Baking Multiple Textures onto One Map | No Plugins

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Grant Abbitt (Gabbitt)

Grant Abbitt (Gabbitt)

Күн бұрын

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@mothergaea
@mothergaea 4 жыл бұрын
I've spent at least 20 hours watching baking tutorials, but none of them used any image textures for the materials and had many different steps that were not related to what I was doing. I am so grateful to you for making this video. It was easy to follow, didn't have any fluff and got straight to the point, and covered exactly what I needed to get done!! Thank you so much.
@drakeincom
@drakeincom 6 жыл бұрын
Just a side note for you.. I had this problem and it cost me 2 days and 8 hours of baking. I have a very big scene.. Part of my model kept coming out black.. After days of videos and trying this and that.. It finally dawned on me what was wrong.. Somehow my normals on part of my model got flipped. Check your normal if your baking is not coming out right.. Trying to save my Blender friends some headaches.. You need to add this to your videos Grant.. Have a nice day..
@peaolo
@peaolo 6 жыл бұрын
There's a similar issue when you're trying to "bake to selected" (from hi-res to low-res model), and the two models are overlapping or the "ray distance" parameter (If I recall well) is too high. Just to avoid other headaches ;-)
@grabbitt
@grabbitt 6 жыл бұрын
yes there are so many pitfalls to baking :) good to share experiences so everyone can figure these things out together
@NadineCallan
@NadineCallan 5 жыл бұрын
I've been having problems with a bake I've been trying to do so I'm going to check this right now.
@alideigitech4034
@alideigitech4034 5 жыл бұрын
yes i have still problem of model kept coming out black, but trying...
@DeathxStrike18
@DeathxStrike18 5 жыл бұрын
@@alideigitech4034 did you try recalculating vertex normal to outside
@over8124
@over8124 4 жыл бұрын
For anyone trying to use their mesh in Unreal after doing this, know that Unreal uses the first UV map it sees (the original) rather than your new "joined" map so you just have to delete the original UV map before exporting the .fbx
@SonictheHedgehogInRealLife
@SonictheHedgehogInRealLife 3 жыл бұрын
Thx
@derfmode
@derfmode 3 жыл бұрын
Or flip their hierarchy I. The list by deleting one, create new & then manually renaming the lower to UV name you just deleted
@josephvanwyk2088
@josephvanwyk2088 3 жыл бұрын
I wish someone could do a video on this exact thing. Building something in Blender, texturing it, import to unreal and whatever the hell needs to happen in there, especially collisions. Had so many failed attempts doing this. More recently with a palm tree didn't show my alpha layer palm leaves....
@NicoWilder
@NicoWilder 2 жыл бұрын
Duuude, thanks for sharing that !!
@AustinThomasFilms
@AustinThomasFilms 11 ай бұрын
This literally saved me SO much frustration, you have no idea how helpful this one comment was
@mnmlst1
@mnmlst1 2 жыл бұрын
Grant, you are the best teacher ever. I can only really learn and remember what I learned in tutorials with your videos.
@wethekidsz
@wethekidsz Жыл бұрын
Old video which is still super gold with Blender 3.5 as well! thanks Grant, you and your videos remain the best!
@TilSkywalker
@TilSkywalker 6 жыл бұрын
Thanks! As someone who doesnt use blender regulary such "basic" stuff is hard to find out on your own. This tutorial will save me lots of time to get the Texturefiles ready for Unity :)
@grabbitt
@grabbitt 6 жыл бұрын
good to hear :)
@kayagorzan
@kayagorzan 2 жыл бұрын
Same
@physicsteacher4569
@physicsteacher4569 2 жыл бұрын
8:44 "It always feels like a small victory when baking works." Truer words were never spoken. You inspired me to experiment with baking for two days. I can now get it to work every time. Thanks!
@weirdnotes
@weirdnotes 2 жыл бұрын
So how was it so far?
@zeddlegion
@zeddlegion Жыл бұрын
This is the best video ever. I find myself continually coming back to this video every few months to remind myself how to do this.
@hyperlybola
@hyperlybola 4 жыл бұрын
This is the only tutorial, and only PROPERLY working video I could find related to multiple textures/mats. The part where I kept messing up was where you selected each bake image on the top, and I didn't realize you had to select each one at once until I rewatched it again XD. Thanks for the tutorial!
@cdub7352
@cdub7352 4 жыл бұрын
THANK YOU!!! One of the best videos on blender I have watched. This technique has saved me so much time. There aren't many out there that are as straight forward and easy to understand. A credit to your presentation. Again thank you.
@jamieedgington7958
@jamieedgington7958 5 жыл бұрын
absolute life saver ! this works in 2.8 cycles and also bakes procedurals all into one, super easy if the textures are already 1 object
@grabbitt
@grabbitt 5 жыл бұрын
indeed
@akifgr3d
@akifgr3d Жыл бұрын
AFTER 5 YEARS... IT STILL BEST WAY OF BAKING TEXTURES... YOU ARE GOD TO ME BRO. KEEP GOING ON YOUR LIFE FOR BEST.
@marbus5725
@marbus5725 5 жыл бұрын
Another gem from Grant Abbitt. You are the WinRar of Blender tutorials, it's impressive how you can compress such amount of useful information in a short video. Amazing! Thanks
@grabbitt
@grabbitt 5 жыл бұрын
Thanks :)
@PowerWildMetal
@PowerWildMetal 2 жыл бұрын
For those who get errors with complex objects and details and have a bad result with baking, in UV mapping smart project, put a tiny value in margin such like 0.0001 to make your objects appearing bigger, go to UV>pack island, then bake again, it has worked for me, just throwing this here
@LucasCalion
@LucasCalion 3 жыл бұрын
Thank you so much I spent the whole day yesterday trying to do this correctly and failing miserably! I followed countless tutorials, none of them worked. But today I found your video and it worked! I'm so happy!!
@AaronJOlson
@AaronJOlson 4 жыл бұрын
This is amazing! I needed a quick walkthrough of this process with more than 2 materials at once and you did it perfectly! Thank you! You have helped me reach a new level
@ahzibania
@ahzibania 3 жыл бұрын
Thanks mate, i was sick and tired of all the "tutors" who were recommending plugins instead of an actual method.
@KattyNikon
@KattyNikon Жыл бұрын
holyyyyyyy i was checking 15 different lessons, making notes and thought i will be in a mental hospital due to bad baking. i send you alot of kisses, wonderful guy! you saved me, all done ideal!!! thank you so much
@uncommonsaucers2355
@uncommonsaucers2355 4 жыл бұрын
This really helped me, I had to watch it a few times before realizing what I was doing wrong, was the part where you changed your view to the other UV map. Everything else was a cakewalk and I really don't know how I missed that part.
@alexbabcock
@alexbabcock Жыл бұрын
The best baking tutorial ever! Makes fantastic tasting textures!
@jgonzo-san
@jgonzo-san 3 жыл бұрын
Been searching around for this exact process but didn't know the terminology or steps needed to get this done and here it is. I have yet to try this in Blender 2.93, but I suspect it works in a similar way. I'm glad I found this before I spent a ton of time trying to do this on a per-object basis. Thanks Grant, another great tutorial!
@AustinThomasFilms
@AustinThomasFilms Жыл бұрын
This helped me immediately! Grant you are the best. I've been following your channel for a while but got stuck trying to texture bake multiple materials and this fixed my problem.
@user-og6hl6lv7p
@user-og6hl6lv7p 4 жыл бұрын
I've been watching your tutorials for a solid week now and they're all incredible helpful. Thanks Grant!
@ODiNdadon
@ODiNdadon 4 жыл бұрын
Of all the Blender tutorials I've watched so far this is by far the most helpful one I have seen. Thank you a million times!
@grabbitt
@grabbitt 4 жыл бұрын
Thanks :)
@amodiscltd9855
@amodiscltd9855 3 жыл бұрын
Absolutely brilliant! Finally a tutorial that explains the baking process logically and methodologically. Thanks Grant!
@pleochroic
@pleochroic 2 жыл бұрын
I'm sure that there are decent plugins for this 3+ years later, but I always like to understand the basics and be able to do it that way. And this method still works just fine in Blender 3.1.
@thibautmodrzyk6215
@thibautmodrzyk6215 4 жыл бұрын
Hey Grant ! Always a pleasure to see that your videos from 2018 are still useful to me in 2020 :D
@apsaranishendra1520
@apsaranishendra1520 Жыл бұрын
Thank you Grant this is a very helpful tutorial, with this material problem I struggled for more than 3 days, I tried to find the tutorial, on how I can upload the blender model into to unreal Engin, and this is the right answer for it❤❤❤❤
@jtartstudio1797
@jtartstudio1797 4 жыл бұрын
Your tutorial saved me ! Seriously i had a really big problem with my pinguin model because i had painted his body parts in different textures and when I joined them his fur had colour issues. I had watched many other tutorials in order to overcome this big problem and only with this one I succeed .Thanks again a lot !!!😁👍👍👍
@Pluh88
@Pluh88 5 жыл бұрын
You actually solved one of my biggest baking problems I used to get a completely black texture map and now I have figured out why. Thank you so much
@grabbitt
@grabbitt 5 жыл бұрын
Thanks
@iccontemporary9882
@iccontemporary9882 3 жыл бұрын
wow. I have spent the last 4 days trying to get this to work and this video was the answer! Thank you so much
@maulanalaser4748
@maulanalaser4748 6 жыл бұрын
Wow, Blender 2.79. This brings back lots ov old memories...
@grabbitt
@grabbitt 6 жыл бұрын
Indeed :) there is a lot of good stuff in 2.8 :)
@dominikmaral4787
@dominikmaral4787 2 жыл бұрын
This technique worked like a charm even in Blender 2.8. Thanks alot, you've saved me a ton of work in Photoshop!
@twanimate8957
@twanimate8957 3 жыл бұрын
This made my day man! Incredible tutorial of something I struggled with for hours!
@pixelrgba
@pixelrgba 3 жыл бұрын
I'm so grateful for this video. Your method has held up so well over time. I just tried it w 3.0 Alpha and it worked perfectly!!
@Gambsmoore
@Gambsmoore 3 жыл бұрын
Thanks man! This helped a lot, I've been using blender for years but I have only recently started doing proper texture work, and this helped loads
@Illusiongraphy
@Illusiongraphy 4 жыл бұрын
I have been struggling for days and bought BakeTool 2.0 plugin a few hours ago but it was terrible. I was youtubing tutorials but nobody explained it like you did. I AM SO IN LOVE WITH YOU NOW 😍 LIKED AND SUBSCRIBED.. AND THANKS!!
@cristiancisneros4153
@cristiancisneros4153 2 жыл бұрын
Recuerdo que lo vi hace ya varios años, pero hasta el día de hoy para mi sigue siendo el mejor tutorial de baking con blender que hay en youtube, gracias!
@carlherner9458
@carlherner9458 5 жыл бұрын
this video is the bomb grant ur a champ, works flawlessly for 2.8, nov 2019 confirmed
@grabbitt
@grabbitt 5 жыл бұрын
nice
@AAhmou
@AAhmou 4 жыл бұрын
Ok I'm trying it rn.
@vxsins
@vxsins 4 жыл бұрын
YESSSS Ive been trying to bake textures for my game for about 2 weeks and ive finally succeeded thanks to this video! tysm bro
@thequestion9513
@thequestion9513 3 жыл бұрын
OMG thank you so much! This will make my life SO much easier exporting multi textured objects to other programs!!!
@hellgame8107
@hellgame8107 5 жыл бұрын
This video has saved me so many times that i give up counting. You are great!
@grabbitt
@grabbitt 5 жыл бұрын
Thanks :)
@lukabelosevic1501
@lukabelosevic1501 6 жыл бұрын
Amazing video so this house project was so helpful :D , and that comment "It feels like a small vicotry when baking works" is so true xD
@grabbitt
@grabbitt 6 жыл бұрын
:) wasn't sure if anybody would get that far through the video :)
@MCCDEMON
@MCCDEMON 4 жыл бұрын
You just saved my day Grant. Many thanks for that fantabulous tutorial.
@Glorified_Pickle
@Glorified_Pickle Жыл бұрын
almost commited war crimes from all of the toturials that didn't work this saved me from going to a maximum security prison for the rest of my life you earned this sub
@pedrobelluzzo
@pedrobelluzzo 4 жыл бұрын
I've been searching for this for eras. One more time, i found what i need in your channel. Thank you soo much! Will be using this soon.
@grabbitt
@grabbitt 4 жыл бұрын
Thanks :)
@tobys914
@tobys914 2 жыл бұрын
Quick, easy to follow, and does the job. Cheers Grant!
@shadows1235
@shadows1235 4 жыл бұрын
THANK YOU SOOOOO MUCH, THIS IS WHAT I NEEDED!!!!!!!
@deslomator
@deslomator 5 жыл бұрын
This is the first method that worked for me in 2.8. I'm still figuring out the rationale behind it. Thank you very much!
@grabbitt
@grabbitt 5 жыл бұрын
yeah it takes time to get your head round this one
@OOTO.
@OOTO. 4 жыл бұрын
Grant!!!!!!! I love you in a Jedi Master/Padawan kind of way....fully platonic master/student relationship
@helianthus_the-eye
@helianthus_the-eye 3 жыл бұрын
I sat with this for three days, until I thought of going to the comments, where they wrote that you need to recalculate the normals (live forever the one who wrote it), and I finally got it. I'm as happy as if I had a baby. I think I'm going to cry
@spe.z.artist
@spe.z.artist 5 жыл бұрын
Edit: side tip unity users, export as obj not fbx into unity. Mann grant you’re the best. I spent hours trying to figure it out from various tutorials. Everything kept distorting.This worked perfectly and I’m on 2.8.
@grabbitt
@grabbitt 5 жыл бұрын
Thanks :) why obj rather than fbx? I thought most prefered hte other way so you can separate objects
@spe.z.artist
@spe.z.artist 5 жыл бұрын
Grant Abbitt tbh I don’t know, when I export it as fbx into unity the UV map doesn’t align with the UV coordinates even if I try to offset it or* play with the coordinates. but when I export as OBJ it works perfectly. it’s totally possible I’m doing something wrong -this just worked for me
@MrPhotoMars
@MrPhotoMars 3 жыл бұрын
Thank you. Btw. it's pleasuring to listen to your voice.
@RyanZola
@RyanZola 3 жыл бұрын
This is exactly what I was looking for! Thank you!
@AceOf3D
@AceOf3D 6 жыл бұрын
I've found the PBR texture bakery addon to be extremely helpful. It speeds up the process immensely and is in general very coherent to use. You do have to make a few workflow adjustments but is very worth it for me at least
@grabbitt
@grabbitt 6 жыл бұрын
thanks I'll look into it :)
@UnforcedError168
@UnforcedError168 4 жыл бұрын
Thanks a million times ! I'm just getting started with blender as I want to create assets for my now online rpg sessions in Tabletop Simulator. It's not the most intuitive of tools and your vids are amazingly helpful :)
@grabbitt
@grabbitt 4 жыл бұрын
You're very welcome!
@alexjohnson6068
@alexjohnson6068 4 жыл бұрын
Many thanks for this excellent tutorial.... I'm not sure if there is a more up to date method but this still worked for me!
@danielmartinsson899
@danielmartinsson899 3 жыл бұрын
Thank you! Compact and easily explained without any detour. The same method work nice in 2.90 as well.
@FatalisKiller96
@FatalisKiller96 6 жыл бұрын
Thank you so much for this, it was easy to follow and worked like a charm. You got a great commentating voice aswell, keep it up :)
@grabbitt
@grabbitt 6 жыл бұрын
Thanks :)
@SarahBadr
@SarahBadr 3 жыл бұрын
Thank you so much for this video, it's the only one that finally let me get the hang of texture baking.
@sachint04
@sachint04 5 жыл бұрын
Excellent tutorial! I have seen other baking tutorials and this one is better because it has more steps.
@grabbitt
@grabbitt 5 жыл бұрын
Thanks :)
@kylershahalami6453
@kylershahalami6453 5 жыл бұрын
I've been having so many issues carrying my textures over to unity in 2.8 and this actually helped me figure it out. Thank you
@grabbitt
@grabbitt 5 жыл бұрын
Thanks :)
@UsernameGeri
@UsernameGeri 4 жыл бұрын
Thank you so much!! I'm new to blender baking, using 2.81a and it worked perfectly! Thank you!
@talisman3d595
@talisman3d595 2 жыл бұрын
Thanks for keeping all your videos up, this was exactly what I needed. Side note, but I forgot all about layers until now lol
@efaz6809
@efaz6809 5 жыл бұрын
I had such an annoying problem where parts of my model wen baking will turn black. It took me 3 days to fix and I realised the problem was actually the way my vertices was placed. Just to put it out there
@starmanmia
@starmanmia 6 жыл бұрын
Thank you ever so much,I have always had trouble with this and your tutorial was so easy yet very informative to follow.so happy.
@grabbitt
@grabbitt 6 жыл бұрын
good to hear :)
@KadeMarkoux
@KadeMarkoux 6 жыл бұрын
Nice work Grant, this is actually the same way I do this and I agree it's the best approach. I also have the plugin you're talking about but I too cannot get it to work very well after messing around with it either. I have been using blender for a little over 5 years and this is definitely one area I've always found rather frustrating occasionally but your video here really nails it down to the T!
@grabbitt
@grabbitt 6 жыл бұрын
Thanks 😃
@dwassortedmedia
@dwassortedmedia 4 жыл бұрын
Thank you so much for this! I've recently gotten back into Blender and wasn't aware of all the amazing features available in this software. One question I do have though is how this method would be applied for a normal map. I am trying to put all my normal maps into one image just as we do the diffuse here but i instead get random colors for each face tangent.
@grabbitt
@grabbitt 4 жыл бұрын
good question i'll have to look into that more
@vishalpatelful
@vishalpatelful 4 жыл бұрын
This was so amazing and explained very well. Thankyou
@hubtubby
@hubtubby Жыл бұрын
This is awesome thank you, and the discussions in the comments
@apemant
@apemant 3 жыл бұрын
Thanks Mr. Abbitt! I had too look this up again, it's really not the best design from Blender's side. But I guess if it was easy, then everyone would be doing it -- we can't have that!
@Qwertyuiop-123
@Qwertyuiop-123 Жыл бұрын
Thank You very much. Very good tutorial. I search it for weeks
@iamgingerbread6558
@iamgingerbread6558 2 жыл бұрын
TY SO MUCH, this took a model of mine down from 60+ draw calls a model to 4 draws per model
@sarahragheb3819
@sarahragheb3819 3 жыл бұрын
THANK YOU SO MUCH! I'm new to blender and this was VERY easy to understand!
@yingbowang3068
@yingbowang3068 2 жыл бұрын
I use blender 2.92 it works. just change from Eevee to Cycles( Render Properties- scene- Render Engine),Thank you for this step by step tutorial. It looks intimidating but a beginner as me can follow in the end :) Thank you
@stylie473joker5
@stylie473joker5 2 жыл бұрын
Learned soo many tricks with this video thank, you so much
@karolinakan9556
@karolinakan9556 5 жыл бұрын
I do it in 2.8 it works. Best tutorial ever
@grabbitt
@grabbitt 5 жыл бұрын
nice :)
@poppy6
@poppy6 3 жыл бұрын
Thank you i love you i've been searching so much for this
@pepper5117
@pepper5117 3 ай бұрын
the only video that has worked for me tysm
@GamerReality
@GamerReality 5 жыл бұрын
Do you copy and past the UV nodes to each material as well? I'm not sure where to connect the UV node to the principled BSDF that is a default for Blender 2.8 when there is nothing else.
@grabbitt
@grabbitt 5 жыл бұрын
uv would go into the image texture
@wibble_01
@wibble_01 6 жыл бұрын
Very useful video Grant. I figured out much the same workflow when I was trying to deal with neck seams in characters where the head and body had separate textures. I ran into seemingly endless bake errors and had a lot of uncertainty about the various bake options. Eventually got it figured out but it might be nice for other folks if you spent a bit more time at the end discussing the bake settings and what they do, and some of the common pitfalls (e.g., having the texture selected in each material AND ensuring the new UV map is selected in the panel are both required or you'll get some arcane error messages) . There's also a checkbox in the bake settings for selected that I had to ensure was NOT checked, as it seems to be something to do with multiple objects being baked at the same time. Without additional objects selected, that option causes the bake to fail with another arcane error message. Still, I ended up achieving what I wanted eventually and I would have loved to have this video at the time as it would have helped me a lot. Keep up the good work!
@peaolo
@peaolo 6 жыл бұрын
Maybe you didn't understand it: the "bake to selected" is useful when you're trying to bake all those tiny details of a hi-res model onto a low-res model texture, especially valid for normal maps. The goal of this process is the same (reduce computation and memory load) but the workflow is a bit different.
@wibble_01
@wibble_01 6 жыл бұрын
Yep...I understand it now :) At the time though it was confusing. It is just labelled 'Selected' in 1.79. Which is a bit ambiguous if you're new to baking. I thought it was referring to bake the selected uv map, or maybe bake the materials on the selected object, or something else. But yes, baking detailed normal maps onto low poly models is what it is for. I'm still on the steep learning curve for Blender. But having fun anyway.
@grabbitt
@grabbitt 6 жыл бұрын
Yeah it took me ages to get to grips with baking. It is a tough concept to get used to
@asmrgold
@asmrgold 2 жыл бұрын
🖐I am new to Blender so please go easy on me. Thank you for all your tuts very informative. I am running into an issue at 4:40 where it indicated the node editor. I can only find the info in the shade editor, so that is what I used. It looked like everything was lined up and working and then I went to bake and no valid selected objects came up. Even though all selected in edit mode....
@grabbitt
@grabbitt 2 жыл бұрын
Updates. It's now called the shader editor.
@RifferFrog
@RifferFrog 3 жыл бұрын
There's a problem I ran into and I solved it, you can do it with principled BSDF but you must have the Metallic set to 0 or it's gonna kinda work like alpha for the texture. I had one material set with 1 metallic and its result is completely black.
@sarahragheb3819
@sarahragheb3819 3 жыл бұрын
YOU'RE A LIFESAVER! Thank you so much! I was losing my mind xD
@samthesomniator
@samthesomniator 2 жыл бұрын
This problem is still there. Even in Blender 3.2 😁😁😁
@samthesomniator
@samthesomniator 2 жыл бұрын
I have already given it the name. Heavy Metal Problem
@type90b
@type90b Жыл бұрын
what is the new texture size? how does it maintain its image quality without losing definition? If a regular UV map was that crammed on such a big object wouldn't it be blurry?
@Bagatir
@Bagatir 6 жыл бұрын
Fast and on the point! thanks again m8.
@grabbitt
@grabbitt 6 жыл бұрын
thanks :)
@colinnedhollande8872
@colinnedhollande8872 2 жыл бұрын
When I used nodes, my textures are only set as either texture or material, but not texture image. Also, after reating the new texture for the UV, my model turns all black an dyet I can't find the new texture when I duplicate one of the old and try to use the new one. 4:46
@grabbitt
@grabbitt 2 жыл бұрын
Not sure what's happening there
@zubizaretta397
@zubizaretta397 4 жыл бұрын
Yes, definitely it is very helpful tutorial! But how about for exmaple, try to combine all normal map textures of different objects into one uv map using this method? Will that work for all kind of maps? If so, then is there a spesific bake types we have to use for all different kind of maps or we can just use ''Diffuse baking type'' for all of them? Normal map, ao map , rougness map etc...
@grabbitt
@grabbitt 4 жыл бұрын
See my baking playlist
@zubizaretta397
@zubizaretta397 4 жыл бұрын
@@grabbitt Oh thanks i ll absolutely look at it.
@Popobawa9000
@Popobawa9000 2 ай бұрын
Dude, YOU ARE THE BEST! THANK YOU SO MUCH!
@grabbitt
@grabbitt 2 ай бұрын
Glad it helped!
@Lexi-sd6jq
@Lexi-sd6jq 5 жыл бұрын
I'm quite aware that this video is now more than one year old, but by whatever divine intervention I must have been subjected to, *thank you!!* I'd never have managed. Never! Thank you
@grabbitt
@grabbitt 5 жыл бұрын
Thanks 😃
@adamplechaty
@adamplechaty 5 жыл бұрын
Interesting workflow, but when you unwrap the model for the joined UV, isn´t it better to UV map it properly and not use the smart UV? That way you can keep the texel density in check and have better res? EDIT: I guess that would take too much time with little return, but still, when having seams already done on the model, why use smart UV instead of the regular one? Thanks again for the tutorial, very useful indeed. And FYI I am using Blender 2.8.
@grabbitt
@grabbitt 5 жыл бұрын
yes definitely. I was just doing this for speed
@adamplechaty
@adamplechaty 5 жыл бұрын
@@grabbitt also what I just realized is when you bake out just the diffuse, you lose your normal, roughness and other information from the materials - is there a workaround? I guess you have to bake out each map separately then...
@grabbitt
@grabbitt 5 жыл бұрын
yes bake out separately :)
@oozly9291
@oozly9291 3 жыл бұрын
Can I do this with the normals and roughness too?
@grabbitt
@grabbitt 3 жыл бұрын
yes
@PANCAKE3111
@PANCAKE3111 6 жыл бұрын
Cool so how would you now add different textures like roughness?
@YuriAlogna
@YuriAlogna 6 жыл бұрын
put the pin of your b&W texture into diffuse pin ;D and... bake it!!!
@shaunsprogress
@shaunsprogress 6 жыл бұрын
You'd need to assign a roughness or normal map in the nodes section for each material. It's much easier using the principled shader now. Check our BlenderGuru's videos, he has tutorials on it which are very good.
@YuriAlogna
@YuriAlogna 6 жыл бұрын
@@shaunsprogress Sorry man, but you can't bake normal map... I mean for do this, u need to plug the height map into displacement node and after go to bake normal. Instead in the 2.8blender version, u can bake directly with the principled node as u said.
@grabbitt
@grabbitt 6 жыл бұрын
you can use something like materialize to get different textures from the one :)
@pwalders
@pwalders 6 жыл бұрын
@@grabbitt perhaps..... PART 2!!!
@FabFourable
@FabFourable 4 жыл бұрын
Thanks for this great video. Very clear and good to understand. One question I still have. At the very beginning, you duplicate the house and then join the duplicate with the original. Why you are doing that particular step?
@grabbitt
@grabbitt 4 жыл бұрын
i cant remember i think that might not be necessary now
@FabFourable
@FabFourable 4 жыл бұрын
Hi Grant, Thanks for the information. I'm following your video very strictly and I succeeded to bake a new texture. Still, there are small glitches, but I think I'm close to it :-)
@OrtonLongGaming
@OrtonLongGaming 3 жыл бұрын
THANK YOUU!!!!!!!!! Earned my sub for sure!
@Folkeir
@Folkeir 4 жыл бұрын
What a hero! Thank you! 👏👏
@mr.blockbuster1752
@mr.blockbuster1752 2 жыл бұрын
I don't know if you'd respond or not, but at 4:05 how do you do that with the more updated version of blender? I can't seem to find it.
@grabbitt
@grabbitt 2 жыл бұрын
See my baking playlist
@mr.blockbuster1752
@mr.blockbuster1752 2 жыл бұрын
@@grabbitt ok, thanks!
@mr.blockbuster1752
@mr.blockbuster1752 2 жыл бұрын
@@grabbitt I'm sorry, but I was looking through, but do you know which video would explain what to do?
@grabbitt
@grabbitt 2 жыл бұрын
@@mr.blockbuster1752 think it's the last one
@mr.blockbuster1752
@mr.blockbuster1752 2 жыл бұрын
@@grabbitt got it! Thanks
@321357w
@321357w 5 жыл бұрын
Thanks for this video as I was not aware that this method was possible, it will save e a lot of time in future projects.
@grabbitt
@grabbitt 5 жыл бұрын
Thanks :)
@globglob3D
@globglob3D 6 жыл бұрын
Cool tutorial Grant! I usually model all my objects then unwrap them together on the same UV map but this can be useful in the future.
@grabbitt
@grabbitt 6 жыл бұрын
Yes it makes sense to go that way sometimes as well :) this is a bit quicker though
@rsoulinternet
@rsoulinternet 5 жыл бұрын
Thanks for this video. It also works in Blender 2.8 if its renderer is changed to Cycles (baking yet to be added to the new renderer, Eevee)
@grabbitt
@grabbitt 5 жыл бұрын
yes indeed :)
@taksinwatanabe9362
@taksinwatanabe9362 4 жыл бұрын
Thank you very much, your tutorials are very helpful!
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