Be WWise with Unity - L01 - Post and Stop Events - C#

  Рет қаралды 3,095

Omnisepher Game & Sound

Omnisepher Game & Sound

Күн бұрын

Hello everyone, this is the first video of this series. I'll try to cover basic usages of WWise on Unity, with examples and some tricks. I hope you find these lectures useful and help you learn more about this.
I also started the updated version of this series, you can check that for updated and extended usages of these.
• Pizza Time | WWise | U...
In this video, I created a car sound inside WWise and implemented it to Unity. While doing that, I tried to explain how to and how many ways to do this implementation by simple codes. With this implementation, we can post/start and stop events by code, and some personal tricks to expand your imagination of using WWise.
I also recommend anyone interesting to WWise, to check AudioKinetic's official WWise 101 lectures. These are super helpful to get basics.
AudioKinetic WWise 101
• Wwise 101-01 | Integra...
Personal Website
www.omnisepher...
Time stamps
0:00 - Intro
1:02 - Sound Design w/ WWise
4:53 - Creating Event and Soundbank w/ WWise
6:12 - Init Soundbank (AkBank)
6:39 - Post Event (AkEvent Way)
7:04 - Post Event (AkSoundEngine Way)
8:40 - Post Event (AK.Wwise.Event Way)
10:45 - Stop Event (AkSoundEngine Way)
12:08 - Stop Event (AK.Wwise.Event Way)
13:03 - Polishing Events
14:40 - Extended Use of Event
17:39 - Outro
#WWise #Unity #GameAudio

Пікірлер: 13
@peterwojtek8468
@peterwojtek8468 2 жыл бұрын
This is invaluable ! I've been scraping the bottom of the internet just to know how to simply trigger Wwise events through scripts. And you just gave me the answer. Thanks a lot !
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
It is wonderful to hear that Peter! Glad you found your answer in here :)
@olivert4648
@olivert4648 Жыл бұрын
I've been trying to find an actual guide that explains Wwise C# scripting since i was first got introduced to Wwise, with no luck. BUT you man! you finally answered my prayers! Thank you so much!
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
You are welcome, thanks for the comments. Happy to help :)
@Concombrobus
@Concombrobus 2 жыл бұрын
Thanks so much for this ! We'll never have enough tutorials on wwise, particularly about scripting.
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
Unfortunately, you are right. There are lack of tutorials on wwise. I'm planning to fill this gap with new videos and examples. (Especially on C++/UE side, it's so little around)
@autumaudio
@autumaudio 2 жыл бұрын
Helping me a lot! Thanks for sharing!!Awesome video!
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
You are welcome. I will try to cover more topics and example soon. Hope I can help :)
@thismadhope
@thismadhope 3 жыл бұрын
great tutorial and helped me out massively. Only thing for me is id like this to be based on trigger areas via OnTriggerEnter/Exit, because (and I may be wrong through my own error as this is beyond my current level of understanding) in this videos example the sound will trigger no matter where in the level you are if you push the on/off key
@OmnisepherGameSound
@OmnisepherGameSound 3 жыл бұрын
That's correct, in here, it's just a basic input binding and it's global. You can easily adapt this with onTrigger functions as you said, or simple distance calculations, or checking both onTrigger and keyDown. It has been some time since I made these videos and I'm planning to expand these on both Unity and UE sides. I sense a little emptiness at this field tutorial-wise, so I'll consider your suggestion for these :)
@kemalardaayar
@kemalardaayar 4 жыл бұрын
Great content sir
@JackaTrial
@JackaTrial 7 ай бұрын
Great, but how do you make it play out the engine stopping? Here you are just chopping it off...
@OmnisepherGameSound
@OmnisepherGameSound 7 ай бұрын
Hi, I'd suggest using other event to stop playing event, and adjust the fade out in Wwise.
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