Weapon Mesh With Blade Hit Detection | How To Create Basic Melee Combat System in Unreal Engine 5

  Рет қаралды 16,749

AstrumSensei

AstrumSensei

Күн бұрын

Пікірлер: 13
@MoltenScience
@MoltenScience Жыл бұрын
very skilled
@wild_banan
@wild_banan Жыл бұрын
Nice tutorial. When is the last video coming out ?
@nailchristian03
@nailchristian03 Жыл бұрын
What node did you add at 7:37...You were talking about being specific and forgot to mention that.
@AstrumSensei
@AstrumSensei Жыл бұрын
Yikes haha! It's a select node. the one that specifically looks like a fork.
@nailchristian03
@nailchristian03 Жыл бұрын
Thanks and great work on these videos. I am open to calling you Sensei!!LOL@@AstrumSensei
@Shrooblord
@Shrooblord 10 ай бұрын
Thank you for this video! I noticed you got a bit flustered when scaling the sword and moved on quickly to the next thing. Feel free to take your time and figure out how it works (in this case there were some typos in the boxes like `0.2.5` instead of `0.25` that were blocking your input), and then show us the take that you're comfortable with; no need to rush through it and do it all in one take. :)
@abyssfaction116
@abyssfaction116 8 ай бұрын
Love the videos... quick question when I have the different combos attacking my character zooms back to where the combo started when completed. How do I stop this, or did I miss this in the videos?
@DeepSpace409
@DeepSpace409 17 күн бұрын
Enable root motion in the animations before making them into a montage
@arjunnaidu38817
@arjunnaidu38817 11 ай бұрын
the trace only does 1 frame even though its duration
@roydash5657
@roydash5657 Жыл бұрын
Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please.. You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls
@SamuelDarby
@SamuelDarby Жыл бұрын
learn how to make an index for all of the types items you want, then for each item you need stats and variables, then you need a pickup system that will reocgnize the variables for the name and mesh. then in the pickup/invntory script you need a module to pick through the table of item names you have and choose the accompanied asset and skills
@roydash5657
@roydash5657 Жыл бұрын
@@SamuelDarby So I am already creating this.
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