The thumbnail is amazing - the idea of using quantum mechanics to work out the canvas size is brilliant
@AdamCYounis3 жыл бұрын
That's a very sneaky but deserved flex recognisng them on sight like that!
@jaredjones65703 жыл бұрын
@@AdamCYounis It wasn't supposed to be obvious?
@alexsterckel25112 жыл бұрын
@@jaredjones6570 well to see the formulas is the point of the thumbnail to know that those formulas are related to quantum mechanics is quite the flex.
@fernmiranda Жыл бұрын
Dang it! Now I have to learn quantum mechanics too?!
@ravinwong46543 жыл бұрын
The fact that this content is free, I'm finding my love for KZbin again. Reminds me of learning how to design years ago.
@C1Nuke2 ай бұрын
KZbin, in fact, is a huge LIBRARY of various knowledge. Personally, I use KZbin exclusively for self-development👌 This platform has almost *all the knowledge.* You just need to use the local search engine effectively, then any skill can be developed.
@DaShikuXI3 жыл бұрын
This is quite literally the question I had on my mind today. I've been working on game assets and size has had me stumped. Your timing is impeccable.
@hunkerdown23443 жыл бұрын
me too
@ShinoSarna Жыл бұрын
Also note that in sidescrollers, your character sprite's width (horizontal size) is much more important than height (vertical size) since in sidescrollers you typically move more to the side than upwards. (Notice that in games where you do primarily move up and down - like Downwell or Jump King - character sprites are more square-ish in proportions). Also notice that the super-wide games shown (Blasphemous and Rogue Legacy) have your character have really a narrow hitbox, while most of the sprite visible does not actually affect gameplay - for example in Rogue Legacy, the giant sword held by your character is purely cosmetic, and so is a part of the pointy hat in Blasphemous.
@boerbol94222 жыл бұрын
This tutorial should be shown to every new baby being born. That's how important it is. Very, very good video!! Thanks!
@joepeaden166110 ай бұрын
As a beginner artist, made the art for my game about 100% better. I guess I just needed some frame to work within. Thank so much, and keep up the good work.
@DavidBrocekArt Жыл бұрын
I've been doing professional pixel art for about five years, and yet I still come to your videos and always learn something new. Thank you!
@Hobbytea5 ай бұрын
I really love that you break everything down into its smallest parts and explain the way rather than just saying the answer. This has helped me so much! Thank you
@nicomarcelino94395 ай бұрын
Honestly, before this video, I couldn't wrap my head around how tiny 16 x 16 pngs could ever scale up to modern resolutions. I know pixel games literally do it, but I couldn't wrap my head around the how. Literally somethin that kept me up at night and paralyzed my in making pixel art. Thanks for finally setting my head straight!
@NickVanLoon Жыл бұрын
You have been single handedly the most useful youtuber I have come across. Have a degree in game development, and after 4 years of thinking about my game, I am now on path to creating it! Just so happens to be pixel art! The whole sizing, canvas, and doubling the resolution to fit 720p, 1080p, etc is so useful. Will be watching a lot of your videos over the next year haha. Thanks for being so helpful.
@LimePharmacy20122 жыл бұрын
Pixel art is legendary. in the future still can't be replaced
@МихаилБлагов-г3н3 жыл бұрын
Love this guy! English is foreign for me and don't speak well, but Adam explain so easy, that and I can understand. Good luck with your plans!
@The_Crucifix Жыл бұрын
You're the best, buddy. In a world where so little is said about pixel art, you literally solve questions for people like me who want to start, but don't know how
@HunterProduction2 жыл бұрын
Man this was so clarifying. You are a really talented teacher.
@Snak102 жыл бұрын
Adam, you are creating the next generation of Pixel artists that will become AMAZINGLY GOOD, and for free!!!!! You knowledge is amazing! I'm going to buy the game for me and all my friends
@zezekuzeku73233 жыл бұрын
I have watched a lot of your videos to improve. And I can honestly say, this has been by far the most useful. Just having a starting point and explanation answers so many questions and ultimately helps make everything beforehand fit into place!
@mrjuicejar_yvk4 ай бұрын
This genuinely helped me today, despite me needing this info for making 2D vector art
@matthewsmith916210 ай бұрын
I've come back to the videos so many times. thank you Adam.
@hiiambarney44893 жыл бұрын
Jeeeeez. When you wanna ask Adam a simple question but he is several parallel universes ahead of you. STELLAR WORK mate!
6 күн бұрын
I've been watching all of your content this past month, probably, and this one is by far the most useful of all (at this point). Makes me a little sad because the assets I've already created won't be compatible with the project I'm starting now. Anyway, thank you so much for the great content.
@wednesdaysmith9222 жыл бұрын
There is no "right answer" in every case-across every game obviously. It all comes down to the creator's style and intent. I think you did an excellent job conveying that and most of the things one should consider when deciding these variables. Thanks you really helped me out here.
@Kalengo_Gaming8 ай бұрын
That tower has brilliant rendering! This video has been so helpful.
@rapasdecoeur70172 жыл бұрын
Thank you so much ! I looked for these answers for a long time and was only abole to find infos on Reddit until now. Everything is well explained, I'll come back to that video often.
@JaromTV3 жыл бұрын
Yet another excellent addition to the Adam Master Class series. Thanks for the time, prep and energy to breakdown this common question! Thoughtful and thorough as always. Btw, today I have officially, mentally "wishlisted" Insignia. Haha
@1KOLYANOS12 жыл бұрын
Thank you Adam for explaining all this now I'm more confident in my attempt to make a pixel-art themed game
@Spudmay2 жыл бұрын
Man, this was so helpful! I've been tending to overthink and not understand, and you broke down SO much! Thank you!!
@overratedprogrammer Жыл бұрын
Nice, I never realized before how important even integer scaling is. I will forever use 320x180!
@toongloong3 ай бұрын
Man, I love so much how much thought you put into your decisions. It really appreciate!
@drewg37652 жыл бұрын
I don't know how many times I've watched your content over and over. In other words... thank you.
@SolantisA3 жыл бұрын
It might be just me, but i'm in love with the 640x360 resolution. It's small enough to be pixel art and big enough to have detail.
@byucknahthered39143 ай бұрын
320x180, huh. Yeah, I flubbed and did the divide by half thing and never thought about how 720p might look. Very insightful video.
@markvador66673 жыл бұрын
Good advices from a pure pixel art artist, thanks you to share your knowledge Adam
@subbu65723 жыл бұрын
who else keeps getting distracted by the awesome music in the background. I had so much trouble in beginning because of the sick zelda cover.
@Ninjujitsu4 ай бұрын
This is maybe the best pixel art video I've ever seen
@alioth20213 жыл бұрын
I just got Aseprite yesterday, so I'm looking forward to following along with this video series you've created.
@sanstheelumbu3 жыл бұрын
Thanks talking about it adam Still having problems with right canvas
@definitelynotnick24542 жыл бұрын
For some reason I couldn't get my head around this myself, I think my OCD for keeping the same cell sizes was messing me up. Thanks for this explanation.
@kamm30212 ай бұрын
*Thanks, this had all my questions answered* 👍🏻
@3echelon33 жыл бұрын
I was searching everywhere for a tutorial just like this. Perfectly helpful and concise information. Insignia looks incredible btw
@ZachDamesАй бұрын
This channel supplies so much valuable information that can be really difficult to find. Thank you so much for these tutorials! Subbed.
@bliiblaablue3 жыл бұрын
This answers so many critical questions that I've had in my head, thank you! Now, off to the jam..
@iria97553 жыл бұрын
These videos about theory that you are doing lately are awesome. I still find them very interesting and enlightening, but I wish they were around when I started with pixel art.
@risingstar49482 жыл бұрын
Excellent information, competently delivered. I am in the initial stages of vaguely considering designing game assets, and this gives me the confidence to try and create a mock-up, now that I know a good canvas size that scales properly for modern hardware.
@mr_ekshun2 ай бұрын
Huuuuge video for me as somebody trying to figure this all out. Thanks for all you do!
@SeaForest11 ай бұрын
This video just saved my whole 🍑 dude, seriously thank you for helping us get started off on the right foot!!
@tonyg_fgc81522 жыл бұрын
Thanks so much for the analysis! You explain things very nicely and with variety of ways and examples, you are amazing at this. You save me from huge trouble with some of those tips so I highly appreciate it!
@EverBardo3 жыл бұрын
Hey pal, it was fun recognizing the Links Awakening cover song at the end [36:00]. Years ago when I found it on KZbin, I bait-clicked on the fiery digital painting of link dueling ganondorf (same cover song but it’s started halfway in, here in this video).
@carlosiagobueno6729 ай бұрын
Awesome content.
@dabunnisher293 ай бұрын
You really are the best for peeps like me. Thank you for all you do.
@MythicBeanProductions Жыл бұрын
Thank you so much for this. I was struggling so hard to figure out the proper aspect ratio for the scenes where I'm not using tiles
@SilentKnight13372 жыл бұрын
This is exactly what we need, thank you! We're working on developing pixel art skills for our game coming after the one I'm currently making, and the screen resolution thing was the one thing that i couldn't figure out.
@leonardoxavier14813 ай бұрын
Man... You cleared my mind about all my doubts!! Thank you so much!!
@happyonherjourney2 жыл бұрын
Thank you for making this video, really save me from lots of headache. I started to draw some assets and got really confused
@javier25603 жыл бұрын
Such a jewel of video! Didn't realize this was the thing that most intimidated me from doing pixel art, thank youu!
@Andre-e9e9r8 ай бұрын
Thank you very much! You helped me a lot to understand proportions in pixel games. Great lesson!
@lucgagnon716910 ай бұрын
Great video! An other way to view that is 640x360 is the GCD of the 720p and 1080p. GCD("1920×1080", "1280x720") = "640x360". You should have talk about 2k screen also, but it's only 2 times the 720p, so it's a multiple of 720p. Many computer user loves 2k screen for the middle ground between budget and pixel density. I'm one of thoses.
@vinigmoura10 ай бұрын
One of the best video lessosn ive ever seen about anything!
@diesertortex3 жыл бұрын
I watched a lot of yt videos the last days searching for a video like this. I wanted a deeper understanding why 320x180 is kinda the sweet spot right now. I make my first real unity game (all others are like...toys with few lvls) and honest thank you for this video. i got a way better understanding now how to make some retro pixel art games
@XGMPinachet3 жыл бұрын
The only extra thing i'd like to be explored/explained - tiny pixel art (8px or sub-8px characters e.g. The Cork, Environmental Station Alpha), which is an uncommon case, but still an interesting style
@spindash6410 ай бұрын
Another tiny bonus for 640x360 is that it can be made backwards compatible with 4:3 by Letterboxing, with the horizontal scale fitting perfectly Similarly, 320x180 can be made to snugly fit onto the Sega Genesis, if you are working on one of those backporting projects
@BeeMythical Жыл бұрын
Im in the process of developing my own RPG at the moment and your videos have been a blessing! love how you go into detail about everything! subbed and now going to binge all your videos! keep it up!
@reelo79313 жыл бұрын
sometimes i really struggle with the zoom in level with my platformer game, like how big should the player be on the screen etc
@keplerfinn11 ай бұрын
minor inconvenience of 320x180: 180 isn't divisable by 16 or 32 (the most common tile sizes) which means that vertically you will have either 4 or 20 pixels in spare. Could be resolved by using tiles of 20px instead.
@TT21_96 Жыл бұрын
By far one of the best channels on youtube, incredible information and very well done explanations, and is all for free, awesome
@hafsahhh10543 жыл бұрын
I was literally just trying to figure this out for my own game! Thank you! I love your videos they’re very informative
@paperbag92354 ай бұрын
oh this video is the BEST!!! thank you so so so much man i ve been looking for this information everywhere great video
@Tokanya3 жыл бұрын
I ... I have been reverse engineering and deconstructing people arts for almost a week to find a size that fits my project. If next one is about character proportion (number of heads to body scale) and camera angle. I'll suspect that you might bug my Aseprite.
@failprone Жыл бұрын
This answered all of my questions, amazing video
@michaelpeloquin6336 Жыл бұрын
Super informative! Currently going through your library of videos for my board game project :D
@Ankh.of.Gaming Жыл бұрын
Thank you for the great knowledge you lay down in this video! Any quick insights for developers targeting the Steam Deck (1280x800 or 16:10) concurrently with 16:9 for PC? Easiest would be to just black out those 80 pixels and pretend it's a regular HD, but wondering if you have other ideas?
@jordana22672 жыл бұрын
I'm just delving into this medium and this video (your videos) are so extremely helpful! And inspiring! Thank you so much!
@noahstalcup1553 жыл бұрын
This is so cool. I'd love to see a video where you just take us through a lot of art from insignia and give a little commentary. I love seeing anything you make for it.
@Psych6vzz2 жыл бұрын
This video was everything i needed omg, i was bashing my head against my PC thinking on how i should approach the sizes of my character, scenery in general, and now i have all the answers i needed! Amazing content as always, i've learned a lot with your videos, i'll be looking forward to catch up your twitch streams!
@boerbol94222 жыл бұрын
Same here! Amazing video!
@Elduque403 жыл бұрын
I’ve always wondered about this specific question. Thanks so much
@x3643 жыл бұрын
Brilliantly informative! Thank you very much for this!
@idle.observer Жыл бұрын
That was a really informative video. Thank you for sharing. I'm enlightened!
@zhangjiaqi_12135 ай бұрын
Very good content. Solve so many confusion of me! Thank you!
@BluesInSeattle2 жыл бұрын
You really provide some useful information, dude. I appreciate everything you do.
@lalfada96372 жыл бұрын
If someone is interested about all the "good" screen resoulutions for your game, I've ran the math. The gcd of 720, 1280, 1080 and 1920 is 40 so all it's divisor (40, 20, 10, 8, 5, 4, 2) should produce a good scalable resolution when we use it to divide the 720p ratio. So here are those resolutions: 32 x 18 64 x 36 128 x 72 160 x 90 320 x 180 640 x 360 256 x 144 (720p / 5) doesnt works because it doesnt divide by 2, which make it impossible to scale to 1080p. Some if these might be usefull for a lower resolution stlye like the one used for pico 8.
@xmoreno33663 жыл бұрын
This channel is GOLD
@PixelPotato2 жыл бұрын
Awesome teacher!!
@alif-fgd3 жыл бұрын
Really helpful video! It's by far the best i've seen in this subject.
@cem_sanci3 жыл бұрын
Adam, we like your art style and tutorials. Is it possible that you record a video about design and draw a top down space ship with asprite, and with your tips, of course. Thank you : )
@thebutcher14122 жыл бұрын
Simplified this so much for me, thank you
@lukasbrglum96073 жыл бұрын
This was extremely helpful as someone trying out pixelart :)
@zarodgaming1844 Жыл бұрын
this man: > makes a transparent 600x600 image of a tower in pixel art form unable to be compressed >"no performance impact whatsoever" GPU: *" BRUH"*
@LuanaSantos-rl4sb3 жыл бұрын
me laughing nervously in 1280x720 with half of a project done hahah
@gemmaconnolly2762 жыл бұрын
I can't thank you enough for making these videos, I'm in my first year at uni and am a complete noob to any type of Game Art so your videos have been really helpful! Big respect for you giving up some of your basic knowledge so that beginners have a chance in such a fast paced and competitive industry :)
@deepnineforty56469 ай бұрын
Confused on this. Trying to start my own game. 64x64 tiles are HUGE on 640x360 Only 10 across. Just trying to decide on a tile size and screen size so i can get going .
@victor48993 жыл бұрын
amazing work adam! can you please do some more environment tutorials please
@kaleschuetzeberg58652 жыл бұрын
Thank you for this great breakdown.
@yorkipudd17283 жыл бұрын
EXTREMELY HELPFUL! It's one thing that really stumped me as a beginner. Many thanks.
@krumpits Жыл бұрын
idk if its a stupid idea or not. but i just have my canvas size set at whatever pixel count my game is. that way everything is just the size its going to be and i always have a reference of how big it should/needs to be
@virtualnk58256 ай бұрын
Dude thanks so much for the video, this was amazing.
@madebyPure2 жыл бұрын
Great stuff, much appreciated! One piece of feedback: I feel like the music is a bit too loud in contrast your voice. Turning it down a few dB would make it less distracting. Cheers!
@highpriestessmoon3 жыл бұрын
This took me so long to understand in 2019! Your video is so helpful! You explain things very well
@eboatwright_3 жыл бұрын
These videos are so informative! Also, 90k subs! YAY
@Toconok18 күн бұрын
Thanks a lot for the video. Amazing info!
@RichardTomson Жыл бұрын
thanks. you answered everything i was trying to figure out. Great to find other nerds in their own field. =)
@overratedprogrammer8 ай бұрын
Ok now I need a channel like yours but for music and sfx ;)