Balance Anything in Blender

  Рет қаралды 6,038

Cheuqs

Cheuqs

Күн бұрын

Wanted to make this tutorial for a few months now but never got around to it
Easy way to make any objects balance on each other, its not the most realistic but I think it could add more character and fun to an otherwise still animation
Tutorial includes making the rocks, setting the origin points for balancing and using the graph editor noise modifier to make them wobble around. Let me know if you guys have any questions

Пікірлер: 11
@ONEB3AST
@ONEB3AST 8 ай бұрын
Exactly what I was looking for! Thanks for keeping it short and informative.
@motionbymanish
@motionbymanish 11 ай бұрын
Great work! I was looking for a way to balnace objects in blender. Thank you!
@agyabcg983
@agyabcg983 11 ай бұрын
that's quite a cool idea 👍.. great
@alexeisokolkin4633
@alexeisokolkin4633 19 күн бұрын
It's fire dude
@alexeisokolkin4633
@alexeisokolkin4633 19 күн бұрын
btw use sine function may be better cause it makes oscillations uniforme and give opportunity for loop animation. And for rocks I used displacement only on several vertex
@Grimstore
@Grimstore 11 ай бұрын
this is really cool ! how do you come up with ideas like these ?
@cheuqs
@cheuqs 11 ай бұрын
Thanks! Just taking inspiration from a bunch of random things I see day to day, this one was a bit visually inspired by this National Geographic video about rock balancing kzbin.info/www/bejne/rGTdlH9pl7Scq68 if you want to check it out
@Grimstore
@Grimstore 11 ай бұрын
@@cheuqs this is amazing !
@ahmadrafeed
@ahmadrafeed 7 ай бұрын
thank you
@SanOcelotl
@SanOcelotl 11 ай бұрын
That is not how balancing works lol, nice tutorial dude, i learned a lot, thanks
@alexjanaqi
@alexjanaqi Ай бұрын
Any tips on how to work on that balanced fluid just like in the wine glass at 0:20?
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