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@3dartninja2 ай бұрын
I LOVE THESE! Your 3d skills are looking great Thomas!
@thomasbrush2 ай бұрын
THANKS! Hope you learned a ton
@BrendaKincaid2 ай бұрын
It's Felipe's work. That is his 3d artist.
@hamzahgamedev2 ай бұрын
my man just learned 3D. AWESOME! 🚀🚀
@thomasbrush2 ай бұрын
Boom!
@andrewpullins88172 ай бұрын
You scared the crap out of me with that jump scare 😂
@SherAzam812 ай бұрын
Thomas, your art style inspires me to the fullest. Love your videos and hope you all the best in the future!
@DagnirRen2 ай бұрын
What an awesome video! Definitely using that shader asset.
@charlesthedev2 ай бұрын
Mr Brush knocked it out the park again! Looking amazing
@thomasbrush2 ай бұрын
Thanks for watchin Charles!
@patriklega2 ай бұрын
Your videos are always so inspiring! Thank you, mate, for all the hard work you put into them. These kinds of videos are truly motivating. By the way, I totally agree with you-I’ve been working in the gaming industry for almost 10 years, and I believe stylized art is definitely the best way to stand out against the competition :)
@Glaucus-9992 ай бұрын
3:14 "DO IT THE THOMAS WAY"! glad i watched this before suffering in the unreal equivalent of this for my beginner learning phase
@DavidZobristGames2 ай бұрын
I think the reason you're drawn to this isometric style is that it lets you see the whole scope right in front of you. Instead of dealing with massive levels and all the anxiety that comes with trying to fill them with meaning or gameplay, having everything compacted into one view is so much more satisfying as a designer. You can create meaning and gameplay on the spot, right there. I am also drawn to this simplicity :D
@alexanderkulaev5412 ай бұрын
Nicely put!
@TummyTiger66625 күн бұрын
Love the editing is this video. Fast, fun, and educational. Keep it up Thomas
@Ironroc2 ай бұрын
Really loved this video. Simple and to the point, great overall advice. Thanks!
@geekpotion2 ай бұрын
you style is so lovable, everyting looks like its coming from a well crafted childrens book
@itsnotpan.2 ай бұрын
Recently started learning to make games, modelling definitely takes some time getting used to, especially with the amount of detail of that room.
@eerieentity31392 ай бұрын
Gave me a good laugh this morning so thank you, also this is the type of game I always wanted to make so thanks for teaching this!
@thomasbrush2 ай бұрын
Haha good!
@qrisgames2 ай бұрын
Thomas I love your videos, they make me wanna do my own game
@shibii2 ай бұрын
We were watching the same background video while making our xmas tree last night haha Great video as always :)
@thomasbrush2 ай бұрын
Haha nice!
@hardcoding_games2 ай бұрын
little cuts on meshes can be achieved by also beveling vertices in blender, found it out recently! just select the vertex and click Ctrl+Shift+B, use scroll button for different outcomes :)
@ceprotypes2 ай бұрын
"Do it the right way. Do it the Thomas way." -TB, 2024 Really nice to see these shorts popping up showing a scene, then having the tutorial follow. I'm loving that. Nicely edited video too-- loved the color noises, "Deetales", and "Everyone wants to live in that Gryffindor common room... or Slytherine... if you're an evil person" xD Would be awesome to see a more in-depth tutorial on your particular methods with Blender. Being a total Blender-phobe, tutorials by people super familiar with Blender generally go over my head. It would be cool to have a tutorial from a self-taught, 2D-focussed, 'this might not be the best way, but it works' style tutor :D
@venre-gamingandmore43302 ай бұрын
"smelling" the colors actually makes so much sense to my brain idk why
@krisp4222 ай бұрын
Look up “synesthesia”. You have a brain superpower basically! :D
@freckles59592 ай бұрын
Thank you so much for going back to teaching and giving, until THEN your customers will buy. Never lose sight of the teaching and giving
@thomasbrush2 ай бұрын
I’m really having fun just showing you all what I’m learning. Appreciate it!
@ashleycanning14502 ай бұрын
Loved this! More please.
@baejisoozy22 күн бұрын
wow this is great! Just what I was looking for thanks.
@AlexGorskov2 ай бұрын
Hey Tom, great vid style!
@omerfarukbykl60972 ай бұрын
I don't know if other people does but making animations is a very important problem to solve for me. So, just a video idea for future. Because most of the times when we think of amazing gameplay we imagine amazing art style and amazing feeling gameplay which mostly comes down to the animations and effects. So, if you can't make great animations, no matter how good you program the gun system, you won't get that amazing gameplay. Games are not just code, you're also creating art. So we need to get good at art and animation. Depends on the game you're making of course.
@playerxru6613Ай бұрын
Thomas plz make more of these isometric videos👏
@kaydenhardcastle2 ай бұрын
You're such a baller, nice!
@bioburden2 ай бұрын
Love the more silly style you took in some parts here 😃
@KatCraigMusic2 ай бұрын
I just subbed today, you have amazing stuff! Do you think this could be achieved with Unreal as well? I'm not sure if you can drag blender files into that engine or not.
@thomasbrush2 ай бұрын
Oh definitely. It would probably look better.
@KatCraigMusic2 ай бұрын
@@thomasbrush Awesome! I'll have to give it a try :)
@littlephoenix2 ай бұрын
I'm making a 2D isometric game, thank you for your tutorials, they helping me a lot on my dev journey!🙏
@Thomas-qc2dc2 ай бұрын
Let's talk about that amazing desk. I think this is the first time I've ever seen it. I'm going to need more details.
@yokitosyosko2 ай бұрын
No one inspires me as much as you do Thomas. Forever in your debt
@NeroExeXIV2 ай бұрын
Got it, i wont export fbx or png o7
@thomasbrush2 ай бұрын
DON'T YOU DARE
@ArksideGames2 ай бұрын
@@thomasbrush 🫡
@mkaram48932 ай бұрын
Would love to have some lesson on how to apply this color palette to the scene, e.g. how do you choose a specific color from the palette for a specific object / part of the object. (programmer here with 0 artistic skills :D but trying to get better at it)
@thomasbrush2 ай бұрын
Great suggestion!
@nixantcreatives2 ай бұрын
Well that's something new and cool!
@felipezymor99702 ай бұрын
Do you know what's even cooler? Watching this video, you can observe the way the scene is settled on the orthographic camera, and make 2D isometric game art as well
@under_dev2 ай бұрын
Very good tips ! tip 6 its amazing
@experts_sketch10512 ай бұрын
UGHhh!! i miss your live streams 😩
@TheFRealBoggieMan26 күн бұрын
With regards to exporting Blender->Unity If you put the .blend file into Unity, Unity will use your local install of Blender to make a .fbx. This means, sharing a Unity project with different people with .blend files, everyone might have different results. Theres no guarantees, as everyone uses their own version. It becomes problematic once animated characters are involved as they have more elaborate export settings. You throw away the control of those settings and use a default if you let Unity just handle it. And there is no guarantee of how it could vary between different blender versions. That common annoyance where the character is laying down and scaled up 10x size when you put it into a Unity scene is due to this. The export settings in blender are not configured correctly and Unity uses Y (2nd coordinate) as up while blender uses Z (3rd coordinate) by default. This can be fixed easily, sure, but it becomes more nuanced with animation data and control bones that you don't care about having in Unity. Now you have gameobjects like IK bones in Unity, that is just for animating in Blender.
@Ashkandi882 ай бұрын
I like how those clipboards and notebooks are the part of the show now.
@r.f8862 ай бұрын
WOW amazing, thank you for yet another great tutorial. 👍 By the way how did you make the surroundings look dark in the game view ?!
@SadiqAuwaluSani-ds7lb2 ай бұрын
Pls how can u add map selection u know when u go to a specific area the map will appear select area and fade out the fade in in that location
@gordorodoАй бұрын
Loved the video style, short format and content! Which render pipeline did you use for this one? If you mentioned it I missed it 😬
@omerfarukbykl60972 ай бұрын
4:50 Ooo, I was looking for this secret. Wondering why kenney & kay assets look weird in Unity and how to get that Twisted Tower look.
@indianastilts2 ай бұрын
Hi Thomas, I hope you are well. This is so great and love it! Great talent as always on all your work. Can I ask a question to you or anyone else that reads this please. You added all your colours onto your mesh faces and then added it to the game engine. Shouldn't all the colours on meshes be UVed and as a texture so all the mesh faces read as one texture and the engine doesn't read every single face? My confusion is when in a game engine we can just slap texture onto the meshes but when I see people use 3D engines, they convert all their models into UVs and 1 detailed texture onto the mesh assets which obviously is the way to do it. Just on this video you are saying to add all the colours to all the mesh faces which go into the game engine and just asking if this is the best way which developers do? Asking as when I am going to get to the stage of starting to use a game engine from Blender, I want to make sure I am doing the correct way/process. Thank you so much :)
@HeadlessRobot-0624 күн бұрын
You can Smell Colors ... Cool!
@kupidanka757921 күн бұрын
Sephiroth art (I can't remember his name 100%) was making outstanding isometric stuff. Sorry for this add. I just love his work when he was active.
@vraccstudio2 ай бұрын
How did you imported the .blend file to Unity? Man that’s handy
@thomasbrush2 ай бұрын
It just HAPPENS. Save if in your assets folder in Unity
@vraccstudio2 ай бұрын
@@thomasbrush OMG thank you for replying so fast! my mind is blown away right know! You do really nice work by the way!
@Iamjake10002 ай бұрын
Wait you dont have to export blend files? I feel like ive tried this before and it didnt work, but this whole time I could of just done that??
@thomasbrush2 ай бұрын
Do it the Thomas way
@Ponk_8018 күн бұрын
We’re going to use a bunch of apps, and we’re going to “teach” by yapping as fast and as much as we possibly can
@TUKMAK2 ай бұрын
I smell the colors. All of them. Purple smells cold
@eerieentity31392 ай бұрын
Also flashbacks to when youd repeatedly say "harry" 😂
@thomasbrush2 ай бұрын
Hahaha
@dts53022 ай бұрын
it will take me 7 minutes to find a pen and a piece of paper
@TUKMAK2 ай бұрын
What a funny video by the way hahah 😂
@sangalp0072 ай бұрын
Thanks for the Tutorial brother, Simple and easy to learn , Loved it 😊
@thomasbrush2 ай бұрын
Glad you liked it
@billcephus2 ай бұрын
please give it a rest, it's not simple nor easy,
@sangalp0072 ай бұрын
I like the way he explained bro , it's simple 😊
@walterkaneАй бұрын
You should do an isometric 2d scene tutorial
@ArksideGames2 ай бұрын
#DontExport, got it.
@datalemonАй бұрын
Ouch. At first I was like “man that’s mean and presumptive to say I’d want to live in slytherin because I’m evil” And then I thought back on how I’ve handled things in the past and nah you right go ahead teach me Thomnis.
@optymystyc2 ай бұрын
I wonder… I know Unity is a tool for making games but this is giving me Lofi music video vibes. I feel like given the right assets, Unity could be used to do something like that.
@youkotoka45352 ай бұрын
damn someone really didnt tolerate does taco bell buritos in the filming of this video.
@raen52562 ай бұрын
"Or slytherin if you're an evil person" that's not how it works at all. Anyways loooove this cosy art! And your creative method
@FillMakesGames2 ай бұрын
Bro just insulted everyone in Slytherin.
@thomasbrush2 ай бұрын
Syahasashee!
@Rai2M2 ай бұрын
1:58 not sure if it's a good mesh topology i'm used to "quads everywhere" )
@Damiondabbles2 ай бұрын
I just wanna make these full time
@MetaQuestUser.62 ай бұрын
Would you recommend unity (6 or other) over unreal for beginner indie devs if you want to make a multiplayer game? Also, does ue5 have the ctrl s and auto update feature or is that special to unity
@alexanderkulaev5412 ай бұрын
You say we don't have to export FBX out of Blender and import into Unity. That's great news! But is it so for any Blender file? I mean, you exported the whole scene, that makes sense. But what about if I have only a rigged character in Blender file, should I not export it as an FBX? Always, in any case, I should use just Blender files, no exceptions? I'm very new to this, so asking.
@reptilianaliengamedev361224 күн бұрын
Saving as a blend file and using it in Unity breaks Unity and freezes for me unfortunately.
@3DPrinterAcademy2 ай бұрын
beautiful. 😍Can you design my house? You can always become interior designer as a backup plan if AI takes over game dev
@kunalgahlot52112 ай бұрын
Hi Thomas, I have been a big fan and a huge follower of yours for a long time, even before you came on Pewdiepie's channel. (pls reply) Most things I have learned about gamedev technical, design and in-details have been from you. Your free content has been nothing short of a blessing. Sadly at this time(student) I cant buy your course, but I definitely will in future... And so I have a few doubts if you can answer them. 1. There are a lot of let's dev- live streams that have been hidden in Playlist or perhaps available elsewhere? These streams are very good and worth so much to us thanks! 2. What are the members only benefits of your channel? Is there more content if so i will join definitely. 3. Do you have plans to make more isometric or top down contents? Or boss fights scenarios? Thanks a lot if you read this
@GameDevBuddies2 ай бұрын
As always, an awesome video Thomas, we really like your content! However, we got a little panic attack when you gave the advice of not exporting models into .fbx format. Even though that kind of workflow is perfect for quick artistic exploration and testing, it's a huge pain in the butt for larger projects since Unity actually can't work with the .blend files directly. It internally converts all .blend files into the .fbx format which significantly increases importing times and the size of the project. Also, if you're working in a team, often programmers don't have Blender installed which will cause issues when trying to open a scene that has them. So long story short, use .blend files for quick visual explorations, blockouts and testing, but after you're done with that, export the .fbx into Unity and remove the .blend file from the project.
@WISPRINGS2 ай бұрын
THIS!
@gerritian2 ай бұрын
Question from someone with very limited art background. When the cuts were made to the chimney for adding detail, this messed up the quads for the model, is that not an issue? Are quads not really that important and have been overplayed during my limited learning or do you just want to avoid doing it too much?
@thomasbrush2 ай бұрын
Yes they are very important but I don’t care. One of my mottos is I do things wrong and I dont care.
@gerritian2 ай бұрын
@@thomasbrush Alright, that's fair enough lol. Thanks for the reply!
@seanpatrickkennedyАй бұрын
Been working with Unity and Blender couple years now. Why does the standard seem to still be FBX exporting from Blender and not .Blender files? Will working with a Blender file increase build size? Can you still create prefabs in Unity from the blend file?
@hamzariaz46902 ай бұрын
Hey ! I have a question. Do you also have to Unwrap the Models ? Or will it work fine without Unwrapping ? Thanks
@omerfarukbykl60972 ай бұрын
This series is amazing. Best thing after the 2D art tutorial series.
@omerfarukbykl60972 ай бұрын
Thomas is the Brackeys of art tutorials. God's gift.
@billcephus2 ай бұрын
except he doesn't show you how to do anything, many steps are skipped over
@CryptidMom2 ай бұрын
As a Slytherin, I cannot tolerate such slander 🥺🔪
@jameshunt46032 ай бұрын
Aw man can you do one of these for 2D iso? Please please pleeeeaaase??
@patrickkrebs2 ай бұрын
Loved this video - right up until the pawn moved 2 spaces Diagon Alley.
@thomasbrush2 ай бұрын
Clever
@patrickkrebs2 ай бұрын
@@thomasbrush Your videos are the bush Mr. Brush! Thank you for your continued contribution!
@BOSSITSOLUTIONS2 ай бұрын
If not using photoshop png is pretty much it. isn't it?
@DeathCloudGames2 ай бұрын
Just Walz.
@datalemonАй бұрын
2:43 but I don’t have synesthesia sir
@Bodom19782 ай бұрын
7 minutes in and I did not end up with an isometric game, this video is a lie 😢
@aetherial9639Ай бұрын
ORTHOGRAPHIC PROJECTION IS EXPENSIVE .... IT DROPS THE FRAMERATE
@00ZeroCoolGaming2 ай бұрын
Why is Slytherin catching random strays???
@Melo_IT2 ай бұрын
mate you have done some n-gones on the fireplace is god on seeing but is not a good practical things to do for game
@thomasbrush2 ай бұрын
Don’t care about any of this anymore. You can! And I’m happy for you. But I don’t care anymore about doing things correctly. Love you
Me and my friend are thinking of building an isometric game, we have a vision of how our story would play out, but I don't have sufficient references, experience, and maybe even artistic skills. We're gonna be using godot, the game will be set in 1970s small town, we have envisioned an isometric world, since it's the 70s, for the town my best reference was Hawkins (Stranger things) it captures the retro vibe I'm looking for perfectly. Do you have any suggestions that I should follow? Great video btw!! always love your content 😊
@JakubSK2 ай бұрын
How is it a game?
@MattGiuca2 ай бұрын
That was super cool. "I wanna smell my colours." 🤌