Audiocontrolled Virtual Objects - Sample 1.7

  Рет қаралды 937

Lucio Arese

Lucio Arese

Күн бұрын

Research/experimental project focused on the creation of audiocontrolled 3d objects.
The base concept is rather simple: to create virtual geometry completely driven and shaped by audio events and place it into real environments, composing cinematic little short films.
The process consists in:
1. creating sound designs
2. process them into a number of audio tracks (isolating various frequencies and patterns of interest in the spectra)
3. using the resulting tracks into audio controllers for a 3d animation (in 3ds Max). The controllers convert the audio signal amplitude into a specific value for every point in time. Eventually, every parameter of the animation is audio controlled
4. creating a short movie with the resulting animation
In sample 1.7, the animation consists in two simple static cubes. Every surface deformation and shading transformation applied to the cubes is driven by audio controllers. Every audio controller converts the amplitude of a specific frequency band of the audio sample into animated values. With camera tracking and compositing techniques, the rendered animation is integrated into live action footage.
Sound design: Lucio Arese
Shooting, animation, rendering, compositing: Lucio Arese
www.lucioarese...

Пікірлер: 6
@humanbeing4841
@humanbeing4841 4 жыл бұрын
Amazing stuff.
@maciejkulesza9011
@maciejkulesza9011 4 жыл бұрын
awesome!
@TopSpeedKertus
@TopSpeedKertus 3 ай бұрын
It's like a 4th dimensional being interfacing with the 3rd dimension.
@zephyr707
@zephyr707 3 жыл бұрын
very cool, what is the original static geo before the processing, cubes? if you haven't played around with houdini yet, the CHOPS context is amazing for this kind of stuff
@tjiiik
@tjiiik 4 жыл бұрын
Long time no see, hope you're doing well
@lucioarese
@lucioarese 4 жыл бұрын
I'm good thanks!
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