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@eddyunger14192 жыл бұрын
I loved this! I thank you and your team for your efforts. Are the Islands of Legion, BFA, and SL the same scale?
@alexistaylor9692 жыл бұрын
I will tell you a secret. When a spell says 40 yard range, it means 40 ft. I mean it isn't actual math but we have known from looking in PvP that enemies don't look yards away but feet away when using spells and abilities. I thought it was common knowledge since Vanilla that the World of Azeroth is way off scale, it is absolutely massive when only walking and less flight paths which is how they designed it. There are numerous articles on old forums where the math is actually worked out with relation to in game lore books and Azeroth is easily twice as big as the Earth once scaling is considered and that is before taking into consideration all the new additions to landmasses and unseen sides.
@bonefetcherbrimley77402 жыл бұрын
Truly, Azerothians are total chads. You have to be to fight off cosmic horrors and cataclysm every 1-2 years.
@aaronbrungardt29172 жыл бұрын
Please don't give WOW devs ideas to slow our walk/run speeds and flight speeds to mirror real life just to try and fool us into thinking the game grown massively and has more content.
@MrTinkerus Жыл бұрын
Can you buy them in Australia yet?
@Satelitko2 жыл бұрын
I was hoping you'd look at actual "lore-accurate" sizes for the different zones and settlements. They're absolutely massive.
@Servellion2 жыл бұрын
Hell I'd just like to know the true size of some of our enemies like Gronn and Fel Reavers. And the dragons.
@smartyben1012 жыл бұрын
Same, I hate how small it is in game.
@Leucienfireweaver2 жыл бұрын
Stormwind has a population of about two million, if I recall. The whole 'In game is accurate' some-such talk feels highly incorrect.
@groovydespairgod51902 жыл бұрын
@@Leucienfireweaver Stormwind feels like a 20000 ppl town lmao
@LittleMissSmallPaw2 жыл бұрын
@@groovydespairgod5190 In-game Stormwind can fit no more than 2000 people lol
@johntoniolo462 жыл бұрын
If you shrunk azeroth down such that an azerothian human was the size of an earth human, then the azerothian meter and earth meter would be the same. Using your 1.866 scale factor of going from earth to azeroth size, we can invert that 1/1.866 to get 0.536. If we multiply the length of azeroth (17.316 azerothian km) by the scale to convert it to earth units, it would be 9.28 earth km. So in that sense it's not as big as Manhattan, it's about half the size if we convert azerothian yards to earth yards.
@glassworktrophic84652 жыл бұрын
Interesting stuff, but somewhat complicated by the fact that the Azeroth you play in isn't even the real thing, just representative. Like in those cinematics with Stormwind showing a scale orders of magnitude larger than what's walkable in game. I think that a cinematic Azeroth is actually comparable to Earth.
@kellsom52222 жыл бұрын
Cinematic Azeroth needs to be talked about more in this regard. But that sound even more complicated.
@seloslav2 жыл бұрын
Hey, we took down Archimonde with about 100 units max. Maybe Azeroth really is just a small world of giants...
@jagosto52 жыл бұрын
Add to that that the BG maps (i.e. Alterac Valley) are not walkable/accessible in the open world but it is there. It is supposed to be in the Alterac Mountains.
@Joe_Potts2 жыл бұрын
Think of it this way: How many houses do we actually see in-game? And how many people do we kill on Azeroth in a day or so on average? Physically, in-game, to have enough people to fill Azeroth to the degree we see in-game with the amount of houses we can find, there would need to be thousands (if not more) people of all WoW-races crammed into each house. But that is not what we see. The game world is just a shrunken size for the sake of playability-- so we dont need to run for literal hours to get out of Stormwind City and so that the developers don't take centuries to design one zone of an expansion. The Azeroth we see is not the "full" Azeroth, but a scaled down version that's easier to traverse.
@christianknuchel2 жыл бұрын
@@Joe_Potts One could even say it's a theme park. ;)
@cookieclaygirl772 жыл бұрын
lol...the editing team clip was great. and I loved the scale of them in "our" world
@MementoMortis212 жыл бұрын
While a fun and silly video, I never thought the distances in WoW were supposed to be 100% accurate to in universe canon, just everything scaled down massively for convenience so that it didn't take the players literal days to move across a single zone. Considering it took Thrall's initial Horde a few days to move from what would become Durotar's coast to the entrance of the Stonetalon Mountains from the Barrens, I think my idea holds up.
@Mastermind123582 жыл бұрын
Goldshire, that ingame consist of a tavern and some blacksmith house is actually suppose to be a town of like few thousand people.
@voodoominerman2 жыл бұрын
Most games do this. For example, in The Elder Scrolls II: Daggerfall, the map is about 160,000 km in size, while in Skyrim, the map is only about 30 km, despite both areas being vaguely comparable on a physical map.
@karthis59112 жыл бұрын
Yeah I never knew anyone thought otherwise. Every single open world game does this as it's not really worthwhile to create zones that large, or possible in other cases with current tech.
@ToyokaX2 жыл бұрын
@@karthis5911 On top of that, the world would seem to empty because of how far apart things would be spaced. It'd be boring to traverse on foot.
@Trazynn2 жыл бұрын
That said, WoW is pathetically small and crammed even for gameplay purposes.
@asl20252 жыл бұрын
It's madness that someone finally did this, I've always tried to get my head around it and had no idea how to work it out.
@sephrinx49582 жыл бұрын
Get your head around what? Work what out?
@mycahmcgee85132 жыл бұрын
This has to be one of the best side videos of the game I've seen. It's like finding hidden places (old school under IF) or seeing places that are GM/ Dev only. Thank you so much and please make more!
@BissoZ2 жыл бұрын
A fun video would be to adjust the size of the world according to the lore, not the in-game presentation. There has to be some information in books that tells how many days of horse riding it took to cross a region or other datapoint which could be extrapolated to get a better picture of the lore-scaled map.
@ChinnuWoW2 жыл бұрын
Just the fact that the force of gravity seems to be the same as on Earth proves it should be the same size unless you explain it with magic or whatever since this is WoW. There must be a whole lot of ocean on Azeroth or undiscovered continents maybe.
@Joe_Potts2 жыл бұрын
@@ChinnuWoW considering we literally discover new continents every couple of expansions, yea lol
@Ledwan-ls6kh2 жыл бұрын
I read Lord of the Clans and was surprised to see that it took riders on horses DAYS to travel between different internment camps ALL WITHIN the small in-game zone of Alterac Valley (I think that was the zone name, it’s the green one with old camps for orcs and snort mountains). The lore-size of Azeroth is absolutely huge and comparable to actual continente on Earth.
@Alpha9n72 жыл бұрын
I read one time that the in game lands is about the size of Maryland. But I think that was talking about original wow or maybe around WOTLK
@Joe_Potts2 жыл бұрын
@@Alpha9n7 in that case original wow would still have had more stuff to go around and do than real Maryland lol there's nothing here! There's some crabs but not much else!
@synchaoz2 жыл бұрын
Bro that was a massively fun watch, more of this!
@Shield_OW2 жыл бұрын
since humans in wow are literally descendant from titans it makes sense that they would be enormous gigachads, but then imagine orcs, bigger, stronger than those humans, but then... IMAGINE TAURENS 10m HIGH TREE SWINGING MINOTAURS
@catrinastars2 жыл бұрын
Lol we a very very Lucky that Azeroth is not a real place because when you think about it, Azeroth is terrifying. Earth would be a vacation in comparison.
@kkthxbai2 жыл бұрын
@@catrinastars oh u live in a bubble dont u
@catrinastars2 жыл бұрын
@@kkthxbai no I’m just not counting human vs human crap. I was thinking our wildlife is significantly less threatening than Azeroth’s.
@Raumes5132 жыл бұрын
@@catrinastars yea I haven’t worried about dragons, centaurs, or hogger in my lifetime, couldn’t imagine needing to group up to go to the gas station incase a band of god knows what pops up
@catrinastars2 жыл бұрын
@@Raumes513 and you’re being deliberately obtuse.
@kylestreet43152 жыл бұрын
With potentially unlimited expansions is it safe to say Azeroth is Universal in size?
@Dac852 жыл бұрын
Azeroth is an endless fractal.
@christianknuchel2 жыл бұрын
@@Dac85 Patterns within patterns!
@stunsisacul2 жыл бұрын
If anyone played Star Wars Galaxies they understand how big a world should be. And that was in the early 2000’s.
@xINVISIGOTHx2 жыл бұрын
Azeroth must be a tiny planet if a huge continent is only the size of Manhattan. Like it's way smaller than our moon. So they have a lot less gravity, so maybe they have more strength to walk faster? Idk
@briciusd.84782 жыл бұрын
This means that Azerothian Heights are different too because we supposedly have canonical heights available for each race. Think of how absolutely enormous the Taurens or Trolls would be compared to us.
@harku1232 жыл бұрын
And it's funny cus kul tirans are larger than orcs in game which is absolutely NOT how it is in lore lol. Orcs are HUGE. Kul tirans are a way to customize your looks even more but it clashes with lore accuracy, which is how Azeroth as a whole is built in game for the sake of gameplay convenience. I'm not judging the developers by any means. This is an extremely common practice in general
@RexVenge952 жыл бұрын
Yo, this sounds like something Game Theory would do. Actually come to think of it a collab with Matpat and the Game Theorists about the scale and physics of Azeroth could be cool. This might also lead to questions like -- how large is Draenor/Outland, Argus, or the realms of Shadowlands in relation to Azeroth? Did Azeroth's gravity result in the humans' noticeably different physical builds (compared to us, at least) and is that how they're able to wield really big weapons or armor? How high up is Azeroth's atmosphere, and why didn't Sargeras' sword cause a mass extinction event or even destruction on a similar scale as the Cataclysm? Really loving these kinds of videos, hoping to see more!
@tworadon2 жыл бұрын
A collab with Game Theorists? Please raise this comment up.
@BoazAdreal2 жыл бұрын
I would have liked to see how big Eastern Kingdoms looks when scaled up by 1.866 for comparison sake. This was a fun and interesting video.
@tworadon2 жыл бұрын
Around 32 km. I don't have any Earth place in mind to compare. 😅
@MonkeyJazz752 жыл бұрын
I really liked this video! I've always wondered about this stuff over the years. As someone else mentioned, would love to see a video based on "lore accurate" sizes of different things around Azeroth.
@jdbjr33142 жыл бұрын
Back during the days of WoW Radio (RIP Total Biscuit), they had a lore show that went over the lore during Vanilla and BC. One day that had either an interview with Chris Metzin or another lore dev and they stated that Azeroth was on a 16th scale. Meaning that the true Azeroth is 16x the size of its in game scale. He said we couldnt fathom the true size of Azeroth and that we havent seen nothing yet.
@willythemailboy22 жыл бұрын
EK might be the size of the UK in real life. Think how much globe that leaves to explore.
@SoldierTrax2 жыл бұрын
This video felt like it missed a big point by not trying to also give a small breakdown of what the proportions would be if, once considered that we have two different types of units, we converted the azerothian units to IRL and possibly viceversa, through the use of walk speed or other similar units: so basically if we assumed azerothians have different units but the average azerothian human and earth human are the same height and walk speed but the azerothian yard is so different that it would make sense for that 2.5ayd to be comparable to the 1.8eyd(pulling this from memory might be wrong); not cause people walk at different speeds but because the azerothian yard (ayd) is just a different unit than the earth yard (eyd).
@Drakaziel2 жыл бұрын
wait, so if our scale is different then azerothian, then manhattan isnt the same size as eastern kingdoms. Even though the numbers are same, they dont represent the samevalue, or do they?
@ashwinkadaru2 жыл бұрын
Very well produced/edited. Edit: Shout out to your editing team!
@gromswowguide79272 жыл бұрын
As a gym bro, the only thing i care to wonder about, is how humans remain 12% bodyfat some odd 300lbs of pure muscle year round.
@RandomNexus Жыл бұрын
This was a fun mental exercise. We have imagined Azeroth as either much smaller than Earth or much heavier/denser with heavier gravity. That would explain why every lifeform breathes so deeply, I mean watch 'em, their whole body moves with it. The air is either denser or has less of what they need in it, maybe even both. I'm certainly not a scientist, but from my 'armchair university' (and my friends & family conversations) it's a fun thing to theorize about.
@dmike35072 жыл бұрын
Awesome editing on this video. I've seen a couple different calculations as to how big the Eastern Kingdoms are, but I think this is the only one that took scale into account. Glad you're doing this and hope to see more.
@Kynmarcher50002 жыл бұрын
I believe Blizzard Devs at some point said that they actually scaled down Azeroth from it's lore size because it would be too massive otherwise and the zones would feel too empty. There are only hints to its real size, such as in Day of the Dragon where Krasus and some dwarves rode gryphons across the ocean from Southshore to the Wetlands, with that journey taking an entire days time. Some people ran with that and I can't remember precisely where I saw it, but they calculated that by using the few real size references they had, that the Arathi Highlands in lore would actually be around the same size as Skyrim in TES:V
@whatskrakalaken19402 жыл бұрын
Question I've wondered - does the scale change from expansion to expansion? I could swear my characters feel smaller in older zones vs. newer ones.
@ToyokaX2 жыл бұрын
It doesn't. That would be too much work to scale the world up/down, as it would have to align with the rigid grid size of the ADT map system.
@lDanielHolm Жыл бұрын
Probably an effect of the doodads not being as chunky in new zones as they were in the old ones.
@zoetornado2 жыл бұрын
Another game with an absolutely MASSIVE map is Lord of the Rings Online. I thought I'd be immune to awe of the scale of a game's landmass after years of WoW and FF14, but like LOTRO feels just insanely large. I think one video clocked a guy walking in the closest thing to a straightline from one end to the other (not through every zone) and it took him like 6.5 hours (I don't think they were RP-walking either, though they weren't mounted for sure). The game isn't quite as flashy as the bigger competitors, but I do have to say the one thing that the game has absolutely nailed for me is the top-notch environments that legit feel believable (I swear some of the scenes in the areas I've been in so far could've been ripped from Google Earth and I would believe it at a glance) and it actually feels like a journey going across it. I have so much respect for Frodo now, I've spent days on just a single area of the map, and even looking at the size of just the maps themselves (the written/drawn ones) is exhausting. You should check it out if that's something that interests you. Edit: I realize this is a piece about the size of Azeroth in WoW, but I thought I'd share because I had just discovered this other game that is ticking similar boxes in the areas this video is discussing especially.
@lordcorgi64812 жыл бұрын
So in this video I figured out that Drakthyr are actually Joshua Cheptegei. He just went through the gnomish embiggener and made his soar ability over 900% speed 🤣
@Twincobra132 жыл бұрын
I always wondered how big Stormwind would be, you know with suitable sized housing for all its populace. (wiki states 200,000 people) Given that most npcs would require an actual house (not some single floor, 10x10 open doored hut), I can see Stormwind being massive. Now that I think about it, how fast would the flightmaster /player mounts be compared to modern day aircraft? ✈
@systemx172 жыл бұрын
NPCs in WoW don't have impeding colliders, basically they can walk through each other and stack without issue. One bed in Old Town could physically have 200k people asleep in it at once.
@valodmanukyan19752 жыл бұрын
Thank you to editing team 👍
@chriss95282 жыл бұрын
My compliments to the editing team.
@Yakirgar2 жыл бұрын
I sort of figured it out years ago when I have noticed that some furniture are smaller than they should be in comparison to characters. This is the same scale with Diablo games as well, which I think that in Sanctuary, humans are about 5-6 meters tall, or about 15-18 feet tall. This is especially obvious when you think of yards under spell/ability descriptions and compare it to the visual range of spells/abilities.
@hotrodpawns11 ай бұрын
When you speak of the world of Azeroth, many many different factors come to mind, such as gravity for instance. I imagine that comes into play when speaking of matters such as this.
@NewVenari2 жыл бұрын
"and of course if i do THIS...." *slightly moves head to one side* "They pass the shake test"
@goblinounours2 жыл бұрын
This video is reminding me how, recently, I made a scene on the Unreal Engine for an FPS-like experience, and even though it was an FPS, I was playing it with the UE5 presets, on my screen. And when I took the same scene and tried it with a VR-headset preset, it felt *COMPLETELY* different. The walls were looking insanely taller, because I was at the right scale. So playing a game like WoW in third person, that's even worse! As a level-designer, you want to avoid the player's camera being cramped (helloooo Grimrail Depot), so you gotta make zones that are big enough. Like, that tunnel in Stormwind's entrance that directly connects the Valley of Heroes to the Trade District, it might feel juuuuust a little bit cramped compared to the freeing sensation of being outside, but that tunnel's ceiling might be around 20ft high. Everything in WoW has crazy scales, and if WoW was to be re-designed as a game with a camera over the shoulder like God of War, you can bet everything would be different to avoid looking ridiculously big.
@Fuzzy8102 жыл бұрын
You notice this in a lot of flat screen games that you convert to a VR experience with something like vorpex. It's quite a common problem to get vr games to feel right due to scale.
@alexfdezpal2 жыл бұрын
Whoever made the animations and edited the video had to have a blast lmao
@skannerz222 жыл бұрын
this is basically bellular indirectly saying earth is flat and all the giants left
@naomarik2 жыл бұрын
I'm surprised you did all this work, using walking/running speed to understand that the units of length are different from each other to not convert the Azeroth distances to real life but instead went with some NONSENSE size difference. Watched the whole video eagerly awaiting the scaled map of Azeroth next to Manhattan to show the new scale converting everything to real life units.
@ryvyr2 жыл бұрын
I just appreciate affixing 'RP' to 'walking' so consistently
@ScorpDK2 жыл бұрын
The WoW scaling issue has been a long-running problem for many lore-nerds. Small villages and towns barely have enough housing for 3-6 families at best, but we are to believe that there are populations sometimes reaching into the triple digits. Lordaeron, Silvermoon, Dalaran... they're all massive cities in the cinematics and campaign maps of Warcraft III, but in WoW they're not even as big as the smallest 1v1 map in WC3. And while I would LOVE for Blizzard to remake the cities in their proper sizes, I just don't see it happen. God, would a full-size Silvermoon look gorgeous. Hell, they could even just cheat and make the shell city with gates blocking off access to big part of the city, and then have player housing like in FFXIV, where you have copies of instanced areas, all with different names, but in-lore they're in different parts of the city, thus giving the illusion that the city is bigger than it actually is. But yeah, Arthas and his army needed days to cross some of the areas which in WoW barely take you like...what? Less than an hour if you were trying to stay within an army's potential marching speed. The scaling of the world feels whack and I really wish they would make the maps bigger, and more lore-accurate, but that's just too much work...
@Nightstalker3142 жыл бұрын
Idk about the N->S dimenstion of Eastern Kingdoms, will check with the minimap pin (+addon). Edit: pretty acurate from either my or your part since the "world map" makes it hard to set a "north point" for the distance but those 17.316 kms are similar to my approach (I'm a few 100m off, pixel problems on the world map basically). Initial doubts were because Kalimdor is ~22km, but EK without BE territory is a bit shorter.
@86Corvus2 жыл бұрын
the walking animation barely holds up because they made characters move faster by 20% than they should in vanila. I always was agaisnt speeding players up for no reason... you are supposed to feel the distance.
@Squishydew2 жыл бұрын
i REALLY adore content like this and would love for you to do more. I get so pessimistic about wow these days and goofy content like this is just a perfect way to enjoy it all.
@xhandril2 жыл бұрын
But what about the canonical size of azeroth? Stormwind is much smaller in game as it is in the books. same goes for the other capitals. How big would azeroth be in Earth Meters/Yards compared to Canon Azerothian Meters/Yards?
@edwardaldrich72132 жыл бұрын
Anyone remember when they hooked up a treadmill to walk around in Azeroth? Just one zone and the guy was breathing hard because of the true size converted into kilometers.
@lemidinho2 жыл бұрын
For someone who battles beasts/undead/orcs or anything that Azeroth throw at it, we can all assume that Azerothian humans are like super - humans compared to average Earth human.
@Aldianaux2 жыл бұрын
Absolutely awesome production on this one. Great content and the visuals took it to another level.
@Blemx2 жыл бұрын
You didn't even dive in to the fact that at that hight we are running in to physical limitations of bipedal survival, things like the square-cube law and simple things like heighten mortality of head injuries from falling makes it impossible for bipedal species to survive when they start to get that tall
@vailwitch17962 жыл бұрын
Also canonically in the books wasn’t it like a 2 week by fast mount constant journey from like surumar city to like to druid place (war of ancients book) so i think what we are seeing is the fact for the sake of playability and creation the landmasses of azeroth arnt exactly to scale of what they where in lore
@blbprime112 жыл бұрын
My only disappointment is Austin from Gametheory didn't show up yelling at how the gravity would squish us or something
@subparSamaritan2 жыл бұрын
This is one of my favorite videos you guys have made in a long time.
@MagusFlorren2 жыл бұрын
Yeahhh…. So…. I loved this video 😅😂 Shoutouts to the editing team. Couldn’t stop smiling.
@victorcamara21552 жыл бұрын
Good timining on this video I was actually looking up how big the wow map is in the real world last week.
@hollietrexel86042 жыл бұрын
There is a quest in northrend, specifically I'm howling fjord that mentions the road to the base in borean is 100 miles. (can't recall if it's horde side or alliance.) and in an add on I had along with TomTom said that the turn in was 10.0miles away. So I always operated on the assumption that the scale is all relatively the same an that everything in actual Azeroth is about ten times too small.
@Yukeake2 жыл бұрын
There are interesting physics implications too. Gravity would need to be weaker on Azeroth. An Azerothian transported to the "real" world would have issues moving about, as they would be nearly crushed under the weight of their mass. The inverse-square law is a harsh mistress.
@kohashiguchi96712 жыл бұрын
Thank you and your team for making this video! This one is a different kind of highly welcome! Whenever you want to make another video like this, go ahead---I'll be really happy.
@Gamerszo2 жыл бұрын
ai think its best to just look at the climates of azeroth. Northrend is called for a reason Northrend and is the coldest place on azeroth aka around the same longtitude of greenland, since the northpole is just ice. Now, if we look at the most southern part, which is Pandaria, we can see that its a lush rainforest type area. This means that more land be put in the south. The Eastern kingdoms or kalimdor could have a IRL size of Canada and US which means that there should be enough space for about 10-12 more of Eastern Kingdoms, maybe more. So it would be nice if they made one big zone thats supposed to be the WoW equivalent of Afrika size and go nuts with the environmental scenes.
@mongobaracuda2 жыл бұрын
Bellular: "Oh I have this amazing idea!!!" Editors: "PLEASE NO NOT AGAIN"
@rkramer56292 жыл бұрын
The mind bending part is Azeroth is growing. Every time they add new islands around the Maelstrom they have to push the continents further apart. During Legion, we seen from orbit, with the Maelstrom centered, you can just barely see the east coast of Kalimdor at the western horizon and west coast of E Kingdoms to the east. Keeping that scale, the vanilla world is pretty small. The Veiled/Forbidding (backside) Sea is actually smaller than the Great Sea. After 8.0 though the ocean on the far side of Azeroth makes the Pacific Ocean look like a puddle in comparison 🤣
@Dethilion2 жыл бұрын
i so hope they rescale the world and areas and make them more "realistic". It's stuff like a dwarfen tunnle next to an orc camp. Easy distance for arrows
@stormstrider19902 жыл бұрын
There was a WoW magazine in Finland that ran from 2008 to 2012. One article delved into true size of Azeroth, according to which walking the entire Cataclysm- era Azeroth took about as long as walking the entire city of Helsinki. Of course, it didn't take the scaling into consideration, so the fact we're mathematically short compared to WoW characters was new. Right before BfA came out, The Game Theorist made a video claiming the impact from Sargeras' sword would have made everyone on Azeroth deaf, because the small size of the planet ingame. Of course, many comments pointed out Azeroth is roughly the size of Earth lorewise. It's only been scaled down for gameplay purposes, like every open- world game.
@4everanub2 жыл бұрын
This is an awesome category you’ve come across: comparing Azeroth top earth, and physics and biology and what not. AWESOME!!
@skyreach6692 жыл бұрын
More of this! Love it
@Fringe132 жыл бұрын
There was someone that made a treadmill that he had to run a certain speed to get his character to move. Should be a video up still
@nighthowl03252 жыл бұрын
6:20 found my new screensaver
@206Zelda2 жыл бұрын
Azeroth's gonna run out of room if we're blowing through fantastic expansion concepts like the friggin' Black Empire and off-planet Argus. Already blew the mystical 'afterlife' card; can't really do much more than disappoint from here.
@artifact17112 жыл бұрын
The live action wow movie gives a bit more sense to the scale of what Azeroth might actually look like. Storm wind is HUGE, like kings landing from GoT
@Chunthoor2 жыл бұрын
I'll never look at Azeroth with the same eyes again and feel like a kid in a theme park...which is what it ends up being.
@luniers46292 жыл бұрын
Ah so that's why the shoulder pieces are just so big. I'm just short.
@sadiyahnicole2 жыл бұрын
*theory* gravity is just lower on azeroth cause it’s smaller than earth *WHICH* also would make azeroth beings taller
@lolour45712 жыл бұрын
There is another method you could use to measure the lore wise size of Azeroth. In the Scarlet Crusade base in Northrend, you can find a book mentioning the fact that it took them something like two months (I believe) to go from their main base to their new one in Northrend by sailing in a straight line. With that and the Argus skybox showing Azeroth, I'm sure some lore size could be found.
@scehr2 жыл бұрын
Interesting stuff. Would be interested to see what the lore-accurate size would be. Pretty sure a novel once said Stormwind to Karazan is over 1,000 miles.
@jeffreyarnold26262 жыл бұрын
by that map, the entire Elwynn/Darkshire zone is a caldera, complete with a cone in the center.
@Tankorr2 жыл бұрын
The open world should always be considered "scaled down" in terms of size for the sake of the game working on a mechanical level. Whenever we enter instances, that's when we see the true size of things. One of the earliest places this is the most apparent is Hellfire Ramparts. You can make out the open world equivalents as you go through the dungeon, and the differentials are very noticeable.
@VLarraechea2 жыл бұрын
You guys have insane quality in your videos, every time. Be it here or in Bellular Gaming, it’s always a pleasure to watch and listen. Fantastic job as always!
@christianbavle2 жыл бұрын
Maybe Azeroth's true size was the friendships we made along the way.
@veriaxasamage2 жыл бұрын
Props to the editing team
@Xaxxus2 жыл бұрын
lets be real here. The size of Azeroth is not a 1:1 scale. The game was built in early 2000s, computers couldn't handle a game that is the size of a real planet. If there was ever a WoW 2 I imagine the maps would be significantly bigger.
@cindthialarrabee65442 жыл бұрын
I want to point out lore wise the world is super fucking large compared to our own. It also has a weird turn rate compared to our own there's a whole reddit page devoted to calculating the time of Argus and Azeorth to real time.
@ekscalybur2 жыл бұрын
My WoW human warrior is a giant of literally mythic proportions, and I spent all of Vanilla main tanking and staring at ankles.
@jmblazer89 Жыл бұрын
What if the scales of azeroth just have a different metric that says "yard" but really is their way of expressing numbers, when everything has to be converted to earth yards, then when following Earth metrics humans are still the same size as an earth human when measured in Earth yards.
@mjl99772 жыл бұрын
Absolutely amazing video! So original. Things I’ve never even thought about! So interesting! Thank you! Can’t wait for the Dragon Isles one!
@Xynth252 жыл бұрын
Now you need to account for Azerothian biology given than the human nervous system starts breaking down at anything over 8ft in height. If it's not just the Valarjar breaking that scale but all races, there's something going on there.
@nikolaosdimitrokallis60742 жыл бұрын
Coming up I hope a calculation of Azeroth's gravitational power based of a free fall and given its round, planet calculations
@thatsdopamine56532 жыл бұрын
Love this vid, keep these rabbit holes coming 😁
@malicious00722 жыл бұрын
"Due to Bellular's recent video, we have decided to nerf walking and sprinting speed." Blizzard probably.
@einheit022 жыл бұрын
As a runner, I always kinda wondered about the scale and walk/run speeds. Thanks for doing the research!
@an_inked_geek2 жыл бұрын
You should talk with Atlas Pro on YT. Would love to see someone who knows earth scale, geography, geology, and such thinks about the scaling. Would be a cool collab I think!
@inkblotCrisis2 жыл бұрын
Ok, now somebody splice the Treasure Island walking meme into this.
@Kayvax03312 жыл бұрын
Today I learned that Bellular wants to have his head crushed by a Pandaren.
@Thromash2 жыл бұрын
A part of me wishes WoW was the same sizes as it is written in the books. Crossing a zone takes days on horse back. Easiest way to do that would be to speed up the in game day cycle to match our speed, but that's not how they have it. The world time matches ours which messes with all the different sizing of everything. WoW's rules conforming to our reality. Honestly it has always ruined the immersion for me. I read in books it takes days or weeks to do something & I just auto run for 3min. Literally 3min in our world & WoW which makes it feel even smaller. Either that or the people in the books are actually the size on ants compared to my character.
@nicholashepburn93812 жыл бұрын
This was an incredibly awesome video! Brings a goofiness that gives us something to chuckle about WoW!
@TaliesinMyrddin2 жыл бұрын
Think the lore mentioned at one point the Barrens takes a week to cross on horseback
@BottledDelusion2 жыл бұрын
This video was just background noise and I didn’t hear the latter half so my brain is still in tact whew
@carleetodd43242 жыл бұрын
Love your content, keep it up. I never would have realized how outsized the Eastern Kingdoms really is, but that could be my Millennial, classic -WoW interpretation.
@zachcygan2 жыл бұрын
Whoever edited this video, please keep it up
@cruros90842 жыл бұрын
I mean in the lore it takes DAYS to travel across Lordaeron when the WoW game distance is miniscule.
@Cetnam2 жыл бұрын
i just finished your video apparently youre having fun making these type of vids so good to know you genuinely looked like you were glowing reminded me of vsauce