Baking has to be one of the most unintuitive aspects of Blender:-D But you did a great job of explaining it!
@carlos37654 жыл бұрын
I spent hours watching videos and searching for tutorials, trying to get a single UV map from multiple textures. Your explanation and guidance was just perfect. Your method is the only way I have gotten this to work at all. Obviously, there is probably another way, because I know others are showing how to do it, but I think they are leaving out something in the process. I'm grateful. Thank you!
@venusasadyke4 жыл бұрын
i was nearly in tears trying to find out how to do this and then there was this video, the beacon of hope.
@shutupashe2 ай бұрын
same!!! tears have been shed but not anymore, even four years later!!!
@lt.clifforthz39423 жыл бұрын
Thank you for this, i searched the internet for 2 days to find a better way or quicler cause this seemed a little dounting, but i ended up back here. this is The best Guy to get Straight up Knowledge of blender. learned a lot in from your video, and i will not search around for an easy way next time.
@justanameonyourscreen59544 жыл бұрын
This was the piece to the puzzle I was missing...great explanation
@grabbitt4 жыл бұрын
Thanks :)
@jamesthiel57213 жыл бұрын
Thank you so much Grant! It's one of those things: in a scene: I want to bake textures together on an atlas to avoid repeating all the steps for baking individual objects, + mem usage and file space optimization for games. And you explain it clearly simply, great quality delivery on youtube!
@serhiikotliarov7159 Жыл бұрын
How is that possible that this man saves my life every time I get confused about things in gamedev?! This is the most useful gamedev/3d channel for me. Thank you, Grant.
@elliottk68va2 жыл бұрын
OMG! THANK YOU! I have been beating my head on the wall for days trying to figure this out. You explained it better than anyone. Don't know why it took me so long to find this video but glad I did. Excellent job. I will watch the whole series now.
@mcphersonsound3 жыл бұрын
I've watched a half dozen tutorials on this subject and this is the first one that actually gave me useable results.
@PauZakArtist2 жыл бұрын
this is an amazing example on making ANY texture a lot easier and faster. this method can be used in a number of situations, saving a lot of manual labour. for ex.combining and transfering objects with color palet textures to ordinary unwrapped UVs. very easy to understand, already tested on the go. great, great stuff!! thnx
@ThatGuyKal8 ай бұрын
Absolute legend, I tried a few tutorials before I found this one and this was quick, concise yet gave me enough information to understand what I was actually doing.
@schmildo Жыл бұрын
I think this is probably the best baking tutorial i've seen for blender.
@ryanhahn46644 жыл бұрын
Thanks for making an in-depth series on baking. I've really been enjoying it. This will help me out with several projects I'm working on
@grabbitt4 жыл бұрын
Thanks :)
@linav40132 жыл бұрын
Can't even explain how grateful I am. Thank you sooo much!
@yourssincerely7857Ай бұрын
I wanna say a huge thanks for all the tutorials and courses! :D My teacher from day 1
@onlyverb3 жыл бұрын
Calming voice. My ear appreciates
@okedokie Жыл бұрын
Can't thank you enough, seriously! I went through so many tutorials that led me in the wrong direction. I got super close with one of your other videos and after your recommendation I decided to check out your playlist on baking. I was really starting to get discouraged and feel I was in over my head, so thank you again for such great, concise tutorials!
@justinkelly94474 жыл бұрын
Great video. I'dd already seen the one with your medieval house, but this seems some what more efficient! Thanks a bunch!
@grabbitt4 жыл бұрын
Glad it was helpful!
@echilateral44974 жыл бұрын
This is the best tutorial i found on the internet
@vinimaykaul4 жыл бұрын
I think you explained it the best. I know Baking textures is not very straightforward and I have been struggling with it, but after you explained it this time about how the rendered UV and the Rendered Material is baked to the selected Image Texture mapped according to the selected UV...I think I will now never forget it. I just now understand it as Image and UVMap being Rendered -->Is Baked to--> Alternate Image and UVMap I Selected. Thanks a lot, Now it seems simple.
@stevedowning38923 жыл бұрын
Fantastic tutorial Grant, thanks for uploading. Multiple-to-one texture-baking is one of those things that seems that one needs to do the old fashioned way several times before getting a fancy add-on to do it for you. Anyway, I'm off to take my first baby steps into this corner of Blender now. Wish me luck!
@humble_person3 жыл бұрын
you are the best when it comes to tutorials i can understand every single thing you say keep going
@williamna58004 жыл бұрын
And this is why I'm here. Great video Grant! You took something very confusing to people and simplified it down where even the newest can follow.
@grabbitt4 жыл бұрын
thanks :)
@hiddenvoid4 жыл бұрын
This is the first video explaining the process in a way that I understand it as a beginner. Thank you so much. I watch a lot videos about baking in 2.8 but never understood the process completely. After watching this video I could bake my first texture atlas. :) You saved me a lot of time.
@grabbitt4 жыл бұрын
Thanks
@lighty5966 Жыл бұрын
Thank you!!! I saw three tutorials to learn how to bake multiple textures into one but all of them failed to explain some details you clarified here. You're amazing! c:
@tttrrrrt12293 жыл бұрын
Thank you friend! I've been looking for how to do this all day. I will go to bed knowing that in the morning I will do everything right. Thanks!
@Limit19970 Жыл бұрын
Did it on one group of objects; worked just fine. Did it on a second group of objects; Only atlases one of them. Checked it over several times. The UV maps are sorted, the nodes are selected, the baking settings are correct, the objects are selected, etc... and it just will not atlas 3 of the 4 objects for some reason I cannot fathom. Blender is great. =)
@DeathxStrike184 жыл бұрын
Uv pack master is suposedly good at calculating the most optimal spaceing for textures and you can set calculation time like give it 10sec or 1min to find the most optimal positioning and it will test multiple layouts but think its 20 bucks for pro and 10-15 for basic. Simplebake is good for baking multiple objects to an atless and bakes full PBR and Color ID (specialty) maps for exporting to places like substance. Simplebake also gives options of baking as rough or glossy and options for normal such as opengl or not. You dont have to make texture nodes eather you just select the object, select the maps, select sizes, and bake even allows you to export textures to a folder of your choosing and name the bach bake, or even have it create a coppied object with the textures applied. The diffuse for simplebake is also close to what you see in the render and doesnt washout colors of your painted textures.
@faguolvlv4 жыл бұрын
Thanks for the info.
@grabbitt4 жыл бұрын
simple bake sounds very good. What is the cost?
@DeathxStrike184 жыл бұрын
@@grabbitt $10 on blendermarket
@RiqueFresco4 жыл бұрын
Very useful info. Thanks a bunch.
@ntic17303 жыл бұрын
man your videos ALWAYS clear my all my doubts.
@afri-cola15945 ай бұрын
Great video! I know baking can seem unintuitive and a lot of people don’t like doing it, but I personally enjoy it, haha. I’ve come to make a fun little analogy that helps me understand it better It’s a bit like a stamp. You unwrap the UV (create a desired stamp shape), dip it in the ink (your existing textures) and then brand with it (on an empty texture aka canvas). I think it’s an easy and fun way to think about it ^^
@grabbitt5 ай бұрын
I like it
@ClearTheRubble74 жыл бұрын
Not sure if it's a kosher way of doing it, but I followed your directions for two objects (a simple room and a floor) to combine their textures successfully (along with shadows that I had baked in previously), then generated a normal map from that and alpha-ed out the floor part of it so that only the walls would have the bump--and it worked perfectly. I also joined the objects and reduced the normal map scale to 512 x 512, to make up for the alpha. I'm just learning Babylonjs, and it exported pretty well to that, bumps and all. Thanks for all the great tutorials and your gentle teaching style. I'm used to having teachers hit me over the head with a bamboo cane to get their points across...
@emilalibekov2 жыл бұрын
Thank you so much for your efforts explaining how baking pipeline works
@stevedowning38923 жыл бұрын
Took me the longest time to work out, but you needs to bake to glossy (not diffuse) if you have metallic or similar effects in your shader. Otherwise you end up with an empty black target texture! You may have covered this in an earlier tut, Grant; sorry if this didn't need saying. Guess who jumped straight in with this one!
@ghjuvannniprofizi54622 жыл бұрын
that comment just change 2 hours of why it's still black thx!!
@melsovable2 жыл бұрын
Also, if you just want to bake the diffuse part without metallic effects, keep the bake set to diffuse but unplug inputs to metallic and set metallic to zero while baking. Like in this tutorial: kzbin.info/www/bejne/n2nXdmSsjZqDqrs
@Kamilachan4 жыл бұрын
Omg!!! I've been looking for this info all over the internet. It's SO CLEAR and to the point. THANK YOU!!!!
@beepbeep-m6m3 жыл бұрын
I've been trying to finish up my first complete model and I was so confused for this part of the process. Thank you so much!!
@Tommy2Crazy3 жыл бұрын
Hands down the goat. Appreciated content! No-one else explained it well enough for me, now I've got my texture exported and ready to go!
@brianbuckley67133 жыл бұрын
Super simple explanation Grant, many thanks again.
@Gavh844 жыл бұрын
I noticed that if the principled shader has some subsurface scatter, the bake/diffuse/colour doesn't bake at all. It just bakes a blank image texture. As soon as I set subsurface scatter to 0, it worked perfectly. Just in case anyone else was having an issue. Thank you for the great tutorial!
@petramala39163 жыл бұрын
looks lite SSS overlighted the texture in cycles, but not on preview scene? Anyway its good to know, how to solve this :)
@sohailfarooq20663 жыл бұрын
My long struggle with UVs is finally over thanks to you. Great explanation much appreciated 👍👌
@alexandrubugan24 жыл бұрын
Holly cow..literally .yesterday i was searching for this kind of tutorial and found nothing that explicit..ty
@grabbitt4 жыл бұрын
thanks :)
@AmirHamzah_MAHBAR3 жыл бұрын
The best explanation.....after years trying...
@jafarsadiq62263 жыл бұрын
Thank you sir your videos are very easy to understand. From your tutorials I learned blender and now I am getting freelancer work. Please keep your good work always open or On. Thank you
@ptc19974 жыл бұрын
Thanks for that, been banging my head off the walls for days trying, it seems I was missing a single step!
@haldyrs.telvanni48294 жыл бұрын
Excellent Baking tutorial series. This is exactly what is necessary to know when you get to the part where you have to get your complex texture setups out of blender in to a game engine.
@egijapriede31773 жыл бұрын
These Videos are so helpful ! Just what i was looking for. Thank You Mr. Abbitt, You are trully awesome teacher.
@Zintenka4 жыл бұрын
Heya, I just wanted to say thanks for the tutorial. I have a boss that I need to sculpt, retopologize, bake, texture and finally rig. I was confused on how I'd make the boss without having like 2 or 3 textures inside of it - your tutorial has helped immensely! Thanks for always making these easy to follow and calming tutorials, otherwise me and many others would flounder about in Blender for much longer before finding out what to do!
@wilemben4 жыл бұрын
You are a saint sir! Thank you for the in depth and clear explanation on how to map multiple objects into one uv map!
@abhishek-farswan2 жыл бұрын
Really great explanation
@dani_low3 жыл бұрын
Thank you for the guidance!
@Aerazar2 жыл бұрын
This was the best blender tutorial i ever watched, this was exactly what i was looking for and did not see this anywhere else, got a subscribe from me, thank you
@arteinterativa2 жыл бұрын
FANTASTIC TUTORIAL!
@ScratchyFox212 жыл бұрын
Another great one mister Abbit... Thank you :)
@NicoWilder2 жыл бұрын
Thank God for you, man !
@haroldramislives3 жыл бұрын
Thank as always grant.
@AKSenor243 жыл бұрын
That I was looking for. Perfect, thanks a lot, Grant! (I use one mesh - a simple building - with three different texture images, but the process seems to be the same; now I'm able to apply the baked UV Map for this mesh in BuildBox 3/mobile game)
@kentsarikaya94752 жыл бұрын
Thanks your tutorial really helped!
@BestMods1684 жыл бұрын
Thank You Very Much! I have tried to learn baking from time to time with no success. I just end up giving up or use multiple textures. The trick was to click the "use node" in cycle render and the node setup you showed us. The native node setup they give us did not work for me, but your bsdr principal shader did the magic. Thank You. *and you have to click the direct and indirect to bake the diffuse.
@francescochietera17083 жыл бұрын
Thank you! As always your tutorials are incredibly useful and decisively understandable!
@garog85843 жыл бұрын
Love this. Step by step for beginners like me :). Thx.
@bidouillestudio46174 жыл бұрын
Very great tutorial 👍 I've joined the three objets and affected a new material with the new texture... Works perfectly ! Thanks a lot for all your useful vidéos 😃
@grabbitt4 жыл бұрын
Thanks :)
@PLUSHii4 жыл бұрын
you have saved my life! thank you for this very simple tutorial!
@bosseta4 жыл бұрын
Best tutorial on the subject, thank you sir! Blender should improve this process
@vrtlty82922 жыл бұрын
So clear and helpful, thank you!!!
@ChristinaMcKay4 жыл бұрын
Although I know this and therefore don't need the information I still enjoy your videos. Great teaching style.
@haunteddiary154 жыл бұрын
me too, i knew most of this, but Grants video has streamlined what i knew and refreshed my memory.
Maaaaan, thank you so much!) It's the best way to get cool result. It's amazing:)
@Skogge194 жыл бұрын
MAN this worked for characters into GameGuru! Thank you so much!
@SergioCosmai2 жыл бұрын
great tutorial
@crafoo4 жыл бұрын
awesome explanation, clear and great detail
@grabbitt4 жыл бұрын
Thanks :)
@shantanukumar80643 жыл бұрын
Thanks a lot, been trying to solve that for hours.👌🙂
@The_Ninedalorian Жыл бұрын
Good tutorial I downloaded it so i can follow along with something I am working on for Skyrim
@lbpdluis3 жыл бұрын
thanks, this was really helpful
@hanfrekkejveln41113 жыл бұрын
Thank you for this! Good tutorial.
@ivo62213 жыл бұрын
Amazing! This was just the thing I was looking for! Thank you so much!
@CosmicShock4 жыл бұрын
I was looking for this from the whole day u r the best thanks 😃
@dereckcoelho9593 жыл бұрын
god tier tutorial.
@NecoRuChannel3 жыл бұрын
Great tutorial! thank you!
@venkateshthandyala87162 жыл бұрын
great explaination
@Erasers45-Studios2 жыл бұрын
Thank you very much for this video! I really needed it
@deeplyseated74272 жыл бұрын
Great explanation. Some aspects of blender make a person want to give up but having invested so much time in it, one must power through. U.V and texture painting by far the most frustrating elements of blender, for me anyways. Imagine how great it can be of these were easier and more powerful. Not knocking the programme at all, having played a lot of the other software blender is my keeper. Mostly out of spite, cos I need some payback for all the hair I have pulled out and mice I have smashed along the way (not kidding!)
@VIREGAnet4 жыл бұрын
THANK YOU... ! you save my life
@ahzibania3 жыл бұрын
Thanks a lot mate.
@puchachabra59864 жыл бұрын
You always do great work bro☺️👍👍
@Isaactipsonphotography4 жыл бұрын
Thanks for the video, really helped me to get to grips with this concept :)
@mokarinsu38834 жыл бұрын
Thank you so much for this tutorial! And for the brief explanation
@frankyouandgoodnight.14234 жыл бұрын
After your wallet review I was expecting something else from the title. Feel a little silly now in my apron after greasing my baking tray 😁
@ChristinaMcKay4 жыл бұрын
😂
@grabbitt4 жыл бұрын
:)
@haunteddiary154 жыл бұрын
at least it was the baking tray you greased up and not anything else ;)
@frankyouandgoodnight.14234 жыл бұрын
@@haunteddiary15as far as you know, yes
@guillaumedeschamps45662 жыл бұрын
thank you for this great tutorial ! very interesting as usual ;)
@masonmason223 жыл бұрын
Thank you so much!
@ghua4 жыл бұрын
very good tutorial, thanks!
@grabbitt4 жыл бұрын
Thanks :)
@bs00232 жыл бұрын
Great Video!
@RogerioDec4 жыл бұрын
Finally a great and didactic explanation about this process! Thank you.
@obedientmas2984 жыл бұрын
This is very useful!
@tajaloe59204 жыл бұрын
Also, you can copy and join selected objects and they will still be seperated by materials. This means you can skip the steps of adding a texture node to each object
@ace2806714 жыл бұрын
Brilliant, thank you very much!
@darius555082 жыл бұрын
very good tut :) thx
@blendergeek62303 жыл бұрын
Thanks it really helped 👍👍
@matslarsson59883 жыл бұрын
Imagine doing this for a scene with TONS of materials.... 😅