Nice! I really liked this tip, but it would be great if ZBrush could output a normal map without the faceted effect. This issue is happening in all the optimizations I'm working on (even the ones I am aplying this tip), it is possible to see the edge meshes in the normal map image, so it forces me to use third-party software to bake my normals. Am I missing a way to bake a smooth normal map in ZBrush? Thank you!
@cmdmeat65792 жыл бұрын
genius Pixologic as always, thank u )
@RadioactiveGoose Жыл бұрын
This is interesting.. Is there also a way to bake skin detail to layers? For example, I have a head scan with surface details.. But I want to transfer all those skin pores etc to a layer. I feel like the answer is close to this.
@RadioactiveGoose Жыл бұрын
Nevermind. I got it figured out. Simply by duplicating the subtool and projecting it from the original to a smoothed version while recording a layer.
@prozolexx93473 жыл бұрын
hi, i have some problems with creating normal maps. When i click create NM i dont see nothing just blue square. Is it normal? or id did something wrong?
@therealKrak Жыл бұрын
Do I have to merge down all my subtools to create a single normal map?
@vozesnaminhacabeca8104 жыл бұрын
Whats cage button in Geometry do? Is there a way to create normal or displace by floating mesh (like insert mesh in the main mesh)?
@hotbergina Жыл бұрын
what can i do if i can not divide ? (sDiv) ? should i click on "all low" ?
@andristefanus3 жыл бұрын
And how do i export normal map?
@abiyyupanggalih8543 жыл бұрын
kzbin.info/www/bejne/pGHUoqOtq9NgoKM
@attilaramirez31473 жыл бұрын
i have a question,,, normally, you export in low subv your obj and the normal maps for use in substance painter,... so, if i do this normals maps in subv 5,..... i need also export the obj in subv 5? or the bake in substance will work with the previous obj in low subv and this new normal map in subv5? ... or i will need use the obj insuv with the normal in subv5 ? ..o____-o ????
@carlosmartins-h1x Жыл бұрын
why when i go create a normal map from my mesh hight poly the zbrush dont accept and dont do the process?the zbrush ask to me put in level 1 hen this tutorial you dont put in level on to bake the normal map,you extract the normal map in full hight definition.
@maiwandhimmat1779 Жыл бұрын
I can’t choose the resolution it export at only 2k which is not enough
@faithdaniel68410 ай бұрын
Thank you
@rodcav32 жыл бұрын
The problem I'm having is that when I high to output a detailed normal map I keep getting an error saying "Map cannot be created while highest subdivision level is active Switch to a lowwer subdivision level and try again" Please help
@mattzart2 жыл бұрын
Have you set your subdiv level to 1?
@rodcav32 жыл бұрын
@@mattzart Yes
@YGODueltainer3 жыл бұрын
for me the Normal baked quality is worse than my sculpted details for some reason?!
@Hasnat13 жыл бұрын
I haven't ever used Zbrush but you should have a look at the resolution of the normal map..
@_MrJA2 жыл бұрын
yes, and you do that by setting the Tool/UV Map/“UV Map Size”
@Bolaway4 жыл бұрын
"Maps can't be generated while in highest sub-division level is active." So It is impossible here to bake maps from 5 to 6, though I'm also getting a low detail from 1 to 6
@fabricioh944 жыл бұрын
You must be in subdivision five, not six He will automatically pick the details from the 6 and put it into 5
@ArtofNock3d4 жыл бұрын
あなたがすごく好き!!!
@ronansullivan50363 жыл бұрын
You all probably dont give a shit but does anyone know of a way to get back into an instagram account..? I stupidly lost the password. I love any assistance you can give me!
@elliottjosiah55983 жыл бұрын
@Ronan Sullivan instablaster :)
@ronansullivan50363 жыл бұрын
@Elliott Josiah i really appreciate your reply. I found the site thru google and I'm in the hacking process atm. I see it takes quite some time so I will get back to you later when my account password hopefully is recovered.
@ronansullivan50363 жыл бұрын
@Elliott Josiah It did the trick and I actually got access to my account again. I am so happy:D Thanks so much, you saved my ass!
@elliottjosiah55983 жыл бұрын
@Ronan Sullivan glad I could help xD
@maxgordon3194Ай бұрын
bake all level normal maps this way then overlay them in photoshop and clean artifacts the OG way. there's nvidia texture tools too that can be used.