How To Create A Gorgeous Isometric Game (In 7 Minutes)

  Рет қаралды 23,245

Thomas Brush

Thomas Brush

Күн бұрын

Пікірлер: 123
@thomasbrush
@thomasbrush 2 ай бұрын
► Learn how to make money from your indie games (free webinar): www.fulltimegamedev.com/opt-in-how-to-make-six-figures
@3dartninja
@3dartninja 2 ай бұрын
I LOVE THESE! Your 3d skills are looking great Thomas!
@thomasbrush
@thomasbrush 2 ай бұрын
THANKS! Hope you learned a ton
@BrendaKincaid
@BrendaKincaid 2 ай бұрын
It's Felipe's work. That is his 3d artist.
@hamzahgamedev
@hamzahgamedev 2 ай бұрын
my man just learned 3D. AWESOME! 🚀🚀
@thomasbrush
@thomasbrush 2 ай бұрын
Boom!
@andrewpullins8817
@andrewpullins8817 2 ай бұрын
You scared the crap out of me with that jump scare 😂
@SherAzam81
@SherAzam81 2 ай бұрын
Thomas, your art style inspires me to the fullest. Love your videos and hope you all the best in the future!
@DagnirRen
@DagnirRen 2 ай бұрын
What an awesome video! Definitely using that shader asset.
@charlesthedev
@charlesthedev 2 ай бұрын
Mr Brush knocked it out the park again! Looking amazing
@thomasbrush
@thomasbrush 2 ай бұрын
Thanks for watchin Charles!
@patriklega
@patriklega 2 ай бұрын
Your videos are always so inspiring! Thank you, mate, for all the hard work you put into them. These kinds of videos are truly motivating. By the way, I totally agree with you-I’ve been working in the gaming industry for almost 10 years, and I believe stylized art is definitely the best way to stand out against the competition :)
@Glaucus-999
@Glaucus-999 2 ай бұрын
3:14 "DO IT THE THOMAS WAY"! glad i watched this before suffering in the unreal equivalent of this for my beginner learning phase
@DavidZobristGames
@DavidZobristGames 2 ай бұрын
I think the reason you're drawn to this isometric style is that it lets you see the whole scope right in front of you. Instead of dealing with massive levels and all the anxiety that comes with trying to fill them with meaning or gameplay, having everything compacted into one view is so much more satisfying as a designer. You can create meaning and gameplay on the spot, right there. I am also drawn to this simplicity :D
@alexanderkulaev541
@alexanderkulaev541 2 ай бұрын
Nicely put!
@TummyTiger666
@TummyTiger666 25 күн бұрын
Love the editing is this video. Fast, fun, and educational. Keep it up Thomas
@Ironroc
@Ironroc 2 ай бұрын
Really loved this video. Simple and to the point, great overall advice. Thanks!
@geekpotion
@geekpotion 2 ай бұрын
you style is so lovable, everyting looks like its coming from a well crafted childrens book
@itsnotpan.
@itsnotpan. 2 ай бұрын
Recently started learning to make games, modelling definitely takes some time getting used to, especially with the amount of detail of that room.
@eerieentity3139
@eerieentity3139 2 ай бұрын
Gave me a good laugh this morning so thank you, also this is the type of game I always wanted to make so thanks for teaching this!
@thomasbrush
@thomasbrush 2 ай бұрын
Haha good!
@qrisgames
@qrisgames 2 ай бұрын
Thomas I love your videos, they make me wanna do my own game
@shibii
@shibii 2 ай бұрын
We were watching the same background video while making our xmas tree last night haha Great video as always :)
@thomasbrush
@thomasbrush 2 ай бұрын
Haha nice!
@hardcoding_games
@hardcoding_games 2 ай бұрын
little cuts on meshes can be achieved by also beveling vertices in blender, found it out recently! just select the vertex and click Ctrl+Shift+B, use scroll button for different outcomes :)
@ceprotypes
@ceprotypes 2 ай бұрын
"Do it the right way. Do it the Thomas way." -TB, 2024 Really nice to see these shorts popping up showing a scene, then having the tutorial follow. I'm loving that. Nicely edited video too-- loved the color noises, "Deetales", and "Everyone wants to live in that Gryffindor common room... or Slytherine... if you're an evil person" xD Would be awesome to see a more in-depth tutorial on your particular methods with Blender. Being a total Blender-phobe, tutorials by people super familiar with Blender generally go over my head. It would be cool to have a tutorial from a self-taught, 2D-focussed, 'this might not be the best way, but it works' style tutor :D
@venre-gamingandmore4330
@venre-gamingandmore4330 2 ай бұрын
"smelling" the colors actually makes so much sense to my brain idk why
@krisp422
@krisp422 2 ай бұрын
Look up “synesthesia”. You have a brain superpower basically! :D
@freckles5959
@freckles5959 2 ай бұрын
Thank you so much for going back to teaching and giving, until THEN your customers will buy. Never lose sight of the teaching and giving
@thomasbrush
@thomasbrush 2 ай бұрын
I’m really having fun just showing you all what I’m learning. Appreciate it!
@ashleycanning1450
@ashleycanning1450 2 ай бұрын
Loved this! More please.
@baejisoozy
@baejisoozy 22 күн бұрын
wow this is great! Just what I was looking for thanks.
@AlexGorskov
@AlexGorskov 2 ай бұрын
Hey Tom, great vid style!
@omerfarukbykl6097
@omerfarukbykl6097 2 ай бұрын
I don't know if other people does but making animations is a very important problem to solve for me. So, just a video idea for future. Because most of the times when we think of amazing gameplay we imagine amazing art style and amazing feeling gameplay which mostly comes down to the animations and effects. So, if you can't make great animations, no matter how good you program the gun system, you won't get that amazing gameplay. Games are not just code, you're also creating art. So we need to get good at art and animation. Depends on the game you're making of course.
@playerxru6613
@playerxru6613 Ай бұрын
Thomas plz make more of these isometric videos👏
@kaydenhardcastle
@kaydenhardcastle 2 ай бұрын
You're such a baller, nice!
@bioburden
@bioburden 2 ай бұрын
Love the more silly style you took in some parts here 😃
@KatCraigMusic
@KatCraigMusic 2 ай бұрын
I just subbed today, you have amazing stuff! Do you think this could be achieved with Unreal as well? I'm not sure if you can drag blender files into that engine or not.
@thomasbrush
@thomasbrush 2 ай бұрын
Oh definitely. It would probably look better.
@KatCraigMusic
@KatCraigMusic 2 ай бұрын
@@thomasbrush Awesome! I'll have to give it a try :)
@littlephoenix
@littlephoenix 2 ай бұрын
I'm making a 2D isometric game, thank you for your tutorials, they helping me a lot on my dev journey!🙏
@Thomas-qc2dc
@Thomas-qc2dc 2 ай бұрын
Let's talk about that amazing desk. I think this is the first time I've ever seen it. I'm going to need more details.
@yokitosyosko
@yokitosyosko 2 ай бұрын
No one inspires me as much as you do Thomas. Forever in your debt
@NeroExeXIV
@NeroExeXIV 2 ай бұрын
Got it, i wont export fbx or png o7
@thomasbrush
@thomasbrush 2 ай бұрын
DON'T YOU DARE
@ArksideGames
@ArksideGames 2 ай бұрын
@@thomasbrush 🫡
@mkaram4893
@mkaram4893 2 ай бұрын
Would love to have some lesson on how to apply this color palette to the scene, e.g. how do you choose a specific color from the palette for a specific object / part of the object. (programmer here with 0 artistic skills :D but trying to get better at it)
@thomasbrush
@thomasbrush 2 ай бұрын
Great suggestion!
@nixantcreatives
@nixantcreatives 2 ай бұрын
Well that's something new and cool!
@felipezymor9970
@felipezymor9970 2 ай бұрын
Do you know what's even cooler? Watching this video, you can observe the way the scene is settled on the orthographic camera, and make 2D isometric game art as well
@under_dev
@under_dev 2 ай бұрын
Very good tips ! tip 6 its amazing
@experts_sketch1051
@experts_sketch1051 2 ай бұрын
UGHhh!! i miss your live streams 😩
@TheFRealBoggieMan
@TheFRealBoggieMan 26 күн бұрын
With regards to exporting Blender->Unity If you put the .blend file into Unity, Unity will use your local install of Blender to make a .fbx. This means, sharing a Unity project with different people with .blend files, everyone might have different results. Theres no guarantees, as everyone uses their own version. It becomes problematic once animated characters are involved as they have more elaborate export settings. You throw away the control of those settings and use a default if you let Unity just handle it. And there is no guarantee of how it could vary between different blender versions. That common annoyance where the character is laying down and scaled up 10x size when you put it into a Unity scene is due to this. The export settings in blender are not configured correctly and Unity uses Y (2nd coordinate) as up while blender uses Z (3rd coordinate) by default. This can be fixed easily, sure, but it becomes more nuanced with animation data and control bones that you don't care about having in Unity. Now you have gameobjects like IK bones in Unity, that is just for animating in Blender.
@Ashkandi88
@Ashkandi88 2 ай бұрын
I like how those clipboards and notebooks are the part of the show now.
@r.f886
@r.f886 2 ай бұрын
WOW amazing, thank you for yet another great tutorial. 👍 By the way how did you make the surroundings look dark in the game view ?!
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 2 ай бұрын
Pls how can u add map selection u know when u go to a specific area the map will appear select area and fade out the fade in in that location
@gordorodo
@gordorodo Ай бұрын
Loved the video style, short format and content! Which render pipeline did you use for this one? If you mentioned it I missed it 😬
@omerfarukbykl6097
@omerfarukbykl6097 2 ай бұрын
4:50 Ooo, I was looking for this secret. Wondering why kenney & kay assets look weird in Unity and how to get that Twisted Tower look.
@indianastilts
@indianastilts 2 ай бұрын
Hi Thomas, I hope you are well. This is so great and love it! Great talent as always on all your work. Can I ask a question to you or anyone else that reads this please. You added all your colours onto your mesh faces and then added it to the game engine. Shouldn't all the colours on meshes be UVed and as a texture so all the mesh faces read as one texture and the engine doesn't read every single face? My confusion is when in a game engine we can just slap texture onto the meshes but when I see people use 3D engines, they convert all their models into UVs and 1 detailed texture onto the mesh assets which obviously is the way to do it. Just on this video you are saying to add all the colours to all the mesh faces which go into the game engine and just asking if this is the best way which developers do? Asking as when I am going to get to the stage of starting to use a game engine from Blender, I want to make sure I am doing the correct way/process. Thank you so much :)
@HeadlessRobot-06
@HeadlessRobot-06 24 күн бұрын
You can Smell Colors ... Cool!
@kupidanka7579
@kupidanka7579 21 күн бұрын
Sephiroth art (I can't remember his name 100%) was making outstanding isometric stuff. Sorry for this add. I just love his work when he was active.
@vraccstudio
@vraccstudio 2 ай бұрын
How did you imported the .blend file to Unity? Man that’s handy
@thomasbrush
@thomasbrush 2 ай бұрын
It just HAPPENS. Save if in your assets folder in Unity
@vraccstudio
@vraccstudio 2 ай бұрын
@@thomasbrush OMG thank you for replying so fast! my mind is blown away right know! You do really nice work by the way!
@Iamjake1000
@Iamjake1000 2 ай бұрын
Wait you dont have to export blend files? I feel like ive tried this before and it didnt work, but this whole time I could of just done that??
@thomasbrush
@thomasbrush 2 ай бұрын
Do it the Thomas way
@Ponk_80
@Ponk_80 18 күн бұрын
We’re going to use a bunch of apps, and we’re going to “teach” by yapping as fast and as much as we possibly can
@TUKMAK
@TUKMAK 2 ай бұрын
I smell the colors. All of them. Purple smells cold
@eerieentity3139
@eerieentity3139 2 ай бұрын
Also flashbacks to when youd repeatedly say "harry" 😂
@thomasbrush
@thomasbrush 2 ай бұрын
Hahaha
@dts5302
@dts5302 2 ай бұрын
it will take me 7 minutes to find a pen and a piece of paper
@TUKMAK
@TUKMAK 2 ай бұрын
What a funny video by the way hahah 😂
@sangalp007
@sangalp007 2 ай бұрын
Thanks for the Tutorial brother, Simple and easy to learn , Loved it 😊
@thomasbrush
@thomasbrush 2 ай бұрын
Glad you liked it
@billcephus
@billcephus 2 ай бұрын
please give it a rest, it's not simple nor easy,
@sangalp007
@sangalp007 2 ай бұрын
​ I like the way he explained bro , it's simple 😊
@walterkane
@walterkane Ай бұрын
You should do an isometric 2d scene tutorial
@ArksideGames
@ArksideGames 2 ай бұрын
#DontExport, got it.
@datalemon
@datalemon Ай бұрын
Ouch. At first I was like “man that’s mean and presumptive to say I’d want to live in slytherin because I’m evil” And then I thought back on how I’ve handled things in the past and nah you right go ahead teach me Thomnis.
@optymystyc
@optymystyc 2 ай бұрын
I wonder… I know Unity is a tool for making games but this is giving me Lofi music video vibes. I feel like given the right assets, Unity could be used to do something like that.
@youkotoka4535
@youkotoka4535 2 ай бұрын
damn someone really didnt tolerate does taco bell buritos in the filming of this video.
@raen5256
@raen5256 2 ай бұрын
"Or slytherin if you're an evil person" that's not how it works at all. Anyways loooove this cosy art! And your creative method
@FillMakesGames
@FillMakesGames 2 ай бұрын
Bro just insulted everyone in Slytherin.
@thomasbrush
@thomasbrush 2 ай бұрын
Syahasashee!
@Rai2M
@Rai2M 2 ай бұрын
1:58 not sure if it's a good mesh topology i'm used to "quads everywhere" )
@Damiondabbles
@Damiondabbles 2 ай бұрын
I just wanna make these full time
@MetaQuestUser.6
@MetaQuestUser.6 2 ай бұрын
Would you recommend unity (6 or other) over unreal for beginner indie devs if you want to make a multiplayer game? Also, does ue5 have the ctrl s and auto update feature or is that special to unity
@alexanderkulaev541
@alexanderkulaev541 2 ай бұрын
You say we don't have to export FBX out of Blender and import into Unity. That's great news! But is it so for any Blender file? I mean, you exported the whole scene, that makes sense. But what about if I have only a rigged character in Blender file, should I not export it as an FBX? Always, in any case, I should use just Blender files, no exceptions? I'm very new to this, so asking.
@reptilianaliengamedev3612
@reptilianaliengamedev3612 24 күн бұрын
Saving as a blend file and using it in Unity breaks Unity and freezes for me unfortunately.
@3DPrinterAcademy
@3DPrinterAcademy 2 ай бұрын
beautiful. 😍Can you design my house? You can always become interior designer as a backup plan if AI takes over game dev
@kunalgahlot5211
@kunalgahlot5211 2 ай бұрын
Hi Thomas, I have been a big fan and a huge follower of yours for a long time, even before you came on Pewdiepie's channel. (pls reply) Most things I have learned about gamedev technical, design and in-details have been from you. Your free content has been nothing short of a blessing. Sadly at this time(student) I cant buy your course, but I definitely will in future... And so I have a few doubts if you can answer them. 1. There are a lot of let's dev- live streams that have been hidden in Playlist or perhaps available elsewhere? These streams are very good and worth so much to us thanks! 2. What are the members only benefits of your channel? Is there more content if so i will join definitely. 3. Do you have plans to make more isometric or top down contents? Or boss fights scenarios? Thanks a lot if you read this
@GameDevBuddies
@GameDevBuddies 2 ай бұрын
As always, an awesome video Thomas, we really like your content! However, we got a little panic attack when you gave the advice of not exporting models into .fbx format. Even though that kind of workflow is perfect for quick artistic exploration and testing, it's a huge pain in the butt for larger projects since Unity actually can't work with the .blend files directly. It internally converts all .blend files into the .fbx format which significantly increases importing times and the size of the project. Also, if you're working in a team, often programmers don't have Blender installed which will cause issues when trying to open a scene that has them. So long story short, use .blend files for quick visual explorations, blockouts and testing, but after you're done with that, export the .fbx into Unity and remove the .blend file from the project.
@WISPRINGS
@WISPRINGS 2 ай бұрын
THIS!
@gerritian
@gerritian 2 ай бұрын
Question from someone with very limited art background. When the cuts were made to the chimney for adding detail, this messed up the quads for the model, is that not an issue? Are quads not really that important and have been overplayed during my limited learning or do you just want to avoid doing it too much?
@thomasbrush
@thomasbrush 2 ай бұрын
Yes they are very important but I don’t care. One of my mottos is I do things wrong and I dont care.
@gerritian
@gerritian 2 ай бұрын
@@thomasbrush Alright, that's fair enough lol. Thanks for the reply!
@seanpatrickkennedy
@seanpatrickkennedy Ай бұрын
Been working with Unity and Blender couple years now. Why does the standard seem to still be FBX exporting from Blender and not .Blender files? Will working with a Blender file increase build size? Can you still create prefabs in Unity from the blend file?
@hamzariaz4690
@hamzariaz4690 2 ай бұрын
Hey ! I have a question. Do you also have to Unwrap the Models ? Or will it work fine without Unwrapping ? Thanks
@omerfarukbykl6097
@omerfarukbykl6097 2 ай бұрын
This series is amazing. Best thing after the 2D art tutorial series.
@omerfarukbykl6097
@omerfarukbykl6097 2 ай бұрын
Thomas is the Brackeys of art tutorials. God's gift.
@billcephus
@billcephus 2 ай бұрын
except he doesn't show you how to do anything, many steps are skipped over
@CryptidMom
@CryptidMom 2 ай бұрын
As a Slytherin, I cannot tolerate such slander 🥺🔪
@jameshunt4603
@jameshunt4603 2 ай бұрын
Aw man can you do one of these for 2D iso? Please please pleeeeaaase??
@patrickkrebs
@patrickkrebs 2 ай бұрын
Loved this video - right up until the pawn moved 2 spaces Diagon Alley.
@thomasbrush
@thomasbrush 2 ай бұрын
Clever
@patrickkrebs
@patrickkrebs 2 ай бұрын
@@thomasbrush Your videos are the bush Mr. Brush! Thank you for your continued contribution!
@BOSSITSOLUTIONS
@BOSSITSOLUTIONS 2 ай бұрын
If not using photoshop png is pretty much it. isn't it?
@DeathCloudGames
@DeathCloudGames 2 ай бұрын
Just Walz.
@datalemon
@datalemon Ай бұрын
2:43 but I don’t have synesthesia sir
@Bodom1978
@Bodom1978 2 ай бұрын
7 minutes in and I did not end up with an isometric game, this video is a lie 😢
@aetherial9639
@aetherial9639 Ай бұрын
ORTHOGRAPHIC PROJECTION IS EXPENSIVE .... IT DROPS THE FRAMERATE
@00ZeroCoolGaming
@00ZeroCoolGaming 2 ай бұрын
Why is Slytherin catching random strays???
@Melo_IT
@Melo_IT 2 ай бұрын
mate you have done some n-gones on the fireplace is god on seeing but is not a good practical things to do for game
@thomasbrush
@thomasbrush 2 ай бұрын
Don’t care about any of this anymore. You can! And I’m happy for you. But I don’t care anymore about doing things correctly. Love you
@dragonsnackproductions
@dragonsnackproductions 2 ай бұрын
Thomas! What about ... optimization XD
@thomasbrush
@thomasbrush 2 ай бұрын
Optimization? What’s that
@dragonsnackproductions
@dragonsnackproductions 2 ай бұрын
@@thomasbrush damn I'm doing something wrong .... XD
@muhammadjamal347
@muhammadjamal347 2 ай бұрын
I took the test, I m Slytherin😢
@suyash835
@suyash835 2 ай бұрын
Me and my friend are thinking of building an isometric game, we have a vision of how our story would play out, but I don't have sufficient references, experience, and maybe even artistic skills. We're gonna be using godot, the game will be set in 1970s small town, we have envisioned an isometric world, since it's the 70s, for the town my best reference was Hawkins (Stranger things) it captures the retro vibe I'm looking for perfectly. Do you have any suggestions that I should follow? Great video btw!! always love your content 😊
@JakubSK
@JakubSK 2 ай бұрын
How is it a game?
@MattGiuca
@MattGiuca 2 ай бұрын
That was super cool. "I wanna smell my colours." 🤌
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