Atari STE 50fps racer - WIP 03 September 2024 (real hardware)

  Рет қаралды 757

gridleaderretro

gridleaderretro

Күн бұрын

Пікірлер: 31
@jezhollinshead2839
@jezhollinshead2839 2 ай бұрын
I should coco! Lookls amazing 🤩 Can't wait to play 🕹
@gridleaderretro
@gridleaderretro 2 ай бұрын
I'll try not to keep you waiting for too long :)
@TPau65
@TPau65 2 ай бұрын
This is getting better and better! Great job so far! 👌 I presume that you're already aware of, that in sharp corners parts of the road appear on the opposite side of the screen?
@gridleaderretro
@gridleaderretro 2 ай бұрын
Thank you! The effect you've observed is a quirk of the way the road is rendered. You may notice that it happens in Lotus as well! If it's good enough for them, it's good enough for me :)
@philsan69
@philsan69 2 ай бұрын
Can't wait to run it on my machines!
@gridleaderretro
@gridleaderretro 2 ай бұрын
I can't wait to see it running on your machines :)
@philsan69
@philsan69 2 ай бұрын
@@gridleaderretro 😄 👍🏻 at the moment on my desk the ST machine is a Mega STE.
@AtariCrypt
@AtariCrypt 2 ай бұрын
1:40 loving what you’re doing with the backgrounds
@gridleaderretro
@gridleaderretro 2 ай бұрын
The magic of that 4096 colour palette :)
@sarkycutt9611
@sarkycutt9611 2 ай бұрын
Looks amazing, will it be compatible with TT, MSTE and Falcons too?
@gridleaderretro
@gridleaderretro 2 ай бұрын
Thanks! The game should be compatible with STE and MSTE on initial release. Subsequent releases may be compatible with Falcon once any Microwire compatibility issues are sorted out. No plans for TT compatibility as it doesn't have a Blitter chip and there aren't enough TT users to justify writing a "Blitter emulator". I do intend to publish the source code upon initial release so that others can make any changes they need.
@b0rg1010
@b0rg1010 2 ай бұрын
Epic. Very nice indeed! 👍👍
@gridleaderretro
@gridleaderretro 2 ай бұрын
Thank you! 👍
@AtariCrypt
@AtariCrypt 2 ай бұрын
Superb mate 👍🏻👍🏻👍🏻👍🏻👍🏻
@gridleaderretro
@gridleaderretro 2 ай бұрын
Thanks as always!
@bagospanners
@bagospanners 2 ай бұрын
Amazing work. I wonder if you could make the sky gradient look more intentional by doing the vertical stippling technique like Pico Racer does.
@gridleaderretro
@gridleaderretro 2 ай бұрын
Interesting idea, thanks. I agree it would look nice, but it would also add some complexity to the code and I'm already struggling a bit to maintain 50fps without dropping too many frames!
@carlosbragatto
@carlosbragatto 2 ай бұрын
Can you make the grooves on the tyres flicker like on the arcade/zx spectrum? If I recall correctly, both flicker on the straights, and the internal one during the curves will flicker while the other remains static
@gridleaderretro
@gridleaderretro 2 ай бұрын
Possibly! Although it wouldn't be high on my list of priorities. Note that this game isn't intended to be a direct conversion of the WEC arcade game ... it's more "inspired by". I'm taking the gameplay in my own direction :)
@lucasjokiel
@lucasjokiel 2 ай бұрын
This needs CRT! ;)
@gridleaderretro
@gridleaderretro 2 ай бұрын
I sold my 14 inch Sony Trinitron for next to nothing several years ago :(
@gauthiermorand7930
@gauthiermorand7930 2 ай бұрын
Will you implement road elevation ?
@gridleaderretro
@gridleaderretro 2 ай бұрын
Not in this game - I'm not convinced it's possible at a 50fps framerate. The STE is already pretty stressed with what you see here :)
@gauthiermorand7930
@gauthiermorand7930 2 ай бұрын
@@gridleaderretro Even with more RAM ? My MegaSTE is 4Mo, like most of STE nowadays.
@gridleaderretro
@gridleaderretro 2 ай бұрын
@@gauthiermorand7930 It could possibly be done with a huge amount of precalculation and lots of additional memory. But for this game, I'm targeting 1meg STE to make it available to everybody.
@mikejohnson699
@mikejohnson699 Ай бұрын
How many on screen colors? The blitter makes a huge difference here too.
@gridleaderretro
@gridleaderretro Ай бұрын
Hi Mike. I believe there are about 31 colours on screen.
@mikejohnson699
@mikejohnson699 Ай бұрын
@@gridleaderretro how was this accomplished?
@gridleaderretro
@gridleaderretro Ай бұрын
@@mikejohnson699 Do you mean anything in particular? A lot of different techniques went into making this run at 50fps :)
@mikejohnson699
@mikejohnson699 Ай бұрын
@@gridleaderretro the extra colors
@gridleaderretro
@gridleaderretro Ай бұрын
@@mikejohnson699 It's just Timer B rasters - a pretty standard technique for getting extra colours on screen. Loads of games use it.
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