This video is part of the Visualization guide for Virtual Production. It talks about ways to add secondary dynamics to real time characters, especially motion capture performance. #unrealengine5 #controlrig #virtualproduction
Пікірлер: 20
@onesilverleaf67813 ай бұрын
This is single handedly one of the best control rig videos out on the internet.
@cryzenx.5 ай бұрын
this is incredible ! thank you so much for the good tutorial, having control rig driving some physics bones is i think the best looking inside unreal
@lorenzo_cgi3 ай бұрын
Incredible! is possible to have a full tutorial about it ? or the files like epic did with the dragon in the marketplace?
@Megasteakman10 ай бұрын
Amazing explanation of these nodes! I'm definitely going to try some of these out, thanks so much!
@Exsulator22 ай бұрын
Awesome video! I have a question: could you say something about how to setup the "Sphere trace by trace channel" because I would really like to try it out but I don't know how to make it work on my control rig character
@matiasmarek73776 ай бұрын
Hey, awesome tutorial thanks a lot! I was wondering how to set up the amazing dynamic car suspension you showcase towards the end. Any hints on where to start learning that?
@alexrybin379813 күн бұрын
awesome tutorial, thank you so much!!! I'm also trying to rig control physics assets, but seems like there is no way to do it. is it?
@Tr0tim2 ай бұрын
Knowing the "To World" node exists would have saved me hours of troubleshooting why my rig didn't do anything ingame but worked perfectly in the preview window...
@JonCG10 ай бұрын
This is great bro.Awesome.could you give a simple one but from setting it up from the start so we can understand most especially for begginer.thank you
@tbowren10 ай бұрын
I think that's a great idea. I will do this.
@mrhmakes10 ай бұрын
@@tbowren this please! I'm just getting into stuff like spring controllers (specifically for toon style hair). I'm also curious as to whether it's possible to add and rig bones to an existing control rig in UE or does the whole skeletal mesh need to be rigged before importing? Thanks!
@hotsauce71248 ай бұрын
@@tbowren can we have a tutorial that also shows how create a Control Rig switch to turn off the secondary dynamics and let the animator take control for a bit, then switch back to secondary dynamics?
@RictorScale3 ай бұрын
Wow great tutorial!
@Drahoslav_Lysak10 ай бұрын
Awesome, Thank you :)
@warehousevirtuals7 ай бұрын
Thank you so much
@andyfedak39775 ай бұрын
Hey Tony - is this video from a longer series? I'd love to see how you rigged the elephant in full. thanks:)
@shivangipriya41532 ай бұрын
How I make this animals speaking like movie : Jungle book" on Unreal Engine?? thank you
@moalo78394 ай бұрын
Hi thanks for this tutorial. I've a problem when attache AttachChainToSpline character tail rotate in weird way and when i try to see tail effect in animation i can't see it. Hope you have time to check those picture and if you can tell me what i did wrong thanks in ahead.
@tyrheo7389 ай бұрын
3:26 I don't know why you use difference Items in Attach chain to spline ? Pls you explain that ? Why be trunk_06_crtl to trunk_05 why not trunk_06 ?