Incredible! is possible to have a full tutorial about it ? or the files like epic did with the dragon in the marketplace?
@onesilverleaf678110 ай бұрын
This is single handedly one of the best control rig videos out on the internet.
@cryzenx. Жыл бұрын
this is incredible ! thank you so much for the good tutorial, having control rig driving some physics bones is i think the best looking inside unreal
@Megasteakman Жыл бұрын
Amazing explanation of these nodes! I'm definitely going to try some of these out, thanks so much!
@matiasmarek7377 Жыл бұрын
Hey, awesome tutorial thanks a lot! I was wondering how to set up the amazing dynamic car suspension you showcase towards the end. Any hints on where to start learning that?
@tyrheo738 Жыл бұрын
3:26 I don't know why you use difference Items in Attach chain to spline ? Pls you explain that ? Why be trunk_06_crtl to trunk_05 why not trunk_06 ?
@Tr0tim8 ай бұрын
Knowing the "To World" node exists would have saved me hours of troubleshooting why my rig didn't do anything ingame but worked perfectly in the preview window...
@trickdiggidy6 ай бұрын
super inspirational, thx Tony!
@ponimania8 күн бұрын
Didn't get the point where we taking control of the spline. You've mentioned it, but didn't shown as it could be operated (((
@Exsulator28 ай бұрын
Awesome video! I have a question: could you say something about how to setup the "Sphere trace by trace channel" because I would really like to try it out but I don't know how to make it work on my control rig character
@JonCG Жыл бұрын
This is great bro.Awesome.could you give a simple one but from setting it up from the start so we can understand most especially for begginer.thank you
@tbowren Жыл бұрын
I think that's a great idea. I will do this.
@mrhmakes Жыл бұрын
@@tbowren this please! I'm just getting into stuff like spring controllers (specifically for toon style hair). I'm also curious as to whether it's possible to add and rig bones to an existing control rig in UE or does the whole skeletal mesh need to be rigged before importing? Thanks!
@hotsauce7124 Жыл бұрын
@@tbowren can we have a tutorial that also shows how create a Control Rig switch to turn off the secondary dynamics and let the animator take control for a bit, then switch back to secondary dynamics?
@frankscuzzo Жыл бұрын
Hey Tony - is this video from a longer series? I'd love to see how you rigged the elephant in full. thanks:)
@alexrybin37987 ай бұрын
awesome tutorial, thank you so much!!! I'm also trying to rig control physics assets, but seems like there is no way to do it. is it?
@juanarayaartАй бұрын
Thanks for the tutotial. I have a question. Do you know how to bake animation from a level sequence to an animation sequence while ensuring it fully respects the physics we see? I'm running an issue where I applied the spring interpolate and created a loop animation. It works perfectly in the level sequence, but in the animation sequence, it doesn't loop correctly Do you know any trick to solve this problem?
@tbowrenАй бұрын
For something like this I would recommend using take recorder to bake the bones. This will be more of a "What you see is what you get" than baking. Unfortunately you cannot use take recorder to back controls, but you can do a reverse solve to get the bone animations back to FK controls.
@moalo783910 ай бұрын
Hi thanks for this tutorial. I've a problem when attache AttachChainToSpline character tail rotate in weird way and when i try to see tail effect in animation i can't see it. Hope you have time to check those picture and if you can tell me what i did wrong thanks in ahead.
@JamesTodd19965 ай бұрын
is it possible to use this all with arrays? it seems to only do it for the first joint
@Gaamer-r9b6 ай бұрын
this looks cool , but as a beginner i am not sure how to find or set the nodes myself
@warehousevirtuals Жыл бұрын
Thank you so much
@Drahoslav_Lysak Жыл бұрын
Awesome, Thank you :)
@RictorScale9 ай бұрын
Wow great tutorial!
@shivangipriya41539 ай бұрын
How I make this animals speaking like movie : Jungle book" on Unreal Engine?? thank you