despite several setbacks one more tutorial finished thank you beard!
@Beardgames3 жыл бұрын
Keep it up Mauricio :)!
@stabbedbyapanda Жыл бұрын
Wow Ty first half was exactly what I needed. Thank you.
@blenderzone54463 жыл бұрын
love it mate!
@reinspieler3 жыл бұрын
Yes so much good content for later
@peteranonimus96082 жыл бұрын
Can you upload your project like before?Please (Sometimes i just copying what you do and wont work for me .Its usually help a lot to find the issue )
@ivannechkin36653 жыл бұрын
insane bro
@Beardgames3 жыл бұрын
Thanks a lot amigo :)
@realdlps3 жыл бұрын
I love the video, but my eyes are burning from that shield glow
@Beardgames3 жыл бұрын
Hahaha maybe I should lower it or remove it😂
@mauriciosilva16313 жыл бұрын
I'm having some problems in this tutorial you have how to make his example available?
@Wanhjo3 жыл бұрын
i suppose that you can link an animation when detects the attack and blocks
@Adoof_3.02 жыл бұрын
Can u give me a assist of the shield and how to equip it plz?
@DaughterOftheSteppesDev3 жыл бұрын
For me it says: PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property AttackingActor"
@Beardgames3 жыл бұрын
It means you're attackingActor isn't getting given a value. Go over the attackingAcotr and make sure it's being set :)
@DaughterOftheSteppesDev3 жыл бұрын
@@Beardgames I made my damage setup similar to yours and attack blocking works now. I just needed to connect actor to damage causer pin :)
@Beardgames3 жыл бұрын
@@DaughterOftheSteppesDev Glad to hear it :)
@lorddragon90853 жыл бұрын
Is it just me or are the animations not working? Btw great tutorial!
@Pontos4203 жыл бұрын
No you are right for me the animations are not working either.
@jankystreams33372 жыл бұрын
Hey Jon, how would I put a particle effect on the shield when it gets hit? Like a spark effect or something?
@Beardgames2 жыл бұрын
Hey Jacky so what you'd want to do is use an EventHit to trigger when an enemy is hit. The eventhit provides information the overlap doesn't such as hit location, you can then spawn a particle system as the hit location 🙂
@jankystreams33372 жыл бұрын
@@Beardgames Thanks man 👍
@AeonSaturnal3 жыл бұрын
HAVE ANY ADVICE ON HOW I COULD IMPLEMENT TIME-BASED PARRYING?
@Beardgames3 жыл бұрын
So you'd need a condition on when the enemy is swinging their sword. Then you'd pass this to your character blueprint and if you Parry during this time it's a time based parry😎