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Azeroth’s True Size Will Break Your Mind.

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Bellular Warcraft

Bellular Warcraft

Күн бұрын

Пікірлер: 524
@BellularGaming
@BellularGaming 2 жыл бұрын
Go to BuyRaycon.com/bellular to get 15% off your Raycon purchase! Sponsored by Raycon.
@eddyunger1419
@eddyunger1419 2 жыл бұрын
I loved this! I thank you and your team for your efforts. Are the Islands of Legion, BFA, and SL the same scale?
@alexistaylor969
@alexistaylor969 2 жыл бұрын
I will tell you a secret. When a spell says 40 yard range, it means 40 ft. I mean it isn't actual math but we have known from looking in PvP that enemies don't look yards away but feet away when using spells and abilities. I thought it was common knowledge since Vanilla that the World of Azeroth is way off scale, it is absolutely massive when only walking and less flight paths which is how they designed it. There are numerous articles on old forums where the math is actually worked out with relation to in game lore books and Azeroth is easily twice as big as the Earth once scaling is considered and that is before taking into consideration all the new additions to landmasses and unseen sides.
@bonefetcherbrimley7740
@bonefetcherbrimley7740 2 жыл бұрын
Truly, Azerothians are total chads. You have to be to fight off cosmic horrors and cataclysm every 1-2 years.
@aaronbrungardt2917
@aaronbrungardt2917 2 жыл бұрын
Please don't give WOW devs ideas to slow our walk/run speeds and flight speeds to mirror real life just to try and fool us into thinking the game grown massively and has more content.
@MrTinkerus
@MrTinkerus Жыл бұрын
Can you buy them in Australia yet?
@Satelitko
@Satelitko 2 жыл бұрын
I was hoping you'd look at actual "lore-accurate" sizes for the different zones and settlements. They're absolutely massive.
@Servellion
@Servellion 2 жыл бұрын
Hell I'd just like to know the true size of some of our enemies like Gronn and Fel Reavers. And the dragons.
@smartyben101
@smartyben101 2 жыл бұрын
Same, I hate how small it is in game.
@Leucienfireweaver
@Leucienfireweaver 2 жыл бұрын
Stormwind has a population of about two million, if I recall. The whole 'In game is accurate' some-such talk feels highly incorrect.
@groovydespairgod5190
@groovydespairgod5190 2 жыл бұрын
@@Leucienfireweaver Stormwind feels like a 20000 ppl town lmao
@LittleMissSmallPaw
@LittleMissSmallPaw 2 жыл бұрын
@@groovydespairgod5190 In-game Stormwind can fit no more than 2000 people lol
@johntoniolo46
@johntoniolo46 2 жыл бұрын
If you shrunk azeroth down such that an azerothian human was the size of an earth human, then the azerothian meter and earth meter would be the same. Using your 1.866 scale factor of going from earth to azeroth size, we can invert that 1/1.866 to get 0.536. If we multiply the length of azeroth (17.316 azerothian km) by the scale to convert it to earth units, it would be 9.28 earth km. So in that sense it's not as big as Manhattan, it's about half the size if we convert azerothian yards to earth yards.
@glassworktrophic8465
@glassworktrophic8465 2 жыл бұрын
Interesting stuff, but somewhat complicated by the fact that the Azeroth you play in isn't even the real thing, just representative. Like in those cinematics with Stormwind showing a scale orders of magnitude larger than what's walkable in game. I think that a cinematic Azeroth is actually comparable to Earth.
@kellsom5222
@kellsom5222 2 жыл бұрын
Cinematic Azeroth needs to be talked about more in this regard. But that sound even more complicated.
@seloslav
@seloslav 2 жыл бұрын
Hey, we took down Archimonde with about 100 units max. Maybe Azeroth really is just a small world of giants...
@jagosto5
@jagosto5 2 жыл бұрын
Add to that that the BG maps (i.e. Alterac Valley) are not walkable/accessible in the open world but it is there. It is supposed to be in the Alterac Mountains.
@Joe_Potts
@Joe_Potts 2 жыл бұрын
Think of it this way: How many houses do we actually see in-game? And how many people do we kill on Azeroth in a day or so on average? Physically, in-game, to have enough people to fill Azeroth to the degree we see in-game with the amount of houses we can find, there would need to be thousands (if not more) people of all WoW-races crammed into each house. But that is not what we see. The game world is just a shrunken size for the sake of playability-- so we dont need to run for literal hours to get out of Stormwind City and so that the developers don't take centuries to design one zone of an expansion. The Azeroth we see is not the "full" Azeroth, but a scaled down version that's easier to traverse.
@christianknuchel
@christianknuchel 2 жыл бұрын
@@Joe_Potts One could even say it's a theme park. ;)
@cookieclaygirl77
@cookieclaygirl77 2 жыл бұрын
lol...the editing team clip was great. and I loved the scale of them in "our" world
@MementoMortis21
@MementoMortis21 2 жыл бұрын
While a fun and silly video, I never thought the distances in WoW were supposed to be 100% accurate to in universe canon, just everything scaled down massively for convenience so that it didn't take the players literal days to move across a single zone. Considering it took Thrall's initial Horde a few days to move from what would become Durotar's coast to the entrance of the Stonetalon Mountains from the Barrens, I think my idea holds up.
@Mastermind12358
@Mastermind12358 2 жыл бұрын
Goldshire, that ingame consist of a tavern and some blacksmith house is actually suppose to be a town of like few thousand people.
@voodoominerman
@voodoominerman 2 жыл бұрын
Most games do this. For example, in The Elder Scrolls II: Daggerfall, the map is about 160,000 km in size, while in Skyrim, the map is only about 30 km, despite both areas being vaguely comparable on a physical map.
@karthis5911
@karthis5911 2 жыл бұрын
Yeah I never knew anyone thought otherwise. Every single open world game does this as it's not really worthwhile to create zones that large, or possible in other cases with current tech.
@ToyokaX
@ToyokaX 2 жыл бұрын
@@karthis5911 On top of that, the world would seem to empty because of how far apart things would be spaced. It'd be boring to traverse on foot.
@Trazynn
@Trazynn 2 жыл бұрын
That said, WoW is pathetically small and crammed even for gameplay purposes.
@asl2025
@asl2025 2 жыл бұрын
It's madness that someone finally did this, I've always tried to get my head around it and had no idea how to work it out.
@sephrinx4958
@sephrinx4958 2 жыл бұрын
Get your head around what? Work what out?
@mycahmcgee8513
@mycahmcgee8513 2 жыл бұрын
This has to be one of the best side videos of the game I've seen. It's like finding hidden places (old school under IF) or seeing places that are GM/ Dev only. Thank you so much and please make more!
@BissoZ
@BissoZ 2 жыл бұрын
A fun video would be to adjust the size of the world according to the lore, not the in-game presentation. There has to be some information in books that tells how many days of horse riding it took to cross a region or other datapoint which could be extrapolated to get a better picture of the lore-scaled map.
@ChinnuWoW
@ChinnuWoW 2 жыл бұрын
Just the fact that the force of gravity seems to be the same as on Earth proves it should be the same size unless you explain it with magic or whatever since this is WoW. There must be a whole lot of ocean on Azeroth or undiscovered continents maybe.
@Joe_Potts
@Joe_Potts 2 жыл бұрын
@@ChinnuWoW considering we literally discover new continents every couple of expansions, yea lol
@Ledwan-ls6kh
@Ledwan-ls6kh 2 жыл бұрын
I read Lord of the Clans and was surprised to see that it took riders on horses DAYS to travel between different internment camps ALL WITHIN the small in-game zone of Alterac Valley (I think that was the zone name, it’s the green one with old camps for orcs and snort mountains). The lore-size of Azeroth is absolutely huge and comparable to actual continente on Earth.
@Alpha9n7
@Alpha9n7 2 жыл бұрын
I read one time that the in game lands is about the size of Maryland. But I think that was talking about original wow or maybe around WOTLK
@Joe_Potts
@Joe_Potts 2 жыл бұрын
@@Alpha9n7 in that case original wow would still have had more stuff to go around and do than real Maryland lol there's nothing here! There's some crabs but not much else!
@synchaoz
@synchaoz 2 жыл бұрын
Bro that was a massively fun watch, more of this!
@Shield_OW
@Shield_OW 2 жыл бұрын
since humans in wow are literally descendant from titans it makes sense that they would be enormous gigachads, but then imagine orcs, bigger, stronger than those humans, but then... IMAGINE TAURENS 10m HIGH TREE SWINGING MINOTAURS
@catrinastars
@catrinastars 2 жыл бұрын
Lol we a very very Lucky that Azeroth is not a real place because when you think about it, Azeroth is terrifying. Earth would be a vacation in comparison.
@kkthxbai
@kkthxbai 2 жыл бұрын
@@catrinastars oh u live in a bubble dont u
@catrinastars
@catrinastars 2 жыл бұрын
@@kkthxbai no I’m just not counting human vs human crap. I was thinking our wildlife is significantly less threatening than Azeroth’s.
@Raumes513
@Raumes513 2 жыл бұрын
@@catrinastars yea I haven’t worried about dragons, centaurs, or hogger in my lifetime, couldn’t imagine needing to group up to go to the gas station incase a band of god knows what pops up
@catrinastars
@catrinastars 2 жыл бұрын
@@Raumes513 and you’re being deliberately obtuse.
@kylestreet4315
@kylestreet4315 2 жыл бұрын
With potentially unlimited expansions is it safe to say Azeroth is Universal in size?
@Dac85
@Dac85 2 жыл бұрын
Azeroth is an endless fractal.
@christianknuchel
@christianknuchel 2 жыл бұрын
@@Dac85 Patterns within patterns!
@stunsisacul
@stunsisacul 2 жыл бұрын
If anyone played Star Wars Galaxies they understand how big a world should be. And that was in the early 2000’s.
@xINVISIGOTHx
@xINVISIGOTHx 2 жыл бұрын
Azeroth must be a tiny planet if a huge continent is only the size of Manhattan. Like it's way smaller than our moon. So they have a lot less gravity, so maybe they have more strength to walk faster? Idk
@briciusd.8478
@briciusd.8478 2 жыл бұрын
This means that Azerothian Heights are different too because we supposedly have canonical heights available for each race. Think of how absolutely enormous the Taurens or Trolls would be compared to us.
@harku123
@harku123 2 жыл бұрын
And it's funny cus kul tirans are larger than orcs in game which is absolutely NOT how it is in lore lol. Orcs are HUGE. Kul tirans are a way to customize your looks even more but it clashes with lore accuracy, which is how Azeroth as a whole is built in game for the sake of gameplay convenience. I'm not judging the developers by any means. This is an extremely common practice in general
@RexVenge95
@RexVenge95 2 жыл бұрын
Yo, this sounds like something Game Theory would do. Actually come to think of it a collab with Matpat and the Game Theorists about the scale and physics of Azeroth could be cool. This might also lead to questions like -- how large is Draenor/Outland, Argus, or the realms of Shadowlands in relation to Azeroth? Did Azeroth's gravity result in the humans' noticeably different physical builds (compared to us, at least) and is that how they're able to wield really big weapons or armor? How high up is Azeroth's atmosphere, and why didn't Sargeras' sword cause a mass extinction event or even destruction on a similar scale as the Cataclysm? Really loving these kinds of videos, hoping to see more!
@tworadon
@tworadon 2 жыл бұрын
A collab with Game Theorists? Please raise this comment up.
@BoazAdreal
@BoazAdreal 2 жыл бұрын
I would have liked to see how big Eastern Kingdoms looks when scaled up by 1.866 for comparison sake. This was a fun and interesting video.
@tworadon
@tworadon 2 жыл бұрын
Around 32 km. I don't have any Earth place in mind to compare. 😅
@MonkeyJazz75
@MonkeyJazz75 2 жыл бұрын
I really liked this video! I've always wondered about this stuff over the years. As someone else mentioned, would love to see a video based on "lore accurate" sizes of different things around Azeroth.
@jdbjr3314
@jdbjr3314 2 жыл бұрын
Back during the days of WoW Radio (RIP Total Biscuit), they had a lore show that went over the lore during Vanilla and BC. One day that had either an interview with Chris Metzin or another lore dev and they stated that Azeroth was on a 16th scale. Meaning that the true Azeroth is 16x the size of its in game scale. He said we couldnt fathom the true size of Azeroth and that we havent seen nothing yet.
@willythemailboy2
@willythemailboy2 2 жыл бұрын
EK might be the size of the UK in real life. Think how much globe that leaves to explore.
@SoldierTrax
@SoldierTrax 2 жыл бұрын
This video felt like it missed a big point by not trying to also give a small breakdown of what the proportions would be if, once considered that we have two different types of units, we converted the azerothian units to IRL and possibly viceversa, through the use of walk speed or other similar units: so basically if we assumed azerothians have different units but the average azerothian human and earth human are the same height and walk speed but the azerothian yard is so different that it would make sense for that 2.5ayd to be comparable to the 1.8eyd(pulling this from memory might be wrong); not cause people walk at different speeds but because the azerothian yard (ayd) is just a different unit than the earth yard (eyd).
@Drakaziel
@Drakaziel 2 жыл бұрын
wait, so if our scale is different then azerothian, then manhattan isnt the same size as eastern kingdoms. Even though the numbers are same, they dont represent the samevalue, or do they?
@ashwinkadaru
@ashwinkadaru 2 жыл бұрын
Very well produced/edited. Edit: Shout out to your editing team!
@gromswowguide7927
@gromswowguide7927 2 жыл бұрын
As a gym bro, the only thing i care to wonder about, is how humans remain 12% bodyfat some odd 300lbs of pure muscle year round.
@RandomNexus
@RandomNexus Жыл бұрын
This was a fun mental exercise. We have imagined Azeroth as either much smaller than Earth or much heavier/denser with heavier gravity. That would explain why every lifeform breathes so deeply, I mean watch 'em, their whole body moves with it. The air is either denser or has less of what they need in it, maybe even both. I'm certainly not a scientist, but from my 'armchair university' (and my friends & family conversations) it's a fun thing to theorize about.
@dmike3507
@dmike3507 2 жыл бұрын
Awesome editing on this video. I've seen a couple different calculations as to how big the Eastern Kingdoms are, but I think this is the only one that took scale into account. Glad you're doing this and hope to see more.
@Kynmarcher5000
@Kynmarcher5000 2 жыл бұрын
I believe Blizzard Devs at some point said that they actually scaled down Azeroth from it's lore size because it would be too massive otherwise and the zones would feel too empty. There are only hints to its real size, such as in Day of the Dragon where Krasus and some dwarves rode gryphons across the ocean from Southshore to the Wetlands, with that journey taking an entire days time. Some people ran with that and I can't remember precisely where I saw it, but they calculated that by using the few real size references they had, that the Arathi Highlands in lore would actually be around the same size as Skyrim in TES:V
@whatskrakalaken1940
@whatskrakalaken1940 2 жыл бұрын
Question I've wondered - does the scale change from expansion to expansion? I could swear my characters feel smaller in older zones vs. newer ones.
@ToyokaX
@ToyokaX 2 жыл бұрын
It doesn't. That would be too much work to scale the world up/down, as it would have to align with the rigid grid size of the ADT map system.
@lDanielHolm
@lDanielHolm Жыл бұрын
Probably an effect of the doodads not being as chunky in new zones as they were in the old ones.
@zoetornado
@zoetornado 2 жыл бұрын
Another game with an absolutely MASSIVE map is Lord of the Rings Online. I thought I'd be immune to awe of the scale of a game's landmass after years of WoW and FF14, but like LOTRO feels just insanely large. I think one video clocked a guy walking in the closest thing to a straightline from one end to the other (not through every zone) and it took him like 6.5 hours (I don't think they were RP-walking either, though they weren't mounted for sure). The game isn't quite as flashy as the bigger competitors, but I do have to say the one thing that the game has absolutely nailed for me is the top-notch environments that legit feel believable (I swear some of the scenes in the areas I've been in so far could've been ripped from Google Earth and I would believe it at a glance) and it actually feels like a journey going across it. I have so much respect for Frodo now, I've spent days on just a single area of the map, and even looking at the size of just the maps themselves (the written/drawn ones) is exhausting. You should check it out if that's something that interests you. Edit: I realize this is a piece about the size of Azeroth in WoW, but I thought I'd share because I had just discovered this other game that is ticking similar boxes in the areas this video is discussing especially.
@lordcorgi6481
@lordcorgi6481 2 жыл бұрын
So in this video I figured out that Drakthyr are actually Joshua Cheptegei. He just went through the gnomish embiggener and made his soar ability over 900% speed 🤣
@Twincobra13
@Twincobra13 2 жыл бұрын
I always wondered how big Stormwind would be, you know with suitable sized housing for all its populace. (wiki states 200,000 people) Given that most npcs would require an actual house (not some single floor, 10x10 open doored hut), I can see Stormwind being massive. Now that I think about it, how fast would the flightmaster /player mounts be compared to modern day aircraft? ✈
@systemx17
@systemx17 2 жыл бұрын
NPCs in WoW don't have impeding colliders, basically they can walk through each other and stack without issue. One bed in Old Town could physically have 200k people asleep in it at once.
@valodmanukyan1975
@valodmanukyan1975 2 жыл бұрын
Thank you to editing team 👍
@chriss9528
@chriss9528 2 жыл бұрын
My compliments to the editing team.
@Yakirgar
@Yakirgar 2 жыл бұрын
I sort of figured it out years ago when I have noticed that some furniture are smaller than they should be in comparison to characters. This is the same scale with Diablo games as well, which I think that in Sanctuary, humans are about 5-6 meters tall, or about 15-18 feet tall. This is especially obvious when you think of yards under spell/ability descriptions and compare it to the visual range of spells/abilities.
@hotrodpawns
@hotrodpawns 11 ай бұрын
When you speak of the world of Azeroth, many many different factors come to mind, such as gravity for instance. I imagine that comes into play when speaking of matters such as this.
@NewVenari
@NewVenari 2 жыл бұрын
"and of course if i do THIS...." *slightly moves head to one side* "They pass the shake test"
@goblinounours
@goblinounours 2 жыл бұрын
This video is reminding me how, recently, I made a scene on the Unreal Engine for an FPS-like experience, and even though it was an FPS, I was playing it with the UE5 presets, on my screen. And when I took the same scene and tried it with a VR-headset preset, it felt *COMPLETELY* different. The walls were looking insanely taller, because I was at the right scale. So playing a game like WoW in third person, that's even worse! As a level-designer, you want to avoid the player's camera being cramped (helloooo Grimrail Depot), so you gotta make zones that are big enough. Like, that tunnel in Stormwind's entrance that directly connects the Valley of Heroes to the Trade District, it might feel juuuuust a little bit cramped compared to the freeing sensation of being outside, but that tunnel's ceiling might be around 20ft high. Everything in WoW has crazy scales, and if WoW was to be re-designed as a game with a camera over the shoulder like God of War, you can bet everything would be different to avoid looking ridiculously big.
@Fuzzy810
@Fuzzy810 2 жыл бұрын
You notice this in a lot of flat screen games that you convert to a VR experience with something like vorpex. It's quite a common problem to get vr games to feel right due to scale.
@alexfdezpal
@alexfdezpal 2 жыл бұрын
Whoever made the animations and edited the video had to have a blast lmao
@skannerz22
@skannerz22 2 жыл бұрын
this is basically bellular indirectly saying earth is flat and all the giants left
@naomarik
@naomarik 2 жыл бұрын
I'm surprised you did all this work, using walking/running speed to understand that the units of length are different from each other to not convert the Azeroth distances to real life but instead went with some NONSENSE size difference. Watched the whole video eagerly awaiting the scaled map of Azeroth next to Manhattan to show the new scale converting everything to real life units.
@ryvyr
@ryvyr 2 жыл бұрын
I just appreciate affixing 'RP' to 'walking' so consistently
@ScorpDK
@ScorpDK 2 жыл бұрын
The WoW scaling issue has been a long-running problem for many lore-nerds. Small villages and towns barely have enough housing for 3-6 families at best, but we are to believe that there are populations sometimes reaching into the triple digits. Lordaeron, Silvermoon, Dalaran... they're all massive cities in the cinematics and campaign maps of Warcraft III, but in WoW they're not even as big as the smallest 1v1 map in WC3. And while I would LOVE for Blizzard to remake the cities in their proper sizes, I just don't see it happen. God, would a full-size Silvermoon look gorgeous. Hell, they could even just cheat and make the shell city with gates blocking off access to big part of the city, and then have player housing like in FFXIV, where you have copies of instanced areas, all with different names, but in-lore they're in different parts of the city, thus giving the illusion that the city is bigger than it actually is. But yeah, Arthas and his army needed days to cross some of the areas which in WoW barely take you like...what? Less than an hour if you were trying to stay within an army's potential marching speed. The scaling of the world feels whack and I really wish they would make the maps bigger, and more lore-accurate, but that's just too much work...
@Nightstalker314
@Nightstalker314 2 жыл бұрын
Idk about the N->S dimenstion of Eastern Kingdoms, will check with the minimap pin (+addon). Edit: pretty acurate from either my or your part since the "world map" makes it hard to set a "north point" for the distance but those 17.316 kms are similar to my approach (I'm a few 100m off, pixel problems on the world map basically). Initial doubts were because Kalimdor is ~22km, but EK without BE territory is a bit shorter.
@86Corvus
@86Corvus 2 жыл бұрын
the walking animation barely holds up because they made characters move faster by 20% than they should in vanila. I always was agaisnt speeding players up for no reason... you are supposed to feel the distance.
@Squishydew
@Squishydew 2 жыл бұрын
i REALLY adore content like this and would love for you to do more. I get so pessimistic about wow these days and goofy content like this is just a perfect way to enjoy it all.
@xhandril
@xhandril 2 жыл бұрын
But what about the canonical size of azeroth? Stormwind is much smaller in game as it is in the books. same goes for the other capitals. How big would azeroth be in Earth Meters/Yards compared to Canon Azerothian Meters/Yards?
@edwardaldrich7213
@edwardaldrich7213 2 жыл бұрын
Anyone remember when they hooked up a treadmill to walk around in Azeroth? Just one zone and the guy was breathing hard because of the true size converted into kilometers.
@lemidinho
@lemidinho 2 жыл бұрын
For someone who battles beasts/undead/orcs or anything that Azeroth throw at it, we can all assume that Azerothian humans are like super - humans compared to average Earth human.
@Aldianaux
@Aldianaux 2 жыл бұрын
Absolutely awesome production on this one. Great content and the visuals took it to another level.
@Blemx
@Blemx 2 жыл бұрын
You didn't even dive in to the fact that at that hight we are running in to physical limitations of bipedal survival, things like the square-cube law and simple things like heighten mortality of head injuries from falling makes it impossible for bipedal species to survive when they start to get that tall
@vailwitch1796
@vailwitch1796 2 жыл бұрын
Also canonically in the books wasn’t it like a 2 week by fast mount constant journey from like surumar city to like to druid place (war of ancients book) so i think what we are seeing is the fact for the sake of playability and creation the landmasses of azeroth arnt exactly to scale of what they where in lore
@blbprime11
@blbprime11 2 жыл бұрын
My only disappointment is Austin from Gametheory didn't show up yelling at how the gravity would squish us or something
@subparSamaritan
@subparSamaritan 2 жыл бұрын
This is one of my favorite videos you guys have made in a long time.
@MagusFlorren
@MagusFlorren 2 жыл бұрын
Yeahhh…. So…. I loved this video 😅😂 Shoutouts to the editing team. Couldn’t stop smiling.
@victorcamara2155
@victorcamara2155 2 жыл бұрын
Good timining on this video I was actually looking up how big the wow map is in the real world last week.
@hollietrexel8604
@hollietrexel8604 2 жыл бұрын
There is a quest in northrend, specifically I'm howling fjord that mentions the road to the base in borean is 100 miles. (can't recall if it's horde side or alliance.) and in an add on I had along with TomTom said that the turn in was 10.0miles away. So I always operated on the assumption that the scale is all relatively the same an that everything in actual Azeroth is about ten times too small.
@Yukeake
@Yukeake 2 жыл бұрын
There are interesting physics implications too. Gravity would need to be weaker on Azeroth. An Azerothian transported to the "real" world would have issues moving about, as they would be nearly crushed under the weight of their mass. The inverse-square law is a harsh mistress.
@kohashiguchi9671
@kohashiguchi9671 2 жыл бұрын
Thank you and your team for making this video! This one is a different kind of highly welcome! Whenever you want to make another video like this, go ahead---I'll be really happy.
@Gamerszo
@Gamerszo 2 жыл бұрын
ai think its best to just look at the climates of azeroth. Northrend is called for a reason Northrend and is the coldest place on azeroth aka around the same longtitude of greenland, since the northpole is just ice. Now, if we look at the most southern part, which is Pandaria, we can see that its a lush rainforest type area. This means that more land be put in the south. The Eastern kingdoms or kalimdor could have a IRL size of Canada and US which means that there should be enough space for about 10-12 more of Eastern Kingdoms, maybe more. So it would be nice if they made one big zone thats supposed to be the WoW equivalent of Afrika size and go nuts with the environmental scenes.
@mongobaracuda
@mongobaracuda 2 жыл бұрын
Bellular: "Oh I have this amazing idea!!!" Editors: "PLEASE NO NOT AGAIN"
@rkramer5629
@rkramer5629 2 жыл бұрын
The mind bending part is Azeroth is growing. Every time they add new islands around the Maelstrom they have to push the continents further apart. During Legion, we seen from orbit, with the Maelstrom centered, you can just barely see the east coast of Kalimdor at the western horizon and west coast of E Kingdoms to the east. Keeping that scale, the vanilla world is pretty small. The Veiled/Forbidding (backside) Sea is actually smaller than the Great Sea. After 8.0 though the ocean on the far side of Azeroth makes the Pacific Ocean look like a puddle in comparison 🤣
@Dethilion
@Dethilion 2 жыл бұрын
i so hope they rescale the world and areas and make them more "realistic". It's stuff like a dwarfen tunnle next to an orc camp. Easy distance for arrows
@stormstrider1990
@stormstrider1990 2 жыл бұрын
There was a WoW magazine in Finland that ran from 2008 to 2012. One article delved into true size of Azeroth, according to which walking the entire Cataclysm- era Azeroth took about as long as walking the entire city of Helsinki. Of course, it didn't take the scaling into consideration, so the fact we're mathematically short compared to WoW characters was new. Right before BfA came out, The Game Theorist made a video claiming the impact from Sargeras' sword would have made everyone on Azeroth deaf, because the small size of the planet ingame. Of course, many comments pointed out Azeroth is roughly the size of Earth lorewise. It's only been scaled down for gameplay purposes, like every open- world game.
@4everanub
@4everanub 2 жыл бұрын
This is an awesome category you’ve come across: comparing Azeroth top earth, and physics and biology and what not. AWESOME!!
@skyreach669
@skyreach669 2 жыл бұрын
More of this! Love it
@Fringe13
@Fringe13 2 жыл бұрын
There was someone that made a treadmill that he had to run a certain speed to get his character to move. Should be a video up still
@nighthowl0325
@nighthowl0325 2 жыл бұрын
6:20 found my new screensaver
@206Zelda
@206Zelda 2 жыл бұрын
Azeroth's gonna run out of room if we're blowing through fantastic expansion concepts like the friggin' Black Empire and off-planet Argus. Already blew the mystical 'afterlife' card; can't really do much more than disappoint from here.
@artifact1711
@artifact1711 2 жыл бұрын
The live action wow movie gives a bit more sense to the scale of what Azeroth might actually look like. Storm wind is HUGE, like kings landing from GoT
@Chunthoor
@Chunthoor 2 жыл бұрын
I'll never look at Azeroth with the same eyes again and feel like a kid in a theme park...which is what it ends up being.
@luniers4629
@luniers4629 2 жыл бұрын
Ah so that's why the shoulder pieces are just so big. I'm just short.
@sadiyahnicole
@sadiyahnicole 2 жыл бұрын
*theory* gravity is just lower on azeroth cause it’s smaller than earth *WHICH* also would make azeroth beings taller
@lolour4571
@lolour4571 2 жыл бұрын
There is another method you could use to measure the lore wise size of Azeroth. In the Scarlet Crusade base in Northrend, you can find a book mentioning the fact that it took them something like two months (I believe) to go from their main base to their new one in Northrend by sailing in a straight line. With that and the Argus skybox showing Azeroth, I'm sure some lore size could be found.
@scehr
@scehr 2 жыл бұрын
Interesting stuff. Would be interested to see what the lore-accurate size would be. Pretty sure a novel once said Stormwind to Karazan is over 1,000 miles.
@jeffreyarnold2626
@jeffreyarnold2626 2 жыл бұрын
by that map, the entire Elwynn/Darkshire zone is a caldera, complete with a cone in the center.
@Tankorr
@Tankorr 2 жыл бұрын
The open world should always be considered "scaled down" in terms of size for the sake of the game working on a mechanical level. Whenever we enter instances, that's when we see the true size of things. One of the earliest places this is the most apparent is Hellfire Ramparts. You can make out the open world equivalents as you go through the dungeon, and the differentials are very noticeable.
@VLarraechea
@VLarraechea 2 жыл бұрын
You guys have insane quality in your videos, every time. Be it here or in Bellular Gaming, it’s always a pleasure to watch and listen. Fantastic job as always!
@christianbavle
@christianbavle 2 жыл бұрын
Maybe Azeroth's true size was the friendships we made along the way.
@veriaxasamage
@veriaxasamage 2 жыл бұрын
Props to the editing team
@Xaxxus
@Xaxxus 2 жыл бұрын
lets be real here. The size of Azeroth is not a 1:1 scale. The game was built in early 2000s, computers couldn't handle a game that is the size of a real planet. If there was ever a WoW 2 I imagine the maps would be significantly bigger.
@cindthialarrabee6544
@cindthialarrabee6544 2 жыл бұрын
I want to point out lore wise the world is super fucking large compared to our own. It also has a weird turn rate compared to our own there's a whole reddit page devoted to calculating the time of Argus and Azeorth to real time.
@ekscalybur
@ekscalybur 2 жыл бұрын
My WoW human warrior is a giant of literally mythic proportions, and I spent all of Vanilla main tanking and staring at ankles.
@jmblazer89
@jmblazer89 Жыл бұрын
What if the scales of azeroth just have a different metric that says "yard" but really is their way of expressing numbers, when everything has to be converted to earth yards, then when following Earth metrics humans are still the same size as an earth human when measured in Earth yards.
@mjl9977
@mjl9977 2 жыл бұрын
Absolutely amazing video! So original. Things I’ve never even thought about! So interesting! Thank you! Can’t wait for the Dragon Isles one!
@Xynth25
@Xynth25 2 жыл бұрын
Now you need to account for Azerothian biology given than the human nervous system starts breaking down at anything over 8ft in height. If it's not just the Valarjar breaking that scale but all races, there's something going on there.
@nikolaosdimitrokallis6074
@nikolaosdimitrokallis6074 2 жыл бұрын
Coming up I hope a calculation of Azeroth's gravitational power based of a free fall and given its round, planet calculations
@thatsdopamine5653
@thatsdopamine5653 2 жыл бұрын
Love this vid, keep these rabbit holes coming 😁
@malicious0072
@malicious0072 2 жыл бұрын
"Due to Bellular's recent video, we have decided to nerf walking and sprinting speed." Blizzard probably.
@einheit02
@einheit02 2 жыл бұрын
As a runner, I always kinda wondered about the scale and walk/run speeds. Thanks for doing the research!
@an_inked_geek
@an_inked_geek 2 жыл бұрын
You should talk with Atlas Pro on YT. Would love to see someone who knows earth scale, geography, geology, and such thinks about the scaling. Would be a cool collab I think!
@inkblotCrisis
@inkblotCrisis 2 жыл бұрын
Ok, now somebody splice the Treasure Island walking meme into this.
@Kayvax0331
@Kayvax0331 2 жыл бұрын
Today I learned that Bellular wants to have his head crushed by a Pandaren.
@Thromash
@Thromash 2 жыл бұрын
A part of me wishes WoW was the same sizes as it is written in the books. Crossing a zone takes days on horse back. Easiest way to do that would be to speed up the in game day cycle to match our speed, but that's not how they have it. The world time matches ours which messes with all the different sizing of everything. WoW's rules conforming to our reality. Honestly it has always ruined the immersion for me. I read in books it takes days or weeks to do something & I just auto run for 3min. Literally 3min in our world & WoW which makes it feel even smaller. Either that or the people in the books are actually the size on ants compared to my character.
@nicholashepburn9381
@nicholashepburn9381 2 жыл бұрын
This was an incredibly awesome video! Brings a goofiness that gives us something to chuckle about WoW!
@TaliesinMyrddin
@TaliesinMyrddin 2 жыл бұрын
Think the lore mentioned at one point the Barrens takes a week to cross on horseback
@BottledDelusion
@BottledDelusion 2 жыл бұрын
This video was just background noise and I didn’t hear the latter half so my brain is still in tact whew
@carleetodd4324
@carleetodd4324 2 жыл бұрын
Love your content, keep it up. I never would have realized how outsized the Eastern Kingdoms really is, but that could be my Millennial, classic -WoW interpretation.
@zachcygan
@zachcygan 2 жыл бұрын
Whoever edited this video, please keep it up
@cruros9084
@cruros9084 2 жыл бұрын
I mean in the lore it takes DAYS to travel across Lordaeron when the WoW game distance is miniscule.
@Cetnam
@Cetnam 2 жыл бұрын
i just finished your video apparently youre having fun making these type of vids so good to know you genuinely looked like you were glowing reminded me of vsauce
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