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One of the most established standards in game design is a balance between the player, and active challenges they are faced with. But what about games with as little challenge as possible?
Games shown, in order:
Dark Souls 2
store.steampowered.com/app/33...
Proteus
store.steampowered.com/app/21...
Endo
store.steampowered.com/app/15...
Outpath
store.steampowered.com/app/22...
Songs used, in order:
Majula Theme [Dark Souls 2] - The Sea [Machinarium] - Frog Pond [Broken Reality] - Compass [Fez] - The Sea [Machinarium] (Yeah I used this one twice lol)
Shishi-odoshi footage was used from here:
• Tranquility Unleashed ...