You did not trained AI. AI does not exist, stop using words you do not understand. People will start to think YOU do not have "I".
@blai84 ай бұрын
Not the pin of shame lmao
@NinjaOfLU4 ай бұрын
The pin of shame always gives me a chuckle. You love to see it!
@AnymMusic4 ай бұрын
realistically we're talking semantics
@CaptainXJ4 ай бұрын
I mean they are right, AI doesn't exist.
@freakydeaky14354 ай бұрын
@@AnymMusic please, its 2024, say sepersontics
@Mr.Mystery.-.6 ай бұрын
Putting Wirtual in the video with a swedish car is wild
@SAPANNow6 ай бұрын
Shots fired fr
@tiquitita20016 ай бұрын
😂😂😂😂😂 yes
@satansbarman6 ай бұрын
I believe he'd lost a bet and had to use a swedish car for about month iirc
@MackAttack1016 ай бұрын
the disrespect 😂
@THICCTHICCTHICC6 ай бұрын
Absolutely devious
@real1cytv6 ай бұрын
I love the visualizations with multiple copies of a run. It's really awesome to see the differences in human vs AI racing lines.
@snowe..6 ай бұрын
yeah that was such a good way of visualizing WR times.
@brianhecimovich44884 ай бұрын
It was like a 3D racing line… never thought of something like that before
@flwi4 ай бұрын
Agree, very interesting way of visualizing it. Would be cool if racing games had that.
@flexflex89503 ай бұрын
Absolutely i was Really confused for a second then i saw the ai gain time and was like oooooohhhh
@c4feg4r444 ай бұрын
i never played this game but god all mighty the story telling skills of this community has me hooked as a spectator. and i dont even like race games.
@Brad-dx9fd3 ай бұрын
Legit rollercoaster level drama, cheating scandals, amazing achievements, and now the most impressive AI I've seen play a game. I agree one of the best parts is how well the community tells stories and gets us engaged when we don't even play the game. Probably my favorite reaction content too.
@AppZ13372 ай бұрын
@@Brad-dx9fd if you want to see an even more impressive 'AI' Gaming bot - you should check out Seer from Rocket League. It even plays live against pro players and wins.
@alexisjordan33032 ай бұрын
My thoughts exactly !
@greenzct997017 күн бұрын
Tell me about it
@c4feg4r4416 күн бұрын
@@greenzct9970 *takes a deep breath to start a lecture about pacing, story telling and clear and understandable imagery *
@crizpycheese82876 ай бұрын
Something tells me Wirtual is not going to try and beat it
@linesight-rl6 ай бұрын
He's welcome to try, but the challenge seems even harder than Deep Dip 2 😁
@rasol1366 ай бұрын
@@linesight-rl would be great to see if the AI could figure out Deep Dip 1.... maybe having height be a reward?
@RubyPiec6 ай бұрын
@@linesight-rl okay now i'm curious whether an ai can climb deep dip (it'll be harder to train it on the new trackmania though, wouldnt it?)
@meraldlag43366 ай бұрын
@@rasol136you would have to take the floor of a height modulo something (assuming they are equally spaced) as one big jump could ruin that model. Or maybe it just uses that as a shortcut 🤷
@alfred-weickert6 ай бұрын
The AI does not work for tm 2020 tho@@rasol136
@poruzu6 ай бұрын
i love how humans still beat it on a01, truly shows how insane the a01 wr is!
@boom-jr8vi6 ай бұрын
for now… 😢we’re really approaching the end times istg.
@poruzu6 ай бұрын
@@boom-jr8vi yeah in a couple months its gonna compete with tas runs so a01 wr will be the warm up lol
@tom_skip35236 ай бұрын
Remember that this Ai has a brain of a fruit fly. Nothing compared to the AIs currently out there
@poruzu6 ай бұрын
@@tom_skip3523 i mean a brain of a fruit fly is pretty impressive since it can use it perfectly. Yeah there might be better ais but not in trackmania (atleast i think there aren't)
@wroomwroomboy1236 ай бұрын
s4d is not a mechanic neural networks just learn to use. Pretty sure the model is not adapted to work with so many degrees of freedom.
@lloydsloan13493 ай бұрын
Hey, quick thought on optimizing pixel rendering for AI vision. You mentioned that the AI has a relatively low resolution of images that it looks at to make decisions. What you could do is check the activation functions for each visual input and reduce the resolution on groups that have low activations and increase resolution on groups that have high activation. This is similar to selective focus in our natural vision where we may generally process the whole picture as we walk into a room, but may not notice that the bear on the table is holding a bottle of tequila until someone says "Hey, notice something strange about that bear?" Then, without moving closer to the bear, we look much more closely at the specific details to determine what we are looking at. Here's a computational example: Imagine the following 3x3 image (as text) A B C D E F G H I each frame will activate each pixel at a different amount, say 0 to 1. Here's an example activation array for the above: 0 1 0.5 0 0 1 0.2 0 1 Now, for the instances that have a low value, say less than 0.4, we will keep the resolution the same. But for higher activations, we may need to see more clearly so we have each pixel divide into another 3x3 that gives better resolution. In this case; B, C, F, I all appear to have high activation, meaning high importance, so we increase resolution to increase accuracy: C now looks like this: C.1 C.2 C.3 C.4 C.5 C.6 C.7 C.8 C.9 Same for all other pixel activations that are this high. You can further subdivide as low as you needed to get the most detailed activations to get a pixel perfect view of the tight turn or barrier, without having to strain the model with extremely high activation rendering on every frame. I don't know the exact architecture your AI is using, but this selective attention strategy works with most vision models. Let me know what you think!
@Finnthechatlmao2 ай бұрын
I am not very good at this kind of stuff, so don't take my word for it, but I think that might overload the ai.
@Technodog2 ай бұрын
Yea I feel like this would be great, especially since the screen more or less can look similar a lot of the time. Like the car is pretty much always in the same spot, taking up the same amount of space, which probably isn’t all the useful for the ai.
@laurasisson16112 ай бұрын
This sounds like a cool technique. Do you have any papers that apply this work? I've definitely seen the application of an attention mechanism, but never one that re-captures frames based on the attention weighting of the region
@ellysian2 ай бұрын
@@laurasisson1611 These people did something similar, and it seems like its working The name of the paper: 3D CNNs with Adaptive Temporal Feature Resolutions
@mauriceschnoder93725 күн бұрын
Sounds like you found some nice potential for improving the AI! But just to understand the algorithm properly: the activation array would change dynamically during each step, which is the equivalent of „shifting focus“. But from a pc memory perspective (which he apparently already struggles with), would you have to save a full-scale image of each frame of the game to then be able to feed a small focus-part to the network? I think this might blow his current pc in terms of memory, even if the network itself only needs to be marginally larger (to now additionally cope with the focus area). Please let me know what you think!
@harryvincent36196 ай бұрын
Needless to say the ai work is amazing, but I think this video is brilliant in many other ways. I think you’ve made the cleanest and easiest to understand visualisation of the learning, with the waves of different coloured cars, and the train of WR cars to beat. Fantastic job on both the technical stuff and the video production!!
@londonl.58924 ай бұрын
I second this! I'm a machine learning researcher and the amount of effort you've put into not only getting good results but also saving the data and displaying the data of the runs in an easy-to-understand way is extremely commendable! Well done!
@MelroyvandenBerg4 ай бұрын
Can't agree more
@fatstacksmax4 ай бұрын
The WR train was a great addition
@LutraLovegood4 ай бұрын
I'd love to see even more details of the training, and full footage for each track. Hope we get to see a TAS challenge too, I love '92 Batman!
@paulpinecone24643 ай бұрын
With comprehensible training videos like this, think of what a boon this will be to train human players to lose better to AIs!
@Rastats6 ай бұрын
Bruh... If I was picky I'd say that this is not exactly the same learning method, but I'll mark my words and eat my hat if you drive Deep Fear respawnless with AI v4.
@linesight-rl6 ай бұрын
You're probably safe: the AI has trouble with fullspeed maps as evidenced on A01. But we'll definitely try!
@tylercorrin16156 ай бұрын
@@linesight-rlhow come it struggles with full speed? As a human that naturally prefers the full speed elements of trackmania I feel like surely it should be easier because there’s less complex inputs? Just curious
@vitriha37876 ай бұрын
@@tylercorrin1615 My guess based on the information given in this video, FS might be harder to train because of the low resolution screenshots and low fps the AI has available. If you look at 5:50, you can see how hard it is to see far ahead, which is critical in high speeds, because what is far ahead will be much closer much earlier in high speeds compared to low speeds.
@Red_Fox_Miro6 ай бұрын
@@vitriha3787 Maybe you could increase the resolution in the middle of the image
@Murzac6 ай бұрын
@@vitriha3787 I'm also going to bet that it's really hard for it to do accurate speed slides when the skidmarks are like 2 pixels wide.
@christophwerker88594 ай бұрын
One of the best videos I saw in a while
@linesight-rl4 ай бұрын
Thanks for the kind comment 🙂
@jailman6 ай бұрын
i like how you even included the sections where humanity beats the ai
@lLostGems6 ай бұрын
section
@lolcat696 ай бұрын
It was only 1 map lol
@R4MMU56 ай бұрын
The AI just needed a bit more training on that map
@lukeskyguy22386 ай бұрын
I feel like it won't find speedslides without some human input, and I doubt it could win simply by training more.
@R4MMU56 ай бұрын
@@lukeskyguy2238 Did it not find the speedslide by itself in the video? 😆
@EnchantedGardnGnome16 ай бұрын
It would be really interesting instead of 0-shot learning to see how few-shot learning would work. Let the general AI fine tune on the new map for a few minutes to see how much it improves. Maybe we can see the AI play Random Map Challenge at some point?
@StriderGW26 ай бұрын
having a 24/7 stream of ai on random map challenge would be so hype
@poruzu6 ай бұрын
@@StriderGW2 i would genuinely watch that every single second i could
@HK_BLAU6 ай бұрын
i second this
@cyanhacker6 ай бұрын
AI cannot play different tracks on same neural network 😢
@Krarilotus6 ай бұрын
@@cyanhacker It can, but as you see the tchniques here applied are generally guiding the AI a lot and the neural network is small. With techniques that give the AI abilities to look ahead, it could very well surpass and even plan its own route faster than humans. It woudn'T need to have human reqard shaping, insteadyou could employ PPO for optimizing the reward function along a general goal. so props to the author but a fruitfly brain is notgoing to cut it. I would love to see a breakdown of the Neual network used currently and maybe with some added hardware getting that up to speed already beats the challenge
@AgatAscension4 ай бұрын
Amazing video and congratulations on creating such an amazing piece of of work(?). Really cool!
@linesight-rl4 ай бұрын
This is a (very time intensive) hobby 🙂
@AtotehZ6 ай бұрын
Honestly, a map like Deep Fear seems perfect for an AI. The only scary thing about it is its length. For a human, the problem with Deep Fear is remembering the track, focus, precise input and reaction time. The AI has no issues with any of these things.
@SamuelBoshier6 ай бұрын
And I think the original commenter must have a misunderstanding about how it works, since they specify "respawnless," because there's no reason a fully trained version would need to respawn, it would just do the right inputs the first time.
@TheSuperappelflap6 ай бұрын
The AI may have a problem with its context window if the track is very long and has many unique sections.
@TheSuperappelflap6 ай бұрын
@@SamuelBoshier Its possible some sections are easier to do with the standing respawn, every checkpoint on the map is respawnable and has boosters, doing it segmented like that eliminates some variation. The AI could potentially learn to do it like that instead.
@Swarm_6 ай бұрын
@@SamuelBoshier You sure it isn't you that has a misunderstanding of how the map works?
@AtotehZ6 ай бұрын
@@TheSuperappelflap Regarding length I'm referring to the massive amount of computation it requires. Nothing else really.
@Picodoux.6 ай бұрын
Trackmania AI youtube videos are the reason why I am so invested into learning Neural networking now. This amazes me. You're amazing. I'm already subscribed, but if I could, I'd subscribe twice.
@Tyrant_20006 ай бұрын
You can... Sub #2 = Patreon But there's MORE!... Sub #3 = GoFundMe - Contribute towards PC upgrades. Sub #4 = Secret OnlyFans 🤫- Can't imagine of what 'Content' could possibly be posted here that's Trackmania themed? AI can. 😉 /s
@pahom24 ай бұрын
Well. Its more like a genetic algorithm approach than a neural network application
@Picodoux.4 ай бұрын
@@pahom2 :-B well akshually
@simontillson4824 ай бұрын
@@pahom2You do realise that what u said just makes you look silly, right? If you’d the slightest idea how this AI works, you’d know that it is definitely a neural network. The genetic algorithm bit is (one part of) how it’s trained, not how it runs. Saying it’s one thing or the other just doesn’t make any sense; it’s not even wrong, it’s just daft.
@motomadman5734 ай бұрын
I love this video. Your editing and style is up there with old wirtual videos. So engaging and intuitive. Well done
@linesight-rl4 ай бұрын
Glad you enjoyed it!
@sixtynine2266 ай бұрын
I can't get over how good this video production is mate. Well done!
@sirhoog83216 ай бұрын
If this doesn't go viral, I'm going to be so sad. The AI just gets so interesting every time. Can't wait for the time that FWO itself will have trouble beating it.
@evoknz6 ай бұрын
They'll recruit the AI
@daniellima43916 ай бұрын
I really doubt they'll recruit AI. Jealous as they are there's no way that they'd welcome someone better than them at the game. I mean, how many years has it been since TAS entered the WR scene and they don't even consider recruiting him to the team? He's been crushing every map he plays and they keep denying him membership
@latergator96226 ай бұрын
@@daniellima4391had me in the first half ngl 😂
@xerfrex78696 ай бұрын
@@daniellima4391 Fr, my boy TAS was robbed. He does other games too, and it's disgusting how communities ignore him
@cholsreammos6 ай бұрын
I mean they might like give a version of this an honorary induction to FWO. Perhaps the first version capable of trying its own short cuts
@TR-kn3sn4 ай бұрын
The field of reinforcement learning is so varied and has so much potential that has yet to be seen. Thank you for showing what a mid-size gaming rig can do and cutting down a little of the hype of scale we're seeing with AI right now. The next big breakethrough is in RL!
@Donovank11z6 ай бұрын
Honestly this is ASTOUNDING! This AI is in a league of its own. The wheel clip for the trial map was simply incredible. Well done!
@elpred06 ай бұрын
Man, I only watched 10m and I am already amazing of the quality of the video and the quality of the AI. Holy shit, this is the best AI I saw not supported by money. So inspirational!
@elpred06 ай бұрын
Man, incredible. GJ
@prafulgupta70044 ай бұрын
I don't usually comment on videos, but the production and video editing quality on this one made me do so. Keep it up !! :)
@linesight-rl4 ай бұрын
Much appreciated!
@nthexwn6 ай бұрын
As a developer, this video has me worried about my job security. You probably think I'm referring to AI taking my job, but no. I'm talking about people like Agade and pb4 massively raising the programming bar! I feel pretty bad putting my dopey little pet projects on a resume after watching stuff like this!
@archsys3074 ай бұрын
dont worry agi is coming in 6 years and we will all be retired to a life of leisure by our ai overlords
@Justin737914 ай бұрын
@@archsys307 On what basis do you say AGI will be here in 6 years? We haven't found anything that even remotely resembles AGI.
@archsys3074 ай бұрын
@@Justin73791 well it was a day like any other when i discovered AGI would arrive in 2030. i woke up at 5, went for a run, cold shower, alright team lifts. i stuck around to run some drills with coach after and then headed back for food. then i read 90 pages of the fifth book on gaius julius caesar i pirated this year and had half a pound of beef with half a stick of butter. alright then i went to my graduate topics in poptropical geometry class and dozed off, i already know the material anyways. walking back to my penthouse i stopped at a busy crosswalk and remembered that yielding is the motion the tao, so i yielded to my intrusive thoughts and walked across anyways (like that one scene in gattaca.) well i downed my 2 PM half gallon of milk and then checked if kai trump was 18 yet. damn not yet. hell of a swing though in conclusion AGI is coming in 2030
@Decodeish14 ай бұрын
@@archsys307but it's always 6 years in the future. :) in 6 years it will still be 6 years in the future. same with fusion always being 30 years in the future
@archsys3074 ай бұрын
@@Decodeish1 go look at current graphs of various AI progress metrics over the past decade hardware is the growth determining factor right now… it could actually happen much sooner isnt that crazy in any case go look at some predictions from smart people in the field i saw a list, bunch of openai guys, other founders, ai researchers, etc all rather knowledgeable and intelligent people, 2/3 of them put AGI pre 2032 (in fact a ton in the 20s) and 90% of them by 2040 AGI as in rivaling an average, 50th percentile, skilled worker. nothing crazy, but it’s gonna be escape velocity extrapolating from progress patterns of fusion or say SD cars doesnt hold up to the fundamentals graphs and the resounding, damn near unanimous predictions from experts
@leeleo96156 ай бұрын
I feel like such AI can be both a good thing and bad thing for the world recording competition. It showed how some minor improvements can be made in places human players might not think of, but also it might led most people to just blindly copy the AI's approach, like how it went in Go. One of the biggest charm of watching world records run is the creative ways players figured out to gain even the thinest margin. But anyway, this video is such a joy to watch, absolutely great work!
@jewels38466 ай бұрын
Honestly, I am interested in how AI can be used in TASing. TASing requires so many human inputs and knowledge of what saves time or at least thought possible so it can be attempted via TAS. The thought of AI being a tool that can be trained to help test theoretically possible shortcuts or how fast something can truly be makes me wonder about how far it can be pushed. Yes AI needs to be trained, and so still requires at least a standard level of the aforementioned knowledge, but still I think it could be a massive tool for TAS's. Especially of AI can be developed for other games where TASing is heavily reliant on human play + savestates due to a lack of other available compatible tools.
@leeleo96156 ай бұрын
@Ezz_Fr That’s definitely true, but there’s a catch: AI can try more times in days than human can in years. When you know that someone plays the game so much more times than you do, I think it’s hard to think that you yourself can even find a better way with the your ‘super inefficient’ approach. After all, it takes too much time and luck for a human player to find, test, and execute an approach to perfection.
@christopherlperezcruz15075 ай бұрын
In the world of Chess AI has overtaken human for a long time now. AI vs AI is what generates progress and humans are studying AI tactics to learn new strategies. We are a long way from that in physics based games. Chess is just a discrete decision matrix. The video game genre that could probably be optimized the fastest would be 2D fighting. It's discrete.
@Starwisp71935 ай бұрын
It's also going to be incredibly cathartic to beat the AI
@searingsword-4-214 ай бұрын
@@christopherlperezcruz1507 Any real-time player vs player mutiplayer game would get easily dominated by an AI simply because of inhuman consistency and reactions. Per example, all an AI needs to dominate in CS:GO is to be able to identify the enemy and click on their head as fast as possible since the AI will be able to kill the human before the human brain even has time to send the order to shoot back + some basic patroling to find the enemies and pathfinding to get to the bombsites when the bomb is planted. The only thing the humans can do to fight back at that point is try to coordinate with granades and stuff, but the AI could also easily learn to run away from explosive/fire granades and look away from flashbangs at the exact frame where they explode. The only videogame genres where the humans could come close are either very complex turn based games where there is a lot of time to think about what to do and too many options for an AI to calculate everything even for a single turn, or time attack games like trackmania where the human can just keep farming the same map thousands of times to get close to the AI until they reach the human limit.
@evanjones6536Ай бұрын
The AI absolutely fiending for the slightest instant gratification is so funny. You made an addict 😂
@Sloimay6 ай бұрын
The day trackmania AIs can scout and lab tracks on their own, we're all cooked.
@eightheve6 ай бұрын
I mean technically it can, it discovered the barrier jump on its own. the issue is that the scoutting and labbing that it does is very very inefficient as it doesn't actually know what its looking for. a human could say "i think this might be faster" and try something new, but a neural net simply doesn't have the capability to do something like that, it can only make small adjustments.
@cholsreammos6 ай бұрын
Ngl didn't expect you here lol
@anselme1986 ай бұрын
i mean it would be awesome to use it for mappers to be able to automatically validate and set author times on the maps
@nashh6006 ай бұрын
@@eightheve Yah it can, you could just tell it to go on the path you're trying to use (red line linesight talked about) and see if it works
@aerophile83726 ай бұрын
Deep Dip is Doomed
@PepijndeVos6 ай бұрын
Me: would be interesti... Linesight: in the future I could try TAS records
@crazyMLC4 ай бұрын
I could listen to you point out details of the AI learning tracks (as done in the first half) for hours. Great stuff.
@dahahaka6 ай бұрын
The editing is amazing this time around! Crazy improvements
@DonYagamoth6 ай бұрын
This was awesome, not just the AI, but also really well put together and presented. Having recently started video editing myself, this is so much above what I currently could reasonably do Looking forward to your next video :)
@truckerbug3 ай бұрын
Dude, you're killing it with this style! I love the balance between technical and simple. The editing makes it very engaging, but honestly I would watch it unedited. You're doing something never-before seen, and doing it very well. I love your voice, too. Great video!
@Jon-cw8bb6 ай бұрын
Best trackmania video I've seen in a long time Amazing job, huge effort and it's so nice to see how far your ai is coming. It's like watching your child learning to ride a bike or something
@user-vy5hc9ud6l6 ай бұрын
Maybe not something zero shot but more like how we currently use llms Maybe have a model that is trained on a ton of different tracks(base model) and then fine tune it for the one it's currently attempting. This could lead to a large reduction in training time. Possibly even something use something like a Lora adapter so that only a few parameters have to be trained, and the rest can be frozen. This would mean the hardware requirements could be reduced while actually having a larger base model(no gradients and other training parameters in VRAM).
@TheSuperappelflap6 ай бұрын
Just freeze everything except the last couple layers and then train on the track for a few iterations. This can be done easily in keras or pytorch or whatever hes using.
@mithril_leaf6 ай бұрын
I was thinking similar thoughts how very inefficient all the Trackmania AI is when they're training from scratch every time they do a new track.
@TheSuperappelflap6 ай бұрын
@@mithril_leaf well, that is how humans do it as well. People spend hours learning a track trying different lines and grinding. We just start out with more generalized knowledge and then take longer to optimize. A human trying a track ten times will get a better time than an AI without prior knowledge but given enough attempts the AI will do better.
@brunch.Ай бұрын
@@TheSuperappelflapthe problem is humans have general knowledge about how to play trackmania. Based on how he set up his AI, the AI does not have any transferable knowledge between courses. He is training it to follow the red line he already defined ahead of time for that specific track. This approach is more akin to brute forcing a single map to find the optimal inputs, rather than creating an AI general knowledge for trackmania that can play on any track.
@TheSuperappelflapАй бұрын
@@brunch. Right, this is not a generalized system. But it is a first step in that direction. The next step would be to take this system and use it as a component in a larger system that uses computer vision and some general knowledge about the limited amount of different blocks in the game to find the red line by itself.
@cubesquared22916 ай бұрын
This is one of the most interesting, well presented and entertaining videos I've watched on KZbin in a long time, and I've never played the game! I have however kept up with a few videos coming out about the game over the last year. What an exciting prospect; bravo!
@loupphok6 ай бұрын
I am speechless
@loupphok6 ай бұрын
@@ExhaustedPenguin I had to deeply think about, it was really hard but I managed to write it
@ShcrTM6 ай бұрын
hi speechless nice to meet u
@linesight-rl6 ай бұрын
Damn you for beating Rollin's 56.86 before we released the video!! Also nice run by the way :) I have no idea about the viability of a D06 run with 2 laps intended way + 1 lap cut, what do you think about it?
@loupphok6 ай бұрын
@@linesight-rl ahah sorry about that :D In my opinion it would give a huge advantage to the AI to do that 3rd lap jump, it clearly doesn t need for the 2nd one but at least, since you have to release otherwise, the last jump is very doable for the AI and would add an extra 1 or 2 seconds to the ai
@mapron16 ай бұрын
@@loupphok what do you mean by "doable by AI"? robot always do perfect inputs, yes, but with current approach discovery is questionable. getting 'some' jump is not a problem for AI; problem that human can understand 'oh I see i can make it eventually' while AI punished over and over at mistake and not progressing on discovery. So... in theory AI can discover jump but as DL engineer I feel it will be very unlikely. Especially other 'brother competitors' of current model will finish the map. Discovery of jump only can found by AI if there are no competitor model that progress further IMO. (like with gamma anywhere greater than zero ofc)
@kungfu711863 ай бұрын
I have been watching this journey since you started posting these. I remember the first try, the model couldn't even finish the map. It's amazing to see the progress in the model and also how you have adapted to training the model. This is really freaking awesome.
@Mystixor6 ай бұрын
Well done, that's insane progress. Can't wait to see how good it will get at reading new maps
@karthage36376 ай бұрын
Damn, you are the first creator I see that manage to build an AI that can beat human across multiple map, this is so cool
@VanoooK4 ай бұрын
Great vid! Your presentation has improved a lot and the idea of multiple cars of the same run is a BANGER idea! Can't wait for you to put AI to even more maps.
@rektardin420696 ай бұрын
Amazing job, I loved the editing :D 14:10, and was surprised at the significant gain on D06 with just pure driving skill.
@philrod16 ай бұрын
Fantastic video and astonishing AI! I didn't think it would get this good this quickly. Having one system capable of learning the different tracks is impressive. I'd love to see a single general model playing next. Im looking forward to the code release 👌
@Brad-dx9fd3 ай бұрын
One of the main reasons I love this project so much is maybe one of the reasons you chose Trackmania. The deterministic nature of the mechanics is perfect for reinforcement learning and the progress is just so cool to watch. The game is already set up for viewing that progress perfectly. Watching AI behave in such a fluid way, navigating obstacles faster and more precise than human drivers is inspiring. The game is so competitive, so AI getting the W is just more impressive. This really showcases what we will see in the future with games. Imagine if you just created an environment and allowed the AI to figure out the best way to survive, navigate, handle different combat scenarios, etc. Imagine AI creating it's own movesets and combos. This is so cool! Thanks for sharing!
@cornevanzyl58806 ай бұрын
Please give us academics among your viewers a deep dive into the tye technical details. This is mind blowing cool and would love to know how you solved many of the problems
@itsrinayaaa6 ай бұрын
BIG respect for you making the AI open source (in the future). Thought the whole video till that point about how cool it would be if it was open source
@linesight-rl4 ай бұрын
It's now fully open-source :) github.com/Linesight-RL/linesight
@itsrinayaaa4 ай бұрын
@@linesight-rl lets goo! Great job dude :)
@Baelfyr4 ай бұрын
Amazing work, your AI has come a long way and I'm excited to see how far you can push it, it is certainly exciting to see what different AI's are capable of and the future of AI's in general.
@felicityc6 ай бұрын
I really appreciate that you know what you're talking about compared to some of the new "ai creators" who are glorified prompt writers... that aren't even really good at prompts
@Haunter_King6 ай бұрын
Started watching your videos for the AI, but god damn your editing is also super good!
@BruceRobinson-v8e3 ай бұрын
Your editing skills are top-notch. Loved the transitions!
@sadret6 ай бұрын
Since you want to open this to the community, maybe it is worth to look into distributed machine learning: The learning process can be run on multiple machines in parallel and at any time the partial solutions can be sent to some master NN that combines all of them.
@Anubisviech4 ай бұрын
Very pleasant arrangement on the video. Nice presentation, segmentation, explanation. Well done! I've been following this for quite some time now. Let's see how far you can take this! PS: I totally dig the music!
@cobalt26723 ай бұрын
Very interesting video, and looks like you had a lot of fun developing it! I loved the editing, it was very clean. I'm not sure it's fair to say the same AI beat humans 10-1, though - the way you're training it, it's effectively 11 different AIs competing, whereas the best human players will be similarly skilled across many tracks. If your 'general' racing AI manages to start taking records, though, then it's time to be scared...
@linesight-rl3 ай бұрын
That's a fair point you're bringing up. It's something I'd like to work on in the future.
@unbreakablefootage3 ай бұрын
the world records are by different people also. and also people actually have to train maps too when they start hunting world records on them
@mapron16 ай бұрын
Visualization is so top-notch. A lot of good world class engineers fail to present their work; but you did amazing. P.S. DL programmer myself.
@linesight-rl6 ай бұрын
I'm waiting for Rastats' comment 😏
@unbreakablefootage6 ай бұрын
A hat needs to be eaten
@-_-LouLou1234-_-6 ай бұрын
But did you show the deep fear completion, for real I haven't seen it
@alansmithee4196 ай бұрын
@@-_-LouLou1234-_- That was listed as a next step. Not something that has been done. I think Linesight just wants Rastats to respond to the challenge being accepted, but IDK.
@TheOneWhoHasABadName6 ай бұрын
go forth, linesight. make a man eat a hat
@Rastats6 ай бұрын
I responded in another comment unreal improvement on the AI !
@Lothyde3 ай бұрын
This video and the whole concept is so incredible, instant subscribe. I've been mindblown
@Whitewingdevil6 ай бұрын
Now for the ultimate test: unleash it on Deep Dip!
@poruzu6 ай бұрын
it currently cant run in TM2020 since it uses TMinterface which is a tool only available in TMNF.
@Whitewingdevil6 ай бұрын
@@poruzu That's a shame, I'm just picturing a cascade of AI cars falling everywhere
@Babeure6 ай бұрын
This was a very nice and interactive watch ! Thanks for sharing and please keep progressing the A.I. :)
@bramweinreder23466 күн бұрын
Your videos and those of other greats like Code Bullet have made the concept more clear to me, to the point that I now want to train an AI to make construction drawings of existing architectural models.
@subway_surfers52513 ай бұрын
3:33 this is an amazing way to visualize that
@ThatGuy_334 ай бұрын
It’s crazy to think that if this game came it was released for the first time today, it would’ve been possible to learn all of these techniques from the AI in a matter of days, as opposed to the years that it took for them to be discovered by the community.
@Darby_7773 ай бұрын
dropping this well deserved comment for you guys, excellent work, thank you for sharing it with us all
@icecaapp6 ай бұрын
what a great video. excited for the next installment
@NwoRun4 ай бұрын
While I am rooting for you, I secretly hope humans still come out ahead. Their determination and skill truly show how some people are on a different level from the rest
@thesquirtleking1337Ай бұрын
phenomenal work! wow! I'm really excited to see how the general model will be able to handle brand new tracks once it is trained further!
@amos92744 ай бұрын
What may reduce the computational effort even further (especially on the zero-shot AI) could be to scrape replays from leaderboards and store the state and input of each frame. Then assign a score according to each finishing time and train the AI on that dataset. As you wouldn't have to run the game loop, you could probably process a LOT more data simultanuously and more importantly converge faster to an almost record breaking skill level. To break the records you would then obv. have to let it play on the actual game again.
@zaphod773 ай бұрын
starting with the record route will allow for finding incremental improvements, but it would make it very unlikely to actually change the route. That world record route might be a dead end, and following it might be locking you out of improvements.
@amos92743 ай бұрын
@@zaphod77 maybe, but the same could be said for any solution the AI finds (but yeah, it wouldn't make for a great video). But if you scraped and trained on hundreds of different replays on different maps it could probably generalize some trackmania strats and actually create a decent zero-shot AI.
@CerberusHD6 ай бұрын
Trackmania and computer science are evolving... First there were normal runs, then FWO joined the game and cuts got mainstream, then more and more tricks were found, kacky joined the game... Then everything evolved and now we have TAS, which is not that new, but it really got mainstream in TM too, and now I see AI evolving. I just love it.
@mdevvvoАй бұрын
i'm impressed by your skills, not the AI. as long as you have to go in and fix the AI to adapt to new challenges its not what was promised to humanity. youve just made a fancy TAS
@bagel_deficient4 ай бұрын
3:25 this is a great graphic
@ezmna576 ай бұрын
Oh no, ai is even taking over tm now..
@JossWaddy4 ай бұрын
AI brilliance aside, this is a really well put together video. Subscribed!
@UberBug16 ай бұрын
OMG am an IWO memeber too
@linesight-rl6 ай бұрын
You need to beat a cut WR with the intended way, membership is probably even harder than FWO 😅
@droko96 ай бұрын
You know what would be a cool project. You could set up some code to scrape all the world records for maps and used those records to generate your race lines, and deploy your code to some sort of compute cluster. Then you could have it automatically grind every WR
@Gahanun6 ай бұрын
Found the Big Tech company alt account.
@mmanns14574 ай бұрын
How are you so good at Trackmania, AI, AND video editiing????? WHAT A GUY!
@BadChess564 ай бұрын
15:39 BRAZIL!
@maa35633 ай бұрын
10:43 if we didn't had those 10 years, would you still be able to train it to do those things?
@upincominggigachad99552 ай бұрын
yep, he didnt train it to do anything but get to the end as fast as possible
@09jjohns4 ай бұрын
"It can't see the small gap" Well yeah, you gave it a miniscule resolution to work with
@rolando9106Ай бұрын
Around 18:50 where the AI is having trouble finishing the trail. I think you could change add something. 1. With gamma you could have the red line slowly disappear and the later reward system. 2. The line would start off not disappearing but once it started getting good times it could change 3. The longer it followed the red line the more it could get, but if it stayed the reward would disappear.
@jonathanperryman12174 ай бұрын
Impressive dedication and commitment to training the model on such a difficult task. I am impressed with how far you were able to improve it and all that was learned along the way. Well done!
@Spammit-ye4vw4 ай бұрын
dude you put so much work into making this a good watch and it shows
@lontrex4 ай бұрын
Congrats on the awesome work! I follow your work as a fan of racing games and gamedev. So proud of the results, and to hear you are wanting to open source the code to get help from the community is just even more respectable!! THANKS!
@unbreakablefootage4 ай бұрын
its open sourced by now
@jessebabb51053 ай бұрын
This was incredibly done! You have incredible talent and ingenuity, this was entertaining to watch.
@vasco4073 ай бұрын
i get in the end its a victory for ai on the first win. but seems unfair sense humans already beat the ai twice. but its a great video none the less. really fun seeing the process
@damjnet87513 ай бұрын
Been following your journey, it's absolutely mesmerizing work, very impressive and inspiring :)
@mertletheturtle224 ай бұрын
Really excited for your progress. Keep it up mate.
@valdieter4 ай бұрын
This is amazing man, I really can’t wait to see how your AI will be the next evolution in tricks for Trackmania
@stopthecycleofabuse96892 ай бұрын
the visualization with the numbers was really helpful for understanding
@nssheepster2 ай бұрын
I could not possibly be more impressed that your AI managed to learn wallbanging. This is just insane, learning a trick that requires extreme (by AI standards) investment with a high failure chance dependent on so many variables... That's amazing, it really is.
@yulianloaiza2 ай бұрын
WOW!!! Very interested to see this and your upcoming projects!! And great video production too
@IsSalty4 ай бұрын
I haven’t played trackmania for a decade but I still like to watch the videos of it from time to time when KZbin graces me with a suggestion. I’ve been picking up AI recently for basic tasks but I think this puts it into perspective, the quote that in 24 hours the AI can learn something that humans took a decade to learn is crazy. The power of AI is going to shape the future and we should all be learning how to use it.
@Mama_esta_presa3 ай бұрын
Congratulations, when setting gamma to 0.95 you've created AiDHD
@sphelx4 ай бұрын
This was an awesome demonstration of ML - well done! You made really excellent use of Trackmania's ghost car system for showing the human cars versus AI. Keep it up! :)
@theepicricemaker66112 ай бұрын
Amazing story telling! I can't wait to see this his next project!
@Rc36512 ай бұрын
The AI is cool, but showing the learning process with this visualization method is crazy cool. The info just comes across so naturally. And it goes hand in hand with the racing genre. This sort of visualization style could work for other games, like platformers. But I don't think it'd be nearly as effective for something like an FPS game, for multiple reasons
@T1bolus2 ай бұрын
Impressive, hats off to all the brilliant work and this super elaborated video
@chrismikeryan4 ай бұрын
This is an amazing video! Great story telling and pacing. This should have way more views.
@steambeans-ys1li4 ай бұрын
I have nothing to say But this was Awesome so here's my comment for comment engagement. i hope you can go super duper viral.
@linesight-rl4 ай бұрын
Thanks 🙂
@steambeans-ys1li3 ай бұрын
@@linesight-rl I'm watching again
@bobhawkey37833 ай бұрын
This was fascinating. Lots of admirable skills on display. I wish they would use similar techniques to solve efficiency issues in many industries. Great job.
@mmedu49754 ай бұрын
So here I am, watching a video about a game I did not play and have no intentions to. But this is such a well explained and put together video. Great stuff!
@Davides-e4h4 ай бұрын
The video is made so good i love it good work man❤
@Maccaroney3 ай бұрын
Great video! I would love to watch more of each individual track breakdown, i really enjoyed that part and it's really cool to see the AI battle the human driver!
@pavelgaranin4262 ай бұрын
Childhood dram of mine was to figure out a system of partial differential equations that given the vector data of the track boundaries solves for all the sets of best trajectories. You training AI in this Track Mania is incredible!!!