Basic Inventory System [Part 1] - Godot 4.x

  Рет қаралды 1,383

Bonkahe

Bonkahe

Күн бұрын

Beginning down the road of making a basic inventory system, today we're just implementing some basic interaction, but we're just getting started.
Github Repo: github.com/Bonkahe/Basic-Inve...
~TimeStamps~
00:00 - Intro
00:46 - Scene Setup
02:33 - Interactable Item Script
03:17 - Item Data Resource Script
03:51 - Player Interaction Handler Script
09:04 - Implementation
11:04 - Testing
11:39 - Thanks for Watching!

Пікірлер: 14
@nue_hazel
@nue_hazel 17 күн бұрын
the fact that you provide both GDscript and C# version, thanks for the effort !
@SynfulWuulf
@SynfulWuulf 12 күн бұрын
it is fantastic since I believe a lot of people are migrating to Godot, but at the same time makes the videos hard to follow at least for me with 2 different scripting languages needing to be addressed at the same time, makes it really hard to absorb the broad range of information. If this is really targeted towards developers at this point rather than people getting INTO game dev, it should probably just give us the run down of how to create said system without getting into the nitty gritty per line
@pvpworld
@pvpworld 17 күн бұрын
the thing i hate about all these inventory tutorials is how theyre all single slot inventory items and not more like diablo 2 or tarkov type inventory
@Bonkahe
@Bonkahe 17 күн бұрын
Lol I totally agree, but I'm also understanding of the dilemma, do you on one hand make an inventory system that is more complex and allows for more interesting gameplay and risk the majority of people not actually use the thing, or do you go the list route and make it simpler, allowing the majority of projects to at least make use of the underlaying code, but it's pretty boring for the more experienced devs. I think what I'll do is, since the underlaying system is very similar, go ahead and make the list kind as the basic inventory system, and then make a couple of episodes following that with implementing a grid based system, it's actually not too complicated, so maybe I could get it in just one episode...
@Andserk
@Andserk 17 күн бұрын
​@@BonkaheMan I would love to see a grid tutorial, your tutorials are always top quality. Keep up the good work 💪
@pvpworld
@pvpworld 17 күн бұрын
@@Bonkahe that would be awesome.. ill definitely sub so i dont miss out
@pvpworld
@pvpworld 16 күн бұрын
@@Bonkahe would also be cool if you went over implementing rotating items in the inventory as well, like tarkov and DayZ
@SynfulWuulf
@SynfulWuulf 12 күн бұрын
I know you're busy and already have videos planned and stuff, but I'd LOVE to see how to create something similar to a randomized planet. A reference to look at would be similar to the planets in No Man's Sky.
@Bonkahe
@Bonkahe 10 күн бұрын
This is something I've wanted to do for a long time, but to be honest, I have so much other stuff going on it's going to be pretty hard to get to it any time soon xP But I will put it on my backlog and we'll see~
@ilhanilhanDev
@ilhanilhanDev 17 күн бұрын
"Oh, here we go again." Again need watch about inventory system after Unity :)
@Bonkahe
@Bonkahe 17 күн бұрын
Lol, they sprout like weeds around here. But I was asked several times a while back to do it so here I go making inventories again xD That being said, for the most part, if your willing to dip your toes in c#, the implementations in unity are pretty similar, UI aside.
@ilhanilhanDev
@ilhanilhanDev 17 күн бұрын
i know how make inventory system, one on Unity guys explain me on example supermarkets boxes-cases with items. Now i can do this. But me need understand ui Godot. I think Ui Unity and Godot4 little differ. I don't know becouse i not long worked hard with this side stuff, becouse of this not intereseted me before ;)
@belgbeladel
@belgbeladel 17 күн бұрын
Excellent exactly what i needed
@jasonwilliams8730
@jasonwilliams8730 16 күн бұрын
👍
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