I've spent at least 20 hours watching baking tutorials, but none of them used any image textures for the materials and had many different steps that were not related to what I was doing. I am so grateful to you for making this video. It was easy to follow, didn't have any fluff and got straight to the point, and covered exactly what I needed to get done!! Thank you so much.
@drakeincom6 жыл бұрын
Just a side note for you.. I had this problem and it cost me 2 days and 8 hours of baking. I have a very big scene.. Part of my model kept coming out black.. After days of videos and trying this and that.. It finally dawned on me what was wrong.. Somehow my normals on part of my model got flipped. Check your normal if your baking is not coming out right.. Trying to save my Blender friends some headaches.. You need to add this to your videos Grant.. Have a nice day..
@peaolo6 жыл бұрын
There's a similar issue when you're trying to "bake to selected" (from hi-res to low-res model), and the two models are overlapping or the "ray distance" parameter (If I recall well) is too high. Just to avoid other headaches ;-)
@grabbitt6 жыл бұрын
yes there are so many pitfalls to baking :) good to share experiences so everyone can figure these things out together
@NadineCallan5 жыл бұрын
I've been having problems with a bake I've been trying to do so I'm going to check this right now.
@alideigitech40345 жыл бұрын
yes i have still problem of model kept coming out black, but trying...
@DeathxStrike185 жыл бұрын
@@alideigitech4034 did you try recalculating vertex normal to outside
@over81244 жыл бұрын
For anyone trying to use their mesh in Unreal after doing this, know that Unreal uses the first UV map it sees (the original) rather than your new "joined" map so you just have to delete the original UV map before exporting the .fbx
@SonictheHedgehogInRealLife3 жыл бұрын
Thx
@derfmode3 жыл бұрын
Or flip their hierarchy I. The list by deleting one, create new & then manually renaming the lower to UV name you just deleted
@josephvanwyk20883 жыл бұрын
I wish someone could do a video on this exact thing. Building something in Blender, texturing it, import to unreal and whatever the hell needs to happen in there, especially collisions. Had so many failed attempts doing this. More recently with a palm tree didn't show my alpha layer palm leaves....
@NicoWilder2 жыл бұрын
Duuude, thanks for sharing that !!
@AustinThomasFilms11 ай бұрын
This literally saved me SO much frustration, you have no idea how helpful this one comment was
@mnmlst12 жыл бұрын
Grant, you are the best teacher ever. I can only really learn and remember what I learned in tutorials with your videos.
@wethekidsz Жыл бұрын
Old video which is still super gold with Blender 3.5 as well! thanks Grant, you and your videos remain the best!
@TilSkywalker6 жыл бұрын
Thanks! As someone who doesnt use blender regulary such "basic" stuff is hard to find out on your own. This tutorial will save me lots of time to get the Texturefiles ready for Unity :)
@grabbitt6 жыл бұрын
good to hear :)
@kayagorzan2 жыл бұрын
Same
@physicsteacher45692 жыл бұрын
8:44 "It always feels like a small victory when baking works." Truer words were never spoken. You inspired me to experiment with baking for two days. I can now get it to work every time. Thanks!
@weirdnotes2 жыл бұрын
So how was it so far?
@zeddlegion Жыл бұрын
This is the best video ever. I find myself continually coming back to this video every few months to remind myself how to do this.
@hyperlybola4 жыл бұрын
This is the only tutorial, and only PROPERLY working video I could find related to multiple textures/mats. The part where I kept messing up was where you selected each bake image on the top, and I didn't realize you had to select each one at once until I rewatched it again XD. Thanks for the tutorial!
@cdub73524 жыл бұрын
THANK YOU!!! One of the best videos on blender I have watched. This technique has saved me so much time. There aren't many out there that are as straight forward and easy to understand. A credit to your presentation. Again thank you.
@jamieedgington79585 жыл бұрын
absolute life saver ! this works in 2.8 cycles and also bakes procedurals all into one, super easy if the textures are already 1 object
@grabbitt5 жыл бұрын
indeed
@akifgr3d Жыл бұрын
AFTER 5 YEARS... IT STILL BEST WAY OF BAKING TEXTURES... YOU ARE GOD TO ME BRO. KEEP GOING ON YOUR LIFE FOR BEST.
@marbus57255 жыл бұрын
Another gem from Grant Abbitt. You are the WinRar of Blender tutorials, it's impressive how you can compress such amount of useful information in a short video. Amazing! Thanks
@grabbitt5 жыл бұрын
Thanks :)
@PowerWildMetal2 жыл бұрын
For those who get errors with complex objects and details and have a bad result with baking, in UV mapping smart project, put a tiny value in margin such like 0.0001 to make your objects appearing bigger, go to UV>pack island, then bake again, it has worked for me, just throwing this here
@LucasCalion3 жыл бұрын
Thank you so much I spent the whole day yesterday trying to do this correctly and failing miserably! I followed countless tutorials, none of them worked. But today I found your video and it worked! I'm so happy!!
@AaronJOlson4 жыл бұрын
This is amazing! I needed a quick walkthrough of this process with more than 2 materials at once and you did it perfectly! Thank you! You have helped me reach a new level
@ahzibania3 жыл бұрын
Thanks mate, i was sick and tired of all the "tutors" who were recommending plugins instead of an actual method.
@KattyNikon Жыл бұрын
holyyyyyyy i was checking 15 different lessons, making notes and thought i will be in a mental hospital due to bad baking. i send you alot of kisses, wonderful guy! you saved me, all done ideal!!! thank you so much
@uncommonsaucers23554 жыл бұрын
This really helped me, I had to watch it a few times before realizing what I was doing wrong, was the part where you changed your view to the other UV map. Everything else was a cakewalk and I really don't know how I missed that part.
@alexbabcock Жыл бұрын
The best baking tutorial ever! Makes fantastic tasting textures!
@jgonzo-san3 жыл бұрын
Been searching around for this exact process but didn't know the terminology or steps needed to get this done and here it is. I have yet to try this in Blender 2.93, but I suspect it works in a similar way. I'm glad I found this before I spent a ton of time trying to do this on a per-object basis. Thanks Grant, another great tutorial!
@AustinThomasFilms Жыл бұрын
This helped me immediately! Grant you are the best. I've been following your channel for a while but got stuck trying to texture bake multiple materials and this fixed my problem.
@user-og6hl6lv7p4 жыл бұрын
I've been watching your tutorials for a solid week now and they're all incredible helpful. Thanks Grant!
@ODiNdadon4 жыл бұрын
Of all the Blender tutorials I've watched so far this is by far the most helpful one I have seen. Thank you a million times!
@grabbitt4 жыл бұрын
Thanks :)
@amodiscltd98553 жыл бұрын
Absolutely brilliant! Finally a tutorial that explains the baking process logically and methodologically. Thanks Grant!
@pleochroic2 жыл бұрын
I'm sure that there are decent plugins for this 3+ years later, but I always like to understand the basics and be able to do it that way. And this method still works just fine in Blender 3.1.
@thibautmodrzyk62154 жыл бұрын
Hey Grant ! Always a pleasure to see that your videos from 2018 are still useful to me in 2020 :D
@apsaranishendra1520 Жыл бұрын
Thank you Grant this is a very helpful tutorial, with this material problem I struggled for more than 3 days, I tried to find the tutorial, on how I can upload the blender model into to unreal Engin, and this is the right answer for it❤❤❤❤
@jtartstudio17974 жыл бұрын
Your tutorial saved me ! Seriously i had a really big problem with my pinguin model because i had painted his body parts in different textures and when I joined them his fur had colour issues. I had watched many other tutorials in order to overcome this big problem and only with this one I succeed .Thanks again a lot !!!😁👍👍👍
@Pluh885 жыл бұрын
You actually solved one of my biggest baking problems I used to get a completely black texture map and now I have figured out why. Thank you so much
@grabbitt5 жыл бұрын
Thanks
@iccontemporary98823 жыл бұрын
wow. I have spent the last 4 days trying to get this to work and this video was the answer! Thank you so much
@maulanalaser47486 жыл бұрын
Wow, Blender 2.79. This brings back lots ov old memories...
@grabbitt6 жыл бұрын
Indeed :) there is a lot of good stuff in 2.8 :)
@dominikmaral47872 жыл бұрын
This technique worked like a charm even in Blender 2.8. Thanks alot, you've saved me a ton of work in Photoshop!
@twanimate89573 жыл бұрын
This made my day man! Incredible tutorial of something I struggled with for hours!
@pixelrgba3 жыл бұрын
I'm so grateful for this video. Your method has held up so well over time. I just tried it w 3.0 Alpha and it worked perfectly!!
@Gambsmoore3 жыл бұрын
Thanks man! This helped a lot, I've been using blender for years but I have only recently started doing proper texture work, and this helped loads
@Illusiongraphy4 жыл бұрын
I have been struggling for days and bought BakeTool 2.0 plugin a few hours ago but it was terrible. I was youtubing tutorials but nobody explained it like you did. I AM SO IN LOVE WITH YOU NOW 😍 LIKED AND SUBSCRIBED.. AND THANKS!!
@cristiancisneros41532 жыл бұрын
Recuerdo que lo vi hace ya varios años, pero hasta el día de hoy para mi sigue siendo el mejor tutorial de baking con blender que hay en youtube, gracias!
@carlherner94585 жыл бұрын
this video is the bomb grant ur a champ, works flawlessly for 2.8, nov 2019 confirmed
@grabbitt5 жыл бұрын
nice
@AAhmou4 жыл бұрын
Ok I'm trying it rn.
@vxsins4 жыл бұрын
YESSSS Ive been trying to bake textures for my game for about 2 weeks and ive finally succeeded thanks to this video! tysm bro
@thequestion95133 жыл бұрын
OMG thank you so much! This will make my life SO much easier exporting multi textured objects to other programs!!!
@hellgame81075 жыл бұрын
This video has saved me so many times that i give up counting. You are great!
@grabbitt5 жыл бұрын
Thanks :)
@lukabelosevic15016 жыл бұрын
Amazing video so this house project was so helpful :D , and that comment "It feels like a small vicotry when baking works" is so true xD
@grabbitt6 жыл бұрын
:) wasn't sure if anybody would get that far through the video :)
@MCCDEMON4 жыл бұрын
You just saved my day Grant. Many thanks for that fantabulous tutorial.
@Glorified_Pickle Жыл бұрын
almost commited war crimes from all of the toturials that didn't work this saved me from going to a maximum security prison for the rest of my life you earned this sub
@pedrobelluzzo4 жыл бұрын
I've been searching for this for eras. One more time, i found what i need in your channel. Thank you soo much! Will be using this soon.
@grabbitt4 жыл бұрын
Thanks :)
@tobys9142 жыл бұрын
Quick, easy to follow, and does the job. Cheers Grant!
@shadows12354 жыл бұрын
THANK YOU SOOOOO MUCH, THIS IS WHAT I NEEDED!!!!!!!
@deslomator5 жыл бұрын
This is the first method that worked for me in 2.8. I'm still figuring out the rationale behind it. Thank you very much!
@grabbitt5 жыл бұрын
yeah it takes time to get your head round this one
@OOTO.4 жыл бұрын
Grant!!!!!!! I love you in a Jedi Master/Padawan kind of way....fully platonic master/student relationship
@helianthus_the-eye3 жыл бұрын
I sat with this for three days, until I thought of going to the comments, where they wrote that you need to recalculate the normals (live forever the one who wrote it), and I finally got it. I'm as happy as if I had a baby. I think I'm going to cry
@spe.z.artist5 жыл бұрын
Edit: side tip unity users, export as obj not fbx into unity. Mann grant you’re the best. I spent hours trying to figure it out from various tutorials. Everything kept distorting.This worked perfectly and I’m on 2.8.
@grabbitt5 жыл бұрын
Thanks :) why obj rather than fbx? I thought most prefered hte other way so you can separate objects
@spe.z.artist5 жыл бұрын
Grant Abbitt tbh I don’t know, when I export it as fbx into unity the UV map doesn’t align with the UV coordinates even if I try to offset it or* play with the coordinates. but when I export as OBJ it works perfectly. it’s totally possible I’m doing something wrong -this just worked for me
@MrPhotoMars3 жыл бұрын
Thank you. Btw. it's pleasuring to listen to your voice.
@RyanZola3 жыл бұрын
This is exactly what I was looking for! Thank you!
@AceOf3D6 жыл бұрын
I've found the PBR texture bakery addon to be extremely helpful. It speeds up the process immensely and is in general very coherent to use. You do have to make a few workflow adjustments but is very worth it for me at least
@grabbitt6 жыл бұрын
thanks I'll look into it :)
@UnforcedError1684 жыл бұрын
Thanks a million times ! I'm just getting started with blender as I want to create assets for my now online rpg sessions in Tabletop Simulator. It's not the most intuitive of tools and your vids are amazingly helpful :)
@grabbitt4 жыл бұрын
You're very welcome!
@alexjohnson60684 жыл бұрын
Many thanks for this excellent tutorial.... I'm not sure if there is a more up to date method but this still worked for me!
@danielmartinsson8993 жыл бұрын
Thank you! Compact and easily explained without any detour. The same method work nice in 2.90 as well.
@FatalisKiller966 жыл бұрын
Thank you so much for this, it was easy to follow and worked like a charm. You got a great commentating voice aswell, keep it up :)
@grabbitt6 жыл бұрын
Thanks :)
@SarahBadr3 жыл бұрын
Thank you so much for this video, it's the only one that finally let me get the hang of texture baking.
@sachint045 жыл бұрын
Excellent tutorial! I have seen other baking tutorials and this one is better because it has more steps.
@grabbitt5 жыл бұрын
Thanks :)
@kylershahalami64535 жыл бұрын
I've been having so many issues carrying my textures over to unity in 2.8 and this actually helped me figure it out. Thank you
@grabbitt5 жыл бұрын
Thanks :)
@UsernameGeri4 жыл бұрын
Thank you so much!! I'm new to blender baking, using 2.81a and it worked perfectly! Thank you!
@talisman3d5952 жыл бұрын
Thanks for keeping all your videos up, this was exactly what I needed. Side note, but I forgot all about layers until now lol
@efaz68095 жыл бұрын
I had such an annoying problem where parts of my model wen baking will turn black. It took me 3 days to fix and I realised the problem was actually the way my vertices was placed. Just to put it out there
@starmanmia6 жыл бұрын
Thank you ever so much,I have always had trouble with this and your tutorial was so easy yet very informative to follow.so happy.
@grabbitt6 жыл бұрын
good to hear :)
@KadeMarkoux6 жыл бұрын
Nice work Grant, this is actually the same way I do this and I agree it's the best approach. I also have the plugin you're talking about but I too cannot get it to work very well after messing around with it either. I have been using blender for a little over 5 years and this is definitely one area I've always found rather frustrating occasionally but your video here really nails it down to the T!
@grabbitt6 жыл бұрын
Thanks 😃
@dwassortedmedia4 жыл бұрын
Thank you so much for this! I've recently gotten back into Blender and wasn't aware of all the amazing features available in this software. One question I do have though is how this method would be applied for a normal map. I am trying to put all my normal maps into one image just as we do the diffuse here but i instead get random colors for each face tangent.
@grabbitt4 жыл бұрын
good question i'll have to look into that more
@vishalpatelful4 жыл бұрын
This was so amazing and explained very well. Thankyou
@hubtubby Жыл бұрын
This is awesome thank you, and the discussions in the comments
@apemant3 жыл бұрын
Thanks Mr. Abbitt! I had too look this up again, it's really not the best design from Blender's side. But I guess if it was easy, then everyone would be doing it -- we can't have that!
@Qwertyuiop-123 Жыл бұрын
Thank You very much. Very good tutorial. I search it for weeks
@iamgingerbread65582 жыл бұрын
TY SO MUCH, this took a model of mine down from 60+ draw calls a model to 4 draws per model
@sarahragheb38193 жыл бұрын
THANK YOU SO MUCH! I'm new to blender and this was VERY easy to understand!
@yingbowang30682 жыл бұрын
I use blender 2.92 it works. just change from Eevee to Cycles( Render Properties- scene- Render Engine),Thank you for this step by step tutorial. It looks intimidating but a beginner as me can follow in the end :) Thank you
@stylie473joker52 жыл бұрын
Learned soo many tricks with this video thank, you so much
@karolinakan95565 жыл бұрын
I do it in 2.8 it works. Best tutorial ever
@grabbitt5 жыл бұрын
nice :)
@poppy63 жыл бұрын
Thank you i love you i've been searching so much for this
@pepper51173 ай бұрын
the only video that has worked for me tysm
@GamerReality5 жыл бұрын
Do you copy and past the UV nodes to each material as well? I'm not sure where to connect the UV node to the principled BSDF that is a default for Blender 2.8 when there is nothing else.
@grabbitt5 жыл бұрын
uv would go into the image texture
@wibble_016 жыл бұрын
Very useful video Grant. I figured out much the same workflow when I was trying to deal with neck seams in characters where the head and body had separate textures. I ran into seemingly endless bake errors and had a lot of uncertainty about the various bake options. Eventually got it figured out but it might be nice for other folks if you spent a bit more time at the end discussing the bake settings and what they do, and some of the common pitfalls (e.g., having the texture selected in each material AND ensuring the new UV map is selected in the panel are both required or you'll get some arcane error messages) . There's also a checkbox in the bake settings for selected that I had to ensure was NOT checked, as it seems to be something to do with multiple objects being baked at the same time. Without additional objects selected, that option causes the bake to fail with another arcane error message. Still, I ended up achieving what I wanted eventually and I would have loved to have this video at the time as it would have helped me a lot. Keep up the good work!
@peaolo6 жыл бұрын
Maybe you didn't understand it: the "bake to selected" is useful when you're trying to bake all those tiny details of a hi-res model onto a low-res model texture, especially valid for normal maps. The goal of this process is the same (reduce computation and memory load) but the workflow is a bit different.
@wibble_016 жыл бұрын
Yep...I understand it now :) At the time though it was confusing. It is just labelled 'Selected' in 1.79. Which is a bit ambiguous if you're new to baking. I thought it was referring to bake the selected uv map, or maybe bake the materials on the selected object, or something else. But yes, baking detailed normal maps onto low poly models is what it is for. I'm still on the steep learning curve for Blender. But having fun anyway.
@grabbitt6 жыл бұрын
Yeah it took me ages to get to grips with baking. It is a tough concept to get used to
@asmrgold2 жыл бұрын
🖐I am new to Blender so please go easy on me. Thank you for all your tuts very informative. I am running into an issue at 4:40 where it indicated the node editor. I can only find the info in the shade editor, so that is what I used. It looked like everything was lined up and working and then I went to bake and no valid selected objects came up. Even though all selected in edit mode....
@grabbitt2 жыл бұрын
Updates. It's now called the shader editor.
@RifferFrog3 жыл бұрын
There's a problem I ran into and I solved it, you can do it with principled BSDF but you must have the Metallic set to 0 or it's gonna kinda work like alpha for the texture. I had one material set with 1 metallic and its result is completely black.
@sarahragheb38193 жыл бұрын
YOU'RE A LIFESAVER! Thank you so much! I was losing my mind xD
@samthesomniator2 жыл бұрын
This problem is still there. Even in Blender 3.2 😁😁😁
@samthesomniator2 жыл бұрын
I have already given it the name. Heavy Metal Problem
@type90b Жыл бұрын
what is the new texture size? how does it maintain its image quality without losing definition? If a regular UV map was that crammed on such a big object wouldn't it be blurry?
@Bagatir6 жыл бұрын
Fast and on the point! thanks again m8.
@grabbitt6 жыл бұрын
thanks :)
@colinnedhollande88722 жыл бұрын
When I used nodes, my textures are only set as either texture or material, but not texture image. Also, after reating the new texture for the UV, my model turns all black an dyet I can't find the new texture when I duplicate one of the old and try to use the new one. 4:46
@grabbitt2 жыл бұрын
Not sure what's happening there
@zubizaretta3974 жыл бұрын
Yes, definitely it is very helpful tutorial! But how about for exmaple, try to combine all normal map textures of different objects into one uv map using this method? Will that work for all kind of maps? If so, then is there a spesific bake types we have to use for all different kind of maps or we can just use ''Diffuse baking type'' for all of them? Normal map, ao map , rougness map etc...
@grabbitt4 жыл бұрын
See my baking playlist
@zubizaretta3974 жыл бұрын
@@grabbitt Oh thanks i ll absolutely look at it.
@Popobawa90002 ай бұрын
Dude, YOU ARE THE BEST! THANK YOU SO MUCH!
@grabbitt2 ай бұрын
Glad it helped!
@Lexi-sd6jq5 жыл бұрын
I'm quite aware that this video is now more than one year old, but by whatever divine intervention I must have been subjected to, *thank you!!* I'd never have managed. Never! Thank you
@grabbitt5 жыл бұрын
Thanks 😃
@adamplechaty5 жыл бұрын
Interesting workflow, but when you unwrap the model for the joined UV, isn´t it better to UV map it properly and not use the smart UV? That way you can keep the texel density in check and have better res? EDIT: I guess that would take too much time with little return, but still, when having seams already done on the model, why use smart UV instead of the regular one? Thanks again for the tutorial, very useful indeed. And FYI I am using Blender 2.8.
@grabbitt5 жыл бұрын
yes definitely. I was just doing this for speed
@adamplechaty5 жыл бұрын
@@grabbitt also what I just realized is when you bake out just the diffuse, you lose your normal, roughness and other information from the materials - is there a workaround? I guess you have to bake out each map separately then...
@grabbitt5 жыл бұрын
yes bake out separately :)
@oozly92913 жыл бұрын
Can I do this with the normals and roughness too?
@grabbitt3 жыл бұрын
yes
@PANCAKE31116 жыл бұрын
Cool so how would you now add different textures like roughness?
@YuriAlogna6 жыл бұрын
put the pin of your b&W texture into diffuse pin ;D and... bake it!!!
@shaunsprogress6 жыл бұрын
You'd need to assign a roughness or normal map in the nodes section for each material. It's much easier using the principled shader now. Check our BlenderGuru's videos, he has tutorials on it which are very good.
@YuriAlogna6 жыл бұрын
@@shaunsprogress Sorry man, but you can't bake normal map... I mean for do this, u need to plug the height map into displacement node and after go to bake normal. Instead in the 2.8blender version, u can bake directly with the principled node as u said.
@grabbitt6 жыл бұрын
you can use something like materialize to get different textures from the one :)
@pwalders6 жыл бұрын
@@grabbitt perhaps..... PART 2!!!
@FabFourable4 жыл бұрын
Thanks for this great video. Very clear and good to understand. One question I still have. At the very beginning, you duplicate the house and then join the duplicate with the original. Why you are doing that particular step?
@grabbitt4 жыл бұрын
i cant remember i think that might not be necessary now
@FabFourable4 жыл бұрын
Hi Grant, Thanks for the information. I'm following your video very strictly and I succeeded to bake a new texture. Still, there are small glitches, but I think I'm close to it :-)
@OrtonLongGaming3 жыл бұрын
THANK YOUU!!!!!!!!! Earned my sub for sure!
@Folkeir4 жыл бұрын
What a hero! Thank you! 👏👏
@mr.blockbuster17522 жыл бұрын
I don't know if you'd respond or not, but at 4:05 how do you do that with the more updated version of blender? I can't seem to find it.
@grabbitt2 жыл бұрын
See my baking playlist
@mr.blockbuster17522 жыл бұрын
@@grabbitt ok, thanks!
@mr.blockbuster17522 жыл бұрын
@@grabbitt I'm sorry, but I was looking through, but do you know which video would explain what to do?
@grabbitt2 жыл бұрын
@@mr.blockbuster1752 think it's the last one
@mr.blockbuster17522 жыл бұрын
@@grabbitt got it! Thanks
@321357w5 жыл бұрын
Thanks for this video as I was not aware that this method was possible, it will save e a lot of time in future projects.
@grabbitt5 жыл бұрын
Thanks :)
@globglob3D6 жыл бұрын
Cool tutorial Grant! I usually model all my objects then unwrap them together on the same UV map but this can be useful in the future.
@grabbitt6 жыл бұрын
Yes it makes sense to go that way sometimes as well :) this is a bit quicker though
@rsoulinternet5 жыл бұрын
Thanks for this video. It also works in Blender 2.8 if its renderer is changed to Cycles (baking yet to be added to the new renderer, Eevee)
@grabbitt5 жыл бұрын
yes indeed :)
@taksinwatanabe93624 жыл бұрын
Thank you very much, your tutorials are very helpful!