Automatic Physics Asset Creation

  Рет қаралды 10,046

Unreal Gems

Unreal Gems

Күн бұрын

Пікірлер: 26
@nravitsuwanplai4970
@nravitsuwanplai4970 Жыл бұрын
I don't know why this channel only few subs this is greatest tutorial I ever seen. all the details, option parameter is explained clearly Please continued doing this. thank you for your hard work ps.can you please do a video explained about IK Rig, Control Rig, about how to setting assets to work well when import from 3D Software to Unreal engine
@UnrealGems
@UnrealGems Жыл бұрын
Thanks for the comment! At some point I would like to do some IK Rig & Control Rig tutorials, not sure when though I still have several things that I need to cover first. 😅
@lutriula
@lutriula Жыл бұрын
Better than UE documentation. Thank you!
@UnrealGems
@UnrealGems Жыл бұрын
Thanks a lot for the comment! I try my best to cover everything in as much depth as time allows! 😁
@titouchose6534
@titouchose6534 5 ай бұрын
Well explained and constructed, thanks a lot.
@UnrealGems
@UnrealGems 5 ай бұрын
Thanks a lot for the comment! Glad that you liked the video! 😁😁
@issamaf80
@issamaf80 Жыл бұрын
Great tutorials thank you for doing them 👍 any chance you could look into physical animation feature?
@UnrealGems
@UnrealGems Жыл бұрын
Yes, of course. It is on the way, but first I will finish RBANs, Anim Dynamics and Cloth simulation. Next physical animation and ragdoll.
@issamaf80
@issamaf80 Жыл бұрын
​@@UnrealGems Great to know 😃 thanks.
@UnrealGems
@UnrealGems Жыл бұрын
No problem!😁
@Fhernn
@Fhernn 8 ай бұрын
Great tutorial. I setup a bunch of physics for a character I have, but I am having some issues with simulates chains of rigid bodies not working. I have tried countless fixes and I think that UE5.2.1 might just have broken rigid body physics. I am just wondering l, what version of UE5 are you using I this video?
@UnrealGems
@UnrealGems 8 ай бұрын
Hi! Thanks for the comment! I was using 5.1 in the video. I have also tested it in 5.3 and it seems to be ok. Haven't tested 5.2.
@Fhernn
@Fhernn 8 ай бұрын
@@UnrealGems Thanks for the response. The problem I am having is that in the RigidBody Animation blueprint node causes the simulated rigid bodies to either scale WAY up or down depending on the Simulation Space I choose. No other setting fix the issue. I have tried multiple models, all with the exact same issue so I have no idea what the problem could be.
@UnrealGems
@UnrealGems 8 ай бұрын
I think some of my students had a similar problem, I thought they were probably doing something wrong, but with your comments I'm not so sure anymore. If I have some time I will test and see if I find out what is going on.
@Fhernn
@Fhernn 8 ай бұрын
@@UnrealGems I could make a video showcasing the issues if you would like to see exactly what is happening
@Fhernn
@Fhernn 8 ай бұрын
I actually found the fix, although something still doesn't make sense. The issue was there was a null at the root of the characters skeleton that was scaled to 2.4. However in Maya and UE5 it said the scale of the null was 1. In Maya deleting the null created a transform node which was set to 2.4 so I set that scale back to 1, re-imported it and it started working. Although what doesn't make any sense is I created a basic skeletal mesh from scratch of a ball and 2 cylinders in blender. Yet for some reason even though I made sure everything about this basic rig was correct. It had the exact same problem as the rig I just fixed. Even in a different project and even in a different version of Unreal Engine.
@PrinceBrosnan
@PrinceBrosnan 7 ай бұрын
thx for video, but how can I set the physical body generation to update every 5 minutes? is this only C++? What should I google? there are no answers on google, sorry
@UnrealGems
@UnrealGems 7 ай бұрын
Thanks for the comment! Not sure if I understand correctly, you want to update body generation or the rigid body simulation?
@PrinceBrosnan
@PrinceBrosnan 7 ай бұрын
@@UnrealGems ubpdate body phycs asset Want: during the game mode, I press the H key(for example), and on an existing physical body X, create a new generation of physical bodies: 1 setting Min bon size: 0.2 2 setting Primitive type: multi convex hull 3 "clicking the button" Generate All Bodies and after this a new physical body is created/regenerated instead of the old one (to replace everything, literally as in the window of the physical body this is not the main character, this is an object on the level, he will start with a physical body from the Spheres (because at first no EXACT collision is required), after pressing H, an exact collision for the Physical body will be needed. That's all) p.s. my gpt says that there is no ready-made multi convex hull function at the C++ code level, I'm in despair.
@GeethaGeetha-ce7es
@GeethaGeetha-ce7es Жыл бұрын
Bro if i play the game once game instructions come this is medicine and this gun pick up and
@GeethaGeetha-ce7es
@GeethaGeetha-ce7es Жыл бұрын
If i download mobile game if i new play and game instructions come this is attack system this is Medicine system please video bro
@GeethaGeetha-ce7es
@GeethaGeetha-ce7es Жыл бұрын
Game player instructions pick a item instructions video please
@UnrealGems
@UnrealGems Жыл бұрын
I'm not sure if I understand correctly, do you mean a tutorial on how a character can pick items up?
@PrinceBrosnan
@PrinceBrosnan 9 ай бұрын
best
@PrinceBrosnan
@PrinceBrosnan 9 ай бұрын
я ссал на оф руководство анрил и ютуберов и ютуб почему я только сука с 10 раза нахожу это видео и почему оно единственное на эту тему какой же цирк
@GeethaGeetha-ce7es
@GeethaGeetha-ce7es Жыл бұрын
NO ONE UPLOAD GAME INSTRUCTIONS VIDEO YOU CAN DO AND HELP USEFUL BRO
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