exactly what I was looking for to learn compute shaders techniques in Touchdesigner. And using constant TOP as buffers.. nice. My GPU doesn't think so though. I have to turn off ''clear output'' to make the data feed back but can't connect the instancing since it makes my whole crappy laptop freeze. Time for a good graphics card!
@N0V4E_7 ай бұрын
Juste to say that english is not my primary language and I'm a beguiner whit td.. so I followed this tutorial at 0,75 speed and yep, I felt like morty listen to a rick's td tut haha 7:56 Btw thanks for it, it realy help !
@高继航-t7s2 жыл бұрын
4;35 Hello, thank you for your tutorial. I don't know why. This component is not displayed at all. It is black
@clashingpatterns25 күн бұрын
Hello, this isn't working for me. It says "compile error" in the glslmulti. I don't know any coding so I'm at a loss. As this is 3 years old is there a chance something might have changed in touchdesigner? If so: any chance of an updated tutorial? I love your work by the way
@xinyelin5335 Жыл бұрын
I like your tutorial a lot !!
@bolekz3 жыл бұрын
short and nice as always!
@elekktronaut3 жыл бұрын
nice!
@MathiasHradecsni3 жыл бұрын
So great, thanks!! Exactly what I want to learn right now :)
@justinjbenjamin3 жыл бұрын
Awesome, I am excited to learn this program! ^__^
@user-hp9zi1mc7q3 жыл бұрын
Thanks for the great tutourial,BUT why i got an error when i drag the ramp to color op in instance2.
@noonesimg3 жыл бұрын
Thanks! don't know what's your case, but my guess is that your ramp has a differt size than your position buffers. Adjust the ramp resolution
@高继航-t7s2 жыл бұрын
Hello, thank you for your tutorial. I don't know why. This component is not displayed at all. It is black
@colemiller942 жыл бұрын
thanks for the great videos, im getting a warning/error following along on the first render: 'a mat is using texture coordinates, but the sop being used with it doesn't have UV attributes'. Should i just use the texture SOP? Anyone run into this?
@lee_sung_studio Жыл бұрын
Thank you. 감사합니다.
@damilarejames51463 жыл бұрын
Great tutorial but please how can i have this interact with a kinect
@elizazryvombrozy2 жыл бұрын
Thank you for this tutorial :) I have a question, how do I duplicate those OPs? Is it the same as copy paste? I would rather use the same as you not to make any confusion. I have some complications and it seems velocity doesn't affect the pos...and I was following your instruction step by step except Duplicating I used Copy/Paste and I' m wondering if that was the mistake. Thank you for your answers :)
@elizazryvombrozy2 жыл бұрын
I finally mannaged to finish it :)
@syntheticpolymer620 Жыл бұрын
@@elizazryvombrozy Any chance you remember what your problem was? I'm having a very similar problem with velocity.
@syntheticpolymer620 Жыл бұрын
nvm I got it. My problem was the line "pos += vel * step", I had "pos += f * step"
@4i203 жыл бұрын
amazing, thank ya
@ccao6603 жыл бұрын
you are awesome! so great and short but super clear tutorial!
@davideagostinelli3572 жыл бұрын
nculo
@darklight69533 жыл бұрын
um, can i ask what is it with reoder, because i don't understand about that. i try it, great video btw.
@noonesimg3 жыл бұрын
Reorder TOP let's u mix channel, i.e. use one's image red as a blue channel for another image, etc. Here I use alpha channel as a life value, so the noise TOP offset will represent time in seconds until a particle gets reset. And the reorder TOP is used to output that value on the alpha channel.
@darklight69533 жыл бұрын
@@noonesimg thank you so much for the reply, but I haven't fix it tho 😭, it keep pulse in and out, but when I Bypass the reorder, it create really beautiful wave tho.
@driangle3 жыл бұрын
Is this something that can be done without compute shaders? (ie: on Mac). I know you said compute shaders are not supported on Mac, but I am looking for an alternative. Thank you for this video!
@noonesimg3 жыл бұрын
In this particular case you can probably get away with with using regular fragment shaders, but you have to make two glsl TOPs: one for updating velocity, and another for integrating velocity to position and lifespan count. As far as I know fragment shader allow only one output buffer.
@driangle3 жыл бұрын
@@noonesimg thank you this helped a lot!
@beners2 жыл бұрын
Can you please share the source of the opening rendering (the noisy purplish system)? I need something just like this for an upcoming project :)
@CrackTheIce Жыл бұрын
Hey, I tried the whole thing step by step but am failing at the force part around 4:30. After entering the lines in the Editor nothing happens; all the Windows remain black and the noise remains static. Anybody gotvany ideas what the problem is? Tried everything twice and am Sure that I did it the exact same way..
@paolabelviso7465 Жыл бұрын
Hi! Have you clicked on "Save" on your editor after writing the code? Many editors don't have automatic changes
@garvitamipara Жыл бұрын
Same issue. Although everything is same as in the video, node names, adjustments, script all tripple checked and yes svaed the script, I am still getting an error in the glsl script.
@blankensmithing3 жыл бұрын
Really great tutorial! Do you mind if I share an example .toe file that runs on Mac? I just translated the code to a pixel shader.
@noonesimg3 жыл бұрын
Thanks! Sure, go for it, the only thing I'd ask for is if you could credit my video :)
@blankensmithing3 жыл бұрын
@@noonesimg oh sweet, I just meant as a comment on this video
@noonesimg3 жыл бұрын
@@blankensmithing hehe, oh, okay then, if you post a link in another comment, I'll pin it for the generations to come :)
@blankensmithing3 жыл бұрын
@@noonesimg hmm for some reason youtube won't let me post a comment with a google drive download link in it. It keeps taking down my comment
@yuheihosokawa Жыл бұрын
@@blankensmithing im trying to use particles but it never works. could you plz send me the code that works on Mac?
@martinhoura80563 жыл бұрын
What's the editor that you use with TD?
@noonesimg3 жыл бұрын
It's VS Code
@martinhoura80563 жыл бұрын
@@noonesimg thanks
@beflux.13 жыл бұрын
how can I do this on a mac?
@noonesimg3 жыл бұрын
Sorry, I don't think it's possible. Compute shaders require OpenGL 4.3+, and MacOS supports only 4.1
@camilazer3 жыл бұрын
@@noonesimg :(
@blankensmithing3 жыл бұрын
Just posted an example in the comments. Hope it helps :)
@НикитаКнк3 жыл бұрын
When I drag the Ramp to the Color OP, an error appears. Why?
@НикитаКнк3 жыл бұрын
Error: All OPs must generate the same number of instances (have the same lenght)
@paolabelviso7465 Жыл бұрын
Because you have to put the same resolution as the pos and the vel, the standard resolution of the Ramp is 256x256
@lee_sung_studio Жыл бұрын
@@paolabelviso7465 Thank you.
@hamad.learns3 жыл бұрын
lol @ FORCE
@buho42123 жыл бұрын
whats basic about this??? jajaja awesome tut tho, im just starting on this so... @_@
@kiqyou Жыл бұрын
"basic". ha
@merttabanca7262 Жыл бұрын
Do you call it basic? Misinformative..
@gaelrambaud941010 ай бұрын
Too fast for someone whose native language is not English. Shame. No explanation, we don't understand anything about what we're doing. I think that a tutorial should also be used to explain and not just to stupidly try to copy. For me, It doesn't work and I have no way of knowing why because I didn't understand anything about what I did.