Dont worry about the pinned comment, not as important as it turns out 😊 Happy New Year Everyone! Hope you all had a great year and thank you so much for supporting me. Much love
@lucoiso4 жыл бұрын
Whoa, amazing tutorials! keep it up! I'm learning a lot with your videos, thank you man! Greetings from Brazil! :)
@Beardgames4 жыл бұрын
Thank you so much!! Straight back at you from England :D
@madslebew53962 жыл бұрын
from now on i follow you bro. thank you for giving new knowledge🙏
@Beardgames2 жыл бұрын
Appreciate that Baji! thanks for supporting the channel brother!
@polar19914 жыл бұрын
Can you make a firing setup that pulls the gun back the more you fire and goes back to idle when you’re finished firing?
@Beardgames4 жыл бұрын
Do you mean something like recoil? Could probably whip something like that up :)
@polar19914 жыл бұрын
@@Beardgames yeah but not camera recoil gun recoil that “simulates” a firing animation instead of making one and if you have more questions feel free to @ me on your discord (@polar).
@DragonFang253D3 жыл бұрын
You're videos have been helping me a ton on my project, doing a coop dungeon crawler with the synty fantasy assets that my wife and I are customizing to make them more unique.
@Beardgames3 жыл бұрын
Dude that's so awesome! Keep smashing it with your Wife I hope you can produce something great :)
@DragonFang253D3 жыл бұрын
@@Beardgames Thank you! We are definitely trying to haha
@meycemnaceur7319 Жыл бұрын
thank you bro
@MF-sw4nj2 жыл бұрын
Im loving the series so far But i have a question Do i need to do this part and the next If i have made the Sword Blueprints because For example: in TPS_AnimBP -> Idle/runWeapon there is already a WeaponHold Animation
@TheGhos1Face4 жыл бұрын
Keep it up brother!
@XRuinedRealityX2 жыл бұрын
question would this work for a bow and arrow? if so how exactly i need that for my game
@dribbler81312 жыл бұрын
Just came across this, Can i ask how would you handle the weapon animations, I have the military weapons free pack from UE Marketplace and they come with animations seperate for the weapons would you manage these via montages or how to manage them during a state machine?, Excellent tutorials keep up the good work the equipping weapons and stuff taught me so much so thank you for that!
@arielbca Жыл бұрын
Hey great tutorial! I just have a question. I seem to have a conflict with the "Use Controller Rotation Yaw" when aiming. While it does what it's supposed to, it seems to conflict with the Character's Blueprint "Orient Rotation to Movement" setting which is what allows the character to move freely and look in any direction when not aiming. Even more so, when hovering over the "Orient Rotation to Movement" for its description, it says I should clear any "Use Controller Rotation Yaw" settings. Having them both together makes the character jitter when strafing while aiming. But if I were to turn off the Orient Rotation to Movement, while the jittering is gone, I can't move freely anymore and I'm stuck to a "character's back to the camera" constantly. I'm using UE 5 so maybe it has to do with differences between UE4 and UE5. Any suggestions? And thanks for your tutorials, they've been great so far!
@arielbca Жыл бұрын
Update: I set this system last night and apparently there were no issues. Today in the morning when trying it again the issues popped up. I assumed the problem was I didn't catch the issue last night out of tiredness. Popping on and off the "Use Controller Rotation Yaw" corrected the issue so I assumed it was all a conflict with it and the Orient Rotation to Movement, which made sense given UE advices you not to mix them. Buuuuut tonight, without really changing anything, it's working again! I can only assume it's UE being picky? Maybe it's a runtime thing? Not sure but until further notice, at least it's now working
@nationcreation133 жыл бұрын
Thank you for this awesome tutorial! Question: At 3:00, I understand you're transitioning based on firing an automatic weapon, but how would you recommend to do the transition for a single fire weapon, like a pistol? Because if the pistol is fired with left click, the variable "Shooting?" would only be true for one frame.
@Beardgames3 жыл бұрын
Hey Nation thanks bud :) so this can be handled in numerous ways and there isn't 1 specific way of doing it. For pistol you could have a pistol shot animation which lasts .4 seconds and only allow a second shot to fire afterwards (you can switch this by promoting your animation to a variable and swapping it when you swap weapon), or another method could be to simply have a flat delay between shots. Those are just 2 quick fixes but I hope that'll help you figure something out :)
@alvinbensorto97773 жыл бұрын
Can you show me how to add the line trace by channel to add sound and muzzle flash. I am not sure if I can use other tutorials the way yours is set up. Also a inventory weapon system. I don't want to drop weapons I want them on an inventory. Been trying to learn your inventory system and can't download your files
@Beardgames3 жыл бұрын
It's exactly the same as any setup my friend you'd just use the guns location to wherever you plan to shoot. It's maybe something I could do a tutorial on in the future but I dont have time to help people 1 on 1 im afraid. I'm already working overtime as it is sorry!
@wavelontheway55234 жыл бұрын
very good tutorial keep it up ^^
@Beardgames4 жыл бұрын
Thank you so much :)!!
@Legionsama4 жыл бұрын
Is this multiplayer ready? Network replicated?
@Beardgames4 жыл бұрын
At current it's not, however its very easy to get it to replicate. All you need to do is replicate the variables which cause the character to change animations (aiming/shooting/any others used). I'll probably do a video on this soon however if you want to do it now, check out this tutorial at 3:33. Via the use of custom events we can pass this information over to the client. kzbin.info/www/bejne/sGinemRtf6Z6h68. Good luck, let me know how you get on :)
@nextanvil33464 жыл бұрын
Where are the animation? Do you have a link?
@Beardgames4 жыл бұрын
Here ya go amigo www.unrealengine.com/marketplace/en-US/product/animation-starter-pack
@nextanvil33464 жыл бұрын
@@Beardgames thank you
@anbuu68483 жыл бұрын
Where’s the pinned comment for the gun?
@Beardgames3 жыл бұрын
Sorry my friend it got removed but don't worry about this, not as important as it turns out :)
@anbuu68483 жыл бұрын
@@Beardgames You’re good lol I was just curious
@NOOBIEPIE3 жыл бұрын
man i need a tut on how to make if you walk or run your gun gets pulled back and back to idle when stoped btw great tut :) edit: i need fpp tutorial :)
@realdlps4 жыл бұрын
Well i guess im first in the comments
@Beardgames4 жыл бұрын
You're always one of the first :D appreciate it dude!