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BATTLETECH How NARC beacon works, and how to use it! Different iNarc ammo also covered! The Mech Lab

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The Many Voices

The Many Voices

Күн бұрын

Пікірлер: 31
@shawnarmitage7955
@shawnarmitage7955 3 ай бұрын
God, guns, and Battletech. Love the game, and my thanks to those who help the community grow.
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
Thanks for the support!
@reheheeeally
@reheheeeally 2 ай бұрын
Absolutely consider fielding a dedicated vehicle for your NARC and iNARC needs. The Jihad-era Tufana is a 35-ton, 11/17 headache of a hovercraft for your enemies, whether it's firing inferno SRMs from its MML7 along with NARC beacons, or the later version that goes all-in on iNarc with the 4-ton ammo bin and dual MPL. Both also have TAG. Fragile, though. If that's a little too late, you could use the Striker (NARC) or Scimitar (TAG). It's OK.jpg, but it's cheap. If you can handle the fiddliness, a lance of Battle Armour with Compact NARC Launchers e.g. Grenadier Hunter-Killer (NARC), Oni (NARC) can be hilarious.
@TheManyVoicesVA
@TheManyVoicesVA 2 ай бұрын
These are awesome suggestions, 100% gonna use these
@typroneperka1779
@typroneperka1779 3 ай бұрын
Thanks Many, this helps a lot! -Piratw
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
Ur welcome my friend! :)
@MiriOhki
@MiriOhki Ай бұрын
I’ve got a fun C* Level II I like to fiddle around with. The -005 King Crab, Avatar E, Bombardier, Phoenix Hawk, Hussar, and Shadow Hawk. The big guys all distract while the PHX starts popping pods, then the Bombardier and Shadow Hawk start bombing targets hard. The Hussar’s there primarily as a sniper, though I could swap it for a second Bombardier or some other c3i missile boat.
@TheManyVoicesVA
@TheManyVoicesVA Ай бұрын
@@MiriOhki love a thematic Comstar level II! Solid.
@CowCommando
@CowCommando 3 ай бұрын
Seems like nemesis pods might pair well with fielding a melee mech. When you get in close it maximises the lines of fire that overlap your enemy on the way to you, and you force them to choose between punching back and attempting to clear the nemesis pods. At least that's my take as someone who's never actually played tabletop.
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
Come and join us in the MRC! You can play through Megamek and learn the joy of smashing giant robots with your own giant robots! With lasers, and massive cannons! Nemesis does definitely help melee mechs to close not only for the reason you stated. (Tbh most people dont take the risk of punching themselves to get rid of the pod) When you have a penalty on to-hit rolls, suddenly that melee mech that ran on top of you is even harder to hit... and with 2d6 systems, every penalty to hit is a huge drop in overall likelihoods. Hitting on 9s is tough, 10+ almost never happens it seems. But even just pushing someone over 7(the most likely result on 2d6) is incredibly strong.
@CowCommando
@CowCommando 3 ай бұрын
@@TheManyVoicesVA I didn't mean it helps the melee mech to close. I meant it appears to synergize with getting close, something the melee mech wants to do anyway. The closer you are to the nemesis victim, the more lines of fire coming at you are forced to intersect the nemesis target to get to you. Nemesis might also help you destroy the enemies spotter if you can close with it. Now that I've thought about some more. Regardless, nemesis is really situational as it relies on the enemy to have brought missiles and is mitigated by the enemies maneuverability, so unless you _know_ the enemy comp heavily favors missiles going in, Nemesis probably isn't worth ever bringing as it can easily be wasted tonnage.
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
@@CowCommando agreed. It has to be literally crossing the space with the marked unit it in it... it is really hard to pull off. But pretty glorious if you can get it to work lol.
@typroneperka1779
@typroneperka1779 3 ай бұрын
Brush off is most dangerous to mechs without arms- so, catapults, Jenners, or anything that sucks at punching like a Puma or Rifleman, basically arm flippers, are just f'ed at brushing off. Maybe priority targets.
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
Without hands too... like MOST CLAN MECHS! It's almost like I know what I'm doing in the Great Refusal. Almost lol.
@mathewkelly9968
@mathewkelly9968 3 ай бұрын
Honestly i lose my mind about a long range missile boat being fitted with a NARC launcer like its fine on a brawler like a Kintaro but makes me go ggggrrrrrr on say an Orion or Archer ......... But yay excellent video again critically underutalised weapon enhancement ......... As a dirty Capellan i always be using it while i jam my enemies Artemis
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
Hehehe yes the ECM pods are good for that. So for the Archer and Orion they are actually close range brawlers with LRMs strapped to them. The archer version with narc has medium lasers and SRMs. Now, it goes harder into the LRMs with 2 20 packs, but I feel like it's meant to turn and shoot at an annoying light or medium mech. Then when it forces them away with close range weapons, it can still shoot them with narc'd LRMs. The Orion is even more of a brawler with most of its tonnage in the AC10.
@jasonames145
@jasonames145 3 ай бұрын
that looks like a fun list, hopefully it performs well :)
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
I revamped it actually. I ended up booting the Tessen for a guillotine, and played with skills. Guillotine is 4/3, the less good Kintaro is now 3/4, and the Gallowglas is 4/4. That has been submitted... I hope it does well, too!
@extremesheepdawg6379
@extremesheepdawg6379 21 күн бұрын
C3 + fast unit w/ narc/tag/ecm/etc + lance mates w/ arrow 4/long Tom/thumper/other high damage homeing projectiles = serious damage whoopass.
@TheManyVoicesVA
@TheManyVoicesVA 21 күн бұрын
@@extremesheepdawg6379 C3 Sprint copter is a real SoB for this kind of strategy
@typroneperka1779
@typroneperka1779 3 ай бұрын
Other weird tech pirate doesn't understand- Vibroblades, Superchargers and entering buildings
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
Oh. I can do those(maybe not buildings. That is arcane magic. Like for mechs, infantry, or vehicles?)
@99zxk
@99zxk 3 ай бұрын
What I never understood is why the missiles won't destroy the pod that they're homing to.
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
Hahaha that is a funny thought. They still scatter as normal. LRMs and SRMs are not like... super accurate. They splash over the entire mech. Still, it would be funny if it was destroyed with the section it's attached to.
@99zxk
@99zxk 3 ай бұрын
@@TheManyVoicesVA it's battletech, so I'm surprised that there's not a table for that.
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
@@99zxk hahahaha ya true you would think there would be, eh?
@matthewpena3932
@matthewpena3932 3 ай бұрын
Good content but work on your audio edits the cuts are to close the end of each sentence.
@TheManyVoicesVA
@TheManyVoicesVA 3 ай бұрын
Thanks! Ya I try to make it as short as possible to save people time.
@Dreadwolf3155
@Dreadwolf3155 Ай бұрын
NARC is so annoying to fight! This is a sign of a good weapon! They also tend to distract dispraportionately to their direct impact.
@TheManyVoicesVA
@TheManyVoicesVA Ай бұрын
@@Dreadwolf3155 lmao "kill the NARC!" Something said in prisons, gangs, and Battletech!
@Dreadwolf3155
@Dreadwolf3155 Ай бұрын
@@TheManyVoicesVA Nice!!!
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