Avowed - Skill Trees Breakdown

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Mortismal Gaming

Mortismal Gaming

Күн бұрын

Пікірлер: 313
@Dravakar
@Dravakar Ай бұрын
I really don't get why they cut the Cipher. Imo, the Cipher always was the most fitting PoE class. Considering how much the story focuses around souls and Cipher is the soul manipulation class. And i think, a mind/soulbending class with a focus on damage over time would have fit perfectly in a game like this. I think the devs missed out here.
@Quaranyr
@Quaranyr Ай бұрын
I heard somewhere that they wanted to (mostly?) limit skills to things one can learn. Ciphers are born, not made, so they don't fit.
@dominikbehrendt1934
@dominikbehrendt1934 Ай бұрын
While I'll also miss playing as a Cypher, I think it'd be hell to balance in an action game centered mainly on a single main character. Many Crowd Control abilities would probably either completely useless or overpowered (depending on the hit/miss system) while hit scan ranged attacks and DoT effects would either trivialize the game or be incredibly frustrating to play (i.e. apply DoT from stealth and run away/in a circle).
@erictrinque6513
@erictrinque6513 Ай бұрын
my guess is, they believe that players in an action game would not really be interested in a crowd control class. It makes sense on paper but the cipher had some baller single target attacks and effects
@LightningRaven42
@LightningRaven42 Ай бұрын
I think it was more of a technical compromise. Honestly, to play a Chanter, I think that they could've leaned really hard on a action-rhythm game like Hi-Fi Rush, Metal: Hellsinger or BPM. That could create a very fitting and unique experience, but I think it would demand too much from a game that's supposed to lean far more on the RPG side than action. Not to mention that these rhythm games often offer that as the main mechanic. It would be really sick, though.
@gipsymelody1268
@gipsymelody1268 Ай бұрын
More likely they minimized the cost to maximizing the income! 😁 They cut off most of the classes…
@AmbigousInfluence
@AmbigousInfluence Ай бұрын
One thing to note is how, outside of a few skills with links between them, the upgrades seem level based rather than tree based. This suggests that you can actually select skills very freely between the three trees in making you build, never really "locking in" to a path.
@derella
@derella Ай бұрын
The Cipher not being in the game is so disappointing. It's by far the most interesting class in the setting.
@DarckaX
@DarckaX Ай бұрын
Im pretty sure it has to be one of the most played after the fighter. To me the cipher is one of the classes that differentiate poe from other crpgs
@carlosschlyter
@carlosschlyter Ай бұрын
Cipher and Chanter missing is so sad!
@TL582j
@TL582j Ай бұрын
Very disappointing. I didn't even think it was an option that Cipher wouldn't be included. Such a cool class.
@ssaberwolf
@ssaberwolf Ай бұрын
My favorite and go-to PoE class
@lostadventurer68
@lostadventurer68 Ай бұрын
The lack of cipher and chanter alongside taking the archmages names out of their spells makes me feel like they’ve lost some of that unique Pillars identity.
@xtoadsannom6704
@xtoadsannom6704 Ай бұрын
It would be really funny if the absence of of the archmages' names was foreshadowing aimed straight at the fans of PoE, because we know it has happened before.
@C.Malefac
@C.Malefac 23 күн бұрын
​@@xtoadsannom6704 yes I'm hopeful since the devs have said that there is stuff sprinkled about for people familiar with Pillars so 🤞
@trevglorious4561
@trevglorious4561 Ай бұрын
Glad to hear positive news about the monk. I was worried there because the original pillars of Eternity is the whole reason I love unarmed fighting in every game I play.
@junkyChunk
@junkyChunk Ай бұрын
In the stream, they did say there is an item that boosts unarmed damage and can be upgraded. I guess unarmed will be viable somewhat, but may still need other range type solutions. Edit: My bad, I went back to the charity stream and checked. They said an ability, which should be the one mentioned in this video!
@fulvio3211
@fulvio3211 Ай бұрын
The passive seems to mention the "weapon grades" like Fine, Excellent so I guess they don't have in mind something like handwraps or gloves to upgrade. Maybe we could hope for something like a magic ring that allows punches to deals extra fire damage
@DrChaos-jb3sp
@DrChaos-jb3sp Ай бұрын
Its a shame theres no sort of rage mechanic thats implemented. Getting barbarian in there through a few nice talents would be sweet. Just add frenzy from Pillars to the Fighter tree and they're already 70% of the way there.
@faruqakmal1146
@faruqakmal1146 Ай бұрын
The lack of ability variety of fighter and ranger could be improved by adding weapons with active skills. Pillars have them, I don't see avowed can't have them
@Blasted2Oblivion
@Blasted2Oblivion Ай бұрын
I will absolutely ditch my spells and shells plan if the talking sword from poe2 pops back up. She was great.
@ronuss
@ronuss Ай бұрын
there are weapons that have on effects. It has been said in interviews, weapons give new skills, so there might be something there for melee builds.
@TheHeartThatRunsCold
@TheHeartThatRunsCold Ай бұрын
Effects, or active skills, because there's a big difference between those two things.
@tahnadana5435
@tahnadana5435 Ай бұрын
in deadfire, I did a playthrough of a wizard that could transform into a giant brute combine with a monk that do drug use to extend all buff points
@nomadv7860
@nomadv7860 Ай бұрын
Awesome unique combos like that won’t be possible here sadly. I did a barbarian + rogue (Marauder) with like 8 different sources of bleed dmg that went through armor, enemies would just melt lol. I’ll probably just play Deadfire (with mods) again instead of getting Avowed
@HungryHippo7
@HungryHippo7 Ай бұрын
Cutting the cipher seems absolutely bizarre. I get the chanter because of the summons component but Cipher is POE iconic.
@AdonanS
@AdonanS Ай бұрын
Why should the summons change anything? Most RPGs have some kind of summon mechanic, with the Elder Scrolls series probably being the first thing that comes to mind for a lot of people. Hell, the Ranger even has a summon, as we see in the video. I've no clue why they removed the Chanter, even moreso for the Cipher.
@Mushin-jq3vw
@Mushin-jq3vw Ай бұрын
I sure do hate little magic missile gun wands, but I sure do like grimoires
@NotMeButAnother
@NotMeButAnother Ай бұрын
Sorry if this has been asked before, but have you considered making videos about more general design topics? Skill trees are a personal focus of mine, and I'd be interested in what you as a specialist for CRPGs and TRPGs which tend to have fairly deep character building consider to be features of good skill trees/character building systems.
@MortismalGaming
@MortismalGaming Ай бұрын
Not currently, but never say never
@cardassa
@cardassa Ай бұрын
Having a third person pov considerably increases my inteterest in checking this game out. Curious to see how dual wield melee looks in the game.
@grijnskat
@grijnskat Ай бұрын
The spell names are missing certain, important parts. May Minoletta have mercy with you, Obsidian.
@TheR6R6R
@TheR6R6R Ай бұрын
Yeah. Going through the Wael DLC in PoE 2 made me appreciate the worldbuilding behind the spells, especially Tayn. Sad the names were cut.
@xtoadsannom6704
@xtoadsannom6704 Ай бұрын
If it turns to all be foreshadowing about the activities of the Hand Occult in the game, I will applaude.
@JR-rv8ww
@JR-rv8ww Ай бұрын
The skill tree doesn't seem very deep. That's disappointing
@ExcessumGaming
@ExcessumGaming Ай бұрын
Im worried about that to
@Catwomans_Belt
@Catwomans_Belt Ай бұрын
i'm so excited to explore more of the world of areola
@barnstar2077
@barnstar2077 Ай бұрын
Iv'e explored some areola in my time, and never felt my time was wasted! ; )
@Ser-me9wi
@Ser-me9wi Ай бұрын
Real classic rpg is incoming
@Oroku_Sensei
@Oroku_Sensei Ай бұрын
Ahhh areola. A fantastical land located at the center of the fabled Double Seas. Some folks claim that they're a place of myth, but a brave and lucky few swear they've been there. Who knows the truth?
@deeznutz57
@deeznutz57 Ай бұрын
The bigger aerola is the better
@muhammadiskanderov8923
@muhammadiskanderov8923 Ай бұрын
Areola lmao
@FieserMoep
@FieserMoep Ай бұрын
Never a fan of a skill system that differentiates so much between weapon types. "Oh, I found this cool epic Warhammer, well, respec and basically put all my points where they were before, just this damage boost now goes here." 2 Hours later. "Well, found this legendary one handed sword, guess I respec again to give it a try and put every point where it was, except the damage boost" 1 Hour later. "Damn, now they throw this legendary greatsword at me? Well, respec it is I guess."
@rupertmcbutters1748
@rupertmcbutters1748 Ай бұрын
It's kind of a weird shift for Pillars. For instance, one of my favorite Ranger abilities in Deadfire is Driving Flight, which bounces EVERY ranged attack whether it's from a bow, wand, or gun. Now Bounce is only for wands. There will probably be different weapons with similar bounce effects, but it was cool to bounce certain ranged weapons or add an additional bounce to those already-special weapons.
@TheArthek
@TheArthek Ай бұрын
Thank you for the deep dive Looks disappointingly shallow Monk and Barbarian reduced to single perk picks in the fighter tree? I don't trust them to make it viable or meaningfully different, especially with how dull the combat in Outer Worlds was Maybe the action gameplay will compensate for the lack of depth but I'm not paying $70 on a bet like that
@alexandrejesus8709
@alexandrejesus8709 Ай бұрын
Blood magic + thougness +constant recovery here I go
@SyperDT
@SyperDT Ай бұрын
My thoughts exactly.
@alexandrejesus8709
@alexandrejesus8709 Ай бұрын
@SyperDT seems to be a good combo, but we will see, can we weild two grimoire? 🤣
@ronuss
@ronuss Ай бұрын
I love that Avowed kinda uses the ideas of grimorie's from poe1 style. It will make finding new ones mix up ur build which is always nice, keeps things interesting. I think there gonna be some pretty cool builds you can come up with if you think more about having two weapon sets work together well. The obvious one is going to be melee and range build, but if you can use one to buff up ur other weapon set or debuff then swich to ur dps setup, should be some cool stuff to play around with.
@PandaStyle07
@PandaStyle07 Ай бұрын
5 skills each and only fire spells of the higher tier for wizards is kinda crazy, out of the box I think that's the first thing that needs improvement, idk how replayable the game will be otherwise
@tmoon4596
@tmoon4596 Ай бұрын
im thinking maybe more of the spells will just be locked behind grimoires.
@cmike123
@cmike123 Ай бұрын
@@tmoon4596 even so, unlocking a spell and having it in your grimoire will make it 1 level more powerful. Unless that specific skill is capped, it is automatically the highest level skill in the game (outside of the utility spell). That feels like an unforced error.
@cmike123
@cmike123 Ай бұрын
This was the first problem that I noticed. They should have some representation for all 4 elements in the top tier, or make all of the top tier spells utility.
@Zero_Zone.
@Zero_Zone. 23 күн бұрын
Very interesting, looking forward to the game's release to see how impactful all these skills and perks are during the game.
@bastiwen
@bastiwen Ай бұрын
I'm sad they got rid of so many classes, many that were my favorites too. I hope the game is still good
@scalpingsnake
@scalpingsnake Ай бұрын
Nice, they was surprisingly a lack of deep dives of what we have seen so far for this game. This is exactly what I wanted to see :D
@crimsonmememaster4382
@crimsonmememaster4382 Ай бұрын
Thank you for showing off the skills. Already have build ideas floating about.
@notCalle
@notCalle Ай бұрын
One of the things that got me hooked on CRPGs, playing the original Bard's Tale series way back when, was the sense of wonder I got from the names scattered across the spell lists. Those spells were not just game mechanic effect names, but invented by a named character in the world, fragments of a story about that person though the level progression of spells they invented. And by doing that lent a sense of wonder to all the just a game mechanic effect name spells --- who invented those, and why don't we remember? Pillars brought all that back, something I didn't know I had been missing. Sad to see those tiny details, that did so much heavy lifting for my imagination, stripped away. But it's fine, I'll still know their names, even if my Avowed characters will never.
@ael4n
@ael4n Ай бұрын
Aww, it looks like they don't put an Archmage's name on some of the spells they authored anymore. I really like the flavor that came with that.
@mikehawkisb1g
@mikehawkisb1g 4 күн бұрын
Something to do with a certain Hand perhaps?
@Jasta85
@Jasta85 Ай бұрын
Just what I wanted to see, I'm a chanter lover and was sad when they said it would be out, but I've been curious about what would be in game. I'm usually a caster by default but if the melee combat feels good I might got for a hybrid build with heavy armor and the occasional high impact spell in between lots of melee attacks.
@karlabellera6346
@karlabellera6346 Ай бұрын
I'm so bummed out by the lack of Chanter and Cipher, especially with the knowledge that it can be implemented in action games because of the existence of Skyrim's Conjuration and Illusion spells, and Dark and Darker's Bard class. I'll still buy the game because what we have looks good. Hopefully they can add the unique classes back in a DLC or sequel!
@043Tarzan
@043Tarzan Ай бұрын
I’m really bummed about the lack of Druid and Paladin. Fury Druid from POE2 was really unique and my favorite
@princeniccolo8299
@princeniccolo8299 Ай бұрын
Having all the most interesting POE class options not in this game is a massive buzz kill.
@gesto211
@gesto211 Ай бұрын
This game keeps looking better and better. I've gone from "eh... might check it out" passive interest to "I'm really looking forward to playing this!" in the past week.
@Kiboune_YT
@Kiboune_YT Ай бұрын
And this is why you are my favourite RPG reviewer!
@pendantblade6361
@pendantblade6361 Ай бұрын
Monkbros we lost ... But hey Fighter is there still.
@brunonascimento3173
@brunonascimento3173 Ай бұрын
Maybe they make a DLC with that class or a secret class How knows?
@SentinelFury
@SentinelFury Ай бұрын
We all lost. Pretty disappointed in these skill trees.
@CaptainDarianFrey
@CaptainDarianFrey Ай бұрын
No chanter or cipher? Buhhhh….those were the most interesting Basically the just didd the boring warrior/rogue/mage trifecta…
@cykablyat3680
@cykablyat3680 Ай бұрын
3 main skill trees is dissapointing, especially after having playied poe 2 wich had a lot of classes and subclasses
@takkik282
@takkik282 Ай бұрын
It would be fine... if the game was low price. It feel very low budget game. Sad to see what happened to Obsidian. They can't even bring back all poe classes. They took the 3 most generic classes.
@53021417
@53021417 Ай бұрын
especially for 70 dollars game.
@eamk887
@eamk887 Ай бұрын
@@takkik282 You seriously think all the classes that were in PoE, with the same exact complex skill trees, would work in a first person ARPG?
@takkik282
@takkik282 Ай бұрын
@@eamk887 Why not ??? They could have adapted all poe classes in a FP ARPG. It's just a question of budget. The game feel very low budget but sold at AAA price.
@AdonanS
@AdonanS Ай бұрын
​@@takkik282 That's my main problem with the classes. They removed two of the more unique classes you'll see in an RPG these days and kept the three most generic ones. Did they at least keep some of the skills of the Chanter and Cipher? Maybe you can still roleplay as one. Enderal had a nice system that allowed you to unlock a subclass by building a specific way. I know this isn't Enderal, but something like that in more RPGs (Skyrim should have had this) would be a nice addition.
@FirstLast-ks6vm
@FirstLast-ks6vm Ай бұрын
Real shame there is no paladin anything at all, I was very much looking forward to making a Bleak Walker.
@Joe-qc7wt
@Joe-qc7wt Ай бұрын
Damn, I knew they would cut monk heavily
@CookCaramier
@CookCaramier Ай бұрын
I wont be nitpicking. A well made 1ps action rpg game is an instant buy for me.
@LemonGingerHoney
@LemonGingerHoney Ай бұрын
Thank you for covering this game. I launched BNet recently and saw it available there. 69.99 money seems a bit too expensive. Maybe I'll wait for the discount. But it's really strange, when you mention that druid forms would be too expensive to animate and etc. The game costs a lot already and from listening to you, I get the vibe it's missing a quite a lot of core things from Pillars universe.
@oourdumb
@oourdumb Ай бұрын
it'll be on gamepass
@lvsoad22
@lvsoad22 Ай бұрын
@@oourdumbmost people would rather buy their games and play them whenever they want
@LemonGingerHoney
@LemonGingerHoney Ай бұрын
​@@oourdumb but it's a temporary thing, right? Like it will only be available "for free" for four or so months?
@justablindman1443
@justablindman1443 Ай бұрын
​@@LemonGingerHoneyno ms own obsidian so the game stays on gamepass for as long gamepass exists, so forever tbh
@LemonGingerHoney
@LemonGingerHoney Ай бұрын
@@justablindman1443 sounds nice.
@primate90
@primate90 Ай бұрын
Just about to sleep. Opened bro's video. His voice is like a lullaby to my ears...
@acolyte1951
@acolyte1951 Ай бұрын
Imagine seeing a *Dwarf Chanter* or an *Orlan Paladin* in the Living Lands while being limited to a Godlike human/elf fighter/wizard o_o
@MrAwesomeAjaxJr
@MrAwesomeAjaxJr 2 күн бұрын
I am so excited for this game it is unreal to me how close we are to the release.
@rupertmcbutters1748
@rupertmcbutters1748 Ай бұрын
Tons of speculation cuz I'm lonely: I'm curious how Flurry of Blows works. Is "maximum attack speed" the fastest for that weapon type, or is it just making a greathammer swing as quickly as the fastest weapon? I guess greathammers wouldn't be optimal for someone so heavily invested into Ranger anyways, but hopefully I'm wrong since the two-handed melee damage perk is only in the first tier of the Fighter tree. With so much verticality in exploration, I hope there are many opportunities to knock enemies off tall ledges with Grimoire Slam or Shield Bash. The inclusion of Power Jump is giving me hope. Though I'll be looking for cool stat synergies between "classes," I may do a simple build for throwing enemies around and awing over their ragdoll physics. How does the game define "non-lethal fall damage" for Power Jump? is such a height the same for all characters, or is it based on whether the fall would have done enough damage to your health bar to kill you? It'd be funny for Toughness and other health buffs to improve the distance you can fall without damage. I wonder if accumulations scale with their activating abilities' damage or criticals. Would Bleeding Cut be nastier on a Ranger/Fighter with high crit dmg and crit chance, or would it be a quantity over quality thing for applying stacks? If I felt like maximizing my stun for Parasitic Staff and wand blasts, would I prioritize Might or Dex? Oh, and regarding the Bounce passive, do wands' stuns count as "elemental accumulation?" 19:48 Holy crap, a Paladin ability! XD Overall, I'm a little disappointed over the depth for the RPG side of combat, but the action half looks better every time. I'm just glad they retained speech checks regarding attributes and backgrounds. I may not always feel like using a spreadsheet for combat, but I'll always be in the mood for a story with player agency and strong roleplay. I'll probably play a Wizard who black holes people before slapping them with blast wands or an explosive staff/pike, a mostly pacifistic stealth ranger with high mental attributes for speech checks, or a Fighter with an addiction to spartan kicking people off ledges.
@lanthelancer
@lanthelancer Ай бұрын
I hope this game is available on Steam Deck.
@tobiasL1991
@tobiasL1991 Ай бұрын
I am/was hoping for some chanter spells, as those could be just summons or buffs, and those shouldn't take more work other than just building the code...
@xtoadsannom6704
@xtoadsannom6704 Ай бұрын
Summons are probably the worst ability to test and make work, I can understand why they didn't go chanter!
@tobiasL1991
@tobiasL1991 Ай бұрын
@@xtoadsannom6704 Yeah that's fair, and in the same vain, buffs don't work that well in this style of action adventure game, a la dragon ago, companions just don't put out the most damage, while they can in a classic isometric RPG. I'm still disappointed about it, but it's the nature of things.
@ssaberwolf
@ssaberwolf Ай бұрын
Chanter and cipher were the two classes I was most interested in seeing realized... not gonna lie, I get less excited about this game every time I hear/see something new
@niklasberggren4919
@niklasberggren4919 Ай бұрын
It's kinda sad to see them do to PoE what Bethesda did to Fallout, more or less just turning a fantastic RPG into an FPS. I'm still mildly positive though as they're not calling this PoE3, leaving a smidgeon of a possibility to see it in the future and Sawyer has expressed interest in making it.
@theobell2002
@theobell2002 Ай бұрын
The issue isn't that Fallout was turned into an "FPS". The issue is that they dumbed down the writing and RPG elements.
@eamk887
@eamk887 Ай бұрын
It's not a sequel though, it's a spin-off. Spin-off games usually have drastically different gameplay mechanics than direct sequels.
@Ukayeah
@Ukayeah Ай бұрын
Damn, flurry of blows is in the ranger tree 😢, but i think I can build a stronk or something like this, the akimbo flurry will probably be the meta too, just like in Deadfire.
@Violinoknight
@Violinoknight Ай бұрын
They should have gone all more unique classes for something fresh. It'd be so nice to play chanter but I'll take what I can get I guess.
@seb24789
@seb24789 Ай бұрын
I'd rather have a Tyranny 2 than Pillars 3. I tried playing Pillars a few times but it just won't click with me. But this one looks fun, so maybe it helps me getting into the series better.
@beethovenlivesupstairs4182
@beethovenlivesupstairs4182 Ай бұрын
Tyranny ain't coming back.
@rupertmcbutters1748
@rupertmcbutters1748 Ай бұрын
Thanks! This is much nicer than spamming pause on other people's recorded footage.
@jepeman
@jepeman Ай бұрын
A lot of the skills don't seem to have a pre-requisite besides char level, as such, could you just pick wizard skills 1-14 and then at level 15 pick up bear from ranger tree? Regarding respec, I assume the game still tracks the level of skill points gained, so you can't just respec at level 20 and then spend all your points exclusively on level 20 skills?
@MortismalGaming
@MortismalGaming Ай бұрын
As far as I am aware, yes
@wolfhowllionheart9367
@wolfhowllionheart9367 Ай бұрын
Am okay with not massive skill tree like poe etc ,enough to play around with is good instead of being over blown
@bael5397
@bael5397 Ай бұрын
Seems like I can essentially just build my Pillars wizards again. I was going to go wizard either way but this is great.
@Rhuowave
@Rhuowave Ай бұрын
Knowing that unarmed hasn’t been abandoned relieves a lot of my worries. I’ll still miss spiritshifting but I expected that to be to much resources to justify. Being able to go all in on the fighter tree making something like an unarmed barb fighter multiclass from deadfire will be perfectly fine for me.
@uunikaulus
@uunikaulus Ай бұрын
Gotta say, the Ranger and Warrior skill trees are really disappointing. Very limited amount of choice and there's really no different builds. Sad to see this.
@nessoak621
@nessoak621 Ай бұрын
Seems kind of similar to the recent Dragon Age game in that it's more of an "rpg-lite" type game. There's a few choices to make, but not very many.
@eamk887
@eamk887 Ай бұрын
The different builds come from how you mix and match with the other classes. Like, nothing is forcing you to limit yourself to one "class."
@stephenlewis6922
@stephenlewis6922 Ай бұрын
So the preview has peaked my interest for sure! But why do the Ranger and Fighter skill trees look half full compared to the wizard?
@theobell2002
@theobell2002 Ай бұрын
My speculation is that they are reserved for DLC. Outer Worlds added perks with the DLC's as well.
@stephenlewis6922
@stephenlewis6922 Ай бұрын
@theobell2002 that makes sense. At least there is no penalty to mix and matching. You can take the rangers dodge and still sword n board.
@ssaberwolf
@ssaberwolf Ай бұрын
​@@theobell2002Lame
@theobell2002
@theobell2002 Ай бұрын
@@ssaberwolf I think it would be lame too. We'll see. Maybe they'll actually give us other classes, though.
@laytonc1
@laytonc1 Ай бұрын
Everything I see about the game gives off the vibe off " Lets not be ambitious " out of all the marketing I have seen, I still don't see what the games things is lol. Like whats the big thing I should be excited for from this game
@nessoak621
@nessoak621 Ай бұрын
Yeah it looks like another 7/10. I'll still play it, but it's clearly not as good as it could have been.
@TheHeartThatRunsCold
@TheHeartThatRunsCold Ай бұрын
Which is the exact problem the outer worlds had. Beat for beat.
@AlexConnor_
@AlexConnor_ Ай бұрын
Game Pass ftw.
@harktischris
@harktischris Ай бұрын
my hope is that for potential DLC they also unlock a new tree. it would be great to get new content that also adds a cipher tree, for example.
@TyRaxusMusic
@TyRaxusMusic Ай бұрын
Only 3 classes??! Where's Druid, Priest, Paladin?
@fernandozavaletabustos205
@fernandozavaletabustos205 Ай бұрын
Thank you for the coverage!
@christianjacobs3090
@christianjacobs3090 Ай бұрын
Of the 2 "melee classes, ranger definitely sounds like the more jack of all trades useful.
@Blasted2Oblivion
@Blasted2Oblivion Ай бұрын
I find myself wondering how much of the skill trees we can actually unlock. If there is a level cap or a max amount of skill points or something that prevents unlocking everything.
@MortismalGaming
@MortismalGaming Ай бұрын
Devs said you can't unlock everything but I wasn't given a specific max level
@dumbguy1007
@dumbguy1007 Ай бұрын
For Poe I themed my build on a gandalf style mystic, with a themed class based on the game, (cypher for the watcher abilities in poe1 and priest of berath for Poe 2, not sure about my build for avowed but with the fungal theme, this character might be my raddagast
@verglasviq
@verglasviq Ай бұрын
Hopefully the monk builds are viable. Really wanna be able to John Wick it up with a ranger's flintlocks and kung fu
@AtraxaApologist
@AtraxaApologist 26 күн бұрын
Idk how, but I'm just now learning that this game is being developed! What a pleasant surprise! The class system feels a little bit disappointing at face value. Because Pillars1 was the first cRPG that managed to draw me in instead of completely overwhelm me at the character customization screen. Part of that was actually the uniqueness of the godlike race, part of that was the class system and it's flavor. I feel like a bit of that identity is lost here. However, if I'm being honest, I have infinitely more faith in Obsidian as a developer (and by proxy, this game) than I do in Bethesda and Elder Scrolls 6. And I'm not necessarily coming to a first-person ARPG for the same reasons that I'd want to play a cRPG. I really hope this game is good and performs well, because an Avowed 2 later down the road with a more in-depth character creation system (including classes) sounds like it would be amazing. I've pretty much lost all faith in Bethesda, and genuinely do not think they could ever outdo what modders have done with Elder Scrolls 5 at this point.
@fulvio3211
@fulvio3211 Ай бұрын
I really can't wait to Pull of Eora + Meteor Swarm the random bandit trying to make a living by stealing
@fakeigniz13
@fakeigniz13 Ай бұрын
Is the range parry limited to certain weapon types? Can I parry with my wand or fists?
@ratgutsnorthwind9154
@ratgutsnorthwind9154 Ай бұрын
I am very excited to play a magic user in this game it looks very fun!
@randyb4191
@randyb4191 Ай бұрын
I think I'm gonna play KCD 2 this February and wait on a avowed, I'm entirely sold on it yet.
@MasoTrumoi
@MasoTrumoi Ай бұрын
I think if the skills really have a strong effect on the basic movement and attacking styles, similar to the one you mentioned where it adds a stomp to your jump, then this is more than enough. If by the end of it I can be a ranger darting around super fast, jumping and stomping and kicking people off cliffs, pulling off sweet tricks then I'll be satisfied.
@Xxxkiller101
@Xxxkiller101 Ай бұрын
they really did bring in some of the other class abilities into the 4 class available
@OverlordRosenburg
@OverlordRosenburg Ай бұрын
Is it possible to equip a grimoire and invest only in fighter/ranger to be a duel class build or does the grimoire not scale with player level alone ? I was thinking the exact same thing Mortym said about endgame and depth. Oblivian have a good foundation here but feels like the skill tree lacks depth to be able to craft several different kinds of builds. I hope there are enough unique weapons and armor to make up for this.
@MortismalGaming
@MortismalGaming Ай бұрын
As long as you pick up grimoire mastery to use the higher-level spells in your grimoire, I believe you'd be good to go
@xtoadsannom6704
@xtoadsannom6704 Ай бұрын
You need to invest in the Grimoire Mastery ability to be able to cast the higher level spells of a grimoire. And obviously the spells you cast will never be above their Tier 1 power.
@ScuffedDuck
@ScuffedDuck Ай бұрын
I mean the world/ level design, dialogue and overall story seem great so far. But my god that skill tree is one of the most bland/ boring i have seen in quite some time. I fear for the progression in this game and therefore also motivation to progress after a certain amount of time. Sadly that is probably not something that is going to change anymore. I hope gear progression will balance things out
@SaintxNio
@SaintxNio Ай бұрын
Is the Avowed the only game(currently?) that lets you hold a wand in one hand and a blicky in the other? 😅
@MortismalGaming
@MortismalGaming Ай бұрын
afaik lol
@foureyeddragon9376
@foureyeddragon9376 Ай бұрын
As a wizard main, it's bit disappointing by the limited amount of spells you have. Half of them are just elemental attacks. No Ryngrim's Repulsive Visage, no Deleterious Alacrity of Motion, no Ironskin etc. I hope that you can get unique grimoires with equally unique spells to help spice things up in the magic department.
@R4GEing
@R4GEing Ай бұрын
how is he reloading a flintlock pistol one handed and in seconds
@eamk887
@eamk887 Ай бұрын
It's an ARPG, having realistic flintlock pistols would make those weapons unusable. Sometimes you have to choose good mechanics over realism.
@DarkbblueIntoDepth
@DarkbblueIntoDepth Ай бұрын
The numbers of skills in different trees seem not balanced... wired
@P_Taters
@P_Taters Ай бұрын
Godlike? Finally a videogame that represents me.
@chhavigarg16
@chhavigarg16 Ай бұрын
Do scepters and rods from the Pillars series get carried over as well? Or are wand the only magical implements that are there in Avowed?
@MortismalGaming
@MortismalGaming Ай бұрын
Wand & Grimoire
@paulroche6969
@paulroche6969 Ай бұрын
I am soooo glad spears will be available. Sorely lacking in too many first person RPGs.
@kaidorade1317
@kaidorade1317 Ай бұрын
Oh man the more I see this game the more I want to play it
@doronbenhadar7583
@doronbenhadar7583 Ай бұрын
I think you skipped one of the wizard abilities. The one in the middle of the second row that can go up to level 4. What does it do?
@MortismalGaming
@MortismalGaming Ай бұрын
Thats the grimoire mastery level I was talking about
@RandomKeebs
@RandomKeebs Ай бұрын
So do you only get 1 point per level ? If so what is the level cap? Wondering how flexible building your character is going to be.
@MortismalGaming
@MortismalGaming Ай бұрын
Yes, not sure what the cap is
@RandomKeebs
@RandomKeebs Ай бұрын
@ thanks for the reply! Hopefully the cap is up there a ways so we can do some really fun stuff.
@ARAFELI
@ARAFELI Ай бұрын
What the max lvl? At lvl 15 we get the ability to summon a bear...
@MortismalGaming
@MortismalGaming Ай бұрын
Not sure, they were a little noncommittal about it, just said you wouldn't be able to get everything
@ARAFELI
@ARAFELI Ай бұрын
@MortismalGaming what is your thoughts about the lvling? Does it feel like we will get new skills and lvl fast or it's a slow burner like bg3 or older pillars?
@MortismalGaming
@MortismalGaming Ай бұрын
@@ARAFELI I only played the first area so I wouldn't really know
@СашаВольский-л1к
@СашаВольский-л1к Ай бұрын
Is there actually only 6 ability slots when Mage tree alone has 22 active skills not even counting Fighter, Ranger, Godlike and companion active skills? Edit: After more reviews - seems like grimoire spells have their own ability slots. Are there any more, for example separate slots / keybinds for companion abilities?
@MortismalGaming
@MortismalGaming Ай бұрын
Companions have their own abilities/slots you can bring up a radial to use them
@sebastiang.5032
@sebastiang.5032 Ай бұрын
I fear this game will tank brutally against the seemingly very strong lineup of games coming in February of 2025. But I'm very intrigued by it.
@bosskey23
@bosskey23 Ай бұрын
I’m 50/50 on this game. The enemy types look boring. But I’ll still tryout the game.
@drkmgic
@drkmgic Ай бұрын
im so excited for this game
@Tuffy_47
@Tuffy_47 22 сағат бұрын
Do we know what the Level cap and max amount of skill points is going to be?
@Wesleyy-87
@Wesleyy-87 Ай бұрын
I have to make a choice between Avowed and Kingdom Come deliverance 2 in February. Tough choice.
@t_wayfarer_t8316
@t_wayfarer_t8316 Ай бұрын
I remember a reviewer from "The gamer" that, talking about the august build, specified about the wizard being able to summon elemental weapons like an ice spear and a fire axe. Wonder what happened to those spells. It was a fine idea for a "weapon summoner" run. 😅
@GabrielMaciel-tr9kl
@GabrielMaciel-tr9kl Ай бұрын
Great video.
@DaRatier
@DaRatier Ай бұрын
Can say I am torn on why game style to play, though currently magic, ranged and stealth appeals a lot. Wonder if a mage gunslinger can be viable, yet the books and wands stand out for being truly unique too. Overall though this is a great breakdown on the skill trees which sounds far more interesting to how Skyrim did things. Most of these skills seem to reward proper abilities over pure numeral boosts to damage and the like. Can't wait to see more content though!
@ryanpereslugoffdekojary
@ryanpereslugoffdekojary Ай бұрын
You're spoiling us
@talahar123
@talahar123 Ай бұрын
While I also would have preferred a Pillars 3, what I've seen so far of the game does look good. The exploration looks expansive, and very vertical which I like a lot, and the skill tree options have already started my theory craft brain. But the proof of the pudding is in the eating, as they say, so we shall see if the game holds up when we get to release.
@derxilian1186
@derxilian1186 Ай бұрын
Honestly, I was really sad after hearing the names of the Wizardspells. In Pillars 1+2 they had this nice idea of naming the spells after those archmages who invented it. We had Concelhaut, Minoletta and so on. It did not have any deeper meaning, it was just a nice little piece of lore, which they easily could have kept in Avowed. But NO. They just had to streamline it. Because casual gamers could be confused a single second before reading the description. Meh.
@rephlax
@rephlax Ай бұрын
First person melee looks so clunky omg.
@Blasted2Oblivion
@Blasted2Oblivion Ай бұрын
I don't know that I have ever played a first person game where the melee looked good. How it actually feels when using it matters a lot more in my opinion though.
@benjaminrichard1979
@benjaminrichard1979 Ай бұрын
@@Blasted2Oblivion Vermintide series has the best feeling regarding melee combat in my experience.
@clifcorcoran9917
@clifcorcoran9917 Ай бұрын
Skilled KZbin Jazz 🎶
@markt7177
@markt7177 Ай бұрын
You have me excited for it. I didn’t want fallout to change to action but it turned out great I hope this does too. 🎉
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