi5 ай бұрын
Whats the starting song?
@sumitbiswas55745 ай бұрын
please tell me the background music name ......
@MohitDas-wm7vx6 ай бұрын
Thanks Man...... Can You Make A Video On Ocean Horror ? Especially Based On Colossal Creatures ?
@hamzameo6 ай бұрын
Oooo interesting! Can you elaborate the concept a bit?
@MahmoudGhonim-m6b5 ай бұрын
Amazing tutorial, Thank you. I am facing problem the model used is have light without any light source and even when i disconnect the emission from the texture, It dose not interact with any light i added to the scene
@56_princedhokiya854 ай бұрын
same problem!!! do you find any solution??
@zacksv6 ай бұрын
This is sick 🔥, what blender version is this btw
@hamzameo6 ай бұрын
Thanks! This is 4.2 beta.
@blaizegottman8546 ай бұрын
This was very interesting
@hamzameo6 ай бұрын
Thanks! Hope it helped!
@blaizegottman8546 ай бұрын
@@hamzameo you're welcome
@imvisuals2155 ай бұрын
So the new cycles is looking INSANE!!!!!
@hamzameo5 ай бұрын
Spoiler Alert: This is EEVEE 😅
@AtrusDesign5 ай бұрын
For now eevee can’t replace cycles. It still has a lot of technical limitations. Unreal can’t too for same reasons, even if it’s more powerful, but for a lot of cases eevee can work perfectly for sure, according to the scene!!
@StreetSurfersAlex4 ай бұрын
Modern handrails in 1100 ad =/
@deep86736 ай бұрын
Thank you so much
@Its_SachinSalve6 ай бұрын
Hey man I'm literally crying right now..! How did u ? 😍😍😍😍😍😍😍
@hamzameo6 ай бұрын
So can you! 💪🏻
@Taumisch3 ай бұрын
Could be a fast (and cheaper) alternative to Unreal...
@bellousow26076 ай бұрын
Fantastic
@Andromeda44826 ай бұрын
Still not convinced I'd choose Eevee over Cycles. Use to on my old PC because it was so slow at Cycles! This scene looks good, but there are a few thins I'd point out. DoF is too harsh. The mesh is also not great. But, that doesn't detract from the main point here, Eevee is looking incredible.
@hamzameo6 ай бұрын
The prospects are great. Whats good is that this is a complete re-write of EEVEE and sets the foundations for future dev, that may even bring it to the level of Lumen.
@freddymazenge14626 ай бұрын
beautifull
@솔진이2 ай бұрын
where is cute eevee
@antonioortiz30545 ай бұрын
bro the scene its fking nice, how you execute the lighting its also mastercheff but why the fuck you added this metalic handrail to the stairs?? on 1100 AD there was not such fking rails in the stairs it is looking totally modern and destroying the sceneeee!!! man i am so mad bro. sorry, just kidding, really good work congratz.
@hamzameo5 ай бұрын
May be the archeologists put it there during the excavation of the site ;)
@antonioortiz30545 ай бұрын
@@hamzameo CMOOOOOOOOOONN AHSHAHAAHAHAH
@gregorioportela6 ай бұрын
top
@hollidaymadethis6 ай бұрын
this shit is like 4 steps from unreal engine bro.....