A couple of the new Battletech players at my local store found about LAMs recently and asked me about them. As a kid playing Battletech I fell into the "oh cool they're Veritechs!" trap. We played 1 game with them and swore we'd never use them again. I jump 15 hexes, and you can't shoot me. I fire 1 medium laser. Repeat "LAMs are a great way to turn a nice fun game of Battletech into getting punched in the face" You nailed it, they are an artifact from the early anime inspired days of Btech. They don't have a place in modern Battletech and I'm glad they were effectively retcon'd out.
@orionthanathos88615 ай бұрын
If you count the lawsuits, you will know why LAM sucks.
@KageRyuu65 ай бұрын
Fun fact, LAM's count as Aircraft while using WIGE movement meaning not only do you get the +1 from Cluster LBX but also the +2 from Flak Attacks as well, still a slog but far from invincible, much like Stealth Armor VTOLs, or Dug-In Camo/IR Field Gun Squads, specific tools for exceptionally specialized units.
@WardenWolf5 ай бұрын
Since almost no one runs with 4/5 pilots anymore, and 2/3 is very common, LAMs aren't that big a deal anymore. The problem was that, canonically, 4/5 was the standard for Inner Sphere pilots and 3/4 was the standard for Clan pilots. This turned games into a slog. Most people don't want a 2v2 to take 2 days, so they bump the pilots up to at 2/3 or at least 3/4. I've killed a few LAMs in my time; had a friend who used to love them. Between modern weapons, piloting skills, and simply everyone focus-firing the damn things, they wound up not being that scary anymore. He sent one through my formation, and promptly lost it; Gauss Rifle needed a 12 to hit, and I rolled a 12. Went through the left rear torso, destroying it and taking the wing off. It then proceeded to crash into the back of my Madcat and kill it. The rest of his LAMs never got close enough to worry me after that. The previous game, my Madcat (represented by the same mini) had met an equally-random fate. It was being dive-bombed by a 95-ton aerospace fighter. My Turkina returned fire. Two critical hits, control surfaces. It did not pull out of its dive. It slammed into the Madcat at full power, and the fighter Stackpoled (we applied the full center torso rule to the fighter since, obviously). We both had a good laugh about that. We just wrote them off, knowing they were both dead, and started rolling damage from the explosion to surrounding mechs. After two games in a row where that mini died from something randomly falling out of the sky onto it, I decided to retire it.
@Elrigger5 ай бұрын
I'll respect your opinion. But I disagree. I've never had issues with the gameplay of having an LAM in a game.
@MOrab460195 ай бұрын
I have the first set of rules. If you use them as bombers that is a perfect time to nail them. The old rules allow you to hit with a -4 to hit for being the target. If you are using them as staffing fighter you could hit again with -4. Been awhile since I looked at the older Aerotech rules. 1985 ones.
@MattHopperAster5 ай бұрын
Never half-ass two things. Whole ass one thing. -ancient Terran proverb
@BoisegangGaming5 ай бұрын
Or at least quarter-ass four things.
@MattHopperAster5 ай бұрын
@@BoisegangGaming those are Protomechs and Quadvees
@R17inator5 ай бұрын
Shame that those Koprulu Sector hillbillies who dare to call themselves _Terrans_ forgot that memo when they made the Siege "Tank" and the Viking.
@Duchess_Van_Hoof3 ай бұрын
@@R17inator Hey, the Viking is arguably the coolest new thing in Starcraft 2. At least for Terrans.
@rahjar5 ай бұрын
"Much beloved company: harmony gold" I died
@rahjar5 ай бұрын
Going back to my childhood, Robotech was formative(English isn't my first language, and I can be said to have learned English trying to figure out Rick and Lisa), but by the time Battletech came around, even when faced with the RFL-3N, I knew it wasn't a Destroid Defender... I totally support you in saying: these two things are better when appreciated apart, not everything is better "blended together", etc...
@observationsfromthebunker96395 ай бұрын
"Ach!! Ssssss!! We hates it, my Precious, we hates it!!"
@GhostBear30675 ай бұрын
FUCK HARMONY GOLD!!! Sorry, reflex action.
@coreytaylor36335 ай бұрын
the burns were coming thick and fast
@NuclearFalcon1465 ай бұрын
@@GhostBear3067 FUCK HARMONY GOLD!
@MechanicalFrog5 ай бұрын
Dire Wolf LAM.
@fix0the0spade5 ай бұрын
Elemental LAM, strap that Toad to an Arrow IV.
@IRateVideosInTheComments5 ай бұрын
Atlas LAM
@redasylum5 ай бұрын
Anni LAM - Oh lawds he commin
@Soulfruit2605 ай бұрын
Charger LAM
@chuckbuck50025 ай бұрын
@@redasylumJust at a zeppelins with ac-2’s lol
@DDVargas19835 ай бұрын
Clearly, Big Red is a man of Protoculture.
@BigRed40TECH5 ай бұрын
I see what you did there. lol
@MalakianM2S5 ай бұрын
Imagine if they got the flying Marauder in the game... the horror... the horror...
@stephenknizek26515 ай бұрын
You can type as many words as you wish, but I cannot hear you over my Wasp LAM’s jet engines.
@johannesbowers74675 ай бұрын
Helllz yeah!
@NodDisciple15 ай бұрын
Or my WoBBie Isorla.
@Mglue34 ай бұрын
LAMs under 40 tons are not worth it. Scouts and painters maybe.
@rangerwickett4 ай бұрын
And a lot of words he did type. Man, how was this video so long? Learn to be concise, please.
@nunyadayumbusiness5917 күн бұрын
@@Mglue3 And if you don't see the value in those, you need to stick to clan slap fights, and Stellaris destruction derbies - you'll never win a real war.
@Gigas01015 ай бұрын
"I had a blue control deck" To know evil, you must do evil. I can't judge, I had a warp world deck.
@coreytaylor36335 ай бұрын
I had a future sight Linessa bounce deck that my mate LOOOVED 😆 (I'm a bad man...)
@b.s.8645 ай бұрын
Dream Thrushes & Seasingers. Called it 'MINE'
@stuarttarsey60945 ай бұрын
Blue control decks were bad to play against but boring to play. Black/White control was more fun as you forced your opponent to hurt themselves. 😈
@ApsalusSigma5 ай бұрын
From a world-building perspective, I like LAMs because they are a great example of Star League technological spectacle, as well as a in-universe example of story-telling deconstruction of the idea that any and all 'LosTech' is actually practical. Plus I simply like Battletech having the option for these things to be made and exist, even if it is only an opportunity for an Industrialists and wannabe LAM Pilots to perform epic (and fatal) examples of being 'Leeroy Jenkins'. Plus, it is also great world-building for people to want the things as art pieces /+/ playthings as well...
@Real_Iron_Smith5 ай бұрын
I agree with this. I left a comment noting that the 25 ton (or 20 ton with less hardware) F-35C can transform from VTOL mode to full standard fighter jet mode in a short amount of time and is armed with comprable weaponry to a Stinger or other light mechs from BT, and it exists today. It would take very little technological development to allow an arrogant, spectacle-oriented entity like the Star League to make LAMS.
@ashtiboy5 ай бұрын
hey for the peaole that wat to stop lam chesse just use tag and semi gided lrm ammo that when fired agest taged targets ingores all target modfiers movment and tereain peltalys and wacth thsoe lams fall out of the sky.
@psychocomytic97785 ай бұрын
For world building it is great to remind people that a mech is not the only battlefield unit available. Sure pretty much any ASF of the same weight can outfight a LAM but that isn't the point. Like the array of machineguns or small lasers found on mechs that we can use for crit seeking, but that isn't really the point of those anti infantry weapons.
@alganhar14 ай бұрын
@@Real_Iron_Smith What a crappy comparison. F-35 is designed purely as an aircraft. STOVL and VTOL are simply options for the F-35 B to get airborne, options I might add that come with costs, such as reduced weapons and fuel load. F-35 was NEVER designed as a ground combat vehicle. It would take a fecking HUGE amount of technological development to make a vehicle able to operate both as an aircraft and a ground vehicle because many of the basic principles are literally incompatible. Even if you succeeded, which is doubtful the vehicle would be horrifically complex, inefficient, expensive and frankly not worth the time and effort. LAM's only make sense if you decide to accept that hey, these fictional people are all fecking morons who do not know how basic physics works. They add nothing to world building beyond a certain cool factor, because even I will admit some of them do look cool.
@Nikarus23703 ай бұрын
@@alganhar1 > these fictional people are all fecking morons who do not know how basic physics works. I mean, they already have some of the most BS engine tech in all of scifi. And mechs, which are frankly kinda silly if you put much thought into it... so transforming mechs that fly (or even just tuck their arms in... don't really need to go the full Macross transformation) isn't that much more of a stretch, especially given how the lore insists upon itself how wars are fought.
@GrammarTron30005 ай бұрын
Wow, Red. I can't believe you love LAMs so much. I agree with this video, LAMs should be made again, and in plastic.
@BigRed40TECH5 ай бұрын
:|
@karl-erikvik34005 ай бұрын
@@BigRed40TECHLAM campaign pwease :3
@ashtiboy5 ай бұрын
catalest games has a way to do that but mega mek can do that for you so you can laern how the rules form them work. just google mega mek and have fun with it.
@fix0the0spade5 ай бұрын
Cast them in metal, then they'll at least have utility as throwing stars.
@Jdmitchell3085 ай бұрын
Iron wind metals @@fix0the0spade
@tommydude67355 ай бұрын
Meanwhile me: Prefers the old lore that described battlemechs as nimble beasts that could have the articulation to safely pick up a person and brand them with a hot ppc barrel without killing them (thanks early novels and house kurita) Edit: Still going to like though.
@DIEGhostfish5 ай бұрын
@@tommydude6735 Yeah, nechs going prone and climbing was cool.
@observationsfromthebunker96395 ай бұрын
A mech can still pick up a small object. It's a Piloting check, after all. But, skill and precision count! 😮
@calebharris2925 ай бұрын
It could certainly vary, depending on type of mech, pilot skill, neuro helmet compatibility, maintenance, and quality of replacement parts. Like a JLG product (forklift, scissor lift, MEWP) is going to be more finnicky then something from Genie or the sort.
@Xfighter0005 ай бұрын
They still are that way
@fix0the0spade5 ай бұрын
I've never liked the Rock'em Sock'em animation style in the games. Even if it's a purely practical/technical consideration it's never looked right in motion. It's always been my head canon that mech's movement is based on their pilot's sense of balance and varies from pilot to pilot. Except for Atlases, they always do the chad walk like BT from Titanfall, stomp stomp stomp.
@emdeo5 ай бұрын
'LAMs are blue control' is not the argument I expected, but a very effective one nonetheless.
@PointyHairedJedi5 ай бұрын
What we really need is an Urbie that has helicopter blades pop out of the head, Inspector Gadget style.
@Bass16905 ай бұрын
I never really took a close look at LAMs because as you mentioned, I'd heard they weren't very good. Kinda funny that using them to their full effectiveness essentially requires that the pilot have the piloting skills of an anime protagonist though. Maybe LAMs have a place in the California Nebula lol.
@Kattbirb5 ай бұрын
I've said before how much I enjoy LAMs, so I won't stress that point. I think LAMs are in a good place in the setting. They're like bouillon. There's just a little bit here and there for flavor and in fact, we shouldn't be adding much more as it is. Because as we know, too much bouillon just makes things salty. Now, if you'll excuse me, I'm hungry and I've just decided to name my Shadowhawk SHD-2X "Bouillon".
@guitarhausdoesntknowwhatac32855 ай бұрын
They're objectively broken.
@guitarhausdoesntknowwhatac32855 ай бұрын
Ah, Clearly red wanted to be rid of this so much he couldn't wait for saturday.
@BigRed40TECH5 ай бұрын
Just means it's in the rear-view mirror now.
@guitarhausdoesntknowwhatac32855 ай бұрын
@@BigRed40TECH Because you threw it out the window like a trucker bomb?
@tannerdowney28025 ай бұрын
I've no greater gamer moment than finding one in the last cache while playing Crecent Hawk's Inception. Nearly 40 years I've been chasing that high.
@SubtleMischief3 ай бұрын
No doubt, I would love a remaster
@Freezezonian5 ай бұрын
I find LAMs interesting, and I'm okay with them being more of an older tech that ended up hitting a deadend due to tech constraints and falling out of production.
@Real_Iron_Smith5 ай бұрын
Same. Star League spectacle mechs that never survived practical warfare.
@miasma195 ай бұрын
In the current battletech lore, what if' LAMs were transformed only on the ground. Realism and practical. No quick transformation mid jump-to-flight. Idk just my 2 cents
@Wastelandman70005 ай бұрын
And maintenance. Can you imagine having to troubleshoot those bastards? They'd wind up being like the Panther, an interesting design in theory that was in a work bay most of the time.
@Wastelandman70005 ай бұрын
@@miasma19 My thinking would be more VTOLs with legs. That is they would be able to walk and do pop up attacks like a heli. But, they wouldn't be able to fly long distances at high speed or hold positions on their own because they would be too lightly armored. They would be more like lite air cushion AFVs designed to hover on the flanks and attack supply dumps. There to harass not overwhelm. That would make game balancing issues better.
@JefferyCuddletrousers5 ай бұрын
Bimodal LAM were a good opportunity for variant rules, sadly wasted. No Airmech mode, but able to operate without needing a Dropship to land, swapping out the Airmech mode for lighter conversion gear would let the Bi LAM perform better as a Mech or LAM without being broken.
@osogitzgraymane725 ай бұрын
You brought up starscream in the end. Which I found funny because all throughout the video, I was thinking "people just wanna be starscream from the Bay movies". Also, playing a control deck in a ttcg?! You absolute monster! Let me just flood the board with bears you meany!
@BigRed40TECH5 ай бұрын
No. You shall not play one card :P
@JustinKase19695 ай бұрын
I still love LAMs - they are the epitome of what Star League was, and loved the aesthetic :) I had experience with Battletech before Macross / Robotech, so it never felt weird to me. LAMs have had issues with rules with the pendulum swinging both ways over time, but I think there is a way to find a happy medium and do hope to see a resurgence of them when the new Aerotech (eventually) comes out. Long live the LAM !!!
@Eserchie5 ай бұрын
Honestly, the best and simplest fix to stop the brokenness would just be to change MP in Airmech mode to 2x instead of 3x. In ASF mode they already get chewed up by actual ASF, in Mech mode they suck compared to normal mechs, in Airmech mode they... match or outspeed VTOLs and WiGE, while still having Mech durability rather than speedster fragility. Make them slower than these and at the same time cut the TMM due to reduced speed, and the Airmech now gets threatened by them. (I've always found conventional fighters, Flak, Hovercraft and VTOLs a significant threat to a LAM even under rules as written, admittedly only due to relative costs/numbers) Terrain avoidance also becomes harder due to reduced MP making climbing and hovering much more costly. Still does nothing for the complexity problem/number of books, or the problem of it never being worth using mech mode. ASF mode remains useful for arrival, and in theory for strafing/strike attacks once there are no opposing Aero units (but, honestly, if you have complete air superiority, you have already won)
@MrSleepy6775 ай бұрын
Judging by this video it's clear, we need LAMS to return to Battletech.
@BigRed40TECH5 ай бұрын
XD
@robin64695 ай бұрын
Man says he doesn't like making 'negative videos', then drops the hottest diss tracks on Clan Wolf and LAMs 🔥
@BigRed40TECH5 ай бұрын
Yea, out of 300+ videos, there are like... 2 like this. lol
@ravenbaker1555 ай бұрын
But they are some of my favorites
@DoubleWhammy5 ай бұрын
Shitting on clanners is the civic duty of every spheroid.
@ravenbaker1555 ай бұрын
@@DoubleWhammy preach on
@misterbeeps5 ай бұрын
@@DoubleWhammy wow. Dezgra.
@YCCCm75 ай бұрын
Holy crap, you weren't kidding. They actually MADE an urbie LAM product... I genuinely never thought I'd see the day...
@plainsfox5 ай бұрын
I love Macross and Robotech, and with all due respect to Battletech, but when I want to play a game in this style, I"ll play a game that focuses on anime style units, like Mekton Zeta.
@BigRed40TECH5 ай бұрын
Exactly.
@observationsfromthebunker96395 ай бұрын
Mekton Zeta is the way to go for proper mecha anime fun! 👌 Not that it stopped a couple of us from trying to adapt TRO 3025 via Mekton II rules back in the day. 😅
@NuclearFalcon1465 ай бұрын
Macross and Robotech tabletop games exist.
@rcgunner70865 ай бұрын
@@NuclearFalcon146 For all the hate it gets, Robotech RPG Tactics is a great little game. I personally love the thing.
@observationsfromthebunker96395 ай бұрын
@@rcgunner7086 That is a good game. It deserved a better fate.
@BoisegangGaming5 ай бұрын
Clearly we need to go back to when it was "Battledroids". Wait, no, that's even worse. Early Battletech literally try to exist without legal troubles challenge level: impossible. It really is a miracle Battletech survived the 80s.
@gregdomenico18915 ай бұрын
80's Battletech really didn't have many problems with HG. HG considered BT to be a niche Table Top game without the mass appeal that they had. When FASA branched out into video games, and they became popular, that's when HG felt threatened, and the Lawsuits started.
@renegadeleader15 ай бұрын
@@gregdomenico1891 That isn't true. When FASA sued Playmates in 1994/95 over the "heavy assault e-frame" that was based on the madcat/timberwolf Harmony Gold was brought in as a material witness and it was revealed that HG had been sending cease and desist letters since pretty much 1984 that FASA had completely ignored confident in their assumption that Twentieth Century Imports had given them exclusive rights to the Macross designs. When pressed on this FASA was unable to provide any evidence the TCI deal was legitimate which it never was to begin with then tried to claim HG had abandoned the Macross property which also had no basis in reality. Long story short FASA screwed itself when it trusted TCI, a company whose only operations consisted of buying unsold backlogs of old model kits from warehouses in Japan then reselling them to specialty shops in the US.
@b.s.8645 ай бұрын
@@gregdomenico1891 Of course there WAS a reason they had to change the name from Battledroids if you recall.
5 ай бұрын
@@gregdomenico1891 Especially when Robotech died off and the attempted 2000's reboot failed miserably, tends to happen when you just rehash the same BS over and over again. It was ALWAYS "Oh joy another Robotech show, let me guess the last aliens get beaten, new ones show up immediately to be a new enemy, then they get beaten and another alien group show up...." rinse and repeat to absolute lameness and stupidity. Maybe if they spent less on suing people and actually spent it on hiring decent writers they might not of needed to feel threatened.
@zeecassel3255 ай бұрын
Its what you get when your lawsuits are financed by Sony. HG and Sony are two of the worst companies regarding copyright to ever play the game. Just ridiculously litigious as a strategy of destroying competition.
@bubbasbigblast85635 ай бұрын
To the best of my knowledge, you can buy 80 Savannah Masters for the price of one Pheonix Hawk LAM; so, if you're bringing a LAM, well...
@kvasac1235 ай бұрын
I like LAMs but I agree their rules are bad. I have young cousins who I teach to play Battletech (with simplified rules) and we use houseruled LAMs because it is cool for them to have mech that can become airplane.
@weinerp0wer5 ай бұрын
I still think it was a missed opportunity FASA didn't make a LAM called the shepherd...
@chriswriter90875 ай бұрын
I had always thought LAMs were silly fun and we need more fun things in the world. I never knew just how badly unbalanced LAMs were.
@snewsom29975 ай бұрын
LAM Airmech rules used to be cool, VTOL Movement, 3x Jumping. The Defense to it is an ASF, LAM, or Flak Artillery. So to balance the game your opponent would need one of those.
@Chris_Sizemore5 ай бұрын
Any ground based unit is at a huge disadvantage against LAMS and Aerospace. The rules for both are just broken and nothing in the last 30 years has really addressed this.
@psychocomytic97785 ай бұрын
It's just mixed unit warfare, jeez. Air units are good against ground units unless you employ flak, this has been common knowledge for near 100 years.
@NegTharayas165 ай бұрын
Right, but rare units in BT. LAM and aero are battalion or regiment level assets, which would also have respective counters, whereas BT is more commonly fought on the lance or company level, which would not have the appropriate counters.
@MOrab460195 ай бұрын
I hate the new rules. Just made it harder. The old rules told you range and what was needed to hit if the fighter was going for a strafing run. Also what a mech outside needed. It also taught the importance in having your own air cover
@MrFleem5 ай бұрын
Ah, yes. The Squats of Battletech.
@nexusofice91355 ай бұрын
I miss my Space Dwarves.....
@ToryMulch-g5y5 ай бұрын
Robotech was my gateway drug to Battletech way back in 1989, and I've never looked back. Their tactical flexibility would make LAMs the apex predator of the setting, even with all their handicaps in the rules...but absolutely agree with you that they suck the fun out of the game. Although that didn't stop me from ordering an Urbie LAM, which may or may not get painted up like Skull 1.
@braith1175 ай бұрын
Gonna have to disagree on them not fitting the setting. The ones that fully transform are a bit silly, but all the standard LAMs aren't mechs with wings, they're VTOL jets that can walk.
@ashley-r-pollard5 ай бұрын
It's not the LAM, but the rules. I loved BattleTech, wrote for FASA, but the one thing that the game suffers from is rules bloat across the whole setting.
@piedpiper1172Ай бұрын
Their recent Universe lore compendium highlights how badly they need a similar rules compendium. Get everything-and I mean everything, every variant, every weapon, every vehicle, every optional advanced rule-in one book, make any needed updates, and put it out there. They can draw a bright line saying “this is everything as of today” and continue on releasing new stuff as they wish. But it’s been long enough, it needs to be gathered up into one place as a new foundation. It can retain advanced/optional rules, but having it all in one book in one coherent balance pass gives the chance to meaningfully update the game and facilitate onboarding. New players routinely bounce off because it’s just too many books, over too many mediums, and too much time. Who knows, maybe in such an update they can finally take a pass at making ballistics not a direct handicap for the player. It would also be a chance at doing BV 3 which could unify the setting. An ilClan era mech can just have a much higher BV than a 3rd Succession War Mech, and suddenly we aren’t seeing games almost entirely defined by “use these specific books.”
@melikwalker2965 ай бұрын
They tried to turn a Mech into an aircraft what they should have done is to turn an aircraft into a Mech
@rmcdudmk2125 ай бұрын
Torso mounted cockpit, partial wings and jump jets. it's an Air-Mech mode LAM on the cheap. 👍
@Duchess_Van_Hoof3 ай бұрын
@@rmcdudmk212 Hm... noted.
@ThelemicPotter5 ай бұрын
My favorite game was escorting my younger brother up the hill in a king of the hill grand melee, to get him in a LAM. We were the youngest players and no one took us seriously until it was way too late. While I started my last turn with no armor and no criticals; my brother went on to take out several damaged units before succumbing to cross-fire.
@chrisbritt42665 ай бұрын
Way back in the 80s, I beg my father to buy the BattleTech box set.I thought it was a RoboTech game.I was not happy when I found out it wasn't but I read the rules and I especially read over and over the border of the rule book and all that cool history and I loved it when I got AroTech I read the rules that had for the lambs and realized they did not need to exist in the game.They were garbage and I still feel much the same today but if I was living in that world, I would definitely want the land air Mac just simply for the halfway mode to use against my enemies.But on the table top I would never want to face that or put that on the table To use against an opponent
@darrenwheeler18965 ай бұрын
Oh god I thought you were going to play the full song at the end! The horror that caused, and the relief when you didn’t. Good video summarising the issues.
@BigRed40TECH5 ай бұрын
Thanks Darren! lol
@z2ei5 ай бұрын
I get the sneaking feeling they didn't try balancing anything until about the FedCom Civil War. Between how broken the early stuff is (LAMs, hovercraft spam, etc) and the 3050 stuff having no balance at all when it came to Clan tech..
@titanfallgamerwithnotitanf81875 ай бұрын
Aren't they balanced by BV and C-bill cost?
@DIEGhostfish5 ай бұрын
@@gwotkid The rules they have now are already an attempted nerf, the partial wige limit was replacing something way worse.
@asimplenobody77975 ай бұрын
Technically yes, practically no. It's a similar idea to Savannah spam, Savannah's are cheap, fast enough that they are hard to hit, and strong enough to break through rear armor eventually. LAM's occupy a similar niche, as outlined by Red, that they can be an absolute pain to deal with. Spending 3-5k BV on a unit that effectively teleports behind people and generates massive hit penalties to the opponent's for doing so can result in a unit the opponent has to deal with, but might not have the tools to do so, and even if you did a +7 to hit means you have your work cut out for you.
@lichlord2675 ай бұрын
@@gwotkid This. I think this is why i get a little annoyed with vids like this. Now, I tend to agree with Reds takes more often than not. But his talks on stuff like quads and LAMS feel...idk, grognardy? While BT has had relatively fewer overt retcons than other setting (looking at you 40k), but they do occur. Retcons just tend to be more subtle (newer material may just not mention it for instance). and rebalancing is possible, so bemoaning balance, while understandable, feels silly. the immersion part also kinda feels funny to me. Alot of novels show mechs to be pretty dexterous and capable of fluid motions like emoting and handstands (if your a really good pilot). if anything, BT makes a lot of Anime mech feel more plausible. i understand the stance, I just cant agree with it. I like more variety, and it makes sense for a bunch of space nations (who are, mind you, in a state of constant hot and cold war) to be innovating and seeking advantages wherever possible. that said, I'm a huge anime and mecha fan, so that colors my views as well, the more mechs the better I say.
@weinerp0wer5 ай бұрын
I really like the idea of LAMs. Their place in the SLDF royal units as a technological marvel of military engineering; and becoming 'lostech' during the succession wars was a positive addition to the lore of battletech, imo. But they really do need some good counters to them. Maybe the anti-aircraft targeting quirk on the Rifleman for example gets a big boost to targeting LAMs in airmech mode. Or rules that reflect how difficult they are to operate in airmech mode and/or how a super complex machine is prone to catastrophic failure if one element of it is comprised. If a pilot had to make a PSR for every hit they take to avoid loosing control and crashing... I don't know. The LAMs rule set right now is broken, but I believe completely removing them from the setting is a net loss for the hobby.
@Anlushac115 ай бұрын
Guilty. Back when I played my Recon lance was 2 Wasp LAM's, a Stinger LAM, and a Phoenix Hawk LAM was lance leader and fire support. The lights carried C3i and Beagle Active Probe. The PHawk was the master. I only used them for the sole purpose of scouting. I exclusively ran them in GERWALK mode.
@solidshot78495 ай бұрын
Be safe Red, you have unleashed the cult of the LAM and their dark and strange powers.
@deepstrike97504 ай бұрын
I HEREBY CURSE YOU WITH A STUBBED TOE!
@deepstrike97504 ай бұрын
*fake lightning shoots from my hand s*
@mattmaple70325 ай бұрын
Red is the Indiana Jones of Battletech. IT BELONGS IN A MUSEUM!!
@StealthPoet5 ай бұрын
We had a guy running a long-term BattleTech campaign for our group. He literally forced me to play a LAM pilot. I skimmed over the rules, and I explained that he was making a huge mistake. He agreed with me after I cored out every big-bad he had in every major battle. Lose initiative? Fly to the far end of the map and behind cover. Win initiative? Rear arc the biggest threat. I only got hit once. ONCE! So stupid.
@liljenborg25175 ай бұрын
Back in the day, the main reason we didn't use LAMs wasn't because we didn't like the idea of them (most of us were already Robotech fans) - but because there were NO RULES for them. I've got the original box and the Citytech box. No LAM rules. I've got the original Mechwarrior book. No LAM rules. You had to get your hands on Aerotech (which you had to special order at our "local" game store, because they didn't stock the actual box) to find any LAM rules - and, as you say, they were completely broken - LAMs were impossible to hit. But, I, personally don't like how the video games portray mechs as these stiff things that clomp along with their arms, shoulders, and elbows locked so that they don't even swing their arms to counter balance (because it was too hard to animate that fluid a movement). I thought the whole point to mechs that require NEUROHELMETS to pilot is because it made them nimble and even graceful when they moved - why else would a trippable, 18 meter tall target be able to outmaneuver and out fight smaller (that means harder-to-hit) just as fast and as heavily armed and armored tanks (which, even in the advanced rules, don't automatically get a "low profile" quirk even though they're far lower profile than the lowest profile mechs). You were supposed to be able to recognize the pilot of a mech because the mech's posture and body language mimicked the pilot's. Sure, they're not gundams - vehicles for which "gravity" is a silly, meaningless term - but they're not supposed to be these lumbering land-sloths that take a twenty second movement cycle to draw back a fist and throw a punch, either.
@DevilPogoStick5 ай бұрын
Well damn. Was just getting by work and didn't expect this. Very nice!
@nootrecruit5 ай бұрын
From a game perspective I agree that they are not a very good fit for modern BT but they're fun anyway, if highly game breaking. However in lore in I absolutely adore them
@theelectricgamer98895 ай бұрын
I love that Ace Combat 7 gameplay was being for this video.the fact that my head was also playing Liberation of Gracemaira while the video was playing was hilarious.
@mill27125 ай бұрын
Imagine being in a mech and you hear someone called (Three Strikes) is up above you.
@misterbeeps5 ай бұрын
Me at 0:00 😀"Well, I just had an extra hard day at work. I am exhausted but grateful for the opportunity to watch a new Big Red video and maybe relax a little." Me at 1:45 😡"THAT'S ENOUGH INTERNET FOR TODAY"
@BigRed40TECH5 ай бұрын
BuT i DiD iT fOr U BeEpS!
@Eulemunin5 ай бұрын
Ah yes the latest rules for LAMs, yes now they are scary. Have been around long enough to have seen both sides. We used to make two changes, you needed both an aerospace and mech pilot skills, buying both as normal. This pushes BV extremely high. The range band movement modifiers are a pain, but we would alter the movement to hits but dividing the movement per plus by 3 just like the jump change. These help, but the hard counter used to be aerospace fighters. Zoom and boom.
@DonaldWWitt5 ай бұрын
Honestly if somebody is cheesing a LAM against you, just bring Aerospace Fighters and make them fight with Aerospace rules...
@patmanly32155 ай бұрын
Thanks! I needed validation that Catalyst did infact re-print the rules, (in Interstellar Ops Alternate Eras) keeping LAMs alive! I had been using my old 3056 Tac Handbook up to this point.
@AkselGAL5 ай бұрын
If you play campaigns, LAMs are gold! Take a leopard, put 6x LAMs into it. LAMs start, approach a space station, satelite, asteroid mining as a Fighter and land as a mech. No station keeps their fighting spirit with mechs standing on the surface. Reducing unload time significantly. They make you unpredictable. Hit an undefended target. When the reinforcement comes, you just fly away. They are not the right tool for those big legendary battles. But they are the gold standard for raiding.
@ogrehaslayers6055 ай бұрын
I LOVE the idea of LAMs! Back in the day, my buddies and i would play them all the time. Didn't take long to figure out how broken they were. Then the new LAM rules came out and it was beyong my tolerance to play them. All that said, we will still field one now and then, for fun. But we have toned them down a LOT with house rules. So much that they have no real advantage except in campaign type settings... We just like the idea of them. But i have to address that you played Blue Control, back in the day... Yikes! LOL
@dzeclectic23275 ай бұрын
Just a few seconds in, and we're breaking out Min Mei images. We're going sorched earth nuke the site from orbit! Hell yeah!
@jeffersonian0005 ай бұрын
From a logistics standpoint, LAMs are the only mechs you need. An Overlord can deliver 42 fighters that become helicopters or mechs as needed to complete a mission. Union? 14. Leopard? 6. You are now dealing with modern warfare cranked to 11, only the carrier needs to sortie only Harriers that are also tanks and infantry fighting vehicles.
@monostripeexplosiveexplora23745 ай бұрын
BLASPHEMY! Urbi-LAMs to the rescue!! but for real: LAMs should be different in rules and only have 2 stages and stem from avoid mechs not humanoids..
If you don't like LAMs because it seems impractical from an engineer or physics point of view then you should hate jump jets that make even less sense. If you can vertical lift a 40+ ton vehicle with jump jets then you can fly it with wings. If the Highlander can jump then it can fly. Which is my way of saying that jump jets are dumb.
@Eserchie5 ай бұрын
This is part of why I like LAMs. In a world where you can have 45 ton mechs that have jets mounted on them that can lift the thing 180m straight up, surely someone is going to mount some wings and keep the thing flying in a triumph of thrust over aerodynamics. The transforming makes less sense. Jump Jets are kind of absurdly non linear. lifting a 20 ton Locust 30m takes 500kg of JJ, 2.5% of its mass. Lifting a 100ton Atlas the same height takes 2 ton, 2% of it's mass. Square cube eat your heart out! Making the JJ worth using instead of running typically takes even more % of weight the lighter your mech is. A Highlander devotes less than 7% to the jumpjets. A Spider uses over 13%. Somehow, the heavier the mech is, the more mass % you need to devote to achieve a given land speed, but the less you need to make it fly.
@weinerp0wer5 ай бұрын
Haven't watched the video yet, but I am very curious why Red hates the laser anti missile system. I mean, it generates a lot if heat compared to the ballistic version, but no risk of ammo detonation...
@BigRed40TECH5 ай бұрын
Laser AMS has always been an enemy of the people!
@darksundragoon5 ай бұрын
"I used to play a blue control deck..." You deserve every LAM that happens to you. :P Seriously, though, I like LAMs being in the setting. I love all of the weird and crazy things in the universe that don't often get the spotlight like LAMs, protomechs, and Quads. The gameplay and rules side of things isn't really an issue in my local group because we mostly just run fluff lists and narrative campaigns anyway. At the end of the day, if you really wanted to be That Guy and break the system there are so many other ways to do it already that LAMs are hardly anything new.
@seanbrazell70955 ай бұрын
You give me no choice but to take all of my glorious stash of protoculture and go home! ☝️🤪👈
@rochedl5 ай бұрын
When Battletech first came out I never used LAM's in my games, because the just did not make sense. I did use the transforming rules to add Transformers into my games, more for laughs than anything else.
@duongquan49865 ай бұрын
For a video about hating on LAMs, that U.N.Spacy LAMs illustration are fire tho.
@BigRed40TECH5 ай бұрын
Macross on its own ain't the problem XD
@hatework42825 ай бұрын
I think it's genuinely hilarious that the Battlemech is so awful in its own setting that everything around it has to be hobbled into the ground in order for it to be effective. Yes, I made two separate posts. I didn't want to blend the two thoughts together.
@kaelhate17912 ай бұрын
Hrmmm I just wrote a set of Super LAM rules to make a strong protag mecha team for a narrative/story play. After watching this and seeing some finer points I missed, I think unless I punish them with dozens of also cheated assets they wont ever feel any real opposition. Do you think fast WiGE, Aerospace Assets and Super jumpimg mechs also cause a neg gameplay experience?
@BigRed40TECH2 ай бұрын
Aerospace doesn't get planned a lot because of this to a lesser degree. At least 1 super jumper typically gets banned at tournaments. There aren't many WiGE vehicles, but they are much less robust, and have bigger drawbacks, than LAMS.
@kaelhate17912 ай бұрын
@@BigRed40TECH Ive spent the night watching LAMS vids. Ive decided Im going to add some tech to give the Heros Mech some extra jump and also the antagonists will have some anti fast unskilled tech to counter them. Stuff like Fast tracking AA weapons and Streak heat seeker giving a bonus to hit Jumpers. This should make them mix it up a bit rather than using jump avoidance each game. Thanks for your Reply
@marvinjohnson24885 ай бұрын
Okay,I can see your logic. I still like the lam, but I probably won't run a lam any time soon. We play the game to have fun (not to screw our opponents, usually).
@commanderwookiecopc8065 ай бұрын
MMMAAAAACCCUUURRROOOOSSSS
@Blackwolf3025 ай бұрын
I can hear this, loud and proud.
@energyfitness51165 ай бұрын
Lounge singer voice active
@Nikotheos5 ай бұрын
But Red, what shall we do with all this mint jelly? 😂
@BigRed40TECH5 ай бұрын
O.O
@gundamzeta34475 ай бұрын
Nice Macross Valkyrie thumbnail!
@brave5089alpha5 ай бұрын
LAMs don't get to go until the Urbanmech LAM is canon!
@siliconsoul3143 ай бұрын
I've never dealt with one in play but I can see your point about the game-breaking un-fun-nes of an unhittable lightly armed foe. However, my first experience with Battletech was The Crescent Hawks Inception in which the end goal of the game was to find your father's Phoenix Hawk LAM so I don't think I will ever shake that awe of the machine. Maybe it's best that they remain nigh-mythical unobtanium relics of a bygone era.
@BigRed40TECH3 ай бұрын
"Lightly armed" doesn't describe all LAMs by any means, especially when they are shooting you in the back.
@jasonscheiwe84045 ай бұрын
Robotech lost me when I found out that everything runs on flower power
@michaelbarnard85295 ай бұрын
That’s because Robotech is a mashup of three unrelated anime. The flower part comes from the Army of the Sothern Cross part (tanks), but oddly uses the “protoculture” name from Macros (where the LAM and Marauder pictures come from), which was referring to an ancient precursor civilization culture, not horticulture.
5 ай бұрын
It lost me after 3 seasons of "Oh look bad aliens attack, humans win, oh look new aliens show up IMMEDIATELY and repeat the same crap again" Even when they tried to reboot it all it came down to was "Oh flower energy aliens are actually good guys, your new alien friends are the bad guys now" Maybe they should of spent less on lawyers and more on decent writers who were able to think beyond "Aliens bad, now ded, need new aliens to be bad"
@energyfitness51165 ай бұрын
Pretty on par for 80s cartoons.
@brent19755 ай бұрын
Totally agree with you. I was one who played Battltech because there was no Robotech game. You are right, it never fit with the setting or the game play.
@NikolaiMihailov15 ай бұрын
I like LAMs as scouts and only as scouts/spotters. I almost NEVER use them for direct fire combat roles,and usually only use them when I'm running a Campaign where the players are fighting a VERY rich merc company,or they manage to salvage one themselves. But we're very strict on them on our table. They're very fast,but extremely fragile,and Riflemen/Blackjack/Jaegermechs love eating them. Most players I know who run LAMs only use them in scouting roles to replace a light mech. And we usually only take the Stinger and Wasp. The only mechs I haven't liked are Quadvees or the Domini. Way too expensive and awful to repair in a campaign sense. Right now I only have an Urbanmech LAM from the salvage boxes but that's because short of printing them myself,Aerospace minis are a bitch to find. I'm bout ready to get a 3D printer and start printing a couple Warriors or something.
@joecosta26455 ай бұрын
I started playing before LAMs came out. By the time they had rules we were only playing in RPG settings. We also house ruled needing aerospace pilot skill to use them, and they were a huge pain to maintain in-setting. Holding ground made them as vulnerable to attack as any other mech/ground unit. Nobody in our group even wanted to use them at that point.
@DarthestWiffiest5 ай бұрын
LAMs are awesome. Come at me.
@alecciarosewater74385 ай бұрын
Would you be okay with a seaplane that transforms from a boat into a flying fish? If it starts its turn above water it can choose between air movement or naval movement with the only difference between that anti-air units dont get their bonus against naval units
@brianhenry1525 ай бұрын
The transformable Valkyries in Macross are the result of advanced alien technology that's essentially space magic. I completely agree that they just don't fit in the Battletech setting. Besides, all it would take is a single seal to fail in something made up entirely of moving parts for a LAM to burn up in re-entry or cause its pilot to be exposed to the harshness of vacuum. I've always contended that LAM's were built to impress the brass who sign the contracts, and the unfortunate victi- um, I mean pilots were an afterthought.
5 ай бұрын
yep I always saw it as a typical military graft, a bit like the hover tank in Sgt Bilko
@ih77293 ай бұрын
The Lynn Minmei opening is such gritty, resentful humor. You are an artist, Sir 👌🏻
@NotThereJustGone5 ай бұрын
Wait, you don't like the LAM? Not even the LAM Urbanmech? I never would have guessed!
@lordofthenecrotyr5 ай бұрын
To play Devil's Advocate, would LAMs be okay if they were as fragile as VTOLs?
@lordofthenecrotyr5 ай бұрын
Not that want them, but just curious.
@BigRed40TECH5 ай бұрын
Gameplay wise it'd definitely take a big step towards fixing them- but then people would be upset who wanted LAMs in the first place.
@lordofthenecrotyr5 ай бұрын
@@BigRed40TECH Fair.
@melonetankberry52115 ай бұрын
always depends on implementation. i am not against it by default. but if the only way they know to implement it to make it break balance, it is better left out.
@Barga64645 ай бұрын
Don't worry red, we all have a right to be wrong about some things. For example, I never announce my unit conversion. I just throw my mini at my opponent and tell that asshole to figure it out
@thornjo54095 ай бұрын
Understandable to be fair, my ONE group that I play LAMs all know how they play, so we can counter and have fun with them, but as a one off that is prepared for, or long campaign reasons. LAMs are not for casual/pick up games or with our newer group members. LAMs to us are at best goofy, like taking a all urbie.
@lincolndavis34725 ай бұрын
I am of the opinion they are best used for black ops fluff missions, and as highly mobile raiders. I like to think of them as a way to give black ops teams of BA troopers light mech support and a dedicated air transport with an internal BA bay. I also think that the bimodal LAMs being heavier than trimodal makes no bloody sense. Bimodal LAMs are probably the better route for game balance anyway, as it gets the strategic mobility that makes them so useful without the annoying airmech mode.
@dimman775 ай бұрын
The old rules weren't any more favourable to LAMs beyond what they could do as Aerospace fighters, and all fighters could drop a fuck-ton of bombs on a single target or strafe across the entire ground map. But a 25 ton Sabre Aerospace fighter with 3 medium lasers could carry twice the bomb load of a Stinger or Wasp LAM. That 25 ton light fighter could literally drop 400 damage worth of bombs on a single mech in a single turn. Wasp or Stinger only 200 damage worth. Same weight Aerospace fighters could fly circles around LAMs too. But 400 damage, holy crap. Make sure you have air cover. Or boom, bye bye Atlas. Plus keep in mind how fragile they were at least in old Aerotech rules. 10% of their tonnage was devoted to LAM stuff so that's 3 to 5 tons less armour compared to the full mech versions. And in Airmech mode they were extra fragile 9 damage (half side torso armour, no structure) to a Phoenix Hawk's side torsos in Airmech mode destroys a wing and causes a height 4 crash instantly. 4 damage to a Wasp or Stinger Side torso/wing. Extremely delicate. Ground units did have +4 to hit vs them but all air units had -1. They also couldn't hover. But had no heat buildup. They were weak in og if not for how OP Aerotech was.
@Real_Iron_Smith5 ай бұрын
Yeah, pretty much every mechanics issue he brought up seems to be more an issue with how Aerotech works in general.
@dimman775 ай бұрын
@@Real_Iron_Smith Where are the most recent LAM rules btw? I have Total War and Tactical Operations and neither even mention them. I have the old 1986 Aerotech rules.
@Real_Iron_Smith5 ай бұрын
@dimman77 I know they're in TRO 3085, and most recently in Interstellar Operations. Though apparently Catalyst now split Interstellar Operations into two books?
Although I like LAM's, I deeply appreciate a different point of view. particularly when it is well researched and supported. The art of civil discourse ia a dying art. I don't share your visceral reaction but I appreciate the fact that it's based on respect for a setting/
@scottmccool72425 ай бұрын
It’s always sad to hear you venom for LAMs, as I’ll always have a soft spot for them in concept and perhaps the best part of your content is your genuine enthusiasm. Even “liking” them, though, I don’t have any real desire to see them brought back to the fore and seeing the Urbanmech version revealed was disappointing (I’d rather have seen almost any other force pack). For the effort of the video, the least I can do is feed the algorithm and look forward to brighter topics to come!
@beefbigshot87895 ай бұрын
I like the idea of LAMs but i think they should be retconned to be dumbed down a bit and the rules need a massive overhaul to make them more palatable. I suppose i spiritually disagree but with massive caveat so its a disagreeance with no real difference
@JinKee5 ай бұрын
where did the gameplay footage from 4:00 come from?
@BigRed40TECH5 ай бұрын
Ace Combat.
@SteelWolf135 ай бұрын
Stinger LAM :) Scout unit.
@Nagmos5 ай бұрын
I love LAMs. They're crazy, and not particularly good to use, but I still love them.
@Kepora15 ай бұрын
It's a free country, *you're free to be wrong.*
@DIEGhostfish5 ай бұрын
@@Kepora1 He's Canadian, so not even that!
@Cygnus6105 ай бұрын
Always enjoy your videos Red. I have a Phoenix Hawk mini that is unpainted...I now have the urge to paint it "Control Blue" and put "Water" symbols on it for markings.. :)
@kausalkraken59515 ай бұрын
I agree about LAMS but then again I am a big fan of protomechs. Some people like battletech for different reason. I even have a regular opponent that only plays battletech with tanks and troops.
@BigRed40TECH5 ай бұрын
If Protomechs got fixed rules, I'd probably cover them.
@AnonymousUser-u5n5 ай бұрын
🤩 urbie flying on the wings of angels 🤩
@drmcweazel5 ай бұрын
Yeah, honestly I wouldn't be mad if LAMs just stayed in the past, where they belong. It says a lot that even for Wobbies, LAMs feel like a huge departure from the established weirdness. Leave 'em in the past, where they belong. Throw the Protomechs there with 'em while you're at it.
@EnderPryde5 ай бұрын
That's just like... your opinion man. FWIW, the fluidity of mech movement never actually went away in the books and fluff, it just shifted to the background. Stuff like coordinated jumping jacks and mechs doing unassisted handstands has always been there, it just stopped being the focus around MW2s release, as you said. Granted: that's still a *far* cry from transforming from mech to aircraft, and was almost wholly relegated to non-combat scenarios or solaris showmanship, so that doesn't really matter for the argument against the LAMs on a technical and gameplay level. And for the actual gameplay...yeah, it definitely *is* garbaggio as far as sucking the fun out, but I will push back that they're overpowered. They're definitely not "bad" - they're just *fine* balance wise. The one big downside you alluded to, but dismissed was buying down *both* piloting and gunnery for LAMs gets expensive for BV. For most units, buying down past 4 piloting sees diminishing returns unless you're doing some Fireball Charge cheese. Typically, it's just more BV efficient to trade out the LAM for an inexpensive line mech to be a distraction carnifex and one or two seperate sniping VTOL with a little bit of gunnery investment as your actual damage dealer. It's ultimately the same toxic as hell strategy in the broad strokes, just more BV efficient and refined.
@BigRed40TECH5 ай бұрын
They'll make back that BV. Only a Waneta or WOB Lam really starts to risk not being financially responsible just due to their starting BV being enormous.
@ZiggyFool5 ай бұрын
While I love the LAMbie as a meme, I don't think LAMs have any real place in the wargame or the setting. It's fun to joke about but that is about where it ends, as a joke, and they don't fit where the game has come to be.
@MediorceHobbyist5 ай бұрын
LAMS make sense in the setting as a military industry complex blunder, and that's it. They are too expensive and complex when compared to a lance of mechs and a handful of areospace fighters. And another thing, if they are so great, you'd see em in the fiction more.
@DonaldWWitt5 ай бұрын
They kind of were, but out-of-universe one of the devs disliked them so much he had a Clan go batshit on the last functioning LAM Factory...
@zeecassel3255 ай бұрын
Barely started watching, but I gotta just smirk at the hate and popularity of hating LAMs when in fact the first merc handbook listed a brand new light LAM as cheaper to procure than repairing a Heavy mech. I understand people being frustrated with how Harmony Gold attacked BT as a result...but tell me that the Marauder, Crusader, Archer, Rifleman, Stinger, Wasp, P.Hawk, Ost Series, Valkyrie, and Warhammer aren't the most beloved 3025 origin mechs in all of Macross. The next iconic Battletech design is the Timberwolf, and nothing after that, so hate all you want but LAMS and Macross designs in particular ARE Battletech.
@BigRed40TECH5 ай бұрын
Those designs fit in-line with Battletech because they are lumbering warmachines. Their now visually distinct as well. (The Atlas is very iconic, almost as much as the Timber Wolf....)
@robrib26825 ай бұрын
I find it very telling that just about any of the mechs that have the partial wing quirk by far fill the role that I would want these things to, doubly so for the big expensive ones because they feel like less a light tank that can punch and more a truck that makes you question that if gravity is still a thing as it jumps at least as fast as a medium can run