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Video 2 (of 2) about getting sounds out of the LFO's on the Kastle 1.5 synth and the Kastle Drum (both made by Bastl Instruments). This video has some things that are Drum-only (because I assume that there are folks out there that don't have both Kastles; the Part 1 video has quite a bit of things that are 1.5-only). I also use the Bastl Dude mixer a lot in this video, as well as the Korg NTS-1 for FX (it's become a guilty habit; is stereo, usb, and 3.5mm - pretty ideal in this case!). Occasional patch notes below, but most of the patches are straightforward - so it's probably more helpful to just watch. I hope you find some things in this video that you like (it's kind of a long one). Thanks a lot for watching!
TIMELINE
00:00 STARTER
00:21 INTRO
02:24 ASIDE
Some signal output methods.
A discussion of using a mixer (in this case the Bastl Dude) to collect Kastle signals and why it's important to the audiorate LFO concept. Also the bizarre notion of what I call 'relative grounding' (but all grounding is relative, so maybe it's not the best term...)
11:12 KASTLE REVERSAL
Using 'PATTERN' as the aLFO. Maybe a better setup using osc_out to clk_in.
This one was kind of tough to really get tuned up on camera, so there are a lot of video cuts. It's either that or 45 minutes of me going "wait, why did i do that?" or "oh no, i'll never get that melody back!". So here are some patch notes for it. Audio is coming out of the Drum i/o jack. The drums start a little weak, did not have a good decay setting, but they improve. I'm using an aux cable for co-grounding (Drum's main Out jack hooked to 1.5's i/o jack).
PATCHES - drums -- drum i/o left, pattern -- drum i/o right, osc out -- clk in, stepped -- pMod_1.5, stepped -- dMod, stepped -- pMod_drum, minus_1.5 -- bit in, tri_lfo_1.5 -- wave, sqr_lfo_1.5 -- lfo rst, lfo_drum -- feed, lfo_drum -- decay, clk -- tMod_1.5.
SETTINGS - dMod(near max), pMod_drum(1130), tempoMod(min), decay(0300), drum(min), pitch_drum(0930), tempo(0930), pMod_1.5(1130), timbreMod(0930), rateMod(min), waveshape(1000), pitch_1.5(0900), timbre(min), rate(0130).
19:39 DRUM ONLY
Drone patch and 'arcade' patch.
29:47 COMBO PATCH
Using the 1.5 to sequence the Drum 'arcade' sound. Using the building blocks of these videos to make some pretty complex music.
34:54 BONUS PATCH
A subtle feedback patch. This one is a long story. See my "Baud Rate Blues" post on Instagram (04 08 2022) for another example.
40:52 OUTRO
Moving on from the Kastles.
42:08 ENDER
I don't think think this actually has any audiorate LFO anywhere in it. I am mixing in some unusual Kastle signals. One voice is basically just the Drum's main sound, but then there are some LFO clicks, some wobble-bass type sounds that come from a 'Kastle Minute' 1.5 patch that I posted to Instagram, and then - somehow - there is a small strange melody (that I had to amplify quite a bit with the Dude) coming out of the Kastle Drum's DECAY patchpoint. Makes no sense, but that doesn't matter.