AUTODESK MAYA - FK /IK Switch Tutorial

  Рет қаралды 30,177

Stan Abraham

Stan Abraham

Күн бұрын

Пікірлер: 23
@Movman82
@Movman82 Жыл бұрын
You have no idea how often I come back to this video. Thank you.
@SebDJ
@SebDJ Жыл бұрын
That was really useful, thank you! As other comments have mentioned, the only point missing was to orient constrain the IK wrist/hand joint to the IK controller so that it rotates with the controller.
@zachgaming3458
@zachgaming3458 11 ай бұрын
Thank you, I would've never had figured that out.
@yuhelion
@yuhelion 11 ай бұрын
This was so useful thank you.
@ericapunkt7956
@ericapunkt7956 2 жыл бұрын
very clean, thank you so much!
@animationjourney6586
@animationjourney6586 2 жыл бұрын
thank u sooo much for these videos
@stanabraham2618
@stanabraham2618 2 жыл бұрын
you're welcome!
@chechuvigaproject4730
@chechuvigaproject4730 Жыл бұрын
Hey 😊 your tutorial was really helpful. Could I ask you how you animate when you would like to switch? Because when I make one animation and I switch from IK to FK the FK starts from T-Pose, is that normal or did I missed a hierarchy thing? 🙈
@slyfoxsyndrome
@slyfoxsyndrome 9 ай бұрын
You have to key the switch as well, unless it's another type of problem.
@MSalmanAlvi
@MSalmanAlvi 27 күн бұрын
Why Is compulsory To Use Both At The Same Time ?
@multimediadiploma463
@multimediadiploma463 Жыл бұрын
👍 thanks for your video
@essenthewota7266
@essenthewota7266 2 жыл бұрын
But if doing things like this the hand's controler wont move with the hand's joints, is it?
@comboreset
@comboreset 2 жыл бұрын
ik this was 6 months ago but I'm just replying incase anyone or u still need help! the fk controller will move the wrist joint right off the bat b/c the wrist should be oriented to ur fk wrist, for the ik hand you have to orient constrain the IK wrist control to your jnt_ik wrist joint, not your main skeleton wrist joint. and then you have to connection edit the IK in the fk/ik to that orient. to get a hand control for the fingers to move w/ the wrist joint and have its orientation, you have to parent the hand controller to your main skeleton wrist joint
@Vinkelnn
@Vinkelnn 2 жыл бұрын
@@comboreset I love you for saving my life
@esinreborn7457
@esinreborn7457 Жыл бұрын
I know this has been answered, but I found this comment that helped greatly for finger controls "Place the controls for the fingers in a group under the control other arm controls are under (like a clavicle or chest control). Then parent constrain your finger group to the joint chain that switches between ik and fk."
@anniekate2
@anniekate2 2 жыл бұрын
How do I make it so that it scales properly? Whenever I scale my global control, the base controls (not IK or FK) stay the same size rather than getting larger or smaller. Another issue I am having is that I am not sure what to parent my hand control under: the FK wrist or the IK wrist. without this, my hand does not one with my other controls.
@rairamilky3260
@rairamilky3260 10 ай бұрын
thank u
@niharshah3032
@niharshah3032 Жыл бұрын
Why there are too much disturbance in video can't here your voice clearly
@jimmyyang5611
@jimmyyang5611 2 жыл бұрын
In Maya2020, affected active objects and ik applied joints are not colored into purple, do you know how to solve this issue?
@stanabraham2618
@stanabraham2618 2 жыл бұрын
Only reason for this I can think of is that you either have a color override set on it, or it is a part of a layer that has a color to it in the outliner. Otherwise, I'm not too sure myself, as long as the constraint works
@jimmyyang5611
@jimmyyang5611 2 жыл бұрын
@@stanabraham2618 I solved my issue. The option was in selection tool. I used to tick this option when I first learned maya 8 years ago lol and totally forgot it till this time. Thank you anyways.
@forzamaya4087
@forzamaya4087 Жыл бұрын
Hey man
@C0CUCHA
@C0CUCHA Жыл бұрын
Procceed.
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