FBX MOTION TO TPOSE IN MAYA

  Рет қаралды 9,988

askNK

askNK

Күн бұрын

Пікірлер: 11
@JamesLui13
@JamesLui13 5 жыл бұрын
actually u Just need to select the Root or the Top of Joint, then on Menu Selct > Hierarchy. And then go to the Channel Box and change Rotation all axis be Zero. and all is done
@СтепанЮрченко-н9ш
@СтепанЮрченко-н9ш 6 жыл бұрын
This method seems to work with fullbody character that already have a T-Pose at the begining. My character doesn't fullbody and I don't have a T-Pose after zero out all the joints. So this method not work.
@askNK
@askNK 6 жыл бұрын
hi, can you send me the file?
@СтепанЮрченко-н9ш
@СтепанЮрченко-н9ш 6 жыл бұрын
Ok try it: cloud.mail.ru/public/KRsH/KHsP9E4je
@askNK
@askNK 6 жыл бұрын
Hi. I saw the project, the problem here is that the mesh is already posed and animated with the rotation frozen, at this point getting a pose would be a tedious process.
@СтепанЮрченко-н9ш
@СтепанЮрченко-н9ш 6 жыл бұрын
)) In that case, I supose that building some project based on "free-to-download" content is not so good desision. But there is a team that work on "stalker-like" game and they try to adapt that(and some another) content for their game. The more interesting thing is that this guys tells you that >you< aren't professional, if you can't adapt this peace of sh*t content :) That's what I call russian GamedDev))
@paulo3008
@paulo3008 3 ай бұрын
Damnnn why did it have to be 7 yrs ago T_T
@chrisgallagher85
@chrisgallagher85 7 жыл бұрын
thank you
@FunkyPants3D
@FunkyPants3D 5 жыл бұрын
thx so much :3
@东哥-z2z
@东哥-z2z 4 жыл бұрын
FBX MOTION TO TPOSE IN MAX ,OK?
@Justinjoule
@Justinjoule 6 жыл бұрын
Cool..
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