You may ask: what game engine should you choose? I break it step by step down here: kzbin.info/www/bejne/l37Kc2NnbdRqZ7c Sign up to Milanote for free with no time-limit: milanote.com/samyam
@Ranger87445 ай бұрын
Whoa! How come this pinned comment says "5days ago"? This video was posted a few hrs ago🤯
@samyam5 ай бұрын
@@Ranger8744 I have the video prepared in advance :P
@Ranger87444 ай бұрын
@@samyam I don't believe u😧! It's a glitch in the Matrix😨... You're one of them😱😱😱!!!!
@wheatwhole_4 ай бұрын
is this like free milanote premium?
@samyam4 ай бұрын
@@wheatwhole_ It lets you use Milanote for free up to an X number of notes. Pretty generous free tier with no subscription needed!
@Jonah-314 ай бұрын
"The biggest risks you can take in your life is not taking any risks at all" is SUCH a good quote!! Great video :D
@chrisp74144 ай бұрын
pretty much
@Biru_to3 ай бұрын
It's a terrible quote, because it's simply false. Taking risks, inherently, is risky. "The best way to stay dry is splash yourself with water".
@Jazengamic2 ай бұрын
@@Biru_to ? the whole point is we cannot avoid risk even if we didnt take it so why don't just take some of that you can calculate with.
@Biru_to2 ай бұрын
@@Jazengamic I absolutely agree that taking calculated risks is smart, and people should engage in that. But that's not what the quote means and implies. It implies that being risk-adverse is risky. And that's simply false.
@Jazengamic2 ай бұрын
@@Biru_to that's just your perspective on the quotes, I clarify to you that it also can be calculated risk because its still in the context of taking any risk. Avoid any kind of risk is the one that you will never thrive and also it doesnt matter you avoid it or not - the risk is still there. Its how you look at it.Nope its not risk adverse but avoid any kind of risk you will stay in comfort zone and never improve.
@Thrillidas4 ай бұрын
Great video. What I learnt ultimately, a game development project (video game, boardgame, based on paper) start with pen and paper. These steps bellow are for create a basic prototype and maybe a pre-alpha. Step 1 : Define the game and scope and goals 1. Simple game description 2. Game experience goals 3. Inspiration (Research) 4. Pillars (Main mechanics and theme in a high level description) 5. Set a milestone, for example develop a prototype (A short gantt chart is great) Step 2 : Design a very simple level on paper 2.1 Goals level (What is the purpose of the level) 2.2 Theme: About what is going to be your level 2.3 Elements (Like enemies, items, mechanics) 2.4 Sequence (Step by step what is going on in the level) 2.5 Layout (An ugly map of your level) Step 3: Prototype that easy level with low level assets (Basic shapes is enough). 3.1 Greyboxing (Basic layout of your level with grey and basic shapes) 3.2 Create all the elements you'll need in your level and import them into your game engine (More basic shapes or simple assets) 3.3 Program the basic behavior of your scene Step 4: Test it, fix the bugs and analyse it (Does it work as design ? It was fun? Did you acomplish your first goals? How to improve it) Step 5: Iterate the process from step one, with new information, new goals, new activities, new elements with the objective of improving the game, many times as needed. All the other element like music composition, artistic style, special effects, comes much later, once your game has a strong foundation. Good luck guys, It is a long journey.
@rooodis4562 ай бұрын
This is so good I am gonna copy it down into my notes app rn 😭
@Thrillidas2 ай бұрын
@@rooodis456 Thanks for your words ! Happy coding !
@dorjedriftwood2731Ай бұрын
Yeah she didn’t need to make such a long video for that amount of info. This video was so extremely padded it made me want to press stop every sentence.
@neenaw5 ай бұрын
me with experience: **writes notes**
@average-arch-enjoyer5 ай бұрын
Fr
@dertobbe11764 ай бұрын
😂
3 ай бұрын
Literally me doing a web dev boot camp from the beginning rn even though I know most of it but feel like I'm unemployable in a way that would make a big financial difference for me
@Nudtanun3 ай бұрын
damn unreal devloper I worship
@urikora3 ай бұрын
Frfr
@HPwnsАй бұрын
"It's not the mountain that we conquer, but ourselves" - you're the realest G, great video and you got yourself a fan for your game
@samyamАй бұрын
Thank you 😄
@HomeGameCoder4 ай бұрын
Yep... that first step! My students are like: I want to make an open world, point and click, turned base battle with bosses and puzzles in one semester! Also my students: how do I download Godot? I already know html.... Great video to clear those minds! This goes to my class plan... Thank you
@MrSalmonMC3 ай бұрын
Heyo! I'm going into game developing class when I start school again! Wondering what engines most schools use, I already use ue5 and have made a few prototypes, my dream game is a relaxing indie, medival-ish game about fishing and taking photos of different exotic animals! Also having an emotional storyline with npcs and everything. Just wondering if I could do that within around 12-14 years, using a pretty beefy computer :D
@eliottsmallwood21403 ай бұрын
@@MrSalmonMC Expect your teacher to know next to nothing. You will have to learn most things by yourself probably. maybe not though. Engine will likely be Unity or Godot, highly doubt that they'd start with ue5
@i7zan3 ай бұрын
G OMEGALUL D OMEGALUL T
@Alpha_TheBreadlord3 ай бұрын
2:32 man, you really just googled blue screen of death and opened it in your browser without even making it full screen ...... love it XD
@samyam3 ай бұрын
:P
@josueferreira21763 ай бұрын
I really enjoy with this cuts xD
@Alpha_TheBreadlord3 ай бұрын
@@josueferreira2176 agreed
@Teebyzmal3 ай бұрын
I can confirm Game Jams do really help. I just did one and it took me from barely making a prototype of an idea, to having a finished mk1 prototype of a game I now want to continue making. It's inspiring motivation really.
@Lone-Traveller642 ай бұрын
1:33 There is a quote I like from Kanye from an interview when someone doubted he'd make it into the NBA if he quit music, "If you're told you can't do anything you won't do anything. I was taught I can do anything." I think about it often in combination with a "Why not me?" mentality, and I think it helps me a lot when facing new challenges and dealing with imposter syndrome.
@bomb_jaguar4 ай бұрын
I'm doing a multiplayer game, almost 2 years of godot experience and gamedev in general. Publishing my first game soon, its mostly how much you want it to happen, not because of money or success/fame, if its a passion project you'll get it done and it'll be worth it, you just have to keep in mind that improovement is always possible, you don't have to keep a under-developed game this way forever and become sad about it.
@palpatine61973 ай бұрын
What game is it?
@georgeml-o_o4 ай бұрын
I never watched an interview of an admirable game dev that says that he made a game choice because of how well it would perform in the market. The best indie games are original, usually well polished and fun to play. If you aim only for the success, you'll only reach the base of the mountain(that's full of garbage). The greatness of indie games is that the devs put something that only them could do. Enjoy the ride, the end of road is an illusion.
@PyranoStudios4 ай бұрын
good advice
@nardalis4832Ай бұрын
yeah I dont care so much about whats trendy or a winning concept of genre lol with how long time games take to develop, that market choice might be in the bottom when you start releasing it. I just wanna do creatively fun games that have one or more unique niches to them, its what its all about usually. To create something that no one else tried yet xD
@indy2l4 ай бұрын
When you start learning music yourself, the best thing to do (at least what I'm doing) is to search for tutorials and learn new songs to play. You'll learn to improvise as you're learning new songs and chords in them. And I believe it's the same thing with Game Development.
@xxispade4 ай бұрын
Real talk. That first part of the video about pushing forward was so inspiring. I've been working on my first game for almost 3 years now, and you have reassured me that it will get done. Will finish the rest of the video now. Thanks!
@theInfra-Recon5 ай бұрын
Awesome video, this is a good refresher tbh. I studied BsCs Game Development for 4 years, and the greatest lesson I've learned is to not give up. You will doubt, and you will get tired, but whatever happens, you will grow and be stronger than you were before. What am I making? An RPG and a Racing game...oh boy😰
@samyam4 ай бұрын
haha good luck!
@unwithering53134 ай бұрын
Don't forget the possibility of health issues sneaking up, it can be a big momentum breaker.
@theInfra-Recon4 ай бұрын
@@unwithering5313 I've been there... It's not fun at all.
@samyam4 ай бұрын
@@unwithering5313 Yes always take care of health first!
@Vanduo6102 ай бұрын
I am creating a fantasy RPG with an open world in Unity. 😅
@orang3752 ай бұрын
I've just started on the game making journey and I can say for certain that my biggest fear right now is giving up.
@samyam2 ай бұрын
you can do it! :)
@matthahne21 күн бұрын
The great thing is that if one day you think that you've given up, all you need to do is try one more time and suddenly you never gave up at all, you just took a break, or decided to pivot to try a different approach. "Giving up" is kinda a mirage, it certainly LOOKS very real, but if you challenge it even a little bit it just dissolves into nothing. Keep at it, you always have permission to try again. There's no time limit, no failure. Only learning. Good luck!
@DreamTitanGames5 ай бұрын
I watched this for entertainment I suppose as I'm pretty well versed in game development, but I wish I watched this as a beginner because it is so dang comprehensive! This is a 10/10 video and I wish you developers good luck, listen to the advice in this video, can't wait to see your games :)
@samyam5 ай бұрын
Thank you so much :)!
@bar123k53 ай бұрын
First time here just wanted to say that i love the editing and the way you explain things!! Most game devs are boring af or cring af (when trying to keep you engaged) but you talk straight to the point and i absoloutly love it. Subscribed
@samyam3 ай бұрын
Thank you so much :)
@CibuYT5 ай бұрын
this came in a perfect moment for me. I'm currently trying to make a game and got burned out while making art for it, and I got mad at myself for taking a 1 week break. I now understand it's normal and healthy to do so, and now I'll get back to it with brand new advice !
@samyam4 ай бұрын
Well deserved break!
@Visnii4 ай бұрын
Firstly, avoid social medias, I'm halfway done of releasing my first steam game, it's not good, and I know it, it does not compare.... with guys that had years of professional experience and had gone solo. My game is mine, a creation of love and that's all that matter, it may not sell, I may not recover expenses, but it's my child
@triskaideka133 ай бұрын
What game?
@lnx6483 ай бұрын
Even is its not perfect games at are over at some point. Once the player is done playing the large games, he maye give a shot yo yours and enjoy it as well.
@nemonomen33403 ай бұрын
This is great advice if you’re not interested in learning and growing. Less so, if you are. I know that sounds a bit snarky, but actually I think it’s totally fine to not care about what others think of your game at all. But if you _do_ care at all, then you _obviously_ have to be able to actually take others’ criticisms so you can turn them into positive changes. (That being said, the customer _isn’t_ alway right and they don’t always know what it is they really want)
@ckmstudios4 ай бұрын
Wonderful video -- I'd love to reference it in the future. It would be helpful to have a descriptive chapter names. Thanks again for making great content!
@samyam4 ай бұрын
Added them!
@r1ce0919Ай бұрын
1 year and 2 months now in my game development journey. Game development poses many challenges along the way, luckily I like being challenged and loves learning stuff.
@m.l40802 ай бұрын
i appreciate this so much! i work as a Atlassian admin for my job and decided to use Jira to carve out a plan, but I was still "stuck" on what comes next within the plan. this was extremely helpful!
@akj33444 ай бұрын
This is really helpful. Thanks for making this video. I have wishlisted your game as well. Also good choice of sponsor.
@samyam4 ай бұрын
Thank you :)!
@AllOfTheAbove7775 ай бұрын
My experience of how to make a game. Step 1 download the game Star for you want. Step 2 think of an idea for your game. Step 3 watch tutorials by from call content creators like Samyam. Step 4 do not code multiplayer at 2:00 a.m. in the morning you will most likely quit if you do that. Step 5 publish your game. Step 6 SLEEP! These are all the steps I did when I started game development back in 2019/ 2020.😅 wouldn't recommend doing step 4 late at night though.
@bushyyido1635 ай бұрын
What do you mean not to code multiplayer at 2 am? Do you mean not to write code that is related to the multiplayer aspect of your game (if you have one) or you mean coding in general shouldn't be done at 2am, because it's too late??
@Brainyplanet5 ай бұрын
@@bushyyido163That's sarcasm i believe
@AllOfTheAbove7775 ай бұрын
@bushyyido163 I mean not to do coding like that at 2:00 a.m. and plus when I did that I only had 3 months of coding experience. 😅
@zuprazazel43802 ай бұрын
This is a good video let me just add that some of this youtuber developers already have a lot of technologies and plugins bought that facilitate development. Many successful game devs bought game mechanics template
@Cyancloud133 ай бұрын
Code Programming: Hard Blueprint Programming: Hard Block Programming: Ez Castle Programming: Ez
@SLAQGames5 ай бұрын
Great video. I really appreciate that you cover the steps needed in a comprehensive and realistic way while still being encouraging and presenting the process as achievable, which it is. I especially like that you don't downplay the importance of learning to program, and that you mentioned optimization and getting early feedback. Starting small is also good advice - if you're a new developer on your own, you'll learn far more by working on a small game, or even just a single system or feature, than by starting a years-long project where it will be much harder to learn and change methods as you go Keep up the great content!
@samyam5 ай бұрын
Thank you so much for the nice comment! :)
@josueferreira21763 ай бұрын
You did another great job. Maybe this should be the first video new game developers should watch when they decide to create a game.
@samyam3 ай бұрын
Thank you!
@PotatoFam2321 күн бұрын
i truly appreciate at how comprehensive the video is and i'm on milanote now; it is making my development journey so much easier. My brain constantly makes this journey overwhelming and your video and advice has helped me greatly thank you.
@samyam21 күн бұрын
great to hear! :)
@CommanderCatz4 ай бұрын
Video ideas for you "I made a game in scratch" "I made a game in 1 hour, 10 hours, 1 day, and 1 week" "I made the same game in 5 engines 'I made the same game in different languages" 'I made a game only using 1 sprite"
@samyam4 ай бұрын
nice ideas thank you!
@CommanderCatz4 ай бұрын
@@samyam your welcome
@wardeng9Ай бұрын
(GODOTLOGO.svg flashbacks)
@unknowngamer87364 ай бұрын
As a guy who starting out in game development I'll keep this in mind. Thanks.
@themealena8172 ай бұрын
Damn, I'm writting my game in C and developping my own engine just for the fun of it. I didn't even think of getting any penny from it, I might just throw it to the world if it is ever finished some day.
@lachlan_bear22432 ай бұрын
I think one of the key things to remember for beginners is that your work is gonna be crap, it’s gonna be buggy…but that’s ok you are learning would you compare a grad student who wants to be a doctor to a person who’s been a brain surgeon for 10 years? No absolutely not because one is a master and one’s a student, you are the student so don’t compare yourself otherwise you’ll drag yourself down, your a noob and your allowed to be. So let’s make our crappy awesome work together and be proud of it
@QuestUpGameКүн бұрын
Thanks for all of your content that is so real and accurately describes all that goes into Game Dev. It really helped me along my mobile game dev journey that I finally launched earlier this year with my sons. Game Dev is a ton of work but feels good when you cross the finish line regardless of how you made it across 🤓💯. Keep posting and inspiring!
@samyamКүн бұрын
Thank you and good luck to you!!
@gakuyax3 ай бұрын
Dont make a game because you wanna make money.
@sporthighlights-sh3ex3 ай бұрын
If you're making games full time, then making money out of it should be one of the priorities. You need to be paid for the work and time spent to make it.
@RaghunathTambde3 ай бұрын
Agree, but I think what @gakuyax is trying to convey is that if you start your career in game development it must be because you love making games, entering the game making industry for only money cannot take you to great heights. Correct me if my conveying is wrong
@user-y1j3 ай бұрын
@@RaghunathTambdeor you can start your career with the goal of it being, yknow, a career 😂
@SuperDestroyerFox2 ай бұрын
@@sporthighlights-sh3exI think what they’re saying is that your passion and what drives you forward shouldn’t be money, an artist doesn’t get passion from selling their pieces. Famous artists became that way because they were just doing it for fun and then started selling, they didn’t start for money.
@peacemaster81172 ай бұрын
@@SuperDestroyerFox Nah that's nonsense, lots of artists get into the game for the money. If you want to be successful in the business then you have to take it seriously. The people who got into it "for fun" are the ones you've never heard of. Besides, games aren't directly analogous to art.
@JolanXBL4 ай бұрын
I challenge you to watch the game tutorial video of Jonas Tyroller and NOT have a game after 30 minutes. The very first one, he shows how to make a marble move, with reset and goal triggers. That's the beginning of every Marble Madness type game right there.
@richardbloemenkamp85324 ай бұрын
It is not difficult to make a game. It is difficult to make a game that is good enough such that people that you do not know will buy it. I made many games but never sold one. Okay I never tried to sell any game, which doesn't help.
@TheLunarDawn28 күн бұрын
Samyam: Hopefully when you launch you’ll get so many sales to treat yourself to a nice dinner or vacation! Gamebreaking-bug-on-launch: Think fast, chucklenuts!
@_sleepyFox-oh6ob2 ай бұрын
Game dev is a skill just like anything else. Learn and know the process, learn and know the tools, conceptualize, prototype, test, practice, improve to a high level of comfort and familiarity, then experiment with the process and tools to find tricks and workflows that work for you, blend and refine all that skill and knowledge into a fabric of your own unique flavor, then wrap all that up in a pretty pretty package that is your game. Not easy, but rewarding. You can learn anything, but tailor that learning to how you learn best. Knowing HOW you learn best is the most critical part of actually learning, otherwise you'll throw thousands of hours away as wasted effort.
@mancheckitout2 күн бұрын
Thank you! I’m going to watch this every time I get discouraged.
@samyamКүн бұрын
Good luck!
@Cyancloud133 ай бұрын
One of the best methods is too start using easy engines as pratice, like scratch, castle and maybe Roblox
@b_kamel974 ай бұрын
Thank you for showing the true backstage of developing a game.
@DisCc4 ай бұрын
AMAZING Video!! Thanks Samyam :)
@isaiahkirk41532 ай бұрын
You slapped some sense into me. I'm a computer engineering undergrad and I've been coding for, like, ever AND I am an avid gamer! Cuphead, Undertale, so many games made in this language. I'm done giving up on myself. I'll shout it to myself, "FOLLOW YOUR DREAMS!" Make the best game you can, but start small, then build, and build, and keep moving forward! (checkpoint! 😆 )
@samyam2 ай бұрын
Yes you can do it!! Good luck 😄
@JetBlackXtreme3 ай бұрын
So glad I came across this, as I'm gearing up to pursue game development
@samyam3 ай бұрын
Good luck!
@edfloreshzАй бұрын
This is a great video, perfectly explained and organized, really eased my mind as I go into game dev, thanks!
@WhyKev4 ай бұрын
Great video to get a lot more understanding about all steps for new developers! Good job Sam!
@kyledore75744 ай бұрын
I’m making an open world multiplayer rpg for my first game. I’m insane. I spend 8 hours a day after work doing it. 12 hours on weekends. I’ve been doing this for over 2 months. I’m not stopping. Coffee? Sleep? What’s that?
@kyledore75744 ай бұрын
@@Mike-wu7ie When they are right they give you disdain, when they are wrong they give you excuses. No one will ever say anything to you that doesn’t reflect how they feel about themselves in a moment. I am a developer who really sucks at art. I couldn’t even draw a good stick figure. After months of work, I can now produce incredibly beautiful stylized 3D assets for my own game. No amount of negativity can take away my accomplishments. It is a flex because I am the only person I need to impress. So carry on speaking facts, I look forward to your purchase of my awesome game :)
@kyledore75744 ай бұрын
@@Mike-wu7ie it’s not an MMO lol, that would be too much. It’s an open world cooperative RPG. And not all years are created equally, I’ve been continuously working at it for 5-8 hours daily for months. Time should be count based on direct time worked, and modified by intensity and consistency of time worked. I wouldn’t suggest people learn how I did, as I sacrificed my mental health to accomplish my goal of making stylized assets. But that doesn’t mean it’s impossible, just unlikely for most sane individuals.
@MigWith4 ай бұрын
@@kyledore7574 dude, that's so fucking cool! its a goddamn flex, you are incredibly dedicated and disciplined to your craft. sorry for the other guy's negativity, some people just think about the money and not about the art, and love putting people down. Im starting as a game developer and my first game is also going to be insane, its a concept I've been working for a year now(and improving my art along the way) because I really want to put something unique out there, something new that I want to exist. and I don't really care how the public will react to it, the game is for me, for my desire to create. I don't have your immense discipline, so I've been working on it slowly and taking my time to flourish ideas, I'm starting coding just as of now(trying to learn c#) so I can put these mechanics and concepts to work.
@MigWith4 ай бұрын
@@kyledore7574 excatly, some artists say they have been "drawing for a year" when they've drawn maybe once a week for the entire year, others say they've been drawing for a year, and have been drawing for 8 hours everyday in the most efficient way they could. The arrow of time never stops, you can be either doing stuff all day, or not doing at all, a year will still pass.
@IberianInteractive4 ай бұрын
You wont finish it lol
@hylianfelldragon13083 ай бұрын
I recall back in 2018-ish, I made a basic as sh*t birds eye view score based on-rail shooter with Unity and C# where my ultimate goal was really just to make a functioning playable game. That took me a week to get done! (okay technically it was 5 days but the last day was an all-nighter so take it or leave it) And trying to figure out much of anything was quite stressful. However, I don't regret going through that because it did put some perspective on how daunting making a large scale open would action RPG truly is and a lot of those games have big teams working on them and it usually takes multiple years to get them out. A single dev making a game of that scale in a single day isn't possible. Not by a long shot!
@iiropeltonen4 ай бұрын
I truly hate The "How I X with no experience" titeling. No-one has experience when they start and even in these most often people are software engineers or know another engine but have "no experience" in another.
@dreamisover98132 ай бұрын
Great video! I can really recommend Jonas' referenced video about finding a game idea to work on as well. For contracts, always good to set them up to have something of legal weight. There is only one issue that the contract is only as good as someone's capability to enforce it and that can get tricky or costly, depending on circumstances. Game Jams haven't really worked that well for me for learning new things (over focused time investment on your on into a topic). A reason is that the time constraint is often so tight that I just focus on getting things done quickly rather than actively learning something, but they have definitely helped for finding motivation or some external accountability (especially when you have team mates) to finish something or to get back into game dev after a break.
@ExploreImagineDefineCreate4 ай бұрын
15:45 Patch Quest! Love that game tons. The dev has great devlogs for anyone starting game development or kf you just like watching good devlogs and well made content.
@shenlong38794 ай бұрын
Once you reach the top of the mountain you're not done by a long shot.
@samyam4 ай бұрын
then you climb the next mountain :P
@nuclearthrone24972 күн бұрын
A third method to learn an engine might be modding existing games, of course the game has to allow it, but it is way easier than to start from scratch if you want to see things in action
@nrwl233 ай бұрын
Some of this is good advice. Some of it depends. Game jams are great but only at the right time for you. They can create more stress for you and cast doubt on your skills before you are ready for everyone to see how not good you are. Making a list of your game mechanics often doesn't work, you discover them largely as you make your way through development, and therefore is a waste of time. Even if you know everything you want, that WILL change. You don't know what you don't know in the beginning. I love milanote too, but it is only the right option for some people. The main idea is that you need to do what is best FOR YOU in all areas (which sam said). You may not know what is best for you in note-taking or constructing plans/information yet until you try it for a while. You are unique and some strats will not work no matter what FOR YOU. When picking an engine, you do not know which one is best for you or your game. You are blindly guessing, wildly, but that's okay. Just pick the one you most like the style/flow of. I know, not super definitive but it is best way not to waste time. Ask me how I know... The best advice is JUST START. Take a step. The mountain will continue to pass below you and you'll find everything you need if you walk. Otherwise you'll never learn. Give yourself the chance to learn and progress. Everything else is secondary.
@DebryanWard27 күн бұрын
Wow. A paid ad I actually want. That's never happened. Happily clicked your link. I need a program like milinote
@nathanmiguel765 ай бұрын
80% of optimization in the unit is done just by using URP
@samyam5 ай бұрын
URP does have batching but it doesn't cover all the other types of optimization you should consider in your games
@Damian_DH4 ай бұрын
Some basic SOLID implementation can save u a lot of problems too. Is just if u dont start the right way refactoring your code in late stage to increase the optimization wont be any good so better start properly from the get go.
@scotmcpherson4 ай бұрын
@@Damian_DHright, clean when a block of code isn’t clearly focused on a task, and abstract when you’re repeating yourself.
@scotmcpherson4 ай бұрын
There’s more to the world that Unity
@SilverEclipsez4 ай бұрын
I LOVED THE VIDEO!!! you're spot on with everything you said, you gained a sub
@samyam4 ай бұрын
Thank you so much!!
@heyitsscottyo7 күн бұрын
This is a really good video to teach you an Organization mindset
@t.e.e.j.a.y4 ай бұрын
Nice Vid! Liked, Subbed & Wishlisted 😊
@samyam4 ай бұрын
Thank you!
@TheManOfTheHourEveryHour3 ай бұрын
This was exactly the video I needed today. Thank you, and wish me luck. 😊
@samyam2 ай бұрын
Good luck!
@CaptainCling5 ай бұрын
All around great video. Really starting to fill the gap that Brackeys left.
@samyam4 ай бұрын
He's back tho 👀 Thanks!
@CaptainCling4 ай бұрын
@@samyam I haven't even noticed, thanks.
@__captainboom4 ай бұрын
If I saw this video when you uploaded I wouldn't have wasted two weeks, so i subscribed to prevent happening like this again. Great video ❤
@corriedotdev4 ай бұрын
2.5 Months before Steam next fest. Trying to integrate steam works inventory SDK, leaderboard and achievements in time for the demo. Remortgaging house in September if I get the last bit of confidence round one of QA. Failing this I'll go find a 9-5 again and cry Great video, enjoyed this. Will be sharing to students 👍
@swabrax4 ай бұрын
U'll make it inshaalah
@MyCheeseNacho4 ай бұрын
what an amazing video! Also motivational. Climb that mountain!
@samyam4 ай бұрын
thank you!
@hassanjomaa40734 ай бұрын
You did this better than other creators, congrats
@chaosroninofmagic1055Ай бұрын
Phenomenon Samyan hope i be able to see you as games developer one day you inspire so much XD
@samyamАй бұрын
Thank you! Good luck to you as well!
@IndieQuest-s8q4 ай бұрын
I think game jams are the best way to better game dev skills- it also forces most people to limit scope of the game
@TheScored3 ай бұрын
Thanks for giving me my morning motivation to get coding. :)
@albertoblanco12562 ай бұрын
Im 40 years old, ive been gaming since the my dad put an 2600 controller in my hand. I have just decided to try an make my own game. Im have become disillusioned with AAA games. Indie games have always had a place in my heart. But after all this time, all i want to do is build something so i can play with my kids and send to my friends and their kids. No money, just fun.
@samyam2 ай бұрын
you can definitely do it! good luck!
@ItsCalmCricketYT3 ай бұрын
here's the actual tutorial for this.From someone with recroom game creating experience but no actual game creating experience. Step 1: Have a computer to run a game creation engine. Step 2: create a game in the game engine. Step 3: If you have 100 dollars upload it to steam Step 4: TRY to profit. Step 5: Repeat
@potemadunne135021 күн бұрын
this will be really useful advice for my mountain climbing game
@samyam17 күн бұрын
good luck!
@FinTeamStudios4 ай бұрын
Thanks! This is really helpful,I’m glad I didn’t finish my game before seeing this
@OHMSdev4 ай бұрын
@7:19 "ass-a-fright" heres that viewer engagement you wanted.
@psychopathfw8 күн бұрын
Thanks for the lovely content, my dear.
@DehxGuides3 ай бұрын
Step 1 learn Python Step 2 create tetris with python Step 3 learn java script Step 4 create tetris with your new knowledge Step 5 get a game developed toolkit like GDevelop or something Step 6 create tetris Step 7 create sprites with animation Step 8 create backgrounds Step 9 create random assets Step 10 create a project folder and start putting everything together Step 11 test out your game Step 12 fix it! Step 13 when solved, sell it!
@vaderninja3 ай бұрын
as a programmer myself, this video is incredibly helpful for beginners 👍
@samyam3 ай бұрын
thank you!
@Allonsy_TZ5 ай бұрын
Always important to never let the harsh feedback get to you~ c:
@lachlan_bear22432 ай бұрын
I’m a third year uni student studying game design and my teacher said something that contradicts that but I 100% agree with It’s ok to be shit, that’s why we are learning it. If we were masters we wouldn’t be here and that’s ok.
@TheDoc-0104 ай бұрын
i have tired unity and right now on godot and after this vid i watched your right keep it up samyam
@samyam4 ай бұрын
Thank you!
@ivyjuicegames3 ай бұрын
easy step by step guide, exactly what I needed! :D
@farvardinmainyu19614 ай бұрын
I never bother to watch KZbin videos of games that were developed in a short period of time. It's impossible to make relatively complex and fun games in a few dozen hours...
@Theystolemyhandle4 ай бұрын
Lmfao. Then you don’t know a single thing about video games do yah?
@richardbloemenkamp85324 ай бұрын
I made a version of Tetris in less than a dozen hours when I was 13 in BASIC on Apple 2. However with today's expected game quality standards, it is indeed mostly impossible to create a sellable game quickly. Prize-winning game-jammers indeed do not start from zero.
@farvardinmainyu19614 ай бұрын
@@richardbloemenkamp8532 You're amazing ! I once spent a dozen hours creating a simple DND game by using the C language in the ASCII form. The "relatively complex and fun games" I mentioned in my previous comment were games like Factorio and Pathfinder: Kingmaker...
@Devorkan3 ай бұрын
You made that mountain analogy really work 👍
@AverageNeovimEnjoyer4 ай бұрын
Godot is not a brand. It is a no-cost Free and Open source game engine and its capabilities are improving rapidly. In fact, is it the most popular open source engine and the fast growing game engine!
@JerryRayado4 ай бұрын
I just close godot engine. But I saw your vido. Thank you! Im keep working!
@samyam4 ай бұрын
Make sure to take breaks though for your health! :)
@HowdyAleck.4 ай бұрын
Thank you, I'll remember this.
@havinthiranv3 ай бұрын
Very informative, your voice and accent is soo clear 💯💯💯💯
@sicfxmusic4 ай бұрын
I hope this video will help me to finally get off my lazy butt and actually do something 🙌
@Jet1323Ай бұрын
First time i see your videos, thanks for the videos and suggesting all engines while listing their pros and cons and talking about motivation in this field which can be applied to anything :) keep up the good work i enjoyed your videos! Even thou i am still against unreal after their inclusive post...
@WarriorTech_FTW3 ай бұрын
This is very informative, seeing as I’m considering making a game myself
@samyam3 ай бұрын
You got this good luck!
@shadows133102 ай бұрын
yeah I got you're video in my recommandation after I've been struggling hard on step 7, got flagged on many social media as being non-human, deleted them but it's usually a consistent 0 view, that make it have no interaction, but I have no idea how to build any community. I learn to code, I learn to draw and make music, then I'm doing Big project, marketing none. I'll look at the discord you've mentioned though.
@TSC13905 ай бұрын
Love your work , are you up for collabs? Would love to have you insight, input / expertise apart of this project! Keep up the great work!
@samyam5 ай бұрын
Thank you! Not at the moment as I'm super busy :)
@LivingGuy4842 ай бұрын
I have zero desire to make a game, but getting positive affirmations from a cute person was enough to make me stay
@howlgaming52012 ай бұрын
Creep
@vast6343 ай бұрын
Backup safety: first of all, git is not the same as a backup, a git repository on the same computer would not be a safe backup at all. A backup needs to have some external storage (be that cloud, server, external drive, or GitHub in that regard). Then there is the question if the game is worked on solo or with two or more collaborators. In a team version control is the best solution, but when you work solo, there is a cost to using version control (time spend fiddling around with git when doing larger refactors in the project for example) that might be higher than its payout. A solo dev might run with a simple copy-based backup to an external drive just as well. Important is to use it regularly, be the running a backup script or comitting to git.
@StanleyKubick121 сағат бұрын
Got tired of the mountain allegory before the 2 minute mark náð switched off
@vexeditsmp43 ай бұрын
*sees the first step at the beginning of the video* "headache? Sign Me Up!" subbed hahahaha
@samyam3 ай бұрын
Thanks 😄
@SonnoMaku3 ай бұрын
I've got this. I love bashing my head against the wall. See: My playthrough of the Souls series, Bloodborne and Elden Ring. I can climb this mountain through sheer willpower. It's just going to take me a while. lol
@samyam3 ай бұрын
You can do it!
@Sinoxqq3 ай бұрын
Genres that lead to failure: Multiplayer, open world, RPG Me: "I'll make the ultimate game with all three! How hard could it be?" [Montage of increasingly frantic development] Day 1: "This is going great! I've already designed the main menu!" Day 30: "Slight setback. The 'open world' is currently a single room with a door that leads nowhere." Day 90: "Progress! The multiplayer works... as long as both players use the same keyboard." Day 180: "Good news: The RPG element is solid. Bad news: It's just a spreadsheet that calculates your taxes." Day 365: "Update: Players can now leave the room! But they immediately fall into an endless void. We're calling it a 'feature'." Day 730: "The game is 500GB. It's mostly audio files of me sobbing." Steam Review: "10/10 Best bug collection simulator I've ever played. The 'unintended physics launches' are my favorite feature!" Me, at launch: "It's not a bug, it's a... ah, who am I kidding. Anyone know how to code?"
@Vendetta82473 ай бұрын
At first I thought you said "seventy steps", was shocked :')
@AdrianHeptinstallАй бұрын
Very well said, good video, many thanks
@AssassinsFear29 күн бұрын
I'm an electrical engineering major who hates everything I'm doing and struggling so much. I think I need to swap majors but tried computer science before and hated it so I'm not gonna do that but still gonna try making a game for fun!
@HelloThere-xs8ss7 сағат бұрын
Get out ASAP. I've already graduated with a CS degree. If you don't like it now, you won't like any of it.