Attempting to Establish Air Superiority in Online FFA Multiplayer | C&C Generals Zero Hour

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Legionnaire Generals

Legionnaire Generals

Күн бұрын

Пікірлер: 25
@LegionnaireGenerals
@LegionnaireGenerals Ай бұрын
0:03:25 Intro... 0:08:32 Defcon 6 FFA - Demolition General - Pro Rules [DC Bug] 0:53:18 Defcon 6 FFA - GLA - Pro Rules 1:31:53 [Mod] CTF - Defcon 51 2v2v2v2 - Super Weapon General - No Rules 2:00:38 [Mod] CTF - Armored Fury 2v2v2 - Tank General - No Rules 2:10:22 Ancient Keep Balanced [WBC2021] FFA - Super Weapon General - No Rules 3:17:04 Tournament Island FFA - GLA - No Rules
@MoBakry73
@MoBakry73 Ай бұрын
Legiii the swg ctf game didn't mismatch
@LegionnaireGenerals
@LegionnaireGenerals Ай бұрын
@@MoBakry73 my bad! thank u 😍
@michiichigonzo4044
@michiichigonzo4044 Ай бұрын
Hello Legi, Congrats on zero MMs!!! :D Great moments: @25:59 - legi no mercy @26:09 - general legi power used - "emotional damage" @26:27 - legi loves collecting various china playing cards @2:43:33 - when legi pokes not just one but three bears @2:48:34 - brave sam taking on all 3 @2:57:53 - legi telling peeps to calm down "in a calm way" XD GGs!!! Please keep them coming.
@JJ_________
@JJ_________ Ай бұрын
Legi please do more shockwave! There are so many new strats with different counters and things to think about in terms of engagement. Also some amazing qol stuff like visible prop circles. It really feels like a spiritual successor to ZH really pushing the concepts of each general, also 3 new ones
@LegionnaireGenerals
@LegionnaireGenerals Ай бұрын
yea i'll see if i can do some shockwave on tuesday :)
@gentleman8363
@gentleman8363 Ай бұрын
Legiiiii you're goat
@segevamir18
@segevamir18 Ай бұрын
Your enemies are very dependend on the 10 scuds in a tunnel tactic. It renders it worthwhile to spend a general point on stealth fighters.
@GlitchyGamers18
@GlitchyGamers18 Ай бұрын
I Will say. Fish has been playing really well
@MarcoPapke
@MarcoPapke Ай бұрын
contra x would be cool as multiplayer. its the best mod imo
@iraqilion625
@iraqilion625 Ай бұрын
Legi its been a year since I watched your live really missed it
@abhisheknaithani3647
@abhisheknaithani3647 Ай бұрын
Legi when are you gonna start making youtube shorts
@NovaPrime2285
@NovaPrime2285 Ай бұрын
How did DrG get Sam''s Dragon Tank in the Tournament Island FFA? I dont see a Jarmen out, too early for him.
@LegionnaireGenerals
@LegionnaireGenerals Ай бұрын
he took it with a very fast hijacker. stealth general can build those right away at the start of the game
@NovaPrime2285
@NovaPrime2285 Ай бұрын
@@LegionnaireGenerals ah he was Stealth, ok now I understand, thanks for clearing that up for me Legi.
@alinoroozi7342
@alinoroozi7342 Ай бұрын
hey when are you going to setup a webcam?
@mrfurius007
@mrfurius007 Ай бұрын
What does the QQA command do?
@MarosVice908
@MarosVice908 Ай бұрын
Hey
@joebloggs479
@joebloggs479 Ай бұрын
Ive been telling you for ages to play 3v3 and 2v2 (fuck 4v4 its usually shit)
@ozziepozzie2195
@ozziepozzie2195 Ай бұрын
Where is furry ?
@LegionnaireGenerals
@LegionnaireGenerals Ай бұрын
he's around :) he might join on tuesday for a few games, we'll see :)
@ThrowAway-x1b
@ThrowAway-x1b Ай бұрын
This game needs a hard limit on secondary eco. It's a bit too much when half the map or 2/3 base area is dedicated to secondary eco. The game UI and mechanics are very non-intuitive for managing large amounts of units, the game crashes due to large amounts of units, thus there shouldn't be a mass of units ergo there should be no need for huge secondary eco in the first place. It becomes a bit boring to see mindless blobs or streams of units fighting each other in late game with no thought other than unit count. Would be much more entertaining to see players make use of a limited number of units and extracting the most from them through good micro.
@JohnnyDoeDoeDoe
@JohnnyDoeDoeDoe Ай бұрын
Something like a supply limit from Starcraft would be good
@ThrowAway-x1b
@ThrowAway-x1b Ай бұрын
@@JohnnyDoeDoeDoe Yeah that could work. I personally prefer how C&C3 Tiberium Wars / Kane's Wrath does it. Virtually no secondary eco along with regenerating primary eco that the players have to fight over. Each engagement is meaningful and it's cool how the players relocate in search of tib fields.
@alfariziislam3796
@alfariziislam3796 Ай бұрын
To me its the opposite, the big bloob of massive army fighting other massive army is a sight to be hold and what makes this game more enjoyeable (atleast to me) than other rts. The problem is the crash limit is because the game is made in 2003 tech and the company that incharge of this basically got deleted by other bigger company greed. Which is a shame because this game couldve been one of the biggest rts there is. Anyway my ranting got out of hand there. What im saying is, i disagree with secondary eco being a problem in game like this and to me its what set it different than other rts. The big issue is just the ancient tech
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