Hit Detection During Attacks | How To Create Basic Melee Combat System in Unreal Engine 5

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AstrumStudio

AstrumStudio

Күн бұрын

Full beginner course on how to create a basic melee combat system to get started coding your own games in Unreal Engine 5.
Get early access to full series without ads and the project files (without animations) on Patreon: / astrumsensei
This is part 2/6 of the Basic Melee Combat tutorial series: • Unreal Engine 5 | Basi...
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Wishlist my game now on Steam: store.steampowered.com/app/19...
Instagram: / workplaceofmadness
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➠Patreon: / astrumsensei
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➠Twitch: / astrumsensei
➠Twitter: / astrumsensei
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Пікірлер: 27
@edwardnammur5962
@edwardnammur5962 Жыл бұрын
YESSS the video i've been waiting for :) cant wait to go through it. You're the best Astrum
@phillitup2328
@phillitup2328 3 ай бұрын
I am so glad i found this channel and vid. Pls keep posting!!!❤
@youngjojo3052
@youngjojo3052 2 ай бұрын
This series is Gold. Thank you sir
@minextlost
@minextlost 10 ай бұрын
love your tutorials man! Keep it up!
@killacos7872
@killacos7872 9 ай бұрын
Very nice tutorial!
@AstrumSensei
@AstrumSensei 9 ай бұрын
Glad you liked it!
@yagiz7081
@yagiz7081 6 ай бұрын
thanks for everything
@alexyang6535
@alexyang6535 3 ай бұрын
You are amazing!!
@llargemann
@llargemann 7 ай бұрын
This approach is more suitable for skill attacks or area attacks
@twotimescreations1888
@twotimescreations1888 Ай бұрын
amazing, very knowledgable and everything has worked out great so far, besides my first animation repeats more than the second, which im assuming its because i dont have enough animations? but will back track to see what all im missing. other than that, im using a whole free animation pack for now and lining up everything youve said with is and its going pretty good, thank you=D
@denberz711
@denberz711 Ай бұрын
Wish you actually explained what everything does but decent video
@ZimMabu_GameDev.
@ZimMabu_GameDev. 6 ай бұрын
Thanks!!!
@Theheartless99
@Theheartless99 7 ай бұрын
These videos are amazing. Do you have any that are like this but catered towards fighting games like street fighter?
@HD-uq3bq
@HD-uq3bq Жыл бұрын
Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please.. You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls
@kmtsvetanov
@kmtsvetanov 24 күн бұрын
Gread video. Question. How can I know who does the damage? Like I have 2 enemies. One hit for 30, one for 50. How can I know who is hitting me to calculate the damage?
@nasaeyong
@nasaeyong Ай бұрын
fom my limited knowledge the Cast To function is computational expensive, is there an alternative way other than calling it every frame for character blueprint's hit trace?
@terryrsh8927
@terryrsh8927 4 ай бұрын
Instead of a Notify State, why wouldn't I instead use a "Montage Notify Window"?
@darrenchen7514
@darrenchen7514 11 ай бұрын
The pawn or character has detected the damge but it didn't destroy. why? I can see the wake of the damge
@vikan3842
@vikan3842 7 ай бұрын
Bro destroy is something else. U need tell it to do so after ho = 0
@PB-hv1nk
@PB-hv1nk 9 ай бұрын
Hey ! I can´t get that working with Anim-Graph. You use montages, but I use anim-sequence and set bool to true for anim graph. The animation is to slow then for that tracing.
@AstrumSensei
@AstrumSensei 9 ай бұрын
Yeah I used to do that but found montages much more convenient in the long run.
@FinalSynapse
@FinalSynapse 5 ай бұрын
@@AstrumSensei and wtf does that have to do with what the video is supposed to be about "hit detection"
@user-xb1jc7lf8x
@user-xb1jc7lf8x Жыл бұрын
😁😁😁🤔🤔😄😁
@TheMelonbros123
@TheMelonbros123 Ай бұрын
great tutorials, however hearing every single movement made by your hands is a tad annoying
@FinalSynapse
@FinalSynapse 7 ай бұрын
This has nothing about the sword detecting an actual hit.
@_iguana_
@_iguana_ 6 ай бұрын
To do that u could just modify the attack hitbox
@FinalSynapse
@FinalSynapse 5 ай бұрын
​@@_iguana_ Yeh but this video is just about anim notification rather than how the actual hit detection works
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