Unreal Engine 4 - Blocking Attacks (AI & Player)

  Рет қаралды 15,930

Beardgames

Beardgames

Күн бұрын

Пікірлер: 29
@mauriciosilva1631
@mauriciosilva1631 3 жыл бұрын
despite several setbacks one more tutorial finished thank you beard!
@Beardgames
@Beardgames 3 жыл бұрын
Keep it up Mauricio :)!
@stabbedbyapanda
@stabbedbyapanda Жыл бұрын
Wow Ty first half was exactly what I needed. Thank you.
@blenderzone5446
@blenderzone5446 3 жыл бұрын
love it mate!
@reinspieler
@reinspieler 3 жыл бұрын
Yes so much good content for later
@peteranonimus9608
@peteranonimus9608 2 жыл бұрын
Can you upload your project like before?Please (Sometimes i just copying what you do and wont work for me .Its usually help a lot to find the issue )
@ivannechkin3665
@ivannechkin3665 3 жыл бұрын
insane bro
@Beardgames
@Beardgames 3 жыл бұрын
Thanks a lot amigo :)
@realdlps
@realdlps 3 жыл бұрын
I love the video, but my eyes are burning from that shield glow
@Beardgames
@Beardgames 3 жыл бұрын
Hahaha maybe I should lower it or remove it😂
@mauriciosilva1631
@mauriciosilva1631 3 жыл бұрын
I'm having some problems in this tutorial you have how to make his example available?
@Wanhjo
@Wanhjo 3 жыл бұрын
i suppose that you can link an animation when detects the attack and blocks
@Adoof_3.0
@Adoof_3.0 2 жыл бұрын
Can u give me a assist of the shield and how to equip it plz?
@DaughterOftheSteppesDev
@DaughterOftheSteppesDev 3 жыл бұрын
For me it says: PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property AttackingActor"
@Beardgames
@Beardgames 3 жыл бұрын
It means you're attackingActor isn't getting given a value. Go over the attackingAcotr and make sure it's being set :)
@DaughterOftheSteppesDev
@DaughterOftheSteppesDev 3 жыл бұрын
@@Beardgames I made my damage setup similar to yours and attack blocking works now. I just needed to connect actor to damage causer pin :)
@Beardgames
@Beardgames 3 жыл бұрын
@@DaughterOftheSteppesDev Glad to hear it :)
@lorddragon9085
@lorddragon9085 3 жыл бұрын
Is it just me or are the animations not working? Btw great tutorial!
@Pontos420
@Pontos420 3 жыл бұрын
No you are right for me the animations are not working either.
@jankystreams3337
@jankystreams3337 2 жыл бұрын
Hey Jon, how would I put a particle effect on the shield when it gets hit? Like a spark effect or something?
@Beardgames
@Beardgames 2 жыл бұрын
Hey Jacky so what you'd want to do is use an EventHit to trigger when an enemy is hit. The eventhit provides information the overlap doesn't such as hit location, you can then spawn a particle system as the hit location 🙂
@jankystreams3337
@jankystreams3337 2 жыл бұрын
@@Beardgames Thanks man 👍
@AeonSaturnal
@AeonSaturnal 3 жыл бұрын
HAVE ANY ADVICE ON HOW I COULD IMPLEMENT TIME-BASED PARRYING?
@Beardgames
@Beardgames 3 жыл бұрын
So you'd need a condition on when the enemy is swinging their sword. Then you'd pass this to your character blueprint and if you Parry during this time it's a time based parry😎
@Tyrannyofman
@Tyrannyofman 2 жыл бұрын
Is this replicated?
@Sl1mmor
@Sl1mmor 3 жыл бұрын
Blueprint Runtime Error: "Accessed None trying to read property AttackingActor". Blueprint: ThirdPersonCharacter Function: Block Angle Graph: BlockAngle Node: Return Node Heeelp!
@Beardgames
@Beardgames 3 жыл бұрын
Check this out, should help you solve the problem :) kzbin.info/www/bejne/Z4mZeXlnfL1sn8U
@KathiCurry
@KathiCurry 2 жыл бұрын
Dude lost me at 4:47 Because im using a template and im hella scared im removing something thats needed
@flatinumfox
@flatinumfox 7 ай бұрын
to be fair, i did and i had to struggle to repair my project. Updating this to tutorial to 5.3 might help me
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