Unreal Engine 5 - Melee Combat - Hitbox Based Accurate Contact Point Detection - Action RPG

  Рет қаралды 1,982

CodeLikeMe

CodeLikeMe

Күн бұрын

Пікірлер: 12
@kevinbittner5069
@kevinbittner5069 Ай бұрын
Almost to 100k that's awesome man! I still watch when I can. I am almost finished with my software engineering degree in a few weeks. It's crazy to see how far you've come and the amount of tutorials you've made. I remember suggesting features when you were working on the auto material series 5+ years ago and then within like a week time you had figured it out and had a video ready. I'm sure the youtube community greatly appriciates all your effort you put into the videos. I've also noticed an increase in quality of your videos which is really good as well. Best of luck!
@CodeLikeMe
@CodeLikeMe Ай бұрын
Hey, thanks for being with me through the years
@scottlee38
@scottlee38 Ай бұрын
Thanks. This will come in handy!
@reiki8806
@reiki8806 Ай бұрын
Thank you so much for your work !!!!!
@CodeLikeMe
@CodeLikeMe Ай бұрын
My pleasure!
@totontusthegreat5527
@totontusthegreat5527 Ай бұрын
Good job!
@CodeLikeMe
@CodeLikeMe Ай бұрын
Thanks!
@edgarbartolomeu551
@edgarbartolomeu551 16 күн бұрын
Great as usual, thank you very much. My NPC Characters display the blood trail and the Hit Box Debug Spheres results , however my Player Character doesn't. What could potentially be the problem?
@hotsauce7124
@hotsauce7124 Ай бұрын
Hello, may I ask, does this also work with the GASP game sample project?
@CodeLikeMe
@CodeLikeMe Ай бұрын
Yes. Hitbox system is independent from the animations
@hotsauce7124
@hotsauce7124 Ай бұрын
@ Thank you, I’m an animator trying to learn how to use GASP. Create different animations for holding different weapons. May I ask, does your tutorial series cover GASP?
@prodxoasis
@prodxoasis Ай бұрын
do you offer 1 on 1 lessons?
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