I liked when MrPokke used Kara Cancel into Negative edge into irl edging into irl negative edging, kara cancel into 1 frame link into being neutral into neutral jump into guide maker for ZZZ.
@PRSWAGSTER99Ай бұрын
His footsies and zoning were off the charts during his negative edging
@T3hS14ppyАй бұрын
@@PRSWAGSTER99 he shoulda labbed more. MAHVEL BAYBEE
@29VenturesАй бұрын
Kara cancel into negative edge then step back step back into goober cancel then dash + juggle into air dash into aerial control into b-reverse then back to goober cancel into aboba
@HangishtaАй бұрын
His atk oki after safe jump relic explanation was OD.
@T3hS14ppyАй бұрын
@@Hangishta im about to wake up DP into option select in gooner max negative edge
@tinyknottАй бұрын
Technically, what's said for Pen ratio can also be said for defence down. No use in building defence down if you have 100% pen ratio. So basically, better to stack one stat tall, than to distribute it evenly among two stats.
@aslam622Ай бұрын
THIS NEGATIVE EDGE STRAT CHANGES EVERYTHING
@HoopBocchiАй бұрын
😂 iyo -1000 aura
@YukitatidurАй бұрын
We need this video
@joaquinchua3348Ай бұрын
Don't forget to Car Cancel ur enemiee and Juggle them in the air too, It changes everthing I swear.
@7HFEstorqueАй бұрын
Stop edging
@aslam622Ай бұрын
@@joaquinchua3348 lmao
@LJMninАй бұрын
You talking slower actually really helped understanding what you said.
@7HFEstorqueАй бұрын
Its crazy when he speaks fast it like yt glitched and plays at 5x speed
@Dandy4askАй бұрын
im 90 % sure corruption deals extra damage to eathereals aka the butcher type enemies
@devinsmith8444Ай бұрын
Mr Pokke the definitive, Completely Neutral, Free to Edge, Rank #1 ZZZ Content Creator blesses us with a banger guide. May he never get Kara Cancelled for this 🙏
@rubic7447Ай бұрын
He's f2p?! Omaygad! This changes everything!
@lokeras92Ай бұрын
Comments that aged poorly
@KeithCooksАй бұрын
17:41 is wrong, freeze / shatter does have a bonus, it increases Crit DMG by 10% for 10 secs
@jonnevitu4979Ай бұрын
Pokke straight up doing a cosplay of that reporter guy from zzz first chapter lmao
@aruubato6146Ай бұрын
does that mean woodpecker is better for ellen hmmm
@unholyarthur1Ай бұрын
CN still fighting over ice vs crit set. No conclusive result from them yet.
@thederp9309Ай бұрын
Use defence
@PyrusnVentusАй бұрын
Technically ice set is better because you're less likely to die inside when you farm the ice domain since anomaly pieces are actually useful unlike the defense set.
@friarpavel2155Ай бұрын
@@PyrusnVentus But woodpecker is also univerally useful for multiple DPS which means less wasted pieces while only Ellen can use ice set, so it balances out. I will switch out woodpecker pieces between my S11, Ellen, and Nekomata and they all use it well.
@memetic_hazardАй бұрын
Easy, just farm the ice/anomaly stages and use the music shop for crit.
@derpishopeeps3094Ай бұрын
I'm pretty sure alot of the anomaly stuff was messed up burn and shock last for 10 seconds each but burn procs every .5 seconds at half the damage of shock making them even shock requires you to hit the enemy though Freeze and assault are both single bursts but freeze improves crit damage dealt while assault extends stun and has a larger damage multiplier Finally corruption is like shock as in you have to hit the enemy but has more procs like burn
@lelegoyengАй бұрын
true, i have grace and rina but really have meh damage in lvl 50.. even in grace M6 lvl 50 that i see in some of vid it just shock 20-25k per tick, corin with crit built can proc assault 120-180k in stunned state.. my grace rina combo just do 5k shock each proc, so meh damage
@vertigovainАй бұрын
I am pretty sure how elemental effects works is described wrong, not factoring the scaling with Anomaly stats which should increase the ticks damage, and Ether effect is not a tick but % of attack you done i..e bonus/echo damage
@tetraavalon3664Ай бұрын
@@lelegoyeng Is it against the same enemy? Because my lvl 50 m0 grace does 25k against normal mobs on Shiyu 16 mobs but then around 18k on the boss, even though it's a machine. Your Grace is just poorly built compared to your Corin. Don't even need to see your builds to know that🤣
@lelegoyeng21 күн бұрын
@@tetraavalon3664 kekw maybe, i do built her but considering i dont have other anomaly char like piper makes her not quite do damage in my account.. and after my fomo for sindef prizes subsided quite a lot i just take it easy to build her and wait for other anomaly to come hehe maybe jane or burnice can help my skill issue and built hahaha
@Flewnd-v3oАй бұрын
Goddamn, I got Rina as my standard pull, and now I'm trying to cope by finding her utility compared to Soukaku and even Lucy. From what it seems by PEN RATIO INCREASE, she will be better at later levels, like endgame 70 or 80
@paulashinnАй бұрын
Thank you for speaking a lil bit slower during guides! It really helped! First time I didnt need to use speed down in ur videos ps the end you compensated by talking in like 5x speed lmao
@user-jo8jt2rw6jАй бұрын
Absolutely diabolical
@akdrzllol1698Ай бұрын
17:30 was thinking about pulling her or staying with billy and waiting for miyabi🤣
@wallacehoward2792Ай бұрын
I was so disappointed there was no drip marketing for Miyabi. I wanted her in 1.1 or 1.2. Now I'm worried I'll be waiting for, like, 6 months for Miyabi to come out.
@Shuraig7Ай бұрын
@@wallacehoward2792 did you really expect them to release 2 ice dps back to back?
@bertabuanaputra1943Ай бұрын
Pen ratio stats should be a good stats if there is a new enemy(boss/elite/normal) that can’t be stunned which will def down( I believe) the enemy and increasing damage multiplier but if the enemy can’t gain daze or be stunned that will completely erase one of the combat gimmicks of the game that is chain attack (or if they add other functions to that specific enemy to cast chain attack then i don’t know) so un-stun-able enemy is not the answer. Then what about change the Pen ratio stat behaviour itself? Instead of just ignoring % def that make it useless if the enemy deff is 0 change it into adding Atk based of % pen to enemy origin def in a certain condition For example if the enemy origin deff is 100 And your pen is 10%, if the enemy still have def its stat behaviour will stay the same but if the enemy defence is 0 then its behaviour will change into increasing your character atk which is increasing by pen 10% of 100 def (+10 atk) I know it feels like a completely new damage source but hey if it solve the problem then what so bad about it. Also i want to mention that im not a professional at this field and if i got my understanding in how the concept work. This is just the thought that come to my mind and i want to share it. Lastly sorry for my bad English
@CaCtuSnyanАй бұрын
Where did you get the information that stun does def down?
@liamd8918Ай бұрын
18:15 🎤 🔥 🔥 🔥
@VeryDecentNameАй бұрын
I think there are two type of PEN stat in zzz right? The PEN% is one of disk 5 possible main stat, and the flat PEN in possible substat. I wonder what is the difference? Does it affect dmg calculation differently?
@m-PillАй бұрын
my guess is flat pen prob just subtracts from the defense and pen% is percent lower 50 pen : 300 def = 250 def 40% pen : 300 def = 180 def not confirmed and idk which % if u have both
@issei7762Ай бұрын
Insane, this changes everything.
@derrymdАй бұрын
What if positive edging changes everything
@mmhnefАй бұрын
Damn, I just spent the last 30 minutes brainstorming and writing down formulas, pausing the video to inspect the translated formulas and rewinding to hear your interpretation. I don't think I've ever been more confused on a dmg calculation explanation ever. The graph takes a massive amount of guesswork on my end to interpret, you didn't explain it at all, you showed it, showed a line and concluded that (paraphrasing) "Your best investment vs attack% or dmg% depends on which stat is lower, you get more value for increasing the lower one" which is NOT at all what the on screen formula implies (base dmg * attack multiplier * dmg multiplier). This idea that raising the lower one is more valuable does make sense.. but I have to draw conclusions and make assumptions about the math to actually have it make sense. For instance, if the formula was written instead as ( (base dmg * attack multiplier) * dmg multiplier) then I could see how that works however, it wouldn't be true based on your actual statements of the lowest always being more valuable. However.. I could make assumptions on how the formula is dynamic based on which is higher but again, these are just assumptions. This was an insanely confusing and contradictory amount of information. My interpretation from all this with a very heavy amount of personal assumptions will be this: Attack% is universal and therefore, Dmg% must be weighted higher. How it's weighted, I'm not sure but my GUESS would be that Dmg% just scales your accumulated damage since it's applied conditionally (you don't do +ice damage when you don't use an ice attack for instance). This is also very commonly how these types of systems are implement. So with that, my take away is: Attack% is always good and how much worse it is than Dmg% really depends on how often you are able to execute that Dmg type in combat. Soldier 11 can effectively execute fire dmg attacks very consistently, meaning +Fire Damage on her with a skilled player is probably always most beneficial. However, this leaves a big wtf regarding Physical damage characters. I assume that non elemental damage is physical by default, meaning Physical is the most prevalent and easiest damage type to perform. Which also means, Physical damage players get full scaling value from both +Dmg%, meaning you ALWAYS go +Phys Dmg on physical because you can't not do physical damage. It also makes them defacto the strongest element, disregarding any factors like, how often physical resist is a thing. I like your channel but holy shit this felt like I was getting contradicting statements constantly, probably the translation from Chinese to English had a part to play but damn, now that I know I can see more detailed damage stats in the pause window I might spend some time testing to iron this out myself. Or maybe I'm just retarded, take care, keep making videos!
@ryogaz1210Ай бұрын
I thought anomaly damage doesn't scale with skill multiplier??
@Kyle-km7egАй бұрын
Why does bro hawk tuah and gawk gawk gawk all of his words when he can just talk slower?
@mikir1741Ай бұрын
So basically zhing yuan or the cop girl whatever she's called shouldn't get too much pen
@justjuniorjawАй бұрын
"Special values, huh."
@vahallen9876Ай бұрын
League brainrot Pen is lethality
@brandonfogelberg1373Ай бұрын
So pen ratio is better against like the super late game bosses?
@ItsBioxАй бұрын
nuclear theory masterclass
@carismo9502Ай бұрын
This is all fine and dandy, but who wants to talk about the real issue with ZZZ? MAKING MIYABI AN ICE/ATTACK CHARACTER
@lagrangeweiАй бұрын
pretty sure the hollow zero boss is an 'energy' enemy.
@XzyjjАй бұрын
I still don't understand how the fuck pen ratio even works, is it a chance to ignore 100% of defense? is it % defense reduction? what is it
@smoltoasterАй бұрын
u can see it as how much of the enemie's def can u ignore if u shred alot of def, pen gives less value bc u shredded away the def you would have ignored its a solid stat tho that will always boost ur dmg at least bc nothing has 100% def shred
@virtualmartiniАй бұрын
if your enemy has 100 Defense and you have 25% Pen ratio then you ignore 25 of the enemy's 100 defense.
@christophermauro-barias7451Ай бұрын
changli cn analysis waiting room
@Zero_Li24Ай бұрын
This is supposed to be a fighting game, so why are we being taught damage math by an asian teacher?
@arandomguy4267Ай бұрын
I don't know why I laughed so hard over "taught damage math by an asian teacher?" 🤣🤣🤣. It makes it better that I saw this comment at 1:48
@SuddenSubjectАй бұрын
bro every week is a new "OH ACTUALLY UR ALL BRICKED UR ALL DOING IT WRONG HERES THE MOST OPTIMIZED BEST WAY TO PLAY THAT I GOT FROM THE DEEP WEB ON THIS FORUM ON THE 50TH PAGE" video from someone or another and I am not falling for it anymore! I'm getting the cop! I like her butt! WAIFU OVER META
@VazerGАй бұрын
Your pen ratio SERVES ZERO PURPOSE ***Thunder VFX***
@PsnPocketsFulOfHopeАй бұрын
WHAT THE HELL DID YOU SAY!?!? 🤔
@changhornboe9744Ай бұрын
BRO COMPLETELY FORGOT DISORDER EXISTS.....
@ursalightАй бұрын
nice translation
@supernieva2419Ай бұрын
Is the damage computation for anomaly and elemental reaction also different
@professionalbushbeater5106Ай бұрын
mr poke free to play?? wow i never knew
@arthuryeh1112Ай бұрын
isn't pen diminishing because armor is diminishing returns?
@tenstoneheartsАй бұрын
I NEGATIVE EDGE ON THIS ONE
@XMalikXMoodyXАй бұрын
He’s free to play he the only one who should be getting praised! …Who cares when you kill everything by button mashing blindfolded you already showed that so why does it matter… 😂
@adry0927Ай бұрын
ill see that pen ratio will scale better with anomaly and regular damage in the future patches
@orion615Ай бұрын
Bro forgot disorder
@aghshdАй бұрын
This "cn meta" is just rough translation + bad comentery. If you don't have any def down/pen ratio going pen ratio at 5th slot is basically mandatory. (Sorry for bad eng)
@29VenturesАй бұрын
So basically goober cancel right?
@mini-dono4237Ай бұрын
5m only 3 comments?
@LadyYunalescaАй бұрын
Nuclear
@normalguy8208Ай бұрын
Bro, aren't you from Singapore?
@bertabuanaputra1943Ай бұрын
The 28 viewers is me
@LizeroxАй бұрын
Dam im too early for the comments
@YT-AverageАй бұрын
I’m not really sure but I’m pretty sure he’s f2p correct me if I’m wrong though
@evanharjanto2450Ай бұрын
seeing this formula i really think shoukaku need to reach 5k atk to give her maximum 1k atk to party member then, is that right?
@BleazeSirАй бұрын
nah you only need 2.5k atk because it does the 20% of her attack then doubles it. So you'd get 20% of 2.5k which is 500 then double it to give 1k
@evanharjanto2450Ай бұрын
@@BleazeSir so its not double the cap only, but also doubling her buff? all this time i tot it only double the cap (you still need to put the work to raise the buff value yourself)
@Ratfcker6Ай бұрын
Extremely Negative Edging
@evanharjanto2450Ай бұрын
so basically in term of value anomaly proficiency = crit damage anomaly mastery = crit rate?? just use according to team you build.
@PrinceVinc13 күн бұрын
could you speak slower or make sub titles...? You are very hard to understand in critical moments.
@halalbarАй бұрын
u are so slow on this. this was discovered in week 1
@préy19Ай бұрын
Bro, if you’re trying to make an informational video, you should talk more clearly so that people can understand what you’re saying
@indrawisasiАй бұрын
Bro please talk slowly, im still learning english 🙃
@JayceRustiaАй бұрын
It's not about him being fast to speak it's how he speak cause like the dude always choke when speaking so some words sounds wrong
@wallacehoward2792Ай бұрын
You can set the speed to 0.75x
@ShineMusc47Ай бұрын
First pokke
@rlstrengthАй бұрын
Please put zzz videos on a separate channel?
@devinsmith8444Ай бұрын
Why would he do that?
@rlstrengthАй бұрын
@@devinsmith8444 better controls for viewers and the algorithm? idgaf about zzz and I'll unsubscribe if I keep getting notifications about it
@piscye1806Ай бұрын
Then unsub @@rlstrength
@rlstrengthАй бұрын
@@piscye1806 thanks for your opinion, but since you don't run this channel I don't care much for it. I feel like my request was a fair ask, I'm not demanding anything just stating what I feel like would be an improvement. I'm interested in some of the content but not the rest and the way this is solved on youtube is via channel split (which do have their disadvantages too). If you have some special channel info (I don't watch the streams so I don't know if zzz is going to be a staple) I'd welcome it.
@isbirdwatching3724Ай бұрын
While Lucy’s and Sokaku’s attack buffs scaling with their total attack seems better than those in Genshin/HSR, it’s important to remember that Sokaku’s and Lucy’s buffs are hard capped at 500(1000) and 600 respectively. While the buffs from GI/HSR are not capped at all but are limited by base attack. So they are still comparable but with the caveat that one will likely have to sacrifice some other stats to reach the atk cap were in HSR/GI the atk buffer could focus on ER and defensive stats to protect them.