Marvelous Designer / Maya Workflow for Production (RE-UPLOAD)

  Рет қаралды 40,099

T J Cousler

T J Cousler

Күн бұрын

Пікірлер: 65
@durrr123
@durrr123 2 жыл бұрын
Instead of dragging the keys 24F in the graph editor, which can be a little finicky when dealing with a huge amount of curves, you can type in +=24 into the frame number entry field in the Stats area of the menu bar
@gitarrtoken
@gitarrtoken 3 жыл бұрын
Seems like Maya 2022 needs the Ogawa file format. Got an error with the HDF5 file format: "Alembic files must be in Ogawa format. Support for HDF5 alembic files has been removed starting in Maya 2022."
@Jotheartist
@Jotheartist 6 ай бұрын
This is so good! Thank you for making this vidio🥰
@pinetreeYT
@pinetreeYT 2 жыл бұрын
nice, helpful video. I was going nuts trying to fix the funky normals. On another video I saw someone fixing it in Cinema 4D by adjusting "Phong Angle" setting from 22.5 to 90, but couldn't replicate it in Maya. Thanks brother
@jac001
@jac001 3 жыл бұрын
This is cool, really helpful brother!!
@user-fb6yp8xt5t
@user-fb6yp8xt5t 10 ай бұрын
Ah HA! so thaats why i should definitely be using marvelous designer. I was wondering to myself wats the difference if i just make the mesh in Maya. Very cool info thank you!
@cgvapour
@cgvapour 2 жыл бұрын
very useful tutorial. Thank you for introducing me to this workflow!
@user-mu8ok5xf8d
@user-mu8ok5xf8d Жыл бұрын
do all the clothing elements need to fit in one box for the UVs. i got like a jacket shirt and pants and it seams like a lot
@FaithRage
@FaithRage 4 жыл бұрын
thanks a lot that helped me a lot
@tjcousler
@tjcousler 4 жыл бұрын
Glad I could help!
@fatihcanbekli9351
@fatihcanbekli9351 4 жыл бұрын
Thank you bro !!
@letoatreides8098
@letoatreides8098 Жыл бұрын
Thank you. There's no way around having to assign a shader to the alembic for every scene?
@DeivBoo
@DeivBoo 2 жыл бұрын
Thanks for video! One question, whan about retopologize, hipoly detalization and bake? Can we do it with that pipline?
@vivekanandb6697
@vivekanandb6697 4 жыл бұрын
Thanks a lot man !!
@user-mu8ok5xf8d
@user-mu8ok5xf8d Жыл бұрын
this isnt working for me, i tried exporting the cache and maya either wont let me an error message or bring in the clothing with no movement
@TheSatzy6699
@TheSatzy6699 3 жыл бұрын
Excellent
@jithzz440
@jithzz440 4 жыл бұрын
Bro.. awesome tutorial... I've small doubt,... in this tut, u r using cloth which u created in MD. But how can we simulate if a cloth from maya(means if we have already cloth model ).. could u pls explain?
@tjcousler
@tjcousler 3 жыл бұрын
Yes, you can import that cloth into MD. Go to import > obj > under "Object Type" check the circle that says "Load as Garment." You might want to make sure your obj has UVs before importing, because that's what MD needs to create a fabric pattern. Hope it helps!
@antoniajazmincastro8780
@antoniajazmincastro8780 2 жыл бұрын
Hello, I have a problem when importing my character with Allmebic animation or with any extension. When importing it in Marvelous the scale of the head or shoes is much bigger compared to the body, and the scale of Marvelous and Maya are in cm... I don't know how to solve it... (yep, google translator c': )
@StefWillemse
@StefWillemse Жыл бұрын
Were the head and shoes seperate objects? Might want to freeze transformations before exporting the alembic
@justin9649
@justin9649 3 жыл бұрын
I know Maya has a "Transfer Animations" panel. Is there a way to transfer a cleaned up version of the clothing to the animation so that you get both the animation and clean topology?
@everend_xyz
@everend_xyz 3 жыл бұрын
are those fancy pants made in marvelous or is it mesh? I just wonder in terms of when to add cloth while I am riggings the character, thanks for the video)
@HoomanBhr
@HoomanBhr 2 жыл бұрын
Is there any way to have the clothes animate inside maya? we may have different animation for each sequence. and it's frustrating to repeat marvelouse process for each one
@zorika6554
@zorika6554 Жыл бұрын
I dont have the big simulation button in the UI. what do I do? T.T
4 жыл бұрын
thanks so much! one question...quads since marvelous? how did you do? thanks again
@tjcousler
@tjcousler 4 жыл бұрын
Hey Adolfo, I was using Marvelous 9 for this tutorial. To convert to quads go to the edit menu > context menu > 3D garment > quadrangulate. Hope this helps!
4 жыл бұрын
@@tjcousler thank you!
@theosarteydiseno3d971
@theosarteydiseno3d971 2 жыл бұрын
thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@Richard-hx6mi
@Richard-hx6mi 3 жыл бұрын
That walk cycle is killing me!!! lmao
@tjcousler
@tjcousler 3 жыл бұрын
Animation clearly isn't my thing, Lol!
@Richard-hx6mi
@Richard-hx6mi 3 жыл бұрын
@@tjcousler Man, I love it! And Thanks for sharing.
@MondalNiranjan
@MondalNiranjan 4 жыл бұрын
Can you please add link to the video where you started creating clothing for this character. it will be helpful
@tjcousler
@tjcousler 3 жыл бұрын
I might do more videos on creating clothing in the future, but in the meantime, look up a guy named Travis Davids on KZbin. He's much more knowledgeable about creating clothing in MD
@yueyuehu4383
@yueyuehu4383 3 жыл бұрын
Hi, I m new to marvellous designer. Could I ask after all this, how am I supposed to add on the texture of the clothes? I would really appreciate if you could help me about it. I really tried everything I could and I can’t find any tutorial about the texture part. Thank you very much.
@TimBrennan
@TimBrennan 3 жыл бұрын
Thanks. Where I can I get that model so I can follow along?
@sachpierre1848
@sachpierre1848 4 жыл бұрын
So...you actually do animations before putting the clothes on? I'm asking cause i'm making a short movie and since i'm a beginner i wanted to know if I should hand the model with the rig to the animators before doing the clothes? Great content btw !
@tjcousler
@tjcousler 4 жыл бұрын
Hey Sachpierre, glad you liked the video! the important thing when working with Marvelous is having a model with a neutral pose. When you give the rig to the animators, you should have them set the rig to it's default pose and put it back to the origin for each shot. give it like 3-5 seconds of buffer between the neutral pose and the start of the animation. You would need to do this so that there's time for the cloth to settle before the animation happens. Traditionally, I think most people create the clothing during the modeling process, but simulate it after the animation is done. Also keep in mind that this is just the workflow that I use, there may be better more efficient workflows out there. I can only speak from my own experience. Sorry for the lengthy reply, hope it helps!
@sachpierre1848
@sachpierre1848 4 жыл бұрын
@@tjcousler Thanks a lot, it's clearer to me now. Unfortunately I was given the task of doing the rigging lol it's a pain haha. Now I know it wouldn't be a waste of time doing the clothes this early on in development ! Great video keep it up :)
@tjcousler
@tjcousler 4 жыл бұрын
@@sachpierre1848 Best of luck on your project!
@pramodsahu5524
@pramodsahu5524 3 жыл бұрын
Can we simulates existing cloth and please can make iclone to marvelous designer
@Displant
@Displant 3 жыл бұрын
amazing tutorial man
@Displant
@Displant 3 жыл бұрын
If u have a discord add me Secured#4555
@jijetminato250
@jijetminato250 3 жыл бұрын
THANKS!!!!!!!!!!!!!!!!!
@mayyumiwatanabe
@mayyumiwatanabe 4 жыл бұрын
Amazing Vid!!!!
@jancuq2585
@jancuq2585 3 жыл бұрын
can you export the alembic separately? i'm having trouble because my shirt and pants have different uv set
@tjcousler
@tjcousler 3 жыл бұрын
Hmm, try selecting only the garments you want to export first, then hit the export alembic button. You could also try hiding the fabric you don't want before you export. Just select the garment and hit shift+q
@yomomma5347
@yomomma5347 3 жыл бұрын
I'm unable to import the alembic cache into maya :/ it says it's not a valid Alembic file. I tried Ogawa but it only imports a cloth group into the scene and nothing else. i've tried other export options but they dont let you change the frame rate which I really need to do. any advice?
@yomomma5347
@yomomma5347 3 жыл бұрын
so it turns out the frame rate option is broken. i had to change my scene to 30 fps, export an alembic, do my marvellous business, export ogawa at 30 fps and then import that into maya and change the scene back to 25. really annoying. im using maya 2022 btw. hope this helps somebody
@CanaryIsLand4LiFe
@CanaryIsLand4LiFe 2 жыл бұрын
@@yomomma5347 THANK YOU! it work!
@hl6273
@hl6273 3 жыл бұрын
When i import my alembic cache the number of frames are not accurate to my maya scene. I was wondering why every time Import it back to maya, my clothing animation timing is off. One way i went about fixing it is changing my scene time warp to be .8 because the animation is a bit longer in marvelous. How do i fix it so i don't always have to play with the scene time warp?
@tjcousler
@tjcousler 3 жыл бұрын
I'm wondering if it's because you have different framerates between Maya and MD. In Maya down in the right corner near the timeline should be a framerate option, that needs to be the same as MD's framerate. I think Maya defaults to 30fps while MD's standard is 24. Maybe give that a try? Hope this helps!
@hl6273
@hl6273 3 жыл бұрын
@@tjcousler i have it as 24 fps
@montezott9423
@montezott9423 3 жыл бұрын
@@hl6273 I have the same problem. Could you fix it?
@aradw.8227
@aradw.8227 4 жыл бұрын
hey... It does not work for me. When I open alembic in marvelous It's not able to do anything with clothes, Its freezes the fabric. do you do anything before patterning? thank you!
@tjcousler
@tjcousler 3 жыл бұрын
Was the garment created in Marvelous? Or was it imported from another program? In this case, we created the garment in MD and baked it to an alembic. If imported from another software, I'm not too sure how to convert an alembic cache to usable fabric. There might be some forums on the MD website to help, they have some extensive tutorials on alembic caches and simulations.
@sethoricalco1709
@sethoricalco1709 4 жыл бұрын
Quick question, I'm trying to do this with some clothes models I imported form Maya but at it keeps giving me the error "Could not recognize UV borderline correctly" when generating the patterns from the UVs it has, have you even had this problem?
@tjcousler
@tjcousler 3 жыл бұрын
I have unfortunately. Try double checking the scale of your geometry, it needs to match MD in order to trace the UVs properly. When I had this issue, I found some online forums that helped troubleshoot the issue. Usually just googling the error line that MD provides will give you some online resources to help.
@nightcoreempress5248
@nightcoreempress5248 3 жыл бұрын
thankss
@janetl8896
@janetl8896 4 жыл бұрын
Great tutorial . It might be a stupid question, but i have trouble to load the material in maya after import the Alembic cache.... Could you please teach me how to load the materials I used in MD?
@tjcousler
@tjcousler 3 жыл бұрын
I'm not super familiar with MD's material functionality. Usually, I just use it to get an idea of how the material will look, and then re-create a more flushed out version in something like Substance. Look up a guy named Travis Davids on KZbin, he's a MD pro and can give you way more information about garment creation and materials!
@katyakatya954
@katyakatya954 4 жыл бұрын
💕💕💕💕💕💕💕
@koliller
@koliller 4 жыл бұрын
Hi, TJ, how can I send you a email? I tried sending a message by IG, but not answer :(
@tjcousler
@tjcousler 4 жыл бұрын
Hey José, sorry about that, I'm not very active on IG. You can find my email on the about page of my channel :)
@koliller
@koliller 4 жыл бұрын
@@tjcousler I didn't find :(, but anyway, I ask you here, I have a doubt, I'm doing an animation in marvelous for a game (I'm using unity) the problem is that I now know how to do the animation, but it doesn't look like a "loop", the first and last frame aren't equal, do you have some idea of what can I do? Thanks for replying
@IGarrettI
@IGarrettI 3 жыл бұрын
why is marvelous so fast at cloth sim and maya or blender is so fucking slow?
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