Thanks, I would love to see some of these tutorials that have PF2E examples.
@Zephyr-201120 күн бұрын
Copy that! You can use all of these techniques with Pathfinder, or any* other system, which was a main consideration for this approach vs. using the "attack action" which can vary heavily from system to system. I'll be sure to include PF2e and other system examples in the future for these system-specific-but-not-dependent setups. *There might be exceptions, but Monk's Tokenbar should be able to handle roll requests for all systems, which is the only "dependency" for this technique.
@Hazuma817 күн бұрын
Beautiful video on how to create traps, bellnel video you talk about being able to insert damage, where should it be inserted? Clearly only in the case of the failed TS. I had tried to insert a perception test to find out the trap but I think something didn't work because it crashes the. I would like to be able to create a trap tile that: asks the PG to try to detect it, if he fails he switches to damage and/or altered status but if he discovers it asks to try to disarm it. If it succeeds in defusing it the trap deactivates , otherwise it does the damage. Can you point me to whether you have made a video that covers these topics or could you make a basic one with these mechanics? It would be nice if there was an animation via sequencer as well 🤔. Thank you
@FeDubz22 күн бұрын
Could you do a video on making traps and interactive puzzle using just Regions? Sticking as much to core foundry as I can is something I’m trying to do with how quickly the 5e system is updating these days.
@Zephyr-201120 күн бұрын
I'll do my best to try a region-only version of this, but I'll be honest with you: if you're staying module-light you're going to have to do macros or sacrifice a ton of functionality to use only regions. There's just simply not as many options as with MATT. That said, Monk's Tokenbar's request roll feature is pretty unaffected by 5e updates, and the "active effect" action selects from a list of conditions in your world, this setup is pretty robust. You really shouldn't run in to a lot of issues with it across versions of 5e. And there's a *ton* of other things that you can do with MATT that are completely independent from 5e/system-specific things.
@arcanjl14 күн бұрын
Do you have anyone monitoring your Patreon Chat?
@Baileywiki13 күн бұрын
Yes, but it tends to be delayed and chaotic because the Patreon chat tools aren't very good. Much faster to ping me on discord. discord.gg/wgPbnfgJAJ
@MrAlexDiste16 күн бұрын
whith this kind of automation maybe you could create a game that do not require DM and could be played as single player and I will buy. I know that technically in that case is more videogames than role playing game but why not? a video game using foundry capability could be however be interesting PS: I use a personal system called Warhero, not yet published and I need to give a big thanks to Monk cause his modules are system agnostic and I use a lot also in my system and they help me. I did not create something in my system cause I can rely on modules. Maybe not the best idea but create its own system is so looong...