Baking High Poly To Low Poly (Zbrush And Substance Painter)

  Рет қаралды 102,011

MadPonyInteractive

MadPonyInteractive

Күн бұрын

Пікірлер: 109
@d.antoniohernandez1952
@d.antoniohernandez1952 4 жыл бұрын
This was extremely helpful! GOD BLESS YOUR SOUL
@joelernesto7327
@joelernesto7327 3 жыл бұрын
InstaBlaster.
@guglielmoturbian6982
@guglielmoturbian6982 3 жыл бұрын
This video change my life in these days, thank you so much
@biggestonee
@biggestonee Жыл бұрын
Thank you!!! You solved my problem!
@agataartwork9097
@agataartwork9097 4 жыл бұрын
I love this video, thanks so much , you are such a good teacher! I liked that first you went through the process explaining everything, and afterwards you have repeated all the process again. You are awesome !
@sayanhaldar6118
@sayanhaldar6118 2 жыл бұрын
Thanks, it's way better than maya's texture baking.
@mohamedazizsetti4945
@mohamedazizsetti4945 2 жыл бұрын
thanks a lot man! so helpful
@alperenborklu4005
@alperenborklu4005 2 жыл бұрын
this video should have more likes
@36Dome36
@36Dome36 3 жыл бұрын
Just in time as I needed it, it pops up in my recommendations, thank you so much for demystifing this process!!!
@rutvikfand4995
@rutvikfand4995 3 жыл бұрын
This was extremely helpful!
@clivecamilleri2561
@clivecamilleri2561 4 жыл бұрын
Very helpful thanks
@diego.zanelli
@diego.zanelli 4 жыл бұрын
Clean and direct, as Antonio said, God bless you Sir.
@artistjim114
@artistjim114 4 жыл бұрын
I almost shedded a tear! Thank you!!
@TooManyCables
@TooManyCables 4 жыл бұрын
HOLY $#!T man. This was my missing link! Thank you so much for doing this video.
@joshuabuckingham3571
@joshuabuckingham3571 2 жыл бұрын
Thank you for taking the time to make these videos. It's really appreciated mate
@nikitaabzhalimov3731
@nikitaabzhalimov3731 3 жыл бұрын
Hi! thank you so much for this tutorial! I spent a lot of time not understanding what I was doing wrong. But after watching this video, everything worked out. Thank you again so much!
@freeairdrop4704
@freeairdrop4704 2 жыл бұрын
me too alot time not understanding what I was doing wrong
@Chauxz
@Chauxz 5 жыл бұрын
I recently started to learn Zbrush, I will try this out soon! Thanks
@pocacola6952
@pocacola6952 3 жыл бұрын
very nice tutorial
@lawrence2598
@lawrence2598 3 жыл бұрын
Oh my god, I have been looking for this video for ages! Thank you!
@vighneshpawar4285
@vighneshpawar4285 4 жыл бұрын
Thanks alot man, just the thing i was looking for.
@ollyisorange2808
@ollyisorange2808 2 жыл бұрын
thank you!!!
@goheenbiswas1901
@goheenbiswas1901 2 жыл бұрын
You're an awesome teacher. Thank you so much.
@nizd3128
@nizd3128 9 ай бұрын
Excellent thank you very much 👍
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 4 жыл бұрын
Thankss will always come back to this as reference on how to do it unless theres a quicker version of this tut :) some day I wont need to rely on the video tho I'll memorize how to do it eventually
@saunterfilms
@saunterfilms 3 жыл бұрын
You are the best! Big thanks to you!
@mrexplore79
@mrexplore79 5 жыл бұрын
i think you just need a basic sphere to bake those details because the distance is not too much. but choose the lv1 subdivision as low poly version is a fast way
@anthonyvaliukonis7720
@anthonyvaliukonis7720 4 жыл бұрын
Thank you so much! Extremely helpful video!
@marcos_ferreira1997
@marcos_ferreira1997 2 жыл бұрын
do more about this high poly to apply onto existing models pls
@freeairdrop4704
@freeairdrop4704 2 жыл бұрын
GOD BLESS YOU
@JamesLee-lf4fr
@JamesLee-lf4fr 3 жыл бұрын
clear & good instruction, thanks.
@korzo4036
@korzo4036 3 жыл бұрын
Thank you, it's very useful tutorial
@calabozodejake6908
@calabozodejake6908 Жыл бұрын
thank u! :D
@ProjProd
@ProjProd Жыл бұрын
This is great ! Good job dude ! 🤩
@nevixart
@nevixart Жыл бұрын
thank you so much for this tutorial bro!!! 🤩
@oleksandrchaban328
@oleksandrchaban328 3 жыл бұрын
AMAZING!!!!!
@milkbread5036
@milkbread5036 Жыл бұрын
thank you!
@corelysis
@corelysis 3 жыл бұрын
great tutorial, thanks
@joegideon8461
@joegideon8461 4 жыл бұрын
Very helpful, thank you!
@mrveguita
@mrveguita 3 жыл бұрын
THANKS BRO YOU ARE THE BEST
@jaxaje7637
@jaxaje7637 2 ай бұрын
I FINALLY UNDERSTANDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
@jaypeace6058
@jaypeace6058 4 жыл бұрын
Awesome man! God bless!
@cameron9225
@cameron9225 3 жыл бұрын
perfect my friend now new subscriber
@tomaszneosapiens5111
@tomaszneosapiens5111 4 жыл бұрын
you can bake multiple high polys onto one poly and you can bake multiple high polys onto multiple low pieces with right naming convention exclude them using by mesh name
@tomaszneosapiens5111
@tomaszneosapiens5111 4 жыл бұрын
make sure your high poly doesn't have uvs ,poly paint is fine , will be baked down as color id
@mattzart
@mattzart 2 жыл бұрын
What happens if the high poly has a UV map copied over from it's clone?
@MrShadyMustafa
@MrShadyMustafa 4 жыл бұрын
thank you bro ^_^
@yusulfliu9850
@yusulfliu9850 5 жыл бұрын
thanks you
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
Thank you for subscribing.
@yusulfliu9850
@yusulfliu9850 5 жыл бұрын
@@MadPonyInteractive your tips are very useful for newers like me;
@griffinleadabrand1474
@griffinleadabrand1474 5 жыл бұрын
8000k is by no means low poly. Test it out on something a lot harder to sustain the shape. Show what happens when you don't retopo. Show how the normal map can contain artifacts if the low and high poly don't match up. Show how to do this with multi subtool objects baking normal maps for each object and matching them by name in substance painter. That's the stuff that is hardest to get right.
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
Thanks for your comment, I plan to do just that but am first creating more basic videos that later on I can refer people to so that those don't become too lengthy.
@marcos_ferreira1997
@marcos_ferreira1997 Жыл бұрын
you need full zbrush?
@aghandwork1808
@aghandwork1808 5 жыл бұрын
That is VERY usefull video! Thank you! But I have a question: high poly mesh in Pianter is using for bake normals...but you already have a normal map...so why do you use high poly while baking all else map? P.S. as say Griffin Leadabrand could you explain problem about normal map's artifacts while low and high poly don't match up
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
Sure. If you working with a lot of polygons in ZBrush, lets say over 1Million points, then painter may not be able to bake such a mesh, so you can use ZBrush Multimap exporter to export the normal map instead of trying to bake it in Painter. Hope that makes sense.
@estudiodave
@estudiodave 3 жыл бұрын
Thanks! Is there a way to make this work for exporting multiple tools?
@MadPonyInteractive
@MadPonyInteractive 3 жыл бұрын
Yes, same process per tool
@Zeinovic92-Generalinfo
@Zeinovic92-Generalinfo 2 жыл бұрын
iam a beginner .. iwant to understand something after baking maps ..this details r just outer view or real details on the mesh ?
@Bobeer
@Bobeer 5 жыл бұрын
cool
@Play-to-earnn
@Play-to-earnn Жыл бұрын
I have a question if you can help me... I want sculpting and export normal map for my low poly to unreal ungine this is normal ? Or use decimation master !!!!
@trangcao8635
@trangcao8635 3 жыл бұрын
hello, in 9:26 I do the same but can not have same result, please help.
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 4 жыл бұрын
Wont let me add new color effects n paint to it after it's been baked🤔
@allroundlad
@allroundlad Жыл бұрын
I thought mesh must be topologised to be able to texture. Also, if I want to use a topologised low-poly mesh, but use displacement map from the high-poly version mesh, how do I do this?
@MadPonyInteractive
@MadPonyInteractive Жыл бұрын
I'm assuming that by topologised you mean if the mesh has a UV Map. If so that's what we are doing here, we are creating a texture from the high poly model and use that to project on the low poly UV Map.
@icefish17
@icefish17 4 жыл бұрын
Your UI placement in Substance hurts my eyes, good vid tho
@srvt9064
@srvt9064 4 жыл бұрын
Thanks so much! Do we have to use subdivision versions for this? Can we use other low poly models with uvs?
@MadPonyInteractive
@MadPonyInteractive 4 жыл бұрын
yes you can use other models. One common process is to sculpt an high poly mesh and then retopo a low poly for projection
@Caglayan07
@Caglayan07 3 жыл бұрын
Can i ask something, lets say i have a bone mesh and i want to use this bone mesh to create a normal map on this sphere is it possible? Without changing the sphere’s uv
@mrprincedieg
@mrprincedieg 4 жыл бұрын
Careful man! Never flip a real G... Good tutorial tho!
@jfcomposition
@jfcomposition 5 жыл бұрын
I think youre smoking a blunt at 1:57 minutes 😂😂😂
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
:D just a cigarette ;)
@jfcomposition
@jfcomposition 5 жыл бұрын
Can i contact you? Find no email here sorry, you got discord?
@Bolaway
@Bolaway 4 жыл бұрын
Thanks so much! Now my models won't be killed in the process of baking But I've a question. My maps was generate with very low detail and I already changed the subdivision levels zbrush would use to bake. At the first time, I made everything you said
@MadPonyInteractive
@MadPonyInteractive 4 жыл бұрын
try increasing the Map size in the multimap exporter plugin
@Bolaway
@Bolaway 4 жыл бұрын
@@MadPonyInteractive using 4096 size and nothing happens. Zbrush generates a flat texture without the details
@MadPonyInteractive
@MadPonyInteractive 4 жыл бұрын
@@Bolaway Try changing some of the export settings and try with a different model, it can be a number of things. Maybe regenerate UVs
@innerguardianXIII
@innerguardianXIII 5 жыл бұрын
How about doing all this for Blender 2.8?
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
Haven't started using it yet but planning to.
@HiroGamerXJ
@HiroGamerXJ 3 жыл бұрын
can you do this on zbrush core?
@MadPonyInteractive
@MadPonyInteractive 3 жыл бұрын
Not sure
@HiroGamerXJ
@HiroGamerXJ 3 жыл бұрын
@@MadPonyInteractive okay thanks, i was curious because i wanted to buy the core since the normal one is pretty expensive.
@Penny_The_Moo
@Penny_The_Moo 3 жыл бұрын
When importing to Substance Im getting the issue 'invalid scene, mesh group has no UV co-ordinates' what am I forgetting? D:
@AlexArtsvideos
@AlexArtsvideos 3 жыл бұрын
check if you have an uv in Zbrush, go to UV on Tools and click on Morph UV. If you dont have an UV, you get bake one in the UV Master plugin.
@TouchedByArtist
@TouchedByArtist 4 жыл бұрын
Big thank you and ı have a question. When ı try to export disp. maps they all black. I doing like your settings but every time same result. How can ı fix that ?
@MadPonyInteractive
@MadPonyInteractive 4 жыл бұрын
That hasn't happened to me so cant really give you a straight answer. Keep trying different settings on the export, check your UV's, try a different model and if you figure it out come back to this post and let us know how. Thank You
@TouchedByArtist
@TouchedByArtist 4 жыл бұрын
@@MadPonyInteractive i will try thank you
@SlateBlueC4t
@SlateBlueC4t 4 жыл бұрын
Those sounds with the mouth dude..
@wojciechwolenski4189
@wojciechwolenski4189 5 жыл бұрын
Hello. I have a questions. For example - instead of export model with lower subd like 1 i wanna decimate/zremesh this model for better optimization. I did it and now how i can use multi map export? If i need to setup subD on 1 in displacment and normal options it generates some problem in Substance painter later. Thanks!
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
If you Zremesh you will loose UVs. Maybe that's why you running into problems in Painter. You can decimate and keep UVs by using decimation master and use the Keep UV switch. Also, the bigger the difference between the high poly and low poly the more baking errors you will ran into.
@Udhoi
@Udhoi 4 жыл бұрын
See you in heaven brother!
@miketan5603
@miketan5603 4 жыл бұрын
how do i do this if i have several subtools but i want to export/import them as one model? because as soon as i merge them i lose the subdivision
@MadPonyInteractive
@MadPonyInteractive 4 жыл бұрын
In the FBX Export/Import plugin make sure "Visible" is selected. This will export all your visible Subtools in 1 FBX File
@miketan5603
@miketan5603 4 жыл бұрын
@@MadPonyInteractive thank you :)
@digitalwizard1608
@digitalwizard1608 4 жыл бұрын
I have a retopologised character I made low poly. Do I need to unwrap in a ZBrush to put the high poly on? I have mapped the retopology too
@MadPonyInteractive
@MadPonyInteractive 4 жыл бұрын
yes you need UVs on the low poly for the procedure
@alejob5325
@alejob5325 5 жыл бұрын
Hi there! Great video. But Iam having a problem, i am new using substance painter and when i import something to substance from Zbrush, there are some problems with my model mesh. Before watching your video, substance (before exporting my high poly mesh) warned me that "not enough data in the high poly to use selected baker. Baking has been canceled". And after following your video step by step, that warning message does not appear any more, but the results are the same. My model has 15 million polygons so I decide, before exporting the high poly mesh, to do a decimation in zbrush but it doesnt work either. I have made uvs for every part of my model. The main problem when exporting to substance is in the face because it looked like my low poly model. Do you know whats the problem? Thanks you a lot !
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
You might need to break your model apart into smaller sections and bake them separately. Substance doesn't handle anything over 300k polys very well.Not sure I understood your problem but if your decimation is destroying your model you better off breaking it apart into smaller sections using UDIMS.
@alejob5325
@alejob5325 5 жыл бұрын
@@MadPonyInteractive ohh okey, let me try doing that. Do you mean polygroups and then make uvs with those polygroups? Thanks a lot
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
@@alejob5325 No, I mean different subtools
@alejob5325
@alejob5325 5 жыл бұрын
@@MadPonyInteractive okey, I Will split my model. Hope it works. Thanks !!
@FlavioDiniz
@FlavioDiniz 5 жыл бұрын
Is it possible to import a low poly and a high poly mesh to zbrush and bake the details from the highpoly to the low poly ? or it only works if the lowpoly and highpoly are made from the beginning inside zbrush ?
@MadPonyInteractive
@MadPonyInteractive 5 жыл бұрын
You can do that yes, project all will not care where the model comes from
@abdullaharshak.n7870
@abdullaharshak.n7870 Жыл бұрын
@@MadPonyInteractive then what about subdivision levels. You said that in 6:20 if the subdivision levels are not same. it wont work. For eg: if i do retopology from other software and import in z brush to bake normal map. How does the subdivision take place
@MadPonyInteractive
@MadPonyInteractive Жыл бұрын
@@abdullaharshak.n7870 You would bring in the retopo model, project the zbrush model onto it and proceed to exporting.
@MadPonyInteractive
@MadPonyInteractive Жыл бұрын
and use subdiv level 1
@abdullaharshak.n7870
@abdullaharshak.n7870 Жыл бұрын
@@MadPonyInteractive ohh thank you so much dude. Got it
@anisfana4008
@anisfana4008 4 жыл бұрын
how to get this brush 2:09
@MadPonyInteractive
@MadPonyInteractive 4 жыл бұрын
kzbin.info/www/bejne/eIfGcop9fM12qZo
@juanfernandojimenezbuitrag2434
@juanfernandojimenezbuitrag2434 4 жыл бұрын
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