Bro actually just went and recreated most of the welding logic in lua all by himself! Absolute madlad! This is the top of sm modding right here!
@neogamer0315 күн бұрын
The auto welders being able to be set to coupler mode can really be useful in making creations that need to carry load, great work in developing this mod!
@leonsak777214 күн бұрын
this is gonna make trucks so much less laggy while being able to disconnect and connect eachother (also this is crazy impressive because of how much work this must have taken)
@neogamer0315 күн бұрын
The auto welders being able to keep the current state of the creation (I.e. extended or such) opens many possibilities, great work for developing this mod!
@Rigidbody.AddForce15 күн бұрын
This is probably the limit for a mob. Well done. The actual developers could implement this much more easily and perfectly, but they never do.
@alexgarcia465616 күн бұрын
This is awesome. Makes me thing of space engineers merge blocks
@anteshell12 күн бұрын
Every game of this genre should take some notes from Space Engineers.
@pjamestx14 күн бұрын
I've wanted something like this for so long! In my survival world I always park my vehicles by welding off the ground for performance, this is exactly the block I need to do that as I pull up to park instead of having to manually grab my vehicle and weld it. Thank you so much!!!
@MACHINEBUILDER12 күн бұрын
I'd imagine using the auto welder to weld the vehicles to a decently large base would be pretty bad for performance, as the entire creation is respawned. Or I guess you could just have some platforms connected to the ground and weld vehicles to the individual platforms
@pjamestx12 күн бұрын
@MACHINEBUILDER yeah I could probably have an isolated post separate from the rest of my parking platform/garage, good call
@JoachimVampire11 күн бұрын
@@MACHINEBUILDER the latest update to rhe game isn't trying to solve that?
@hrishikeshaggrawal5 күн бұрын
Bro is going to become a tesla user😂
@Lord_LindaThePhilosopher12 күн бұрын
Finally been waiting for something like this that way you can essentially make robots.
@placek712513 күн бұрын
This is absolutly incredible. Now what we are missing to build a full on automated factory, is something that places parts and another thing to make connections
@grantcurtis52003 күн бұрын
well, at least the vacuum pump places blocks, but yes, we very much need a auto connect tool next!
@murdo826114 күн бұрын
Omg this is so great, I need this in vanilla so bad!
@hrishikeshaggrawal5 күн бұрын
Ive been wanting this for so long! A lot of modders told me it'd be impossible. Docking ports are real now finally!
@merlinmelon15 күн бұрын
That's so useful! And so well done! I'm surprised this only became a thing now
@grantcurtis52003 күн бұрын
i think... THERE NEED TO BE A SURVIVAL RECIPE AND THIS IS AMAZING, THIS IS EXACTLY WHAT I HAVE BEEN LOOKING FOR FOR A LONG TIME
@hrishikeshaggrawal5 күн бұрын
This is the best and most thoughtful sm mod demo I've seen.
@danzenplays5 күн бұрын
Thanks, I try. And yet there are so many that ask questions I had already addressed in the video.
@Breadyboi1812 күн бұрын
This is actually the best mod I’ve seen for this game. Will definitely be using it when chapter 2 releases.
@hrishikeshaggrawal5 күн бұрын
15:31, there is a workaround for flickering xor memory as well, one way would be to just use selfwired xor gates or just add an and gate to every bit and activate it with a circuit that detects if the three xors aren't equal, or just activate it everytime a creation respawns with a spawn detection circuit, its just three gates connected to each other in a line(not a loop), and the second and third gates are any not gate. This reliably produces a single tick output upon spawning but if you want a pulse, just put a timer between the not gates. The xor memory is 3 bits long so the formatting And that takes input from xor and outputs to the xor right behind it, needs a three tick pulse input from this spawn detector. Your data is lost but your memory is fixed. With just n+4 more gates where n is number of bits.
@danzenplays5 күн бұрын
Those are very interesting ideas, have you tested them out? The issue isn't really only indeterminate logic states on spawn. When a logic block spawns in, the actual logic gate may reset to an AND gate, and may take a few ticks before becoming the correct gate. This means that any and all logic circuits are susceptible to being "corrupted". It seems to be just Scrap Mechanic jank unfortunately, and I haven't been able to isolate if and when it happens. Spawning from a lift also seems to be a little different than re-spawning a creation the way I did, but that's just my observation. But if your technique works reliably regardless of creation complexity/size, do share it with the community, perhaps as a workshop item, I'll even link to it.
@Jotrain13 күн бұрын
Exactly the kind of mod part I have thought about for to couple train wagons! Thanks so much for your hard work on this-cheers!
@gbishel15 күн бұрын
amazing! if you find problems of bugs, add limitations to it. like weight limit, or use of fuel, or not allow weld if certain blocks are present.
@racerbest341914 күн бұрын
Amazing. Mods like this drive the game further.
@ГотаБГ9 күн бұрын
This thing need to be added officially! Great job man!
@youraveragemonster11 күн бұрын
This is gonna be great for creations like large hauling trucks and cars with drones
@ch1kn_tenders12 күн бұрын
I'm more impressed with those complex uses for it than the mod itself lol, mind was blown when you fully assembled a cube! Anyways this mod seems super useful, hope its available in survival... Gonna play when chapter 2 or whatever next big update is with friends. Though might be a few years from now who knows
@I_Krypton_I13 күн бұрын
13:30 Btw this can be replaced by flipflop logic block in Fant Mod. It works fine
@genrystikman934014 күн бұрын
Bro did great job.
@h2oo00oo15 күн бұрын
absolute magic
@Pricklyscug12 күн бұрын
Heck yeah! Merge blocks in Scrap Mechanic!
@FileTypeJpeg14 күн бұрын
this is crazy work dude, been a while since I was really excited for a mod
@Tuna_the_shark14 күн бұрын
i can see so many uses of this mod! like a car factory
@Amdryl15 күн бұрын
Incredible work dude 👍🏼
@veltarden241910 күн бұрын
Pretty well done and great mod! Besides the limitations is really useful and neat, specially how close you got with that vanilla feel of the block. I like to think that, besides the whole explanation on why the Auto Welder has problems with other components, in game the auto welder sparks and electricity produces short circuits that reset or glitch out any logic gates.
@danzenplays10 күн бұрын
I love your reasoning for logic gates glitching!
@trainstroyshik175112 күн бұрын
Thank you very much for creating such tech in Scrap Mechanic!
@wisnoskij11 күн бұрын
10:50 So to be clear is a "superficial weld" is it a weld that is simple enough that you dont need to reload the creation to do it, it is NOT just the animation playing but nothing happening? OMG, this is amazing! A huge success! I am surprised that you can so seamlessly delete a creation and reload a new one, transferring users to new seats. This would work in multiplayer with multiple seat users?
@danzenplays11 күн бұрын
A "superficial weld" is just animation at 10:50 because those glass blocks are already part of the same creation body as the auto welder, so a creation respawn is not required. But lets say if you delete the glass block diagonal to the auto welder after the superficial weld, the glass block directly above the auto welder will not become disconnected, unless you turn of the auto welder. I hope this answers your question.
@I_Krypton_I13 күн бұрын
Very cool stuff, thank you. Now you can wish for convenient pylons for missiles and bombs.
@stralegaming259711 күн бұрын
This will be extremely useful, thanks for uploading this
@redjacoalk210012 күн бұрын
greatest part in SM ever🎉
@mr-tiki11 күн бұрын
that is epic, and tested properly, that is a well done mod
@morrisputman859210 күн бұрын
this can be huge! i hope to see more :)
@DonSeldum5 күн бұрын
That's super useful! Amazing!
@Miz0scales011 күн бұрын
that's actually dope af
@Art_bor12 күн бұрын
I havnet even played sm in a damn long time, but this thing is insane !!, WOW
@ScottaHemi44015 күн бұрын
That's really cool!
@heiroho442815 күн бұрын
That's genius!
@techgamerelite44976 күн бұрын
Bro thats AMAZING! Thanks for that, will help so much my creations. And congrats too thats genius work!😉
@suicidalbanananana14 күн бұрын
Cool mod! Please consider if you can add another use case where it can weld two things to eachother without those things needing the auto welder part (so for example weld 2 wood blocks together)
@danzenplays14 күн бұрын
Use multiple auto welders. How did you think the cube assembler works? There are no auto welders on the panels themselves.
@erikarnold47379 күн бұрын
scrap mechanic meets space engineers
@CAPITANBERD15 күн бұрын
Im glad you made this,but it saddens me that axolot is actively just doing nothing for the past years while we wait (un)patiently for season 2 to drop...before 2100
@Rocketenginetoaster15 күн бұрын
This is what he gets for advertising on the r/scrap mechanic sub Reddit. Pure pessimism
@Hlebuw3k12 күн бұрын
This is so cool
@iremarian11 күн бұрын
Ie buna la remorci zici că-i magnet
@jcataclisma15 күн бұрын
🤩🤩🤩👌👌👍👍👍👍👍👍
@rose_no12 күн бұрын
Does it work with the new update?
@danzenplays12 күн бұрын
I've updated it to work with the latest update. Let me know if you encounter any issues.
@SlimeIsHere12 күн бұрын
Can't switches be used as reliable persistent memory? I mean we've seen earlier that their state persists and doesn't bug out, and although a bit clunky you can toggle one with a spud gun. Can somebody test this?
@smarty26514 күн бұрын
holy peak
@Goldfish_Vender13 күн бұрын
You should just be a SM dev.
@samkerchner625115 күн бұрын
Neat.
@fizzmechanic12 күн бұрын
Super Mod! I have a question, can you update the duplicator mod please, with the new wedges, they don't work with the mirror function and I would need it, the mirror function does anything with the new parts.
@danzenplays12 күн бұрын
Yes I will update it eventually, maybe in a week or so.
@fizzmechanic11 күн бұрын
@@danzenplaysnice, thanks
@megakek22810 күн бұрын
POV: stormworks connectors:
@Bomboleilo22811 күн бұрын
С помощью этой штуку я могу создать автомат заряжание для танков
@placek712513 күн бұрын
Is it craftable in survival?
@danzenplays13 күн бұрын
The auto welder is in the ModDatabase, hence any custom game modes (such as Modded Craftbot Recipes) that use it should have the recipe.
@najlitarvan92112 күн бұрын
Does this work with survival?
@danzenplays12 күн бұрын
The part is available in custom game modes that use the ModDatabase.