1.A duckboards across the trenches after a upgrade and the stick men walk faster across them because they don’t need to go in and out of the trench to get across. 2.A.P land mines and A.T land mines you can place behind your first trench and mine sweepers.
@Stalking_Monocle Жыл бұрын
Those are called duckboards.
@creeeeeeeeeeeeeeeed5875 Жыл бұрын
WOW THATS A GOOD IDEA MY G
@zuko_7272 Жыл бұрын
@@Stalking_Monocle TY I’ll change it now
@Pilot15555 Жыл бұрын
Suggestion: Unit Filtering; this would allow you to select a specific type of unit to push, so if you wanted your machine gunners to stay and defend a trench near your base you could send only riflemen to capture more trenches
@KhaledQara Жыл бұрын
For the way the map looks, I suggest changing the ground color to a more grayish mud with small water pools. Also add dead black trees or trees that were burnt. Like you mentioned, craters will give more realistic vibe as there was a lot of artillery usage in WW1. Optionally if you want you can add dead tanks from previous assaults or just apart of the scenery
@idiotofthenorth Жыл бұрын
Yeah, there could also be some bodies
@upgraded7527 Жыл бұрын
also, craters could be used for cover as troops are crossing no man's land
@idiotofthenorth Жыл бұрын
@@upgraded7527 yes
@crazycow25 Жыл бұрын
And like tank tracks and footprints running both ways
@idiotofthenorth Жыл бұрын
@@crazycow25 yes
@reaperofsouls1528 Жыл бұрын
Another quick idea for Endless Mode: Have Unit Caps for the trenches. For example: Once you have 100 men in the trench you can't add anymore units. This way you're not losing too many FPS. Also it would help balance the game somewhat since you're not able to just constantly spam units inside a trench, thus making the endless waves of enemies that much more difficult.
@majorian6201 Жыл бұрын
The cap could also become greater after each upgardes
@leoangelov9585 Жыл бұрын
Here's some suggestions: 1) The precision strike could have a % chance to make a foxhole, where troops will get some cover when attacking 2) You could add mini events, for example an ambush where the enemy sends a bunch of troops at once, or something similar to a creeping barrage 3) You could build mini facilities near the base to facilitate or upgrade your troops (ex. a firing range for better accuracy or a medical tent for more health, or even huts for automatic riflemen dispensing)
@lavasevilgainz09 Жыл бұрын
Cool ideas I like them, would probably take a bit of extra programming though…
@percival371 Жыл бұрын
Great ideas, I also thought about the creeping garage being an ability
@lolbot5480 Жыл бұрын
These are great ideas and I would love to see if they get implemented.
@connorallgood0922 Жыл бұрын
@@lavasevilgainz09 Every update would take extra programming though.
@NagoBust Жыл бұрын
When tanks are destroyed there's a chance of between 1-4 members of the tank crew to survive and jump out of the tank at attack
@b33mack44 Жыл бұрын
1) Have the tanks properly supported by infantry 2) At later waves start having an artillery barrage precede the attack 3) At later, later waves, start having one precision artillery attack right as the enemies are getting into range of the trench 4) Finally, have gas attacks at the end of a wave. 5) (optional) - wave 100 never ends, and an endless stream of troops, tanks, with occasional arty strikes attack till the player is eliminated. Rather than having these appear in order, just have it so that by wave x one of these starts happening. Then at a later wave another one is randomly selected to happen. This way there's a bit of variety to how endless mode escalates. Oh, and make there be a limit to how many troops can fit in a trench. These suggestions are just for how the game is currently, thought it might be immediate help and leave future help to the other awesome nerds out there. Good work & Goodluck!
@haccer6353 Жыл бұрын
Just putting this out here again, I would LOVE some sort of a Campaign mode for the game, where you choose a faction, and play as them in WWI battles. You have to move across the map and strategically move sort of like raven field, and losing a battle would just mean you’re pushed back to a previous battleground. This would also be a great way to implement a much more advanced research tree into the game, allowing you to save research between battles and upgrade your guys a little bit at a time
@Thecanadiangamer76 Жыл бұрын
i would like this but to add to this idea is that when you keep attacking in one turn the difficulty would go up
@MegaKnight680 Жыл бұрын
Suggestions: 1. You should add morale and different seasons to the game 2. Also add guys like the rifleman but with automatic weapons and maybe grenades who cost more and don't have to deploy 3. Make the cannon tanks have a 1/3 chance to destroy sandbags or fortification when they fire 4. Sapper who can go into no mans land and lay mines then retreat 5. Camo snipers who can disguiser themselves in no mans land and can shoot but is detected by an officer or charge 6. You can select groups of people to attack or retreat like click twice on a rifleman and select all riflemen 7. Machine gun nest go in front of trench not behind 8. Machine gun nest doesn't die in one hit and has to worn down or get hit by mortar 9. Engineer unit armed with sub machine gun who upgrades and builds stuff? Can repair as well? Remove barbed wire and mines? 10. Flamethrower unit who can burn guys in and out of trenches trenches alive effectively? 11. Spy unit who can sabotage units (reduced range, fire rate, damage and health) or buildings ( infantry reduced build rate), (tank reduced build rate), (artillery costs more and less accurate) detected by officer 12. Every unit has tech tree? 13. Infantry barracks, tank manufacturer and artillery site (infantry come out of barracks tank come out of manufacturer artillery fire from site) ? 14. Grenadiers who have anti tank grenades and have anti building and anti infantry grenades with rifle?
@bloxels4934 Жыл бұрын
I have some ideas: 1. The ability to build barbwire or tank traps to slow down or stop troops 2. The ability to make tanks stationary after you launch them to put them on the defense 3. Maybe build an area behind the base were you can upgrade systems to get more money and other things 4. Flame throwers 5. The ability to build different things on your base, for example you could build a radar to view some of your enemies stats or a bunker full of powerful cannons or soldiers 6. Have the ability to put a tank in front of soldiers as they charge so they tank the damage while soldiers cross the line safely 7. Troop transports, they carry troops out on to the battlefield and the troops fire on the enemy and you can choose if you want to release your troops or keep them in until they get destroyed 8. When you upgrade trenches or machine guns have a transport go out onto the field to deliver the materials but if you have to build new transports if they get destroyed 9. The ability to choose different generals for each battle which give you buffs or have the ability to make your own generals but you start out as a commander or something and the more you play the high the rank and the better buffs you get like better tactics 10. The ability to have special tactics 11. Chicken
@Canada_Goose Жыл бұрын
Number 11 is the most important.
@esbensimonsen3219 Жыл бұрын
it would also be nice to have suply lines, to diliver food and amunition. Just to counter having too many people in the trench, so in adition to buying the infantry you would have to sustain your army. The suply lines would cost pasive negative income, so the more suply lines you have the less money you would earn. In adition to the money system as mentioned above!
@turboduck6101 Жыл бұрын
You forgot 12. Chicken nuggets
@dudududu1926 Жыл бұрын
They don't have radar in WW1...
@GeneralDelta072 Жыл бұрын
I like all of these suggestions. None of them compare to the Chicken though.
@jmproyt3454 Жыл бұрын
Suggestions for endless: 1. The only way to gain money is by killing enemy 2. You get medals every wave 3. Airstrikes, Gas, And Tanks wont give you money if they kill (This is so that players cant just spawn kill the enemy and cheese the waves and timer) 4. For the timer there should be challenges that you need to get to a wave in a certain amount of time 5. there should be a unit limit that can be ugraded in research (So that you cant just have a absurd amount of units that the game cant keep up with how much unit you have)
@HeSLHoG Жыл бұрын
I think you can add some 'commanders' system in endless mode. Something like: Once in a while you are told that enemy has changed their commander which means that some of them can send out more tanks, artillery strikes and they can use units with non-basic stats: for example some of them can have faster units but they have lower accuracy. Also different commanders can have different time between waves and different amounts of units per wave If you add commanders then you can add enemy's field bases. For example. Commander comes in with the first wave which instantly attacks you but commander and some of soldiers stay at the back and they can place artilleries to shoot you or save up some soldiers to rush you down. You can raid those bases like in basic mode and then your soldiers retreat and other enemy commanders ready up to replace the old one... I know that my idea is very complex but I think it can be fun to have some variety in enemy forces while also having to leave your base for a short while
@anonymoususer8967 Жыл бұрын
1I’d recommend that the trench machine gun could be upgraded to a tank turret like the Germans used on Normandy because you mentioned wanting each side to be unique 2 the Germans were very diligent about how they dug their trenches so that artillery was less effective against it because of the squared corners so there’s an idea for a passive buff
@skinnysnorlax9994 Жыл бұрын
1. Have tanks and artillery leave craters in the ground 2. Add more decorations to the map such as dead trees, barbed wire or tank traps. The barbed wire could also be used to slow down infantry 3. Not necessarily to do with endless mode but if more decoration were added then it would give a lot more options for something like a map builder 4. Instead of tanks disappearing after the get destroyed, maybe they could leave a wreck that stays around for a few minutes
@reaperofsouls1528 Жыл бұрын
A map builder would be awesome for this game. Hope the developers think about adding one.
@GeneralDelta072 Жыл бұрын
Suggestion: Increase the range of the Mounted Machine Guns. During WWI machine guns would be able to fire from long distances. The Vickers Gun, which is the one you have in the game, could fire to over 4000 yards. So basically my idea is that the Vickers could fire from the distances of the first and beginning of the middle trenches in Map 2. I'll be playing this game when it comes out, keep up the good work! Everyone here loves the game.
@TheBestBlueGamer Жыл бұрын
For the skill tree you could do something like “Draft Units” to increase unit creation speed or “Improved Training” to give them certain buffs. You could also give certain ones downsides. Ex: Draft decreases cash inflow for a minute or so since there’s less workers or something like that.
@TheBestBlueGamer Жыл бұрын
Another idea is you could make it so you can pick the units that are on your base to add some customization. It should start with the base units but you can click on it and appoint units you have on the field to defend. Or you could call up your defenders to fight if it’s necessary and then send more units to defend or something, or even set up a regiment where they rotate in and out to keep your units alert and give a new defender wave certain buffs and after a minute or two debuffs if they don’t switch out.
@kaelkirkby9191 Жыл бұрын
Another idea for skill tree could be upgrade paths. For example rifleman upgrades could branch in two ways with one creating higher quality riflemen and the other increasing the number of rifleman and you can only choose one path.
@TheBestBlueGamer Жыл бұрын
@@kaelkirkby9191 that’s a great idea!
@BlackLapis Жыл бұрын
Ideas and improvements for stickman trenches Shotgunner - when in a trench, they will be more likely to miss due to scatter shots and more more likely hit the trenches. If there are lots of units in a trench, the shotgunner will sometimes cause friendly fire. Sniper - when standing idle on open ground, the sniper will lay down and blend into the map and only firing will show him to the enemy, so like a ghillie suit. When in camo mode, they should be able to have a higher rate of fire and damage. Machine gun bunker - give the gunner a bullet chain and have two guys come out, also make them move slower as moving a heavy weapon. Sapper - you must have one in order to upgrade buildings, trenches, bunkers, etc. also should have some kind of build animation. You should have a proper reload action. Where they actually reload. They should duck down in trenches to reload, making it harder to hit them. Also when in combat, they sometimes panic and reload slower. Trench charges - soldiers will now try to make it to the enemy trench and go into melee combat with their bayonets. Trenches should have ladders in them, and soldiers take time to climb the ladder up into no-man land. P.S. I love what you're doing with your games, I can't wait for them to be released. So keep doing what you're doing.
@uncookedbacan Жыл бұрын
Add a sniper tower upgrade to the trenches that can fire across long distances, but it can be used by the enemy if the trench is taken. Also, add an option to set the sniper in the tower target certain units first.
@ДжейкобБегански Жыл бұрын
Possible suggestion for endless mode 1. Have the enemy have artillery every few minutes so there is not a build up of troops to the point of no troops actually being killed on your side 2. Make the tanks stronger allowing them to be more effective 3. Less points accumulated the amount of time that goes on making people think on how they spend their points late game
@fireballingking1845 Жыл бұрын
Suggestion 1)During certain waves you could add barrages that hit your base. 2)Add an unit that explodes when reaching the enemy trenches. 3) Add air support strife run that kills infantry and add anti air cannons in the trenches to counter this.
@percival371 Жыл бұрын
3 is a good idea but I think WW1 is a bit early for 2
@themangolorian117 Жыл бұрын
that seems like irak and alqaeda
@percival371 Жыл бұрын
@@themangolorian117 yeah
@dnl126 Жыл бұрын
Good unit idea: Miners: They can expand the trenches and make them able to hold tanks. Flame throwers: They can decimate trench defenses. Bombers: They hold a bomb and run out into the open to jump into an enemy trench and blow it up from the inside. You can upgrade these people with heavy shields and protective armor to improve their chances of making it.
@acuddy38 Жыл бұрын
Perfect idea
@JayofCob Жыл бұрын
A suggestion for the tanks...maybe have a button in-between the trenches that will have them either attack forward or park behind the currently owned trench and defend it. Maybe also add in a mortar squad to sit behind your base when you upgrade it to bombard enemies that get close. The mortars can be affected by the weather as well from increased accuracy when its clear to reduced or inaccurate fire when its foggy or raining.
@percival371 Жыл бұрын
Sounds awesome
@willsmith3078 Жыл бұрын
1. Flame thrower units (evolved versions of the shotgunner with closer range but can hit multiple units and he already has a gas mask plus he weak to snipers because they have a chance when shorting at him to blow up his gas tank and cause an explosion near your own units) 2. Add bayonets to the rifle men so that when they first charge the trenches they run into it with their bayonets (I’m suggesting a cheaper rifle man who is just the bayonets) 3. If you add the last idea you could add an more expensive and better version of him which has a short sword and a pistol like a general type ( he could stab units like shot gunners or anything like that who gets close to him and gives a body boost of strength to near by units like how the officer gives gas mask to near by units) 4. You could add a assault troop (He would be more expensive than the shotgunned but less expensive that the officer and his weapon would be a semiautomatic rifle so he wouldn’t be close ranger but shot faster that the normal rifle men plus he would carry grenades so that he would be more effective against tanks) 5. You could add a engineer for the defense aspect of the game (you would buy him and then assign him to build anything like barracks or wired fence or mines and the more you buy the fast the assemble is but as he builds anything he’ll be in no man’s land ((except for the barracks)) which you would have to protect him or build it when you’re at a standstill) 6. You could also add a jeep with a mounted machine gun ( It would be cheaper than the tanks and weaker but be able to cross the map quicker than the normal units) 7. This one I find kinda iffy but would be interested which is paratrooper which would be one the right side ( at first it would drop just basic rifle men but you could go into the reacher tree and upgrade it to drop better units or more units or both) 8. A medic who could heal your troops (He would has a pistol but also a syringe he would every once in a while stab a unit with the syringe giving him more health and a slight boost for the next few seconds)
@Jungus69 Жыл бұрын
In endless mode, the weather and time of day should change over time. During nighttime there could be limited visibility and accuracy, rain could make your troops run slower because if mud, and fog could limit visibility as well
@frogman1020 Жыл бұрын
Yes
@reaperofsouls1528 Жыл бұрын
I so hope they add weather effects in endless and regular mode.
@acuddy38 Жыл бұрын
Add air drops Add more physics like add holes when bombs explode or add dead trees in area of toxic waste or gas Add army formations to keep soldier formal and strategic Have the officer be able to call for reinforcement Have the soldiers have secondary weapons Have the soldiers be bale to dodge 20% of bullets fired at them when upgraded in research tree Have historical battles Add ambushes Add a zombie mode Add Soviet Sappers and German Stormtroopers
@unitedharmony8405 Жыл бұрын
Perhaps instead of only being able to summon one unit every time you level up you should get several e.g. 5 riflemen at once or 3 shotgunners so there’s more incentive to pick them. Keep up the good work Baron
@ΓιωργοςΠαπαδοπουλος-ω5ι Жыл бұрын
yes like guns up
@chikion4660 Жыл бұрын
I like the idea of each unit having a mutually exclusive tech tree so like mg gets rate of fire or damage
@StrataWave Жыл бұрын
I have a few ideas 1. You can make maps (the player) and you have online levels like 1917 trenches. 2. There is a place for units to rest and the longer that the units don’t rest for, the slower the rate of fire or the rate of damage. 3. You have a but more terrain (I just needed one more idea lol) I hope I helped you out
@kuhlerdueb6792 Жыл бұрын
1. I think it would be a nice feature if the base had an artilery gun 2. maybe you could make an option to biuld a machine gun or a mortar 3. it would be cool if you could see how many troops you have
@JohnJohnson-pe8fi Жыл бұрын
Suggestion: In the great war the trenches were almost never fully quiet so add soldier a passive fire ability even if they are out of range but greatly reduce the chance of that actually hitting something
@Dedelblute3 Жыл бұрын
It would be a great counter to snipers, one that is sorely needed.
@aparxa974 Жыл бұрын
I suggest that you should make a limit of how many people can go in a trench
@lennartgamer2339 Жыл бұрын
The endless mode should get harder and harder for each 5 or 10 waves you survived. Like better tactics, more men, different types like shotguns, rifles, flamethrowers and that each type of trooper, including zhe Panzers, gets different types of upgrades, like faster production, more damage and more hp, the range of machine gunner nests behind the trenches aswell as the range of any tanks should be made larger.
@NeonColor42 Жыл бұрын
... The tanks during WWI weren't called Panzers.
@cornemperor1900 Жыл бұрын
For endless mode add Calvery units for the attackers. . Add a flame thrower unit that will rush up to the trenches and try to clear them out .flame thrower has a 20% chance of blowing up after killed .endless mode add barb wire slows engines by30% and hurts them a little bit Maybe add the gun with a helmet on top showing that a unit died like a grave stone
@dressierspoon62plays52 Жыл бұрын
You should add a wider Map view, and multiple choices of different trenches to Branch out to. That way it wouldn't just be one-on-one, but you can try to flank the enemy. Then, you could add a way to whatever trenches you want
@gretasinger8804 Жыл бұрын
After every wave you could unlock things to research in the tech tree, like say after wave five you can unlock mines and have a unit run out and place them, you should also have a unit called a mine sweeper to run out and scan for mines
@mediocrecontent2449 Жыл бұрын
I have a few suggestions: 1. Once you advance to the second trench in endless mode, you can pay to create barbed wire and minefields. Now since this would be OP I know a way you could possibly balance it. Enemy troops have to climb over barbed wire yes, but barbed wire can be destroyed by enemy tanks, as that's what they were originally used for and artillery doesn't destroy barbed wire. For minefields, enemy troops have to crawl through the mine field (they also have a chance to detonate mines which have a blast radius, because, mine), but since they are prone, it is harder to hit the troops. 2. Artillery can create craters which you and the enemy team can use for cover, allowing you to advance farther. 3. The ability to dig more trenches farther ahead, but it requires you to advance a certain number of troops forward and costs money. (I'd say like 10 troops, so if you aren't careful they can be entirely mowed down by enemy gun fire if you don't time it right. (Edit) 4. Tanks cannot be penetrated well with small arms fire, meaning troops either have to toss grenades at it, specific anti tank troop types are made, or you just blast it with artillery. To balance this, tanks are considerably slower (Because you know... tanks.) and can just roll over enemy occupied trenches. And to connect it to one of my previous suggestions, it also destroys barbed wire.
@itspreston2900 Жыл бұрын
Suggestions: 1. Different types of levels (like beach landings, or air drop raids 2. Campaign mode
@christianswanger123 Жыл бұрын
Mortar ranges: have an area in the back dedicated to mortar/artillery units that consistently fire
@vengmedia Жыл бұрын
I would suggest making the cannon tank have a large AOE, and low fire rate, because currently it's just worse than the MG tank. Also, Endless mode enemies should get artillery to prevent the critical mass reached with so many bunched up troops.
@acuddy38 Жыл бұрын
Add dynomite so that you can put it in your own trench and when your trench is taken, you can make it go boom boom but the only downside will be your trench degrading
@Targetpainted20 Жыл бұрын
Day 2 of suggesting a new faction: the Ottoman empire. Instead of tanks and poison gas, they have horses and maybe armored cars which they used a lot. Maybe some new maps could be added, like Galipoli or just some desert maps in general. They could fight against the British or maybe even the Australians. Aesthetically they could have white head wraps or robes.
@RoxitRox Жыл бұрын
I think a cool feature for endless mode would be soldiers digging new smaller trenches, and tunnels between trenches. Also, I think a cool thing to call in would be a zeppelin that shoots at enemies and drops high explosive and gas shells. Also I think tanks should only be able to be taken out by grenades and AT weapons that you could equip soldiers with.
@lavasevilgainz09 Жыл бұрын
The research tree should have one or two like forks so that you can only choose like one or two paths to go on, but you can’t choose everything in every path so you gotta choose a strategy kind of for your upgrades
@ryanbrasfield1588 Жыл бұрын
A flamethrower unit would be cool to add to the game for trench assaults they would move like the tanks not stopping until they take the last trench
@omegablue8727 Жыл бұрын
I think that the artillery leave craters that slow the enemy in endless mode but also make it the same what in the other mode but instead just the enemy it also can effect you so there is a cost for using them. And that tanks leave tank trails for detailing to make the maps more alive also you have a troop limit that increases as you get further in endless mode
@overkill5622 Жыл бұрын
There should be like some sort of choice between long range gun fights or close quarters combat. Like if you know your gonna lose a skirmish Gun fight wise You could blow the British whistle and charge the enemy Kinda like a dice roll
@libertypolden9040 Жыл бұрын
You could like a ‘fake ground piece’ that sends a ambush of like 3 riflemen 1 shot gunner and 1 sub-machine gunner 8:30
@XZelectro Жыл бұрын
Suggestions.1.Add flamethrower units 2.When units are hit they have chance of surviving and being wounded,add medic units that can heal them 3.Make officers having abilitys officers and they cost stars (for example air support or bayonet charge) 4.Morale:If in boat sides morale drops units will get debufs and if it drops to 0% then ai or player lose 5.Multiplayer-Player vs Player 6.Add more factions and every faction has special units 7.Add anti-tank units 8.Use ideas from Warfare 1917 9.Use ideas from Trench Warfare 1917: WW1
@AmusementQuests Жыл бұрын
TANK SUGGESTION: I think you and your team should make it so tanks can be controlled, they could be able to stop in front or behind (whichever) and move whenever you make them move. I also think they should have a slight bit more health but that's all! :D
@MrWitheredAwayfornow Жыл бұрын
Suggestion: You can move specific units to the next trench
@Mainbassf Жыл бұрын
You should limit how many stockmen can be in a trench at once and it also depending with Stickman is in the trench some taking more space than the other. And upgrading the trench allows more stickmen to be there
@lyndalillig4224 Жыл бұрын
I think what would be cool is if you added some sort of special currency system for endless mode, and every five or 10 rounds, you get three special currency that you can use for power ups you can also get them every day you login and power ups are special items in endless mode that are a one time use and you can have multiple at once and one of the special power ups is a plane that that that does a strafing run another good one, would be a supply drop where you get five metals another one will also be a airstrike another one would be a tank drop, which takes it quite a bit of special currency and another ability is where you get. A squad of soldiers, with one officer to submachine gun and one sniper and add difficulty levels for endless mode and give the enemy artillery strikes strikes, strikes, on easy mode will only get five strikes over the course of 75 rounds and it fires two times on medium eight times over the course of 85 rounds and on hard, strike, 10 times over the course of 85 rounds and you can also have a more advanced research tree will you have one section of all the infantry upgrades, and another one with normal power up upgrades and then another with tank upgrades then another for endless mode, ability, upgrades if you could, please add all of this in two or three updates that would be amazing. or if you need longer
@pandaman2781 Жыл бұрын
Idea: You can add barbwire. Idea: you can add land mines. idea: make airstrikes dent the dirt and make a hole. idea: make the rife men stab with bayonets.
@Fourartist62135 Жыл бұрын
It would be cool if there was a spade guy thats could dig 1 trench and you could only have 2 of them
@GL0CKO Жыл бұрын
Another thing if miners dig certain mines under no man’s land where they can blow up enemies with a control
@gardevoir16 Жыл бұрын
You should make so the soldiers can peep but otherwise they would hunched over in the trench which would mean that you wouldn’t see what is happening in front of z you but enemy snipers couldn’t hit your men
@elisedolmans3 ай бұрын
Suggestion maybe add some cover for your troops to hide behind when attacking a trench
@overkill5622 Жыл бұрын
Bunkers like inside the trench you could like have a healing thing you could have to really bunker down units during artillery strikes or enemy attacks
@christianswanger123 Жыл бұрын
Enemy units ai have target priority (target the officers, higher units, etc.). and actually attack with some level of strategy
@juwonkim-ur2gb Жыл бұрын
I would suggest that in endless mode when a stickman stays in a trench for too long they would either die or be an easier target for the enemy. Also, I would suggest adding medical support so that you can heal those stickmen with lower health or those stickmen that has already been shot. I appreciate every pinch of your effort on this game baron, keep up the good work ;D
@digital-warrior9188 Жыл бұрын
suggsestion 😃 : to make no mans land more interesting, some of the guys rushing should trip randomly🙂
@xavierpace2558 Жыл бұрын
Maybe you can add turrets and barbed wire you can like have the player order the place they want the tanks to be and add more defenses that you can research.
@mshadow1953 Жыл бұрын
i think you shold add mud that slows down men or a Juggernaut
@gmanscricket442 Жыл бұрын
U should add the fake trees with snipers in them and a WWII version with air raids
@timcarrilee Жыл бұрын
Maby a perchasable zeppelin for the Germans that is an upgrade to the bace. It just hovers above the field with 2 machine guns and one bomb bay. You could decide whear it flies, and the enemy can shoot it down. Then also mine fields.
@Pianootje Жыл бұрын
I might have an idea for a new unit/ability The jeep (apc) A small truck armored truck that has a machine gun to protect itself Machine gun Will probably be the same as the gun from the machine gun buyable for a trench defense, it will also have 50% or 75% the hp from a tank After it dies it will drop off 2 soldiers 1 shotgunner 1 machine gunner (unit) and one officer The health and stats can be tinkered with it’s just a small idea (this unit can be controlled by clicking on it maybe you can put your own units in it and regain hp in main base and drop units of any time but for this it has limited machine gun ammo?)
@TheEuroMan Жыл бұрын
Idea : every time you clear a wave you get a star 10 stars gets you a flamethrower dude that blows up if it dies
@tomgraefe1788 Жыл бұрын
I think in the research tree you should be able to upgrade the armour and fire rate of tanks and all troops also other country’s as people have said Russia,Soviet Union,France also making the map look better and barbed wire mine fields
@zaxe41 Жыл бұрын
SUGESTION: On endles mode make it so when you upgrade the barracks it spawns men over time.
@icxyvybz409 Жыл бұрын
You should add a flamethrower unit who can take out lots of units at once but has low hit points
@landondoughty3734 Жыл бұрын
If the flamethrower was added it should have to go back to base to reload
@icxyvybz409 Жыл бұрын
@@landondoughty3734 ya
@danielszilagyi9658 Жыл бұрын
I have some ideas: 1) The men in the trenches need supplies to be effective. The further a trenchline is from your base, the harder it is to keep it supplied. This should give both teams a "home advantage" near their bases. Maybe some sort of building between trenches and/or units that carry stuff? 2) You could add some extra terrain elements to the no man's land in front of trenches, like craters or ruins or whatever, that act as a trench-like line, but offer less cover and has no upgrades. A half point to a trench if you like. If the artillery can create such craters, even better. Just imagine the player preparing for an attack by making some new cover in front of the enemy trenchline. 3) Fog of war, that hides the far away trenches, but if you buy a scout plane, it flies over the entire battlefield, and you can see what the enemy is doing. If the don't shoot it down first of course.
@RandomAussie-dx9fj Жыл бұрын
Maybe you could make it so that sometimes enemy soldiers could surrender? Also, the British made a bicycle with a machine gun on it, that would just be hilarious to see.
@jaydenriemer3970 Жыл бұрын
Maybe add faction specific units like Canadian shock troops or German sturmtruppen (stormtroopers)
@HaloInfinity Жыл бұрын
It seems really easy to win, so if you implement the crater idea, I would recommend letting enemies take cover in the craters to either wait for more units, or fire from the cover of the trench.
@mcdost78 Жыл бұрын
There are a lot of ideas out there, but none like this. To fill up the map a bit, you could have some bodies from each wave that stay. For example: you rush 1 wave forward and it gets defeated which means that a 5th of the waves bodies stay. Another idea is to add mele possibly. So you could rush the enemy and instead of shooting at them all of the time, you could mele them and the strongest, most manned line would win. Sorry for the long ideas
@acuddy38 Жыл бұрын
Suggestions: Add sappers that create holes and place landmines and barbed wires Add Armour to soldiers when upgraded in the Research tree If you are giving different abilities to each country then have Russia not be affected by cold weather and give them a flag carrier soldier which gives them more speed and health but takes 5% health
@snowbunny3668 Жыл бұрын
I say add Machine gunners to max upgrade of trench and add rocks for charging men
@sword_god8438 Жыл бұрын
Suggestions: -Allow players (and the enemy) to buy barbed wiring for their trenches, making it impossible for the enemy to get into the trench. Though on a drawback you can't go over the top. -add a barbed wire cutter unit that will charge Infront of the infantry and drop down near the wiring and will start dealing damage to it (dropping down makes them harder to hit) -When barbed wire reaches 0 HP, it will instantly fall apart and cannot be deployed when the enemy is attacking. -research can increase barbed wire health and can also increase the width of the barb wire. -You can deploy your own barb wire cutter units to destroy your own barb wire if you want to try an offensive
@overkill5622 Жыл бұрын
There should be mini machine gunners in the trench not a main machine small mg-42’s at either side of the trench the more the machine guns the more protective you are over the machine gun
@thinkingmonger830 Жыл бұрын
i have some ideas first of all there should be more than one enemy base like multiple teams or just many bases of 1 team new unit idea radio operator he will tell you before hand that a motor strike gas or enemy tank is coming in before hand like when your enemy has equipped it it and is selecting its location i also have an idea of making platoons like these will be random units group that you can buy once in a while
@florida_3479 Жыл бұрын
Idea: when the base reaches a certain level, it can give troops grenades, gasmasks so your are less reliant on officers to protect from gas, healing items to help in the trenches and maybe even radios to make artillery more accurate?
@SargentSetter Жыл бұрын
Here is a suggestion You could have it so that you are able to move particular units or soldiers rather than everyone in the trench
@SargentSetter Жыл бұрын
This could be for every mode rather than endless mode only
@tomottodockter2072 Жыл бұрын
1. As you said, add more tanks and variety to them maybe have it, that you can unlock some new tanks as you do the levels, or maybe even add a campaign that you could do for them. If you do decide to make a campaign I suggest giving other rewards as well. 2. I would love to see more upgrades for the base and the trenches, like you said a minefield would be something that you could add as an upgrade you do after upgrading the base to max level. maybe even make the minefield dangerous to cross for your team, not as dangerous as it is for the enemy but have the land mines stay, and have your troops mostly move around them but some of them are set off causing that soldier to die along with some soldiers that are to close to the mine. 3. along with the mine field you could add a minesweeper that can defuse the mines. 4. As mentioned before you could add a campaign(just discovered that somebody else also had this idea and commented on it, not copying his idea though), this campaign could work by either unlocking levels one after another after you complete the level before that(pretty simple and not to different from the already existing single battle), or you could have it that you start off with little resources and have to think of tactics to do to take over the trenches and with this you get some rewards unique to that trench which could either be technology currency medals or soldiers(whatever really) with these new resources you then have to take on a new trench which will be more difficult. the tech you unlock from these campaigns could then be used for the other game modes. 5. (sorry for these reviews not being in order) the tech you unlock for example tanks can't all be used every single battle. for example, you have 10 tanks you could use but you can only put five of them into the battle. 6. finally you could also have one upgrade on the trench that you can add a deeper trench or(I saw this on another comment) have the trenches actually be dangerous for the people living inside of them depending on how much they are upgraded(this would be different from the sandbags and those upgrades).for example, you could have one level be the soldiers are standing in dirty water ankle deep, and then the highest level would be that there is a wooden platform that the soldiers can stand on which would be above the water.
@michaelsingh3055 Жыл бұрын
Also it would be really cool if there was a creative mode
@marthat1390 Жыл бұрын
i love the game
@yeoldebookshoppe4345 Жыл бұрын
1) Mortar unit? 2) Defensive gun emplacements (like 40mm cannons mounted on the trench for a new type of passive trench defense) 3) Anti tank troops (anti material rifle or bazooka/panzerfaust) 4) grenadier? 5) scout units that work like officers but only increase range of troops 6) ability to have more control over vehicles 7) anti infantry trucks (like mg jeeps and APC’s that passively produce troops extremely slowly for extended raids)
@lavasevilgainz09 Жыл бұрын
Land mines would be cool and you could have it where when you want to place mines then it would have a dude manually go out there and place them mines
@yeetmstr3936 Жыл бұрын
A cool idea I had, a multiplayer campaign similar to btd contested territory. Two teams push forward into the opponents area by capturing trenches, and whenever a trench is taken, it pushes the progress bar closer to the capital. First team to the others win
@acuddy38 Жыл бұрын
Have soldier be able to dive when getting shot to have 50% chance at dodging bullets coming at then when upgraded from research tree
@colegunnar1271 Жыл бұрын
You could add defenses on the outside of the trenches or in no man’s land like barbed wire mines etc. You could also add a feature where you can select troops to go into the trench ahead instead of all the troops going. Or add a feature where you can stop troops or tanks at different spots. You could also add in air strikes or bombing runs as specialties. It would be cool to see some other factions like grenadiers or heavy troops with bazookas.
@OSKY3033 Жыл бұрын
For endless mode to make it more fun. 1- Have a special troop so you can build more trenches. 2- Manage what troops can be in each trench 3- Sniper towers or something to make spider reach farther 4- Limit of troops per trench so you have to have a strategy for each trench 5- Make the enemy tank go behind the foot soldiers
@Zombie_Sire Жыл бұрын
Suggestions: Static defenses: barbed wire that causes slowness or very minor damage, No Mans Land: should have craters that makes moving through slower for troops/tanks but it does provide small protection. also it should look like mud not sand lol I think Airplanes should be part of the game too. they can do strafing runs or bombing runs like horizontally along the map. it would also give you another reason to add mortars and AA-Guns!
@olavisavela2218 Жыл бұрын
my ideas are as the following 1. every trench you get in skirmish is more stars you get leading to a (if not correctly defended) snowball. 2. a tech tree idea of the snipers do not cost medals BUT cost the current conversion rate -10. 3. upgrade to trenches. entrenched tanks these would cost 250 and be effective at deterring tanks. a little more range than a common rifleman.
@Lazerlord5275 Жыл бұрын
You could have a mortar on the side of the HQ (like the machine gun nest) which is upgradable. I would recommend upgrades to due with firing speed (in the form of more mortars or mortar men) or accuracy or splash damage radius.
@rilleyvanderzwaag3568 Жыл бұрын
Here's 2 suggestions: 1. Add a sniper's nest in ww1 style whenever a sniper stands in No Man's Land out of reach from the enemy trench. This adds more detail and decor. A sniper's nest was often a dead horse hollowed out from the inside where the sniper could rest and/or hunt until he was either found by the infantry or killed by artillery. 2. Add cavalry units. Infantry units with swords or pistols riding on horses. Since they're on horses they cannot stay inside the trenches and could rush straight forward to the enemy trench. Because of its speed it could be fun to make them more harder to hit, as well as have the option to slay soldiers in their faces with a sword. Obviously, I think it would be fair if you have to unlock this unit with at least 2 soldiers because of its speed.
@alpha_commander66932 ай бұрын
Please update the game to allow specific/ Individual/class troop movement and give shotgunners and engineer ability, Just like Trenches 2 on the iPhone
@Weird_kid09 Жыл бұрын
Such a beautiful game, I'm do happy you decided to become a developer
@jacksonskousen7045 Жыл бұрын
You should add cavalry or some kind of horse unit. Horses were very heavily used in WW1. A biplane strafing run could be cool too! Maybe a blimp, but those weren't quite as common. Random dead trees and puddles/muddy craters on the battlefield could make it look a bit more visually interesting. Oh! and you could add engineers that can repair the vehicles and trenches. Maybe they could also build other fortification too.
@noahostwald8228 Жыл бұрын
Maybe in endless mode you should have a certain amount of money after each wave gained, then later waves you can increase the amount or based on how many units are killed. Certain units have more money associated with them perhaps. Also include a more permanent upgrade like a sniper Tower included in a trench or something like that so it's snipers can snipe longer down the field and would be more effective. Including a temporary barbed wire to slow enemy units down could also be an interesting addition
@ThatOneHellmetVro Жыл бұрын
I have a great suggestion Instead of upgrading the base, when clicked there is focus trees you can choose and you can choose one, lets say one is for making rifleman faster to make and deal more damage, and other could be like defense focus where the base gets more HP and machine Guns get more damage or firerate
@adryanclay Жыл бұрын
I got multiple ideas: 1°) What about having bunkers, where instead of a machine gunner be on the trenches, we could place a bunker anywhere and have it resist artillery and tank shells. Also, make it so that the machine gunner be immune to infantry or machine gun tank fire, but, the machine gunner could be killed by snipers. 2°) Also, somehow make some infantry units throw grenades, like the riflemen, shotgunner etc. 3°) And add and assault unit, where they instead of a slow machine gun unit, thy use an more faster submachine gun, like the Mp18 and also make it throw grenades aswell. Thats all.