Hit Reaction After Attacks | How To Create Basic Melee Combat System in Unreal Engine 5

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AstrumSensei

AstrumSensei

Күн бұрын

Пікірлер: 18
@Torchlight_Studios
@Torchlight_Studios Жыл бұрын
Nice to see you back making tutorials, was a little disappointed when the souls like series stopped. Hope all has been well for you bro.
@dietrichdietrich7763
@dietrichdietrich7763 Жыл бұрын
Just seeing this. All new to me. So I'm trying to grasp it further. But I get your version on that 😎
@LeonBlade
@LeonBlade Жыл бұрын
This tutorial series is nice, but I don't like how everything is done at bare minimum with guess work, magic numbers and delays. Instead, it would be nice to have a system that works based on animation timings with purpose and not just "the animations are short so this is fine". What is your animations are longer? There's a lot of guess work that has to be done, and the average person doesn't know how or why any of this works or how to fix something that's broken. At the same time, it's nice to see how this all comes together, and of course someone can then expand on this and make a proper system. Doing it with a simple system like this also allows you to make a shorter video, so I get that as well.
@GoApe-u7w
@GoApe-u7w 4 ай бұрын
Is there a way to make this work with an NPC character blueprint that has a behavior tree? Like really? We're going to make every enemy character a duplicate of the play character? Like why are there so many tutorials like this?
@erksipa
@erksipa 6 ай бұрын
Thanks! Remember to be careful with casting to enemies. Good for prototyping, but event dispatchers or interface is the right way in a bigger game
@ZimMabu_GameDev.
@ZimMabu_GameDev. Жыл бұрын
Thanks Sensai!
@GoApe-u7w
@GoApe-u7w 4 ай бұрын
What if you're using another character blueprint for the NPC? I have respawn systems and stuff hooked up for the third person blueprint, things I dont want to happen for the NPC. I tried setting up the same thing up to the 'hit react' section in their blueprint, but it doesnt work. -Edit- It's not working because of the NPCs behavior tree I think. It's taking priority over the 'hit react' event, I likely have to setup a hit react event inside of the behavior tree tasks and not the NPC blueprint itself.
@ff7522
@ff7522 9 ай бұрын
My set play rate doesn't seem to do anything on the Play Montage node
@ParikshitBhujbal
@ParikshitBhujbal Жыл бұрын
Hi Astrum, can you make hit reactions show depending upon the angle of incoming damage? eg: play left hit reaction if hit from the left, right for right and so on? Thanks in advance :)
@duplostudios
@duplostudios Жыл бұрын
Where i found the Animations? Did i habe to make the Animations on my self?
@ff7522
@ff7522 9 ай бұрын
Mixamo (using Mixamo converter for UE) or the Unreal asset store which often has free ones.
@Сма_йлик
@Сма_йлик Жыл бұрын
@Alwa274
@Alwa274 4 ай бұрын
Nice TF2 logo shield
@TooArtistic
@TooArtistic Жыл бұрын
My NPC just dies on 1 hit still. What can i do?
@Deebo019
@Deebo019 Жыл бұрын
same
@erksipa
@erksipa 6 ай бұрын
Unconnect 'destroy actor'. Or change damage if you have a damage system.
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