I am so glad i found this channel and vid. Pls keep posting!!!❤
@edwardnammur5962 Жыл бұрын
YESSS the video i've been waiting for :) cant wait to go through it. You're the best Astrum
@youngjojo30529 ай бұрын
This series is Gold. Thank you sir
@OoooomgOmgOmg Жыл бұрын
This approach is more suitable for skill attacks or area attacks
@twotimescreations18888 ай бұрын
amazing, very knowledgable and everything has worked out great so far, besides my first animation repeats more than the second, which im assuming its because i dont have enough animations? but will back track to see what all im missing. other than that, im using a whole free animation pack for now and lining up everything youve said with is and its going pretty good, thank you=D
@minextlost Жыл бұрын
love your tutorials man! Keep it up!
@HD-uq3bq Жыл бұрын
Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please.. You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls
@yagiz7081 Жыл бұрын
thanks for everything
@tachyonic9006 ай бұрын
The attack sphere is going down side when i added select to the get socket location. help !!! ( its going well for first animation but for second animation it is not working properly)
@darrenchen7514 Жыл бұрын
The pawn or character has detected the damge but it didn't destroy. why? I can see the wake of the damge
@vikan3842 Жыл бұрын
Bro destroy is something else. U need tell it to do so after ho = 0
@nasaeyong8 ай бұрын
fom my limited knowledge the Cast To function is computational expensive, is there an alternative way other than calling it every frame for character blueprint's hit trace?
@terryrsh8927 Жыл бұрын
Instead of a Notify State, why wouldn't I instead use a "Montage Notify Window"?
@BioticBlitz4 ай бұрын
Amazing tutorial, very informative and brief! However I did have a question. If I wanted my hit detection spheres to be from a different bone each time it is casted (in this case, in melee combo with both fists and the feet) would I have to make a separate NotifyState for each animation? or is there a way I could have the hit detect function itself check which animation is being played in the array?
@AstrumSensei4 ай бұрын
Yes you can! you can use a select node for both the start and end locations of the trace or use a branch to a different trace based on your condition! Glad you enjoyed my tutorial and thanks for the support
@BioticBlitz4 ай бұрын
@@AstrumSensei oh fantastic! I'll have to try that out today then, thank you so much for getting back to me so quickly!
@BioticBlitz4 ай бұрын
@@AstrumSensei it worked!! Thank you so much for the suggestion, you're a life saver!!
@AstrumSensei4 ай бұрын
@@BioticBlitz Glad to have helped!
@killacos7872 Жыл бұрын
Very nice tutorial!
@AstrumSensei Жыл бұрын
Glad you liked it!
@IberianInteractive4 ай бұрын
this has a huge problem, what do you do when you want to detect other characters?
@gravemistakes8427Ай бұрын
There's just one issue that I am having, when enacting my first attack, my character flies forward, making it hard to even hit the other model in the first place. Any and all advice would be appreciated.
@Alex-eu6rwАй бұрын
Try enabling root motion in the animation.
@gravemistakes8427Ай бұрын
@@Alex-eu6rw YOU ARE A F*CKING LIFESAVER XD
@gravemistakes8427Ай бұрын
@@Alex-eu6rw YOU ARE A LITERAL LIFESAVER!!! THANK YOU SO MUCH XD
@kmtsvetanov7 ай бұрын
Gread video. Question. How can I know who does the damage? Like I have 2 enemies. One hit for 30, one for 50. How can I know who is hitting me to calculate the damage?
@Raystar78684 ай бұрын
Same here dude 😂
@GoApe-u7w3 ай бұрын
This doesnt work with an NPC with its own blueprint and not sharing the third person blueprint with player though. Which makes it pretty much useless. The 'destroy actor' works, but the hit reaction doesn't.
@Theheartless99 Жыл бұрын
These videos are amazing. Do you have any that are like this but catered towards fighting games like street fighter?
@JAAAAJENKEN653510 ай бұрын
You are amazing!!
@PB-hv1nk Жыл бұрын
Hey ! I can´t get that working with Anim-Graph. You use montages, but I use anim-sequence and set bool to true for anim graph. The animation is to slow then for that tracing.
@AstrumSensei Жыл бұрын
Yeah I used to do that but found montages much more convenient in the long run.
@FinalSynapse Жыл бұрын
@@AstrumSensei and wtf does that have to do with what the video is supposed to be about "hit detection"
@ZimMabu_GameDev. Жыл бұрын
Thanks!!!
@denberz7118 ай бұрын
Wish you actually explained what everything does but decent video
@GrumpyGillsFishing2 ай бұрын
Just hover over the nodes. They give you a description.
@TheMelonbros1238 ай бұрын
great tutorials, however hearing every single movement made by your hands is a tad annoying
@Сма_йлик Жыл бұрын
😁😁😁🤔🤔😄😁
@FinalSynapse Жыл бұрын
This has nothing about the sword detecting an actual hit.
@_iguana_ Жыл бұрын
To do that u could just modify the attack hitbox
@FinalSynapse Жыл бұрын
@@_iguana_ Yeh but this video is just about anim notification rather than how the actual hit detection works