You should add cavalry and or wooden defenses that would spawn around the tower if a marble hits it
@Super_SP_Galaxy4 ай бұрын
This is awsome.But I think upgrading the archer from bow to gun is too early, it's like time travel. So I think we should add 1 more upgrade for the archer, that's the first upgrade (Crossbowman: Longer range, higher damage), then the last upgrade: Rifle. Also, if we have enough slots, we can add Catapult (Very high range, slow reload, high damage, HP = archer, can spread damage to nearby enemies), its first upgrade: Ballista: Very high damage, can one-shot giant level 1, penetration (Only stop when go through 5 enemies), but no spread damage, and finally its last upgrade: Artillery: spread damage (wider), damage = first upgrade, faster reload, can shoot anywhere in the map :D
@epicmarblebattles4 ай бұрын
Thanks for the awesome ideas! 😄 I'm actually working on adding the healer and berserker units based on your previous suggestion. I was also thinking about adding a crossbow upgrade before moving to the rifle, so we're definitely on the same page! The catapult and its upgrades sound great too! 😊
@EarlySunrise3 ай бұрын
@@epicmarblebattles come back!
@marble-lover2 ай бұрын
tiny warriors look cute!
@gustavodelatorre8690Ай бұрын
Keep making videos bro, dont stop
@DukerOfHazzard4 ай бұрын
Would have loved to see that 81 green had towards the end hit for gunmen
@TehWolfmanOP2 ай бұрын
I KNOW! I was holding my breath.
@Minercaft10122 күн бұрын
there was also another 81 at 18:43 that hit axe men
@SirBroadsword4 ай бұрын
You're definitely making improvements - these things are always more fun when there's a good amount of buildup and back-and-forth, rather than a quick-and-dirty blowout. Upgrading straight from loinclothed dudes with bows to dudes with guns seems a bit odd, though. Really, this whole setup is crying out for a full-blown Age of War-style progression through various historical ages, with the ability to upgrade not only the units, but the bases as well (which could change appearance with the highest unit upgrade achieved), maybe even adding off-map arrow barrages (and later catapults and artillery) and having the furniture on the map change with the highest achieved age as well (incidentally I do appreciate that units can go behind the fences and bushes, even if it's purely cosmetic). Another way to do it would be to make it an escalating conflict all in the same age. Make the starting units themed like medieval peasant levies, and gradually the armies commit their better troops as the conflict escalates from a skirmish between a few scouts to the decisive battle of the war (not unlike Gettysburg). In this instance you could have the superior units (such as crossbowmen, arming sword and shield infantry, and eventually zweihander knights in full plate, arquebusiers, and pikemen) still become unlocked as more of the basic peasant levies are summoned, but not outright replace the peasant levies, since an army's always gotta have its cannon fodder. You could still have the off-map artillery in this instance, and maybe upgrading defenses for the bases, with walls and towers and things of that nature. This series has massive potential and I hope to see you make something truly amazing out of it. EDIT: I just realized the beat drop at 12:07 is perfectly synced to green pushing out six new giants. That was a _nice_ touch. Kudos.
@epicmarblebattles4 ай бұрын
Thank you! 😊 Yes, that's exactly the direction I want to take things, step by step. The goal is to eventually have multiple kinds of upgradable units, upgradable towers, and progression through various ages, from the Stone Age to the Modern Age. As for the beat drop, that wasn't intentional, but I'm glad you enjoyed it! 😄
@FoRes3334 ай бұрын
I hope I can play this game one day❤
@epicmarblebattles4 ай бұрын
There will be a game one day, but currently, I am focused on creating KZbin videos 🙂
@lieunguyen56984 ай бұрын
Hello amazing video 😊😊😊
@epicmarblebattles4 ай бұрын
Thank you! 🙂
@guysmiley1940Ай бұрын
And now I have a request for you. A team battle. Blue and Green vs Red and Yellow. Blue on the upper left, red on the upper right, green on the lower left and yellow on the lower, right. Blue and green should have blue fortresses, and the red and yellow should have red fortresses
@heddahofbauer32454 ай бұрын
sehr gutes video
@braydenb158116 күн бұрын
So do the marbles just fall or can players help control the marble? Having a pinball like game to move the marble would be cool
@Bardilus4 ай бұрын
Awesome concept :)
@DarmaAngelo19 күн бұрын
please make 3 tier of unites 1. Pikeman (longer range) > Swordsman (higer HP) > gunner (hand gunner with sword) 2. Spearman > Archer (faster hit) > Musketeer (far long range) 3. Giant (tank and area)> Paladin with hammer (faster movement, tank and area) > cannon cart (long range + area) these three tier represent era 1. stone age 2. medieval age 3. revolution era 4.(or probably ww era) 5. (drone era) please please i sub you now
@gamer-fy6kf4 ай бұрын
Amazing video
@epicmarblebattles4 ай бұрын
Thank you! 🙂
@andrewmurphy013 ай бұрын
Anyone else see yellow get sniped from red at 0:57?
@Andreasx514 күн бұрын
Wait, you are right
@nonayabusiness6170Ай бұрын
There seemt o be some bugs? Long arrow shows were made at towers. Especially @0:58
@great_man103 ай бұрын
blue win
@lieunguyen56983 ай бұрын
Khi nào ra video mới 😅😅
@fernandogonzalez-qu8eb4 ай бұрын
They Como Back!!!
@lieunguyen56984 ай бұрын
Hello 😊😊😊
@epicmarblebattles4 ай бұрын
Hello! 👋
@7-Stars-Offical-0003 ай бұрын
Hey guy? Is this series still being made?
@iloresora28472 ай бұрын
Im curious, how do you create a game like this in Unity ? is there a tutorial ore Something for Marble Games ?