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Become a member: / @barneycodes
Join the discord: / discord
Code from the video: editor.p5js.org/BarneyCodes/s...
Wishlist Star Mining Co. on Steam and join the play test: s.team/a/2584800/
Original reddit post:
/ comparison_with_and_wi...
Basic lighting calculations: learnopengl.com/Lighting/Basi...
Voronoi Noise: openprocessing.org/sketch/564686
Chapters:
0:00 What is this project?
0:28 Fixing the speckles (for real this time)
2:30 Colour banding
2:50 Softer shadows
3:49 CodeCrafters.io
4:50 New lighting model
6:18 Specular highlights
6:50 Waves
7:31 Water improvements
8:08 Star Mining Co.
8:22 Next steps
Thanks again to your great suggestions, I've made some massive improvements to my real-time height map shadow shader.
This video focusses on the visuals, fixing up some artefacts, changing the lighting model, and improving the water rendering.
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#shaders #glsl #gamedev