I have to agree with him. With the recent Mage and Marksmen updates it legit starts to feel like the only option we have left on Fighters is to oneshot before we get killed. Before I get to engage a Marksmen or Mage I lose like 80% of my HP and since you cant heal up anymore (overnerfed Sundered Sky healing + increased damage of said classes) the only option left is to oneshot when you are on top of them with 20% of your HP.
@alessgr93945 ай бұрын
I second this, playing melee rn is a fuckin pain,I main 2 of the most mobile and one shoty top brusiers in the game, yet it feels awful to play with all the ms, cc, ranged dmg. I think ms is something that should also be looked at, everything has ms now and a vlad can end up being unreachable for most mobile melees
@GREENWZRD965 ай бұрын
As a Renekton player, this just makes me flash emp W even more, which makes the rest of the playerbase even more annoyed with renekton. Can't build full lethality like aatrox but you are still not strong enough in a fight because eclipse does not give you any HP and if you dont build it you are missing a ton of damage. Imagine if pros did gentleman's agreements like in any other competitive scene so the game could actually be designed properly.
@comment4t0r615 ай бұрын
I said it in more detail before but simple said I think in generell Riot doesnt understand how Bruisers are supposed to work (but August said some good thigns there). Every Melee charackter needs to be either tanky enough or mobile enough to reach an enemy. You either are Tanky enough to survive reaching the enemy or are so mobile you cant get attacked while trying to gap close (like champs like zed do which instatnly teleport on you). Tanks and bruiser need their tankynes to reach people, but bruiser need less bcs they are more mobile (mostly have dashes or MS buffs, like riven/ aatrox/ renekton dash. you still can get hit in your dashes tough as they are telegraphed. A tank is a passivly tanky: you have lot of hp and resistance and then get less % of your hp taken away with every hit taken. Bruiser are active tanky: By the time a bruiser gap closed their targets youa re normaly below 50-30% of your max hp. Then by the way the class works you heal up the damage taken by doing your own damage. --> Bruisers are a life leech class. they always have been for all seasons, but this aspect got nerfed more and more since season 10. The idear of bruiser is to be tanky enough to reach your target (if played well), then do dmg and heal back the dmg you have taken while doing dmg. Its high risk, high reward: play well and you can be more tanky then a tank, play bad (deal no dmg bcs cant reach targets or miss combos) and you die instantly. In season 9 every bruiser had Death dance with 15% omni vamp and ravenous hunter rune with 5% omni vamp. in season 10 to 13 it already got worse, bcs the only healing was gore drinker and divine sunderer, as omni vamp on item/ runes got removed and not every champ did synergize with groe/ divine, but the ones that could build it were fine. Also Hydra gave omnivamp and applied on abilities (and bruiser mainly do ability dmg) Now look at season 14: Not a single bruiser item gives omnivamp, hydra only works on autattack champs like fiora, and sundered sky, THE ONLY item that gives healing for bruisers, and as such was without any alternative got build by everyone, and as a result riot nerfed it. riot pls, people didnt builded sundered sky every game cbs it was strong, but bcs it was without alternatives. Riot MUST bring back omnivamp/ physical vamp (important, at least physical vamp, not lifesteal, bcs most bruiser do ability dmg, and life steal only applies on autoattacks) or the class cant build anything else then full 1 shot (Lethality), as they cant heal themself and as such cant be tanky. A good solution would be: Give Death dance and eclipse around 15% physical vamp. both items need help atm. make sundered sky viable again, the itme got completly overnerfed. GIve Conquerer some of its omnivamp back. back in the day it gave 15% omnivamp, and that is really needed (but onyl give full omni vamp for melee champs and 1/3 of that for ranged so ranged champs, whicha re already are much stronger cant take it). if they do this, they will also see that sundered sky was never to strong, as people will not build it as often as right now if they have viable alternatives. Without an item system change only bruiser with build in life lech (like aatrox/ briar) will be viable without going full 1 shot (lethality/ crit), and even these are betetr of full lethality, as they get omnivamp in their kit and as such dont need to build bruiser item to get the stat and instead can just get mroe dmg, to do more dmg and heal more. and lets be honest. there are maybe like 20-30 bruiser in the game, if only aatrox and briar will be made viable, then bruisers still suck but we will see people be like "bruiser is strong, look aatrox" which is part of the problem. they ruined the items bcs some champs had good life leech, instead of just nerfing the champ and keeping the items viable. they also listened to much to other players that got frustrated when a perfectly player bruiser looks unkillable, as he can drain tank if ahead and palyed perfect. but noone cares about the complains of top laners that say for years that they get bursted down by enemy adcs, even when they have the same items and more lvl then the adc (and same item means more gold bcs adc item are cheaper). Riot has for sure favourite classes, and tbh Iam not sure this will change.
@yungdomino47185 ай бұрын
@@comment4t0r61 deaths dance with omnivamp would be the most disgustingly broken item because on characters like darius and aatrox, itd be a hard won lane as long as you build that item because of its passive, the armor and AD.
@comment4t0r615 ай бұрын
@@yungdomino4718 Well you are just already proven wrong with your statement bcs it had Omnivamp before and was more balanced then nowadays. Idk how long you play LoL, but Death dance always had omni/ physical vamp since it got introduced in season 5. before it got completly gutted in the pre season patch 10.23 it gave: 50 AD, 30 MR, 30 Armor, 10 CDR, the same 30% dmg delay passiv, and healed for 15% of al dmg dealt with 1/3 effectivnes on aoe spells (which means 15% omni vamp). Darius never bought the item as first item back then. only very few champions like Riven bought it first item bcs the synergy of the delayed dmg with her shield. Also the Item got patched less in the time between season 5 and pre season 10 then it got patched in the time of season 10 until now, which implies the item was in a much more balanced and healthy state back then. So no, giving it healing is no problem. quit the opposite, the past has shown it was the best state the item was ever in and more easy to balance. Also as said: Champs like Darius never rushed it and wont rush it now either, bcs champs like Darius need other items like Stride breaker/ Trinity for atatckspeed and move speed to gap close. Lastly: THe only change about the healing I would make is to give it 15% Physical vamp instead of omni vamp, so you cant heal of true dmg execution dmg like darius/ Urgot ult but let the physical damage heal for 100% of AoE dmg dealt so champs like Aatrox, Riven, Renekton and so on acctualy can heal themself with their main Damage spells. as otherwise the physical vamp would be useles if these champs cant heal with their main damage and as a result single target bruisers would become meta but all other bruisers wouldnt be helped a lot. If DD would turh out to strong remove this stupid passiv that it cleanses the remaining delayed Damage on take downs. its super situational and also works better with burst builds, as burst builds are mroe likely to get bursted themself, then burst the enemy and then cleanse a bigger portion of stored damage, while a bruiser build would kill the target later, after the big initial burst has already happened. such a change would also make it synergize more withb ruiser and less with 1 shot items. Also eclipse should probabyl also get physical vamp as atm the itme is alcking. its very cheap but thats it. make it like 200 gold more expensiv and give also 10 to 15% Physical vamp, as atm you pay for only AD and CDR, which btw is VERY similar to how Death dance was when it got introduced, when it gave 75 AD, 10 CDR 15% Physical vamp and nothing else beside its defensiv passiv that delayed damage (this is patch 6.1, the first patch that buffe dit after release bcs it was to weak in pre season and as such the first real introduction of it. It then was unchanged until 7.9, so it was balanced for nearly 2 years and then got a buff to keep up with games power creep). This way you could have a more offensiv and a more defense option.
@supersonicgamerguru5 ай бұрын
Bruisers heal from pre-mitigation damage, that way their healing won't benefit from lethality at all. If you decrease how strongly coupled their (actual) damage and healing are it gives you an extra lever of balance.
@SwogFrog4 ай бұрын
Most sane commenter
@WanderingHeroZayra3 ай бұрын
Unfortunately this would mean that tanks don't have anymore the benefit of "if I can tank your damage you don't get to heal" Which as a bruiser player I would love but as a game designer I know it wouldn't really be fair.
@glenndiddy3 ай бұрын
@@WanderingHeroZayra Tanks already just lose to bruisers anyway. There's not many tanks that can sidelane against a bruiser. They do counter them in teamfights simply because they live too long before dying
@bylethhresvelg34345 ай бұрын
He's 100% spot on about Aatrox. You don't even get time to land a q rotation without flashing so you need to make that Q count and the only way is to build lethality with Profane so you have actual damage after a Q flash. Omnivamp characters also struggle because the healing scales with damage so Lethality Aatrox ends up being more tanky than bruiser Aatrox because bruiser has no healing on q's from tanky frontlines and gets most of the healing from passive.
@RobotboyX25 ай бұрын
yea, aatrox would def need pre mitigation healing or / and a good armor pen item that supports a bruiser build path, seryldas stat line doesnt support bruiser, black cleaver takes ages to stack as aatrox
@boyboynova5 ай бұрын
and if you are playing a hyper mobile team you’re screwed cuz ur never gonna hit ur full rotation anyway and then you just get blown up
@einjharrelraca5 ай бұрын
Funny. Yet adcs were building lethality for this EXACT REASON and get hotfix gutted within a week for doing so. But you know. Gotta hand hold their favorite class.
@boyboynova5 ай бұрын
@@einjharrelraca XD classic adc brain. cait pressing r on you and one shotting you from timbuktu is a BIT different than an aatrox with a single dash
@themegaladon185 ай бұрын
@boyboynova no need to interact with that person further. They are self absorbed and clueless every one of these videos.
@N_May15 ай бұрын
This video is the one video where I 100% agreed with Augusts take. 😂
@emilemil15 ай бұрын
In general I feel like lethality should be very good against squishies, okay against bruisers that mainly build health, and bad against tanks. Something is wrong if Aatrox is building full lethality against a team where only adc and mid is squishy. I think a huge contributing factor is that armor is a pretty hard stat to come by if you're not a tank, most tanky items for other classes have health and not resistances. A possible solution would be to give more bruiser/battlemage items a little bit of resistances instead of health.
@michasobczak79105 ай бұрын
Well another reason is the one stated by august already, bruisers might lack some pen variants, black cleaver isnt very optimal on aatrox bcs he struggles with applying it fast (he will literally use up his entire combo before black cleaver stacks up), so he goes serylda that is locked behind lethality
@eldritchemissary47185 ай бұрын
Your idea about giving squishy defensive items more resistances is good for addressing lethality on bruisers but it would probably hit lethality assassin's similarly hard and just make that class be weaker than riot wants them to be.
@existentiallamp5 ай бұрын
part of the reason aatrox tends to go full lethality more often is also because he heals more when he goes lethality. his healing is post mitigation so while he may not have as much upfront health, he drain tanks even harder if you dont have the damage to kill him.
@MatthewTheUntitled5 ай бұрын
Well the only ad + armor item is death's dance and the item is a goddamn garbage
@SwogFrog4 ай бұрын
Ik this isn’t constructive, but fuck lethality assassins lol
@Scarbor5 ай бұрын
Durability patch everyone....
@alessgr93945 ай бұрын
More reason not to build hp or armor, when someone like riven cant make throught that amount of armor
@lightworker29565 ай бұрын
Yeah. I feel the real problem is that damage overall is just too high. And then sure, in the context of damage overall being very high, everything August says makes sense.
@vortraz20545 ай бұрын
Weve been calling it Damage Creep for years and the only classes that LIKE it are Assassians and Mages. Because they deal their damage FASTER and if its enough then theyve won the fight. They did the durability patch and then they just change other numbers to put the game right back into the syate it was before where only assassian players and mid players get be strong. The whole reason Adc is so fucked up is that TANKS arent strong enough and so we dont need Adcs long term damage to threaten them, the mages can get TANKS low enough for the assassians to chase them down rather easily. That or the tank has no damage and cant fight back for shit if the enemy get a good engage and it becomes every man for himself. A tank with NO damage is just a prison hardened minion. So the Adc role is a relic of a bygone age and support players across the world have taken to running up and down the river instead of trying to play the 2v2 footwork minigame
@vortraz20545 ай бұрын
I say leave assassians as they are, buff tanks, buff Adc scaling. Adcs goal is to scale up and auto the tanks down, an assassians goal is to driveby behead the Adc before his tank loses too much Hp. This would make tanks STRONG, and Adc still a difficult survival horror role, but one that the team cant live without. This means if you wanna bring down tanks and win you have to actually help a carry player. Which has to be the case because Adc relies on peel and area control from their team to balance out the fact that they consistently put out damage. Tanks being strong also means that an assassians goal is no longer simply kill the Adc in a drive by at their leisure, the goal goes back to being, kill the Adc in a driveby, BEFORE they remove your tank from the game. Because your tank is very strong and you need him. This puts the game back into TEAM PLAY meta. Smart players who cover teammates weaknesses will be the ones who win in that meta.
@vortraz20545 ай бұрын
Buff tanks, it encourages team play. No more of this bullshit where people say never help.losing lanes "Because theres no kills in it for you" It SHOULD be, help losing lanes because your all on the same hit squad and you need that teammate. But the game isnt balanced like that. Also why they keep making new comeback mechanics.
@MoreMonarchy5 ай бұрын
An interesting thought would be to have some bruisers scale with max health in addition to ad. So Aatrox sweet spot healing can scale with some small percentage of max/current/missing hp. This can incentivize building bruiser items while not completely cucking assassin builds but obviously it needs a lot more thought than just add hp scaling
@PriorityFire5 ай бұрын
Was thinking exactly this. Could add incentives to a lot of these champs by giving them a bit of dmg or healing scaling with HP. Aatrox would love this, Panth could love this. Maybe Kled gets reduced cooldowns somewhere based on HP? These are all champs who should probably be more bruiser-y than lethality-y.
@Yee-Haw_Bird5 ай бұрын
A lot of the juggernauts (raidbosses specifically) have that built in. Darius Urgot Illaoi Udyr Sett Yoric, all have either max or missing HP components to heals/shields. Now trying to add that to skirmishers like riven or fiora would be more of an issue.
@redpanpan79795 ай бұрын
They are legit changing aatrox healing to scale with hp next patch lmao
@shutupMaji5 ай бұрын
@@PriorityFire they made new panth W damage scale on HP so it checks out
@MrPronGogh935 ай бұрын
If you scale bruisers with max healt, they will build full tank plus titanic and nothing else, which mean those who don't have armor pen/true damage on their kit will be bad against other bruisers and tanks, but shred everything else, while those who have AP/TD will dominate the game. I think is better to give bruiser access to armor pen on their kits (not items), change armor pen to not scale with flat pen (bruiser will not build that, assassins will not be good against tanks and late game bruisers, adc will not build lethality) and play more in to skills that scale with levels, like with mordekaiser, instead of flat stats.
@herpderp665 ай бұрын
What bruisers are missing is TENACITY. Since we are cc locked for entire fights and kited 100% of the time there is no other option to build but lethality. Either I 1 shot you and win or I don't and lose. Top lane win rates right now is all ranged with cc. Meanwhile every 45% win rate champ is bruisers and juggernauts. Only 2 Tanks/Juggernauts even show up in the top 15 and they STILL don't have positive win rates. We need our tenacity back to function.
@The_Lightless5 ай бұрын
I really despite that change of precision tree giving ability haste instead of tenacity. One of the worst changes in history
@mr.mystery93383 ай бұрын
@@The_Lightless that shit and lethal tempo nerf were the end for tryndamere. Now the champ is even cringer to deal with in lane bcs he just rushes hydra and he is even more useless in teamfights.
@Agdem_5 ай бұрын
It's gotten to the point where being a "bruiser" doesn't really exist anymore. Champs like Xerath can kill you with one ability in their kit (R) from three screens away and even if you didn't die to his 5 ult procs, you now need to back and can't fight. What a fun gameplay cycle!
@whichhunter70875 ай бұрын
I just wanted harder trade offs, Vi building lethality should be a glass cannon just like an adc building only crit
@yazero60905 ай бұрын
August is correct for once, Aatrox was once weak because anti-heal items were overtuned and his healing was underpowered, but riot decided to buff his AD ratios on Q instead of fixing the problem, they did this repeatedly until he reached this state that he is in
@Frightning2 ай бұрын
Aatrox and Riven have something in common: They are both melee fighters that favor mitigation over health for defense to a strong degree. Right now, most of the bruiser items in the game are health+offense items, and there are only a few resist+offense options in the game and those options....aren't that great right now. So it's not surprising to me, that Riven and Aatrox are going 'screw being tanky, lets just try and 1-shot'. Because they can't actually get tanky in a way that's efficient for how they function as champions because the item support for mitigation+damage is weak right now (for both AD and AP, actually).
@cordgonsinged76765 ай бұрын
I think the recent changes arent really gonna make bruiser aatrox more common then lethality. Items like edge of night are often already built on him plus sometimes he can easily go steraks with the lethality build. I feel they could just make his passive do %missing health healing or a type of healing that’s not dependent on damage dealt as a start. Make readjustments to other healing parts of his kit if needed
@jeanpierrepolnareff99195 ай бұрын
Let's wait 2 weeks, and look how his winrate skyrockets.
@atomickarate34215 ай бұрын
Honestly think there needs to be a sort of item overhaul for bruisers just like they did with adcs. Making item sets that give certain things except just every stat you want for the situation.
@rzxd1Ай бұрын
give Q an HP ratio and give E healing a slight buff on hp ration( like extra hp scaling per lv)
@vantagehgc34995 ай бұрын
because bruisers like yorick dont heal enough to build tank reliably, he doesnt do enough damage unless 4 ghouls + maiden all in, and bruiser items are honestly not good on him (trinity force for example). but he can build lethality and he is at least able to do something. in reality they need to buff bruiser items and nerf bruisers that are too strong with them, because so many bruisers CANT build bruiser items.
@Frightning2 ай бұрын
6:05 Funny you'd say that Lethality is bad versus tanks, because it's actually not. the combination of having like 30% *and* like 70 lethality can turn a 200 armor tank into one that effectively has 70 armor....so that 4k hp they have is actually 6800 effective physical health against the pen user. I've taken over 4k post-mitigation damage from 1 zed full combo with 200 armor before. (I had
@wesleyhughes3731Ай бұрын
The bruiser item problems all started with goredrinker. It was perfect for bruisers. It was too good. And since its removal there is nothing to fill the power void. One shotting is just more effective now and feels better. I main riven. Back then she was a high damage drain tank who maxed cdr for a shit ton of rotations. Now shes usless unless she insta kills someone.
@demsterclippy42525 ай бұрын
I'd argue champs like sylas also have this issue, although being ap makes that balance a lot harder to nail vs ad bruiser qnd lethality
@The_Lightless5 ай бұрын
A lot of bruisers were nerfed and balanced around Goredrinker. After removing that item, they were not compensated properly so their build paths feel really awkward.
@herpderp665 ай бұрын
Ravenous Hydra is really Goredrinker in disguise.
@yungdomino47185 ай бұрын
@@herpderp66true
@jeanpierrepolnareff99195 ай бұрын
No, it has nothing to do with gore drinker.
@mrnoblemonkey84015 ай бұрын
As a yorick main it’s been lethality for main build for 5 seasons
@keagan53795 ай бұрын
I don’t main him but the bruiser build has actually felt more consistent and even stronger at times then lethality. The new healing on his Q actually allows him to brawl and now get more value out of bruiser items. I still build lethality if I know a squishy is going to matching my split though.
@jofunin36805 ай бұрын
recently the black cleaver, shojin with liandry is kicking ass lately
@Waelly175 ай бұрын
So much tenacity lost, so much AH lost, so much armor pen lost Cannot play around multiple rotations when fights no longer pass the first one, and even when they do you are a sitting duck, do no dmg, and get bursted with health 🤷♂️ even if im wrong i srsly j miss drain tank riven lmao but one shot prowlers electrocute riven with the dash was also awesome while it lasted :/ rip prowlers Its legit so WILD that AATROX has to optimize for 1 rotation. Old deaths dance was awesome too :/ But like im speaking purely from a place that minimizes expertise or accuracy Plus top lane feels like if i dont olay support for ur jgler u auto lose but idk
@WorldKeepsSpinnin5 ай бұрын
Nah top is the best role in the game for lower elos. Whatever your jungler does doesnt matter unless your counter picked top.
@Waelly175 ай бұрын
@@WorldKeepsSpinnin i agree (well even if ur counterpicked in low elo u have many chances) it j kinda gets depressing FOR ME in like high emerald+
@supervillain3694 ай бұрын
I think he is missing what one of the major issues with Bruisers playing Lethality is. He has the coredown, but not the effect. Vi's stats and passive, Aatrox's healing and stats, they all allow these champions to still be bulky enough in them idgame even when building Lethality, to not get 1 shot in return, that's the real reason it gets built. That and the increase in movement abilities on champions, meaning if you don't 1 shot, you usually wasted your time and effort. But what I don't get, is why they won't acknowledge the real issue. Healing champions are only good when ahead. And the issue has never really been their healing, it's been how league refuses to design defensive items that make sense to respond to this. Every grevious wounds item is an ok stat stick with only grievous wounds as a passive, the only exception being Thornmail (which is quite frankly pathetic for the same reason, it's only worth it when you are ahead). Meanwhile, Assassins get spell shield, are the only ones with shield shred(No seriously, that's weird), only ones that clear wards, only ones who have reliable cross-role items (Profane - Collector - etc) when in my opinion, this should be the case for tanks. League needs more utility tank items, not geared for support. it was the main issue I had with Mythics, as they forced you to get sunfire passive on every tank mythic (at the beginning, got better 1 year in), and so you couldn't freeze lane properly, a completely hairbrained move, that shows they had no balls to experiment or push the boundaries. Some have suggested designing healing around pre-mitigation damage, there by answering the Lethality portion of the balancing, a wise move power lever-wise. But what they should do in my opinion, is make every heal champion more risk-reward like. For Vlad, make him lose some HP if he lets his Q3 run out un activated, Aatrox healing massively reduced if he doesn't land the sweet spots, and Briar healing scale much harder into how low she is; and in exchange, increase their potential healing peaks. Won't work for everyone, but at least you can tie it into some level of predictable and skill expressive manner.
@Tada_Room5 ай бұрын
I agree with everything he says but also so frustrated that he was so close to realize the problem that leads to lethality being so viable, but didn't get to it and moved on. Said problem is that the game is SO FAST that you living in a teamfight and not one-shoting someone is considered being useless. They've sped up the game which can be achieved only by making teamfights shorter and that restricts the viable options of builds, because you physically can't do much in a fight that lasts 5 seconds. If you outlast it and live after 6 secs, but didn't kill someone or dealt massive amounts of damage/cc, you're practically useless, you are a movable target dummy. They themselves are trying so hard for the damage dealt to be deadlier by every character, which leads to teamfights being shorter since everyone's dying so fast, which leads to their goal of faster games. The infamous durability patch was needed just because of that! And here we are, seeing August talk about the viability of bruiser builds which is built on slower but consistent damage and that flourishes only in longer games and long lasting teamfights. The meme of "League of One-Shots" wasn't born from nothing! Make the games last longer by reducing all that damage. Making everyone tanky just to make them explode again by ramping up damage even more is not helpful!
@nimrodszocs27955 ай бұрын
Same with renekton: he builds to one shot, not to be a bruiser. We need something like goredrinker, because all of these champions used it
@michelveit82385 ай бұрын
I think bruisers building bruiser and still having no way to survive a fight is still somewhat of an issue and partially it leads to things like Aatrox building Lethality over Bruiser. But I think there are a few other factors contributing. Firstly, as seen in every competetive tournament over the last 2-3 years, Aatrox in particular has enough damage, to kill a whole Team with one spell rotation. Don’t get me wrong, you have to work for it, and I also think it’s fine he can oneshot squishies. But he can also oneshot other bruisers that actually build bruiser, and he can brute force even through champs like Ornn just because he has that much damage in his kit. And another thing is, especially in competitive, ADCs are so strong and so important, if manage to take out the enemy ADC while keeping yours alive, you will win the fight. So many players choose a Kamikaze style of play where they build full damage. Except they still aren’t full glass canons, because their inherent tankiness in their kit scales with their Damage. Those are things like Aatrox healing for a large amount of Damage he deals, and Riving having a shield that scales with her AD. I think these things need to be adressed, to balance out said bruisers make them build bruiser again. Take away a bit of their full damage defenses, and shift them to some sort of health scaling. Basically this is what was done with briar, and it worked wonders. And it would do the same with Riven and Aatrox.
@ibrahim54635 ай бұрын
They did not nerf lethality briar damage, they nerfed lethality healing past 2 iteams
@catfood41425 ай бұрын
Common s10 stuff, bruiser building lethality item and assassins building bruiser items
@alessgr93945 ай бұрын
Goredrinker has to comeback
@zachtemoro21165 ай бұрын
Yeah its funny how little you sustain when you cater to the babies who complain that bruiser’s heal too much. Despite the fact they’ve never built or heard of Grevious Wounds in their lives. I mean hey, why would I go Ravenous Hydra or Sundered anymore on Kled when funny Profane build deletes them in 3 swings? Or Briar who you said should sustain instead of assassinate, but then you killed her sustain? Seems like thats what you want bruiser champs to build
@jeanpierrepolnareff99195 ай бұрын
But I think people justnstraight up dont understand aatrox. He was never about one shotting squishies. He is a drain tank. With the new changes the bruiser/almost tank build is good. Aatrox was only building lethality because Bruiser build was turbouseless.
@maedhor21254 ай бұрын
Lol at Yasuo dying in 3 hits. Wind wall plus getting to shrug off the first hit for free means you actually only get 2 hits once you walk around his wall, while he just 3 shots during that time.
@Mogglen5 ай бұрын
"Bruisers build lethality because they can't live in the fight long enough to be useful" *Caitlyn trap 1 shots you anyways*
@animeanime78495 ай бұрын
If you built full lethality the adc should be able up lill you pretty much much as fast as you kill them especially someone like catylin
@darkumineru16815 ай бұрын
My issue is vi and yone one shot with there point and click or insane dash/movement range kills u with cc and gets out (yone even has sustain)
@idkmanp95735 ай бұрын
Because bruisers get melted in a second. So might as well try and one shot someone before you get melted by the adc whos down 2 levels, and and half an item on you. Only way to fix this is force bruisers to build health (like they did to briar and like they are gonna do to atrox), or make bruisers be able to one shot people, and I don't think anyone wants that
@joshmorway22475 ай бұрын
i used to main aatrox and riven, he basically listed the reasons i stopped playing them this season lol
@jaroslavhorak10495 ай бұрын
Please where I can ask him question? Thank you.
@jobosno5 ай бұрын
these clips are typically just from his twitch streams, where his username is augustuwu
@jakiii3685 ай бұрын
so can hecarim get a hp scaling on his w heal as well same with olaf?
@yungdomino47185 ай бұрын
It already has it, it just scales with damage done and is best used in teamfights.
@IHazSkillzBOI5 ай бұрын
why are these videos so quiet can you increase the volume by 30%
@sethman8105 ай бұрын
Good thing you took goredrinker out of the game!
@kertosyt5 ай бұрын
2:00 isn't that what the twitch chat guy literally said?
@pedrooliveirasantos66995 ай бұрын
So basically the problem is the same hole riot always end up falling on: the game has too much damage, which is toxic, and the only ways making champions viable in this META is through toxic balances such as increasing healing on kayn and aatrox without addressing the root cause
@ojfeh5 ай бұрын
Go play Dota. Also, you completely misunderstood everything he said.
@pedrooliveirasantos66995 ай бұрын
@@ojfeh what did I misunderstand? Please make a concise objective point, not a vague statement and then leave
@ojfeh5 ай бұрын
@@pedrooliveirasantos6699 what part of what he said leads to the conclusion that there is too much damage? Literally most of the video is him talking about how this is NOT the reason bruisers build lethality. And the Dota comment is simple. There people can hit you for 2 minutes straight and you walk out like nothing ever happened. Maybe that’s more appealing to you, there is absolutely no shame in that.
@likeyoutubers54545 ай бұрын
@@ojfehI see you can't make a conclusion yourself so let me help you. If you cant oneshot as a bruiser staying alive in a fight when your abilities are down is worthless. By the time you get to your second rotation you would be blown up or the enemy would have blown up your team since you cant oneshot and you are not a threat. This is especially true for Aatrox. You staying alive for a second rotation it worth a lot less than you going 1 for 1 with enemy carry or mage since the fight will be over by the second rotation. All this is result of there being too much damage in the game.
@pedrooliveirasantos66995 ай бұрын
@@ojfeh the other dude already answered for me, but yeah, that’s the basic premise, bruisers can’t survive in a fight even when building items that were supposed to help them do it, since they just get obliterated *because there is too much damage in the game* so what they have to do is try to obliterate someone themselves. The game balance is revolving around a huge damage creep at this point when in reality they should address the damage creep itself.
@xavierbellet63555 ай бұрын
aatrox was the best toplaner for almost 2 seasons and yet they still like him being lethality lmfao riot balance team truly babysits aatrox and riven, seems like they love to think they are healthy for the game
@guntherrogiers36375 ай бұрын
The only way he will be viable as bruiser if he can oneshot as bruiser wich u will end up with the same problem but he will be even harder to kill
@SwogFrog4 ай бұрын
“You instead balance yasuo to not one shot tanks “””””as much”””””” Classic yasuo stuff
@einjharrelraca5 ай бұрын
"We made an entire class that gets more durable the more damage they build." "Why is this class who gets more damage for the damage they build and more survivability for the damage they build building only damage and still being unkillable?"
@p0oka2615 ай бұрын
They didn't make a class that heals for the damage they deal. Bruisers can have other forms of healing than just omnivamp and lifesteal like %max and %missing health healing
@einjharrelraca5 ай бұрын
@p0oka261 and almost all of them have some form of ad scaling ductaped to their survivability. Not once did I mention healing, I mentioned durability and survivability. So healing. Shielding. Percent damage reductions. Omnivamp, lifesteal. All of it. The afformentioned riven being a perfect example of just that.
@mdyarma5 ай бұрын
@@einjharrelraca relax buddy you're also moving from "building damage" (lethality) to "some form of ad scaling ductaped to their survivality". only you are allowed to be loose with words or what
@chrish81115 ай бұрын
Im ngl i don't think you're as enlightened as you think @@mdyarma
@brocolive19505 ай бұрын
@@einjharrelraca the thing is, AD is still a big trade off for tankyness. Let's take these 2 scenarios : 1) 200AD + 0 bonus HP = 2000DMG rotation + 1000HP. You might shield 200 dmg or heal it, but a 1500 dmg rotation is gonna OS you before you get to use all your spells, and you might only get 1000DMG off in that time. Half of your dmg output is lost in that lack of tankyness, and you're not allowed to take that trade because you'll die. 2) 100AD + 1000 bonus HP = 1000DMG rotation + 2000HP. You might shield 100 dmg or heal it, but a 1500 dmg rotation is still gonna leave you with 500HP to use all your spells, and you get 1000DMG off, and might reiterate afterwards. All your stats are being used to the fullest, and you're allowed to take that trade without diing. You need tankyness to survive burst, ie, mitigate a single dmg rotation. Sustain or shielding or any such survivability is only gonna help with poke, not trades. Toplane is all about trades, each trade (and even poke) hitting more than you can sustain / shield, in general, or even worse, with the high possibility of all ins till the first health bar drops, making each such survivability spell less significant in each trade. If your tankyness is lower than the ennemy can hit you, you just cannot take a single trade, and are just gonna be powerless in lane
@wizbomboclat5 ай бұрын
yeah maybe because lethality is fucking broken, every assassin item has a op passive and good stats
@p0oka2615 ай бұрын
Honestly fighter items just need a buff in general. It feels like you never quite get enough damage or survivability for how expensive these items are
@BabyKnxckz5 ай бұрын
Oneshot or be oneshot
@angry_orange15845 ай бұрын
bruiser items just suck like unless you are hard hp locked like sett why arent you just going eclipse as a bruiser
@dirky11855 ай бұрын
buildling bruiser isnt good and only gives survival stats against underperforming squishy carry's. items such as liandrys burn your % hp regardless of how much hp you build. resistances are just way better unless you're dealing with a lot of true damage. or the enemy is far ahead enough that they got penetration item(s). this moba is really really simple. draft is like the most important thing in most games besides how good your teammates are. most league players just want to play 1-3 champs at most. so you'll have a harder time climbing most of the time if you do this. some champs are exceptions though and do get you to higher ranks because of their kits and flexibility and lower amount of counter picks.
@dawk49495 ай бұрын
1) I’ll think on it more but I disagree with the versatile bruiser is considered better than 1 shot build. He basically says the 1 shot is worse cause if you mess up the 1 shot then your champ dies/sucks. But I don’t see good players building bruiser aatrox if they know they can reliably land skills, like I don’t think pro players will choose the other playstyle unless it’s similar level damage outputs. 2a) ADCs as a design shouldn’t by default be 1-shottable, glass canons should. An ADC/any class should have the reasonable option of taking a dps decrease to increase their survivability if wanted. 2b) I believe the ideal goal is that the majority of items should be possible pick-ups, regardless of class and role, in the right situations. I think one of the coolest things I saw out of league in recent years was when Pyke, a purely AD and lethality scaling champions, was buying Everfrost to enable better hooks.
@SirCrusher5 ай бұрын
ADC are by definition the glass cannon
@santir23965 ай бұрын
Welcome to another episode of ADC meta ruins everything, featuring classes that build sustained damage normally building full oneshot becouse ADCs get to do true damage at 3 items and tanks building full tank and not surviving 3 seconds in a fight
@HamsterPants5225 ай бұрын
As a tank main, I've been feeling displaced by the current meta. I go into teamfights with optimal tank items and increasingly often my screen turns grey in 3 seconds.
@subaruuuu15 ай бұрын
The only reason adc's are still in the game is so that there's at least one champion in the game that can get oneshot by anyone, basically bags of gold
@Andy-xd5dj3 ай бұрын
Idk what im hearing is that adcs are too tanky.
@chittasticchitta11645 ай бұрын
FIX AATROX W. or just remove it and give me back my second e
@EzOddz4 ай бұрын
Well that's the thing you guys needed brusier briar once people started building more brusier so ahh :/. Like ive found my personal brusier briar build where I can 1 v 9 with a 85% winrate toplane but it still doesn't change that fact she's ass. Most of the times thats me counter picking then actually blinding (I have over 300+ game, my advice stop building eclipse it's a garbage item now. Build more hp, ad heavy builds imo armor is a fake stat right now so if you can get away with raw hp, ad and life steal you can easily 1 v 9 by 3 items).
@ANilahAtion5 ай бұрын
HE SAYS THIS BUT PHREAK NErfed nilah cause she was one shotting adcs... like be fr
@hagalathekido5 ай бұрын
Hes completely correct, bruisers get 1shot even if you buy bruiser items so health is virtually a wasted stat for many bruisers. Asassins 1shot juggernauts anyways through armour and mr. Why build it
@ojfeh5 ай бұрын
????? You sat there listening for over 5 minutes and this is the conclusion you came to … insane
@ZymeHUN5 ай бұрын
lethality aatrox is literally troll unless you play him in a specific way
@WorldKeepsSpinnin5 ай бұрын
Troll build with 52% win rate for sure
@yungebola55245 ай бұрын
Goredrinker
@davidnymann54235 ай бұрын
Its not that hes building lethality its that hes doing it and diving in 1v5 and his health bar goes from 20% to full 6 times
@davidnymann54235 ай бұрын
The last thing this game needs is any sort of buffs to healing
@quingresham16015 ай бұрын
Nobody should ever oneshot except for fed assassins @ level 18
@ImSnowl_5 ай бұрын
ah yes attack yasuo 3 time he dies except he tank ur full fcking burst cuz his passive, make sense
@sol48865 ай бұрын
ur delusional lol his base stats are shit and passive barely makes up for it while u can literally auto it once and its gone. mad cope as usual with the yasuo haters
@ntkn5 ай бұрын
Bruisers build lethality because Bruiser items suck. It really is that simple. But Bruiser items suck because if they didn't suck ADC players would bitch.
@SeitanTech5 ай бұрын
If ADC builds defense, then they literally are useless. Their damage is outshined by an AP support. This dude is so out of touch.
@zeragrogen51295 ай бұрын
When did he say you should?
@SeitanTech5 ай бұрын
@@zeragrogen5129 His defense of other classes started by him complaining about ADCs not building defense.
@zeragrogen51295 ай бұрын
@@SeitanTech what? All he said was that the reason adcs get one shot by other classes is because adcs don’t build defense items. He never said adcs shouldn’t be dying to non assassin classes.
@lolalucxyz5 ай бұрын
@@SeitanTech He wasn't complaining. He was stating a fact. ADCs don't and SHOULD NOT build defense, because the entire point is that their range lets them avoid taking the damage in the first place. Bruisers oneshotting ADCs is fine because bruisers usually need flash or the ADC/their team need to make a mistake for the ADC end up in range at all.
@realOGvoli5 ай бұрын
can anyone ask him why they copied hanzo from mobile legends 😂😂😂 yone e=hanzo ult check it out 😂