Рет қаралды 2,019
Showcasing some AI tweaks in this vid, with a bunch of good laps and challenging opponents. I was going from 9th to 5th here, with 10 laps to go. Finished 2nd on the last lap with a 2.10 median pace (2.08 at best), slowly loosing grip as my tyres were absolutly cooked by the end.
Track is Grenwood by Sergio Loro (paid) : f3classictrack...
I'm extaticly driving the Porsche 356 Speedster by Tuned AL : www.assettowor...
NeckFX used here is the Immersive one, available on the pdf listing : www.mediafire....
Against a wild bunch of 1960 - 1963 officially spotted running in SCCA cars:
The Chevrolet Corvette C1 by Stereo : www.overtake.g...
the AC Ace by Simdream : www.assettowor...
the Austin Healey Sprite Kansa by Velo's Workshop : velosmodsworks...
From The Bazza's TCLegends pack : the MG-MGA thracing.de/to...
You have an interresting variant on the Velo's Workshop : velosmodsworks...
From the Bazza's ACLegends 60's pack : the GTX Corvette 1967 and Shelby Cobra 289 Competition (added to replace the Corvette C2 and the Shelby 260, both cars i couldn't find at first. They still offer a good fight once you get them heavier and with restrictors).
thracing.de/ac...
For now and without balancing anything you could still have decent races with the Porsche, the MGs, the C1 and the Austin Healey sprints. The others (Corvette 1967, Shelby Cobras, Ace) need to be highly downgraded with either weight or restrictors.
This is a showcase of what you can achieve with the AI using Cartuner to boost your opponents and make them actually challenging. I'm running between 2.08 and 2.12 depending on the trafic and my tyres, the AI is achieving exactly the same pace with each cars showcased in the vid (apart from the C1, i 'm waiting for Stereo to help me on this one).
If anyone is interrested, let me know in the comments. If it ever reach more than 2k views i'll make a tutorial and share the whole layout.