BARBARIAN Damage 2024 Player's Handbook D&D 5.24

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Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

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@TreantmonksTemple
@TreantmonksTemple 11 күн бұрын
Corrections: Thanks to viewers who noticed a couple math errors that change some numbers slightly: Base Barbarian: Level 5 is about 1.5 higher (did not increase GWM until 6th) and level 20 is about 1.5 lower (did not reduce chance to Graze with increased chance to hit) This impacts Zealot and Berkserker by the same amounts. Level 17, 18 Berserker damage is a couple points higher (66.4 not 63.7) as I added the wrong totals together.
@benjaminfunk168
@benjaminfunk168 Күн бұрын
One other slight boost at 5 comes from the chance of a critical hit going up from 10% to 19% due to the having that extra attack that could crit. That raises the chance of GWM triggering from 7% to 14%.
@benjaminfunk168
@benjaminfunk168 Күн бұрын
Oops, sorry, missed seeing that you included that.
@riccardomicciche6418
@riccardomicciche6418 Күн бұрын
In the last video it went unnoticed but I wanted to point out you cannot Shillelagh with a quarterstaff and shield in hand unless you can use the quarterstaff as a focus (ranger/druid), otherwise you cannot provide the material component. Hope you notice this!
@ConcreteLobotomy
@ConcreteLobotomy Күн бұрын
For a suggestion for color blind friendly charts: you should be able to click on the dots in the legend and change them to other basic shapes like triangles and squares. It might also give you the option to change the lines to dashes too. That could help contrast the different lines.
@strifeairleon9291
@strifeairleon9291 Күн бұрын
also crit bonus damage at 20 should increase +4. not a huge boost, but a boost none the less
@pcz2093
@pcz2093 17 күн бұрын
Mage Slayer is even better: 1/ short rest, not long rest
@John-Dennehy
@John-Dennehy 17 күн бұрын
Been seeing so many widely different opinions about the same features online, so always gives me so much confidence to see Treantmonk always bringing the receipts. 🎉
@foldionepapyrus3441
@foldionepapyrus3441 2 күн бұрын
Indeed, though still very much an assumption and opinion filled presentation the reasoning is presented. Without that reasoning its hard to judge who's assumptions and experience of playing the game seems most representative to your own experience.
@kel8923
@kel8923 Күн бұрын
The right answer isn't what you or I think, it's not even what WotC or Crawford think......it's what our Treantmonk thinks. I do think for myself, and I think Chris is always right. Hahaha, cheers all.
@tmzFRM
@tmzFRM 2 күн бұрын
I'm also colorblind and: the arrows helped a lot!!! I think i always was able to get the information through context, but it always took some extra time to process. Another way to help: trying to ensure the colors displayed vary in other parameters not only in hue. If they are distinct enough if you put the image in a grayscale filter, more colorblinded people will be able to parse the information quickly.
@TreantmonksTemple
@TreantmonksTemple 2 күн бұрын
I'm limited by the program I use
@Jimmy-p9n
@Jimmy-p9n 2 күн бұрын
An alterative is lines with different symbols on it. I.e ----*----*---- Or ----+----+---- Again, limited by what program he be using.
@RJWhitmore
@RJWhitmore 2 күн бұрын
@@TreantmonksTemple Could you remove the other lines temporarily, thus leaving the one to followed? Only has to be for a few seconds I would reckon (not myself colourblind, seems like it would help though).
@AssultTank
@AssultTank Күн бұрын
Yeah, the arrows were great, and I'm very appreciative of them.
@Itomon
@Itomon Күн бұрын
Maybe the best solution was to share those content in some other way so we could download and fiddle, maybe the numbers in a txt would be sufficient, maybe a google docs shared stuff
@Adurnis
@Adurnis 17 күн бұрын
I like Boon of Combat Prowess even more for the barb because of the Brutal Strikes removing advantage!
@sillvvasensei
@sillvvasensei 17 күн бұрын
Came to say this. Combat Prowess ensures the Brutal Strike always hits.
@TreantmonksTemple
@TreantmonksTemple 17 күн бұрын
That's a really good point Adurnis.
@nyanbrox5418
@nyanbrox5418 2 күн бұрын
I was thinking about this
@worldshaking00
@worldshaking00 2 күн бұрын
I really appreciate the time and meticulous approach you are taking here to your DPR videos. It floored me when you said you added arrows for that colorblind commenter. You are the GOAT. D&D really is for everyone!
@LegitimateComenter4Yesme-hg4dg
@LegitimateComenter4Yesme-hg4dg Күн бұрын
As a red green colorblind person I was having trouble. Thanks so much Treantmonk!
@TheWanderersWit
@TheWanderersWit 17 күн бұрын
As another color blind viewer, the arrows are helpful. Thanks!
@BunkinBranding
@BunkinBranding 2 күн бұрын
Testify brother!
@LegitimateComenter4Yesme-hg4dg
@LegitimateComenter4Yesme-hg4dg Күн бұрын
How color blind? I’m just red/green colorblind.
@jimmycunningham8484
@jimmycunningham8484 Күн бұрын
Ditto. Thank you
@rafael1almeida1
@rafael1almeida1 2 күн бұрын
As a thematic damage comparison, like Sword and Shield across different classes, it would be nice to compare Dual Wielders across different classes. Keep the great work 👏
@tantalus_complex
@tantalus_complex Күн бұрын
Absolutely. I love the concept of comparisons by combat role. I want to see it with archers, unarmed attackers, single-target spell casting, perhaps gishes. It could be an entire series.
@rafael1almeida1
@rafael1almeida1 Күн бұрын
@@tantalus_complex Great idea, it will make it easy for newcomers to know what to expect when they try out their favorite fantasy, and for DMs to have a better time knowing what possible parties can do for balacing encounters.
@spiniferus
@spiniferus 17 күн бұрын
To further help color blind people (and potentially even people who aren't colorblind) you could look into using different shapes for different data points. That way lines are distinguishable by both color and shape used.
@TreantmonksTemple
@TreantmonksTemple 17 күн бұрын
The program I use doesn't have that option.
@Csatadi
@Csatadi 2 күн бұрын
@@TreantmonksTemple Libre Office offers 30 different line types, and it's a free program.
@mohammedtalha3436
@mohammedtalha3436 2 күн бұрын
treantmonk as soon as u hit the 100k sub we need another one shot with the boys much love and peace
@jeremythornbrugh403
@jeremythornbrugh403 Күн бұрын
I think I was that colorblind guy haha. The fact that you listened to a request and made the change so fast is just another reason why you're my favorite KZbin Guy. Love ya!
@lukesandadordoceu4835
@lukesandadordoceu4835 17 күн бұрын
Damn bro, talk about a cliffhanger. I’m very curious to see what you’ll show with the longsword and shield barbarian
@FlareGlutox
@FlareGlutox Күн бұрын
Thanks for that CME comparison graph. Really illustrates the problem with the upcast scaling.
@Itomon
@Itomon Күн бұрын
i needed that one
@jasonlyddieth1231
@jasonlyddieth1231 17 күн бұрын
Great video as always, Chris. I'm really glad you spoke about how staying in the fight (conscious / condition free) and being able to get into range are huge factors in how much damage you actually do, but don't show on the math. Not only does it not show in terms of DPR, it really has a big impact on your enjoyment as a player. Its pretty frustrating to be doing nothing but rolling Saves on your turn or trying to get into range.
@SortKaffe
@SortKaffe 2 күн бұрын
Being able to get to an enemy is one of the advantages that *Barbarians, Monks,* and *Rogues* often have over *Fighters* and *Paladins* _(except subclasses with _*_Misty Step,_*_ but 2nd-level spell slots are a limited resource, while increased _*_Speed_*_ and/or _*_Bonus Action Dash_*_ is not)._
@ElManReborn616
@ElManReborn616 16 күн бұрын
Thank you so much, the arrows are perfect! One thing I love about barbs is how they have more synergy with cleave (of course not for single target like this video) so it feels like those hard to forge weapons now are in the hands of the warrior from the city and not the one from the wilderness!
@samuelchurch7223
@samuelchurch7223 Күн бұрын
Great video Chris! But shouldn't Graze damage have the Barbarian's rage damage add to it? Rules as written: "When you make an attack using Strength-with either a weapon or an Unarmed Strike-and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table." As I read this, rage damage is not conditioned on you hitting the target. Simple dealing damage should trigger the bonus rage damage.
@williambillingsley1630
@williambillingsley1630 12 сағат бұрын
We need to look at the Graze property which states: "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier." The last sentence prevents adding any bonus damage from Rage (or other similar mechanics).
@samuelchurch7223
@samuelchurch7223 3 сағат бұрын
@@williambillingsley1630 Thanks for the reply. This makes sense now ☺
@utubeaddict29
@utubeaddict29 2 күн бұрын
When you calculate the Warlock baseline it would be great to see the ranged eldritch blast build and the blade-lock build. Then in future builds you can show the melee/ranged discrepancy!
@TreantmonksTemple
@TreantmonksTemple 2 күн бұрын
I will absolutely compare EB to Blade pact.
@62bitHero
@62bitHero 17 күн бұрын
Love these videos - perfect content while we dont have high experience with the new rules!
@matheusmoscardini3277
@matheusmoscardini3277 Күн бұрын
Hey man, I love your videos! All this math calculations are so pleasing to see, and I love how you started caring about accessibility, highlighting what line on the graph you are referring to. Such a great job! Thank you Cris!
@Gafizal1
@Gafizal1 17 күн бұрын
You know what else helps with saves and is amazing if you start Fighter, Barbarian or even Sorcerer? -- Be a Gnome. (esp with a decent dex). -- Great saves and AC from Lvl 1 on !
@Adurnis
@Adurnis 17 күн бұрын
Advantage on all mental saves is good, but it’s better on a build that has a decent chance of success already. If you roll a DC 19 save twice on a -1, you go from 5% chance of success to 9.95%; which is of course better, but Mage Slayer is certainly more reliable in this case.
@pheralanpathfinder4897
@pheralanpathfinder4897 2 күн бұрын
Gnome monk/rogue with evasion is tough to kill
@caosisaac
@caosisaac 2 күн бұрын
​​@@pheralanpathfinder4897 Why rogue? In terms of defense i'd rate deflect attacks over uncanny dodge and both have evasion. At 7th level when both get evasion, assuming we've capped dexterity, deflect attacks reduces damage by an average of 17.5 damage; you'd need to be hit for 35+ damage for uncanny dodge to surpass that. Uncanny dodge does get points for more damage types reduced but at tier 3 deflect energy comes into play and makes that point moot on top of continuing to scale while uncanny dodge does not. Then in tier 4 rogues get 2 more saving throw profs while monks get prof in every saving throw. Dont get me wrong i love rogue to death; but i feel defensively it doesn't compare to the monk.
@nyanbrox5418
@nyanbrox5418 2 күн бұрын
​@caosisaac I have a rogue in my campaign, he's level 9, and because they can hide every turn, and it is a min DC 22 search action to find him, my 1 intelligence animated hands have been struggling Whereas our monk was being pummeled by all the non-physical damage, and any time the rogue is caught out, they can halve the damage of any attack, not just physical ones From levels 5-12 it makes a big difference being able to hide and stuff Also, the new truesight sense negates the hide action, pretty funny
@verdurite
@verdurite Күн бұрын
@@nyanbrox5418 this does make sense, monk defenses really start to kick in at tier 3, all of their level 11 to 18 features are massive defensive boosts. Whereas more monsters showing up truesight, tremorsense, blindsight, etc make the rogue's stealth less powerful. At higher levels the monk will be getting temp hp for 1 fp, deflecting any damage type, having resistance to almost every type for 3 fp, proficiency in all saves and the ability to reroll them, the ability to remove charmed, frightened, poisoned. Stunning strike is also a defensive feature when you think about how it stops the enemy from hurting you at all Is your monk player using patient defense regularly?
@macdd7257
@macdd7257 2 күн бұрын
We did a lvl 20 one shot last week and I played a barely optimized Berserker with GWM. I outdamaged the rest of the party by a long shot. Raging +2greataxe with 24 STR gave out a 1d12 +19 dmg by attack. And this is without considering +4d6 on the first attack from Berserker and extra dmg from brutal strike. I had a blast!
@TreantmonksTemple
@TreantmonksTemple 2 күн бұрын
So far, Berserker is the highest single target damage dealer I've seen at most levels of play.
@Esteinb89
@Esteinb89 2 күн бұрын
Thank you SO much for pointing at the lines on the graph, for my eyes 3 of them look the same and the other 2 look identical to each other.
@Itomon
@Itomon Күн бұрын
lol
@clarkside4493
@clarkside4493 Күн бұрын
This is very helpful for homebrewing subclasses, since we get to know just what kind of impact a (presumably) balanced subclass should provide to a given class.
@sillvvasensei
@sillvvasensei 17 күн бұрын
I tried both Graze and Cleave, and I like Cleave on the barbarian better, because Reckless means we'll be missing much less often, especially once we get Boon of Combat Prowess for the Brutal Strike and Primal Champion. There's almost no reason to ever take Graze on a Barbarian. Also PAM will increase the damage even more. I tried both a Greataxe build and a Halberd build, and the Halberd build's DPR was higher.
@SortKaffe
@SortKaffe 2 күн бұрын
It's not single target, but I hear you.
@DeadmanwalkingXI
@DeadmanwalkingXI 2 күн бұрын
Worth noting for comparison purposes given the "Fighter out damages Barbarians at level 11+" thing, but the Berserker Barbarian here out damages the Shillelagh Champion build from the last video at every level from 11 to 18, and falls only very slightly behind at 19-20. So Berserker is legit competitive as one of the highest possible damage options at every level of play.
@kervanos9448
@kervanos9448 2 күн бұрын
Makes you wonder what a fighter really brings to the table then if the barbarian is also more tanky with resistances and deals more damage than the fighter. I have yet to really build out characters with the new rules to see how they compare beyond just damage as a metric.
@ferencfeher2647
@ferencfeher2647 2 күн бұрын
​​​@@kervanos9448 I think the fighter brings more tactical fighting options and survivability against Magic. 1) Indomitable 2) Tactical Master 3) Second Wind (healing, movement and skill bonus) 4) Options from subclasses (Battle Master and EK especially) 5) More feats=more options
@DeadmanwalkingXI
@DeadmanwalkingXI Күн бұрын
@@kervanos9448 Barbarian is tankier in the sense of HP and Resistance vs. weapon damage, but they need to be using Reckless Attack for that damage, so the Fighter's AC is miles better in practice, the Fighter also has much better saves from 9th level on, is more versatile out of combat stuff (the Barbarian actually has some decent stuff but it's very focused on a few skills, Fighters can add a d10 to any Skill Check), and more in the way of tactical options via the ability to swap out Weapon Masteries a lot more. Plus better Burst Damage on rounds when they use Action Surge (the DPR counts using that every 4 rounds IIRC, but it still means the Fighter can do more in one round if that's what you really need). So, in short, I think the Fighter probably does better than a Berserker Barbarian at everything other than Damage, HP, and a very specific subset of skills. That's even more true of, like, Eldritch Knights and Battlemasters. It's not a super large advantage in any of those areas, but then neither is the Berserker's damage advantage.
@muddlewait8844
@muddlewait8844 17 күн бұрын
Closing in on 100k subs!
@mattdahm4289
@mattdahm4289 2 күн бұрын
Thanks Treantmonk! ❤
@minikawildflower
@minikawildflower 2 күн бұрын
It's really cool seeing you work through numbers for a new(ish) edition - I first started following you after 5e had been out for a while and presumed you were just this expert on the rules, but I've never seen you work through the process of building that expertise. Really cool!
@ivanpenz8780
@ivanpenz8780 Күн бұрын
A tip for colorblind accessibility is to put diferent shapes on the dots of the lines, like a squere, a triangle, a circle, a star etc
@qeloqoo
@qeloqoo 2 күн бұрын
If you're using Google Spreadsheets, other option is to have combination of various lines (dotted, dashed, full) with various point shapes (circle, diamond, triangle). Perhaps lines could be for groups (martial, half-caster, caster) and points for classes. Should work with legend. Probably would get messy at some point, but so do colors.
@life-destiny1196
@life-destiny1196 2 күн бұрын
Please do this! As the number of lines on these graphs go up, they become basically unreadable--guessing that's true even if you're not colorblind like I am.
@ThirtyOneBear
@ThirtyOneBear 2 күн бұрын
Chris, this is a great series so far, keep up the great work! When finished with the series you could average each class at each level for an overall average baseline
@dwgautier
@dwgautier 2 күн бұрын
I think that pole arm master is actually an amazing feat on a Barbarian. Gaining cleave from halberd and pole arm master at level 4 gives you up to four attacks per combat round (AT LEVEL 4). Also, if you are using a Pike you gain that 10 ft push on the bonus action attack as well, very good combat control. You need your bonus action to start your rage, but that is about it, most other turns your BA is free for the pole arm attack.
@RokuroCarisu
@RokuroCarisu Күн бұрын
That's a good build if you want to specialize in fighting groups of enemies, but it won't be ideal for killing big boss monsters.
@dwgautier
@dwgautier Күн бұрын
@@RokuroCarisu switch to pike for the big boss, push them out of melee to make them walk back to you to trigger your AoO
@joshwillis7767
@joshwillis7767 2 күн бұрын
I did my own DPR calculations and thought I was going wrong seeing it do better than the fighter in your last video! Glad to see I wasn’t mistaken
@joshwillis7767
@joshwillis7767 2 күн бұрын
I like the boon of combat prowess to ensure brutal strike is hitting, that said I was building a bugbear PoG barb so there’s no need for overcoming enemy resistance to B/P/S damage
@mattwithoutfear
@mattwithoutfear 17 күн бұрын
Wouldn't Graze have anti-synergy with Reckless Attack. Cleave, while giving you fewer chances to proc, will add things like Rage and GWM damage. Plus a World Tree Barbarian can take better advantage of enemy positions with its greater reach and teleport at later levels.
@NexusCrux
@NexusCrux 17 күн бұрын
These damage videos are about single target damage so a Mastery like Cleave would go outside of the purpose of the videos. Plus there isn’t really a metric to determine how often Cleave would be used since it’s entirely depending on number and placement of enemies. The damage would basically add nothing to the calculation if Chris decided the chance of Cleave working is like once every 10 rounds
@RokuroCarisu
@RokuroCarisu Күн бұрын
I don't see why a Barbarian wouldn't carry both a greatsword and a greataxe. Sword for a single target, axe for groups of enemies.
@mattwithoutfear
@mattwithoutfear Күн бұрын
@@RokuroCarisu you probably want a javelin for ranged options, or - even better - a trident with topple mastery.
@kedraroth
@kedraroth Күн бұрын
@@RokuroCarisu true but just a friendly reminder that you cannot sheathe a greataxe, you need to drop at the floor when using a great sword.
@RokuroCarisu
@RokuroCarisu Күн бұрын
@@kedraroth That's not in the new rules.
@riccardomicciche6418
@riccardomicciche6418 Күн бұрын
In the last video it went unnoticed but I wanted to point out you cannot Shillelagh with a quarterstaff and shield in hand unless you can use the quarterstaff as a focus (ranger/druid), otherwise you cannot provide the material component. Hope you notice this!
@martinwigham
@martinwigham Күн бұрын
It's really cool to see you chart this all out and do the math for us to see how it all works out, but what is becoming clear is how important it is to get more attacks from reactions even more than ever. Also, Graze seems to be the obvious choice for damage i.e. there is no choice.
@PANDAXD001
@PANDAXD001 2 күн бұрын
Warlock EB still makes the most sense to use as a base line (possibly whatever we get out barb today if we don't count subclasses). EB or a barb swinging a weapon (minus subclasses, feats, invocations, or anything that requires a player to make a choice about something) makes the most sense to do as they are the most consistent with a natural increase. I feel smite/extra atk x3/x4, and hunters mark give to big a jump for power, and I personally feel other spells are as consistent across damage and growth.
@LydCal999
@LydCal999 Күн бұрын
i think it’s interesting that barbarian does so much more damage in tier 2 and so much less in tier 3, but arguably that’s when having a no-holds-barred “push someone 15 feet” feature is really good when you have insanely high damage spells to push them through. Barbarian is a control tank
@apurdye
@apurdye 2 күн бұрын
one of the big advantages to taking polearm master on barbarian is that you can use your bonus action attack as your brutal strike. You remove the risk of missing your GWM enhanced attacks while also making the damage of the polearm worth the bonus action.
@LuizCesarFariaLC
@LuizCesarFariaLC 2 күн бұрын
We were expecting all the math for both 5e and 5.5, but that fighter really got you an exhaustion level 😂
@prygrama9313
@prygrama9313 2 күн бұрын
I've really been loving these videos, thank you!
@codymarshall587
@codymarshall587 Күн бұрын
Wow! The change for colorblindness is incredibly kind. I wasn’t all that bothered, I promise! I just thought it was funny as the series goes on with more lines how I can’t quite tell which one we’re looking at. You’re absolutely the best.
@kenkaze150
@kenkaze150 Күн бұрын
love seeing the graphs but when comparing the subclass builds I would also like to see the damage of the other subclasses that you built (since the overall average doesn't tell the whole story like which tiers of play each is shining in). thanks for all the hard work putting these calculations together!
@vitaly2422
@vitaly2422 Күн бұрын
Love the arrows! Yay for accessibility wins!
@starlord28
@starlord28 2 күн бұрын
Great job! I actually think this makes sense iconically to me as the barbarian should be the highest dmg but vulnerable to taking lots of dmg vs other classes, and berserker amplifies this. I am definitely liking the overall balance between classes though!
@starlord28
@starlord28 2 күн бұрын
I should call out that I mean in relation to weapon users specifically, as magic user blasters are a different tradeoff.
@TreantmonksTemple
@TreantmonksTemple 2 күн бұрын
I agree 100%
@rupert7565
@rupert7565 Күн бұрын
Truly appreciate the arrows on the graph.
@goblin12
@goblin12 2 күн бұрын
The Legend has released a new video keep up the great work all this info is greatly appreciated
@neilm838
@neilm838 17 күн бұрын
Loving the vids. I had wondered how good a dual wielding barbarian is with the new rules. I found the weapon mysteries pretty frustrating on light weapons outside of nick as reckless attack makes vex pointless. Would be interesting to see the numbers on it.
@SortKaffe
@SortKaffe 2 күн бұрын
*Club* for *Slow* is the only *Light* weapon other than those with *Vex* or *Nick.* Club and Scimitar sounds fun with the *Dual Wielder* and *Fighting Initiate* feats _(from _*_Tasha's Cauldron of Everything_*_ to pick up the _*_Two-Weapon Fighting_*_ style)._ Bonus points if the DM lets you spam *Shillelagh* before combat breaks out _(from _*_Magic Initiate Druid_*_ Origin feat with Guidance and Goodberry/Jump/Longstrider)._
@neilm838
@neilm838 2 күн бұрын
@SortKaffe I hadn't considered tashas feats (and honestlynannoyed the fighting styles one is missing form 2024)
@NotYourAverageNothing
@NotYourAverageNothing 19 сағат бұрын
This doesn't paint the whole picture, but I've got some numbers. Things of note: 1. I used Path of the Giant. 2. I took a Fighter dip. Two Weapon fighting for the Dual Wielder and Thrown Weapon Fighting for GWM. 3. GWM uses Mighty Impel whenever they don't crit, and DW never uses it. 4. I assumed no Brutal Strike. B6/F1: GWM- 45.4 GWM no BA- 42.8 DW- 46.5 DW no BA- 36.6 B14/F1 GWM- 65.4 GWM no BA- 58.1 DW- 65.0 DW no BA- 50.7
@neilm838
@neilm838 18 сағат бұрын
@NotYourAverageNothing so if BA is used at every opportunity then it can compete with two-handed barb, but the floor on the damage is much lower. Fascinating stuff. Appreciate you crunching some numbers on it.
@NotYourAverageNothing
@NotYourAverageNothing 18 сағат бұрын
@@neilm838 Yeah, GWM is better in most ways, imo. Better weapon masteries and less BA reliant, and I also forgot to mention DW has to pick up a weapon off the ground each round, or have a collection of backups. That doesn't mean two weapons is bad though. "DW no BA" is still pretty dang good damage if you compare it to Treantmonk's numbers (mind the Fighter dip though), and if you think about it that's essentially a build with no feats. Path of the Giant provides so much damage on its own that you can essentially be up a feat compared to other subclasses that do damage.
@Martin-d2f7s
@Martin-d2f7s Күн бұрын
"Its not all about damage" Is such an good thing to say. I feel that so many builds are just made to function in a white room lab, and not in an actual real life table.
@mikecarson7769
@mikecarson7769 Күн бұрын
Glad to see that your epic thumbnail style continues !
@flandarz1
@flandarz1 2 күн бұрын
I was wondering what a two weapon using Barbarian, with Nick and the Dual Wielder Feat would look like. Giving up Great Weapon Master damage, but reliably getting +2 attacks a round might be a fair trade off with the Rage damage bonus.
@eraz0rhead
@eraz0rhead Күн бұрын
I also wonder about that, since the rage damage should apply to all attacks, right? Two battle-axes are so iconic!
@flandarz1
@flandarz1 Күн бұрын
@@eraz0rhead I was thinking Light Hammers, for Nick and Thrown. Really, you just need Nick, but having Thrown gives you a ranged option (Double throw!). If you don't mind weapon swapping, I suppose the other option would be double Scimitars for melee with Light Hammers or Daggers for Ranged, giving you a little more damage in close. But it's just a d6 compared to a d4, so you're not losing much damage with just sticking to Hammers. Plus, you can play an angry Carpenter, which is, ya know, just great roleplay fodder. XD
@eraz0rhead
@eraz0rhead Күн бұрын
@@flandarz1 it is a pity that the two axes that I see in my mind are not mechanically the better option 😞 But yes, a couple of light hammers or axe and hammer sound like fun
@flandarz1
@flandarz1 Күн бұрын
@eraz0rhead I agree, because I woulda loved a "viking" Berserker or Worldtree Barbarian using double handaxes. You could maybe do it with Berserker, but Worldtree likes having their Bonus Action free, and without Nick you're losing half your damage potential whenever you teleport.
@NotYourAverageNothing
@NotYourAverageNothing 19 сағат бұрын
This doesn't paint the whole picture, but I've got some numbers. Things of note: 1. I used Path of the Giant. 2. I took a Fighter dip. Two Weapon fighting for the Dual Wielder and Thrown Weapon Fighting for GWM. 3. GWM uses Mighty Impel whenever they don't crit, and DW never uses it. 4. I assumed no Brutal Strike. B6/F1: GWM- 45.4 GWM no BA- 42.8 DW- 46.5 DW no BA- 36.6 B14/F1 GWM- 65.4 GWM no BA- 58.1 DW- 65.0 DW no BA- 50.7
@philosopherhobbs
@philosopherhobbs Күн бұрын
Keep it up! I'm loving all these
@ironwill1445
@ironwill1445 2 күн бұрын
Savage attacker and great weapon fighting style are "feel good" features. They may not make sense mathematically but there's a hell of a feel good factor the odd time you turn snake eyes into boxcars.
@RokuroCarisu
@RokuroCarisu Күн бұрын
Great Weapon Fighting sadly doesn't do that anymore. Now it only turns a 1 or 2 into a 3. Greatsword and Maul are the only weapons where this really helps, so it has become a niche feat.
@SleepySerpent
@SleepySerpent Күн бұрын
Cant wait to see the sword and board video! Good stuff
@NerdyLiches
@NerdyLiches 17 сағат бұрын
The arrows are so helpful. Please keep them in the future.
@fullmetalpoitato5190
@fullmetalpoitato5190 2 күн бұрын
Adding minor elementals to the graph is just hilarious. It's "only" 250ish sustained damage per round. What's the big deal?
@SacredBobCMB
@SacredBobCMB Күн бұрын
Does that graph account for the action casting time and the loss of spell slots over the adventuring day, though? Because if it’s drawn straight from the video last month, I don’t think the numbers in that video accounted for those drawbacks. To say nothing of the risks of relying on concentration spells in melee.
@MrTwyres
@MrTwyres Күн бұрын
Favourite part of the podcast.. Chris saying Okay
@lavenderspectre103
@lavenderspectre103 Күн бұрын
Very cool video, thank you for making it.
@Metalchefkiwi
@Metalchefkiwi 2 күн бұрын
I like the design for the 4 subclasses, 2 of them pretty much focus on dealing damage, and the other 2 focus on battlefield control and alittle more variety in combat at the expense of doing less damage than the other 2. I tend to lean more into the meat wall battlefield control aspects, but doing just a ton of damage is fun too. Barbarian is looking great in 2024
@smashpunk
@smashpunk Күн бұрын
glad you're looking at sword and board damage next. Shields and weapon masteries look extra juicy with 2024. I'm planning an EK fighter with shield and trident, since trident has topple and thrown.
@dustinwhite3800
@dustinwhite3800 2 күн бұрын
Can’t wait to see the barbarian in action!!
@zifnabdr
@zifnabdr 17 күн бұрын
Been waiting for this!!
@andyrobinson6611
@andyrobinson6611 2 күн бұрын
I'm not an accessibility expert, nor am I colour blind, but I do work with maps and have experience trying to make multiple symbols visible at the same time. I have a couple of tips if you want to make your graphs more legible - try changing the point symbols from one line to the next (circles, triangles, squares, etc), or try changing the line type (solid, dashed, dotted, etc).
@DuckyDarko
@DuckyDarko 16 сағат бұрын
So glad the Martials are getting some love.
@skullkrusher-dx4kg
@skullkrusher-dx4kg 2 күн бұрын
Eldritch knights kinda sort of get frenzy damage if you use Bladetrips so thats probably worth exploring for your sword and shield builds.
@cavejohnson605
@cavejohnson605 Күн бұрын
I've been waiting for this video because I'm working on a build idea for a Wild Heart Barbarian, and it's interesting to see that it ended up being on par with a subclass-less barbarian in terms of damage. But I think the benefits of Wild Heart are still very good and seem fun to have, especially the resistance to all but 4 damage types. I would like to see if a dual-wielding Barbarian is viable at all and how it would compare on these graphs though, because dual wielding just sounds fun!
@Chris_the_Nerd
@Chris_the_Nerd 17 күн бұрын
Did I make it here first? Barbarian go brrrrrr.
@jugglejunk
@jugglejunk 17 күн бұрын
I opened it earlier, but I couldn't find any comments yet. It's so awkward without other comments to respond to, What do I say, what other topics should I talk about and so on.
@AnakiWasTaken
@AnakiWasTaken 15 күн бұрын
In the 3 to 9 range, I think Zealot is far superior to Berserker. The heal is much more than a ribbon, since you can roll as many or as few d12s as you want for the healing. Meaning that, in addition to the substantial damage you get at level three, you also get an average of a 26 HP heal as a bonus action, which massively increases your effective HP. Assuming the average Barb takes tough and starts with a 16 in Con, a Barbarian at level 3 is going to have 41 health. 26 is over half of 41. So while the damage you get is slightly lower with Zealot, your effective HP pool increases by 63%, while only being 2.5 average damage behind the Berserker. At level 6, your heal will be an average of 32.5. The average Barbarian should have 77 HP at level 6. That is on average 42% more effective HP, while only being .5 average damage behind the berserker. Berserker scales much better, but most play doesn’t reach those higher levels, and on the 3-9 range, while Zealot deals slightly less damage, it is much harder to kill.
@lukesandadordoceu4835
@lukesandadordoceu4835 17 күн бұрын
I’d love to see a Valor Bard vs the Gauntlet
@monkeyman3194
@monkeyman3194 Күн бұрын
The Dungeon Dudes said something about 5.24 that I would think resonates with all of the young grasshoppers in Treantmonks Dojo. (Not a quote but the message is the same) This is the first time a DM can hand a player a handbook and genuinely be ok with whatever choices they make in class/subclass (optimal or not). No more trying to explain why mechanically the choice they made is secretly shite in comparison to their fellow adventurers, no more “oh you wanna do a ranger? Just give a fighter a bow instead.”, no more “ oh if you’re gonna play this you almost need to take this feat or else you’re basically crippling the class.” No more “MONK BAD (unless your in a party of that’s only them I guess)” Sure shield didn’t get touched like we all thought but in its place the Martials that would dip or go with an Initiate feat to get shield have so many reactions and other options that this problem spell is just another option that’s more useful to a caster. 5.24 (some obviously needed errata aside) is looking great. That’s why I love this channel, sure builds are the name of the game here, but health of the game and the 🎵F.U.N. 🎶 of it all is what’s most important. Colville taught me that and Chris walks the same path. Chris if you end up reading this , keep up the amazing work.
@drizzledaddygaming994
@drizzledaddygaming994 Күн бұрын
Dual Wielding as a Berserker with a Nick weapon in the off hand (no need for a Vex weapon as we have Reckless Attack) allows us to attack 4 times per turn, after the first turn, starting at level 5, 3 times before that, this would do even more damage than a greatsword using Berserker and allows us to take Mage Slayer at level 4 so we don't have to worry about failing mental saves nearly as much, although, I think Dual Wielding is an even bigger bump for Zealots as it lets them weaponize their bonus action with the Dual Wielder feat at level 4, giving them the same number of attacks as the Berserker, and, thus, mostly bridges the damage gap, while maintaining the increased utility of the Zealot. I said it when you did your class overview of the Barbarian, I said it when I got my PHB and read through the Barbarian, and I will say it again here: I have never before been so excited to play a martial class as I am now with the new Barbarian and Monk. They have ALWAYS had my favor flavor, being a mixed martial artist (BJJ, Muay Thai, Judo) and history buff (Viking era Europe being my favorite time period).
@AndroidMaxine
@AndroidMaxine Күн бұрын
the conjure minor elementals graph is hilarious
@Lizardman567
@Lizardman567 Күн бұрын
I respect your intent with the longsword for sword and board, but sadly rapier would give you access to vex over sap. So if the goal is damage output calculations for characters other than barbarian, I think the rapier pulls ahead... However I do like that the longsword with sap makes you a more defensive damage dealer, feeds into the party tank/controller role more. Thank you for the interesting video! Can't wait to see how some other iconic builds compare in later vids.
@matychew
@matychew 2 күн бұрын
I’m still not convinced about Brutal Strikes- I’d think it would say “all sources” of advantage. “Any” could be argued to only mean an individual source… depending on your interpretation…
@brentje9759
@brentje9759 Күн бұрын
I agree with your interpretation of the wording. I looked around on the internet and found various playtest forums and such mentioning Brutal Strike working off of any advantage (without even having to Reckless Attack). Granted this is old playtest material and definitively not the case anymore but it adds clarity to what the intent was. And more definitive a D&Dbeyond post about the new barbarian with this wording. (2024 Barbarian vs. 2014 Barbarian: What’s New on dndbeyond) "This ability replaces the 2014 Barbarian's Brutal Critical in favor of a more strategic use of your Barbarian's resources. Using Brutal Strike, you can forgo the Advantage from your Reckless Attack feature on one Strength-based attack per turn to inflict more damage and impose a deleterious effect." The intent is clear, give up one source of advantage. But as with everything every table does what they want.
@_mosscat
@_mosscat 2 күн бұрын
I think the general advice for colour blindness is to make your image black and wite and see if you can still distinguish all the lines clearly. Adding different shapes also helps like other commenters pointed out. Not saying Chris has to do this, just general advice for anyone reading this from someone who cares an unreasonable amount about graphs
@droidgeist
@droidgeist 2 күн бұрын
Cleave is surely the best weapon mastery for Barbarians? You can gain advantage so easily through Reckless Attack, and this means the likelihood of your first attack with your weapon goes up (which produces another attack). On other classes which often need to do something extra to get advantage, I can see Cleave being inferior. But it seems perfect for Barbarians.
@TreantmonksTemple
@TreantmonksTemple 2 күн бұрын
I would recommend getting mastery in 2 weapons, use Cleave when it's applicable, use Graze or Topple otherwise.
@clipchamprazor3912
@clipchamprazor3912 2 күн бұрын
I'm about to play a Barbarian World Tree with either Long Sword/Shield or War Pick/Shield, so I'm excited to see what you do for that.
@WendyMiddleton-w2c
@WendyMiddleton-w2c Күн бұрын
Yo TM, I'm not colorblind, but build graphs for some who are. Most spreadsheet programs (Excel, Sheets, etc.) have features where you can use different "symbols" for each data value in a line graph, as well as different colors. Symbols like o, x, -, _, et cetera which further differentiate what data series the line is showing. I'd recommend you use these in your damage comparisons to make each class / build show up better in your graphs. Enjoy your work!
@eraz0rhead
@eraz0rhead Күн бұрын
Another thing you could do is to graph each of your "enhanced" builds against each other from each class. Seeing the shadow monk vs the berserker, etc, in a graph would be great.
@Klaital1
@Klaital1 2 күн бұрын
I can't wait for Chris to get to the ranger video, ranger damage is so bonkers with the new phb.
@Pike-ip2xo
@Pike-ip2xo Күн бұрын
I have definitely enjoyed this particular series you’re doing, however, seeing the difference between the berserker and the zealot versus the other fighter bills you chose makes me really really want you to do an Eldridge night build using Polar Master great weapon, Master magic and Sentinel to get as many attacks of opportunity as you can with the extra damage from those cans and use booming blade to possibly get some extra damage in there also by hitting them with it and then knocking them away with a push ability I personally am that I believe that level 10 if everything goes off like it should it would be doing about 54.3 DPR give or take a few numbers I don’t remember the exact math, and I didn’t personally do the math. I am blind so my friend did it for me so it would be kind of cool to have you do it the video so I can hear someone talk about it again lol. Thanks for the videos, but yeah, maybe do some more build with the other classes I think the battle master, the Eldridge Knight, and the psychic night or Warrior whatever he’s called would do way more damage than a champion so I would like to see those three build some point, maybe if the end of all these you could do a video that takes all of the best DPR subclasses and shows all the math on a chart Not having you do them all at the same time on screen but just show him that be kind of cool.
@sethperlman5281
@sethperlman5281 Күн бұрын
Thanks for a great series. I am curious: Did you ever do this class-by-class comparison for the original Warlock Baseline against its 2014 peers? Based on the 2014 builds from this series, it seems like the Warlock Baseline might have been an under-performer in 2014 as well. Even though these videos are all about 2024, I'd be interested in a chart that shows the 2014 WB against the prototypical build for each 2014 class. Edit: Just got to the part of the video where you explain you aren't doing 2014 builds going forward. Fair enough. Thanks for the great content.
@chaindorian
@chaindorian Күн бұрын
I think that Brutal Strike might be a solid reason to pick up the Charger feat since Charger would occur each time you land the Brutal Strike and push them 15ft (unless you are in a small room or the like of course) and then get the half speed movement straight towards them.
@SilvrSavior
@SilvrSavior Күн бұрын
I know Cracking the Cryptic will try to use only 2 colors when they solve puzzles and tend to use Blue and Orange. You can temporarily remove lines to help and possibly change the pips on the line for the charts with more lines for easier reference.
@Darmblaster1
@Darmblaster1 17 күн бұрын
Graze has really good synergy with brutal strike.
@dandanner3111
@dandanner3111 Күн бұрын
Ah, dang, I like the '14 to '24 numerical comparison.
@Jon-wq2ne
@Jon-wq2ne 16 күн бұрын
How does that Valor Bard look with your proposed fix to CME?
@luizkormann314
@luizkormann314 Күн бұрын
Dual wield barb looks juicy as well. Playing one right now on a campaign
@jole5468
@jole5468 2 күн бұрын
warlock baseline is probably gonna be a martial character instead of a caster in this edition tbh
@alterNERDtive
@alterNERDtive 2 күн бұрын
I haven’t been in this space long enough to know all the 2014 damage graphs by heart (not even roughly), so I did really appreciate your doing those for comparison. That said … I get why you don’t want to do it any more :) As for the graphs: does the tool you’re using have a setting to make them different symbols in addition to different colours? Like, one has dots, another has crosses, one has circles, …
@derekishmael4034
@derekishmael4034 17 күн бұрын
Maybe you could do an avg of dpr ratings from all the classes per tier as a baseline.
@carolxs
@carolxs 2 күн бұрын
For baseline, maybe after you finish all classes we take the minimum damage from all base classes to form a new baseline. And if we want more defined tiers we can average the points at each tier and use that value for all levels in that tier.
@Cutculain
@Cutculain 20 сағат бұрын
Since you are about to do a paladin video, am I missing something or does find stead no longer have the text saying spells that target yourself can also target the mount?
@TreantmonksTemple
@TreantmonksTemple 20 сағат бұрын
That's gone, however, if you recieve healing from a spell your mount is healed as well.
@ericw4550
@ericw4550 Күн бұрын
I’d recommend changing the points to different shapes (star, triangle, square, pentagon, etc) if you can to help colorblind people identify the different lines.
@fasterpet
@fasterpet 2 күн бұрын
I'm curious to see a comparison on Archer builds after your next sword and board builds and you cover ranger.
@lukiedadukieable
@lukiedadukieable Күн бұрын
It would be wonderful if you briefly talked about cleric/paladin in the sword and shield video
@ryanscanlon2151
@ryanscanlon2151 5 сағат бұрын
I've been saying it since the play test the rogue seems to me to be the perfect baseline based on your parameters. It deals ok damage with a fair degree of versatility. More over you can even quantity that versatility against damage, you can reduce the damage from rogue to use various control options. Sacrificing a sneak attack die for a small benefit vs sacrificing more die for more impactful effects
@darkestlight660
@darkestlight660 2 күн бұрын
One thing to note for fighter levels below 11th level, these numbers only apply if you don't assume any chance of adv. But fighters can pretty easily grab a weapon with topple, aiding their action surge as well. So yes, by default, fighters deal less- but if you do have a source of advantage, well, its a bit closer
@SortKaffe
@SortKaffe 2 күн бұрын
That's exactly what the Champion Fighter build did, but that still wasn't enough to get past the Berserker Barbarian.
@darkestlight660
@darkestlight660 2 күн бұрын
@@SortKaffe the champion was also arguably the worst subclass for damage
@adriangoetz5108
@adriangoetz5108 2 күн бұрын
Are you concerned as a DM with encounter balance as all the DPS goes up? I feel like we better get a good counter balance with the monster manual.
@TreantmonksTemple
@TreantmonksTemple 2 күн бұрын
Not really. My main concern with encounter balance is classes/subclasses being unbalanced against each other rather than balanced against each other but higher/lower.
@jonc.6046
@jonc.6046 Күн бұрын
I haven't dug too deeply into the math, but I suspect that dual-wielding handaxes is the highest-damage and best defensive option for at least the first two levels, if not until extra attack comes online.
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