Unreal Engine 4 - Character Shooting (Animation Setup)

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Beardgames

Beardgames

Күн бұрын

Пікірлер: 38
@Beardgames
@Beardgames 4 жыл бұрын
Dont worry about the pinned comment, not as important as it turns out 😊 Happy New Year Everyone! Hope you all had a great year and thank you so much for supporting me. Much love
@lucoiso
@lucoiso 4 жыл бұрын
Whoa, amazing tutorials! keep it up! I'm learning a lot with your videos, thank you man! Greetings from Brazil! :)
@Beardgames
@Beardgames 4 жыл бұрын
Thank you so much!! Straight back at you from England :D
@madslebew5396
@madslebew5396 2 жыл бұрын
from now on i follow you bro. thank you for giving new knowledge🙏
@Beardgames
@Beardgames 2 жыл бұрын
Appreciate that Baji! thanks for supporting the channel brother!
@polar1991
@polar1991 4 жыл бұрын
Can you make a firing setup that pulls the gun back the more you fire and goes back to idle when you’re finished firing?
@Beardgames
@Beardgames 4 жыл бұрын
Do you mean something like recoil? Could probably whip something like that up :)
@polar1991
@polar1991 4 жыл бұрын
@@Beardgames yeah but not camera recoil gun recoil that “simulates” a firing animation instead of making one and if you have more questions feel free to @ me on your discord (@polar).
@DragonFang253D
@DragonFang253D 3 жыл бұрын
You're videos have been helping me a ton on my project, doing a coop dungeon crawler with the synty fantasy assets that my wife and I are customizing to make them more unique.
@Beardgames
@Beardgames 3 жыл бұрын
Dude that's so awesome! Keep smashing it with your Wife I hope you can produce something great :)
@DragonFang253D
@DragonFang253D 3 жыл бұрын
@@Beardgames Thank you! We are definitely trying to haha
@meycemnaceur7319
@meycemnaceur7319 Жыл бұрын
thank you bro
@MF-sw4nj
@MF-sw4nj 2 жыл бұрын
Im loving the series so far But i have a question Do i need to do this part and the next If i have made the Sword Blueprints because For example: in TPS_AnimBP -> Idle/runWeapon there is already a WeaponHold Animation
@TheGhos1Face
@TheGhos1Face 4 жыл бұрын
Keep it up brother!
@XRuinedRealityX
@XRuinedRealityX 2 жыл бұрын
question would this work for a bow and arrow? if so how exactly i need that for my game
@dribbler8131
@dribbler8131 2 жыл бұрын
Just came across this, Can i ask how would you handle the weapon animations, I have the military weapons free pack from UE Marketplace and they come with animations seperate for the weapons would you manage these via montages or how to manage them during a state machine?, Excellent tutorials keep up the good work the equipping weapons and stuff taught me so much so thank you for that!
@arielbca
@arielbca Жыл бұрын
Hey great tutorial! I just have a question. I seem to have a conflict with the "Use Controller Rotation Yaw" when aiming. While it does what it's supposed to, it seems to conflict with the Character's Blueprint "Orient Rotation to Movement" setting which is what allows the character to move freely and look in any direction when not aiming. Even more so, when hovering over the "Orient Rotation to Movement" for its description, it says I should clear any "Use Controller Rotation Yaw" settings. Having them both together makes the character jitter when strafing while aiming. But if I were to turn off the Orient Rotation to Movement, while the jittering is gone, I can't move freely anymore and I'm stuck to a "character's back to the camera" constantly. I'm using UE 5 so maybe it has to do with differences between UE4 and UE5. Any suggestions? And thanks for your tutorials, they've been great so far!
@arielbca
@arielbca Жыл бұрын
Update: I set this system last night and apparently there were no issues. Today in the morning when trying it again the issues popped up. I assumed the problem was I didn't catch the issue last night out of tiredness. Popping on and off the "Use Controller Rotation Yaw" corrected the issue so I assumed it was all a conflict with it and the Orient Rotation to Movement, which made sense given UE advices you not to mix them. Buuuuut tonight, without really changing anything, it's working again! I can only assume it's UE being picky? Maybe it's a runtime thing? Not sure but until further notice, at least it's now working
@nationcreation13
@nationcreation13 3 жыл бұрын
Thank you for this awesome tutorial! Question: At 3:00, I understand you're transitioning based on firing an automatic weapon, but how would you recommend to do the transition for a single fire weapon, like a pistol? Because if the pistol is fired with left click, the variable "Shooting?" would only be true for one frame.
@Beardgames
@Beardgames 3 жыл бұрын
Hey Nation thanks bud :) so this can be handled in numerous ways and there isn't 1 specific way of doing it. For pistol you could have a pistol shot animation which lasts .4 seconds and only allow a second shot to fire afterwards (you can switch this by promoting your animation to a variable and swapping it when you swap weapon), or another method could be to simply have a flat delay between shots. Those are just 2 quick fixes but I hope that'll help you figure something out :)
@alvinbensorto9777
@alvinbensorto9777 3 жыл бұрын
Can you show me how to add the line trace by channel to add sound and muzzle flash. I am not sure if I can use other tutorials the way yours is set up. Also a inventory weapon system. I don't want to drop weapons I want them on an inventory. Been trying to learn your inventory system and can't download your files
@Beardgames
@Beardgames 3 жыл бұрын
It's exactly the same as any setup my friend you'd just use the guns location to wherever you plan to shoot. It's maybe something I could do a tutorial on in the future but I dont have time to help people 1 on 1 im afraid. I'm already working overtime as it is sorry!
@wavelontheway5523
@wavelontheway5523 4 жыл бұрын
very good tutorial keep it up ^^
@Beardgames
@Beardgames 4 жыл бұрын
Thank you so much :)!!
@Legionsama
@Legionsama 4 жыл бұрын
Is this multiplayer ready? Network replicated?
@Beardgames
@Beardgames 4 жыл бұрын
At current it's not, however its very easy to get it to replicate. All you need to do is replicate the variables which cause the character to change animations (aiming/shooting/any others used). I'll probably do a video on this soon however if you want to do it now, check out this tutorial at 3:33. Via the use of custom events we can pass this information over to the client. kzbin.info/www/bejne/sGinemRtf6Z6h68. Good luck, let me know how you get on :)
@nextanvil3346
@nextanvil3346 4 жыл бұрын
Where are the animation? Do you have a link?
@Beardgames
@Beardgames 4 жыл бұрын
Here ya go amigo www.unrealengine.com/marketplace/en-US/product/animation-starter-pack
@nextanvil3346
@nextanvil3346 4 жыл бұрын
@@Beardgames thank you
@anbuu6848
@anbuu6848 3 жыл бұрын
Where’s the pinned comment for the gun?
@Beardgames
@Beardgames 3 жыл бұрын
Sorry my friend it got removed but don't worry about this, not as important as it turns out :)
@anbuu6848
@anbuu6848 3 жыл бұрын
@@Beardgames You’re good lol I was just curious
@NOOBIEPIE
@NOOBIEPIE 3 жыл бұрын
man i need a tut on how to make if you walk or run your gun gets pulled back and back to idle when stoped btw great tut :) edit: i need fpp tutorial :)
@realdlps
@realdlps 4 жыл бұрын
Well i guess im first in the comments
@Beardgames
@Beardgames 4 жыл бұрын
You're always one of the first :D appreciate it dude!
@jonuelalvarado8977
@jonuelalvarado8977 3 жыл бұрын
You need to explain more.
@Beardgames
@Beardgames 3 жыл бұрын
I'll work on it, thanks :)
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